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VOOZH | about |
| Structures | π Image Jungle pyramid π Image Trail ruins |
|---|---|
| Features | π Image Jungle Tree π Image Mega Jungle Tree π Image Jungle Bush π Image Oak |
| Blocks | π Image Grass Block π Image Short Grass π Image Fern π Image Vines π Image Melon π Image Bamboo π Image Dandelion π Image Poppy |
|
Climate | |
| Temperature | 0.95 |
| Downfall | 0.9 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #59C93C |
| Foliage color | #30BB0B |
| Dry foliage color | #A36346 |
| Water color | #3F76E4β[JE only] #14A2C5β[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Warmish |
| Lighting | Warmish |
| Volumetric fog | Humid |
| Color grading | Warmish |
{
"title": "Jungle",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite jungle-pyramid.png article, displayed as 16x16px|link=Jungle pyramid|alt=|class=pixel-image|)</span>(link to Jungle pyramid article, displayed as <span class=\"sprite-text\">Jungle pyramid</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite trail-ruins.png article, displayed as 16x16px|link=Trail ruins|alt=|class=pixel-image|)</span>(link to Trail ruins article, displayed as <span class=\"sprite-text\">Trail ruins</span>)</span>",
"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Feature article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.95",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.9",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #59C93C; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #59C93C</span>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #30BB0B; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #30BB0B</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #A36346; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #A36346</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #14A2C5; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #14A2C5</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Warmish atmospherics article, displayed as Warmish)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Warmish lighting article, displayed as Warmish)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Humid)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Warmish color grading article, displayed as Warmish)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Jungle.png",
"Jungle Vibrant Visuals.png"
]
}
The jungle is a lush biome with dense vegetation of jungle trees, oak trees, bamboo, and various smaller plants. Jungles generate in humid and warm areas, often next to forests, and their sparse and bamboo variants.
Jungles generate in semi-warm temperature areas and high humidity, bordering forests, plains, deserts, wooded badlands, birch forests and dark forests. Regular jungles are often separated from sparse jungles or bamboo jungles by rivers.
Jungles can generate in any type of terrain, bordering mangrove swamps and windswept savannas at high erosion, or mountain peaks in low erosion or far inland. Mountains in jungles always consist of stony peaks, often separated by forests on the slopes.
Lush caves are common underneath jungle biomes due to their high humidity.
Jungles contain many types of vegetation densely packed together. Tall 2Γ2 jungle trees are common with many branches and vines, growing over 30 blocks in height. Small jungle trees with cocoa beans or the even smaller jungle bushes generate on the ground, together with oaks that are more commonly large.
The lush green grass is vegetated by ferns and vines everywhere. Melon patches are exclusive to jungle biomes, and they generate somewhat more often than pumpkin patches do in other biomes. Single bamboo plants are scattered in the jungle. Dandelions and poppies are twice as common as in most other biomes.
Parrots, ocelots, and pandas exclusively spawn in jungle biomes, together with warm animal variants.
Jungle pyramids may generate exclusively here. As these temples are partially made of mossy cobblestone and also covered in vines, they can prove hard to spot from a distance due to the density of the trees.
In Bedrock Edition, cod and salmon are the only fish which may be caught when fishing in jungles. Otherwise, bamboo and cocoa beansβ[BE only] can also be collected.
With Vibrant Visuals, jungles use a strong humid volumetric fog setting, which fades the distance in an orange tint. Jungles use warmish and color grading, which makes the biome look more humid and warm. The night sky is slightly brighter and moonlight colored more vibrant blue.
In Java Edition, jungle biomes are significantly more resource-demanding to load and render compared to other biomes. Thus, players exploring in jungles may wish to turn down their graphics settings to avoid lag and FPS drops.[1]
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100β515 | 4 |
| π Image Skeleton | 100β515 | 4 |
| π Image Slime[note 1] | 100β515 | 4 |
| π Image Spider | 100β515 | 4 |
| π Image Zombie | 95β515 | 4 |
| π Image Enderman | 10β515 | 1β4 |
| π Image Witch | 5β515 | 1 |
| π Image Zombie Villager | 5β515 | 1 |
| Creature category | ||
| π Image Parrot | 40β93 | 1β2 |
| π Image Warm Chicken | 20β93 | 4 |
| π Image Sheep | 12β93 | 4 |
| π Image Warm Pig | 10β93 | 4 |
| π Image Warm Cow | 8β93 | 4 |
| π Image Panda | 1β93 | 1β2 |
| π Image Ocelot | 2β93 | 1β3 |
| Underground water creature category | ||
| π Image Glow Squid | 1 | 4β6 |
| Ambient category | ||
| π Image Bat | 1 | 8 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 93, "mobs": [ { "size": "1-2", "mob": "Parrot", "weight": 40 }, { "size": "4", "mob": "Warm Chicken", "weight": 20 }, { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Warm Pig", "weight": 10 }, { "size": "4", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Panda", "weight": 1 }, { "size": "1-3", "mob": "Ocelot", "weight": 2 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100 | 1 |
| π Image Slime[note 1] | 100 | 1 |
| π Image Spider | 100 | 1 |
| π Image Zombie | 95 | 2β4 |
| π Image Skeleton | 80 | 1β2 |
| π Image Enderman | 10 | 1β2 |
| π Image Witch | 5 | 1 |
| π Image Zombie Villager | 5 | 2β4 |
| Creature category | ||
| π Image Parrot | 40 | 1β2 |
| π Image Ocelot | 30 | 1β2 |
| π Image Sheep | 12 | 2β3 |
| π Image Warm Chicken | 10 | 2β4 |
| π Image Glow Squid | 10 | 2β4 |
| π Image Panda | 10 | 1β2 |
| π Image Warm Pig | 10 | 1β3 |
| π Image Warm Cow | 8 | 2β3 |
| Ambient category | ||
| π Image Bat | 1 | 2 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 130, "mobs": [ { "size": "1-2", "mob": "Parrot", "weight": 40 }, { "size": "1-2", "mob": "Ocelot", "weight": 30 }, { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Warm Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-2", "mob": "Panda", "weight": 10 }, { "size": "1-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
These music tracks play while the player is in the jungle:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Home | 2 | 15.38% | 2 | 15.38% | |
| Bromeliad | 1 | 7.69% | 1 | 7.69% | |
| Danny | 1 | 7.69% | 1 | 7.69% | |
| Dry Hands | 1 | 7.69% | 1 | 7.69% | |
| Haggstrom | 1 | 7.69% | 1 | 7.69% | |
| Key | 1 | 7.69% | 1 | 7.69% | |
| Left to Bloom | 1 | 7.69% | 1 | 7.69% | |
| Living Mice | 1 | 7.69% | 1 | 7.69% | |
| Mice on Venus | 1 | 7.69% | 1 | 7.69% | |
| Oxygène | 1 | 7.69% | 1 | 7.69% | |
| Subwoofer Lullaby | 1 | 7.69% | 1 | 7.69% | |
| Wet Hands | 1 | 7.69% | 1 | 7.69% | |
| Name | Identifier | Translation key |
|---|---|---|
| π BiomeSprite jungle.png: Sprite image for jungle in Minecraft Jungle | jungle |
biome.minecraft.jungle |
| Name | Identifier | Numeric ID |
|---|---|---|
| π BiomeSprite jungle.png: Sprite image for jungle in Minecraft [No displayed name] | jungle | 21 |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | Added true biomes, including the rainforest. | |||||
| Java Edition Beta | |||||||
| 1.8 | Pre-release | Removed rainforests as part of a biome overhaul. | |||||
| Java Edition | |||||||
| 1.2.1 | January 18, 2012 | Jens Bergensten tweeted a teaser screenshot of a new jungle biome. | |||||
| January 19, 2012 | Jens tweeted another jungle screenshot, showcasing the bright green foliage. | ||||||
| 12w03a | Added jungles. | ||||||
| 12w04a | Ocelots were introduced, which spawn only in jungles. | ||||||
| 1.3.1 | 12w19a | Added cocoa pods, which generate on jungle trees. | |||||
| 12w22a | Added jungle pyramids, which can generate in all jungle variants. | ||||||
| 1.7.2 | 13w36a | Melons can now generate in all jungle variants. | |||||
| Jungle biomes have been made much rarer. | |||||||
| Jungle is now required for the new "Adventuring Time" achievement. | |||||||
| 1.12 | 17w13a | Added parrots, which spawn only in jungles. | |||||
| 1.14 | 18w43a | Added bamboo, which can rarely grow within normal jungles and extensively grow in bamboo jungles. | |||||
| Added pandas, which can spawn in jungles. | |||||||
| 1.18 | Experimental Snapshot 1 | Jungles are common again. | |||||
| 1.20 | 23w12a | Added trail ruins, which can generate in regular jungles. | |||||
| 23w17a | "A Familiar Room" and "Bromeliad" can now be played in all type of jungle biomes. | ||||||
| "Aerie", "Firebugs", and "Labyrinthine" can no longer be played in all types of jungle biomes. | |||||||
| 1.20.5 | 24w10a | Rusty wolves now spawn in sparse jungles. | |||||
| 24w11a | Wolves summoned in jungles and bamboo jungles using spawn eggs or commands are now the rusty variant instead of the pale variant. | ||||||
| 1.21.5 | 25w02a | Pigs that spawn in jungles are now the warm variant. | |||||
| 25w05a | Cows that spawn in jungles are now the warm variant. | ||||||
| 25w06a | Chickens that spawn in jungles are now the warm variant. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added jungle biomes and their variants. | |||||
| Melons can now generate in all jungle variants. | |||||||
| v0.12.1 | build 1 | Ocelots can now spawn in jungles. | |||||
| v0.15.0 | build 1 | Added jungle pyramids. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Added parrots, which spawn only in jungles. | |||||
| 1.8.0 | beta 1.8.0.8 | Added pandas to jungles. | |||||
| Changed fishing loot in jungles. Only raw cod and raw salmon can be caught as fish, while bamboo and cocoa beans can now be caught as a fishing item. | |||||||
| 1.9.0 | beta 1.9.0.0 | Added bamboo jungles, which are available only through experimental gameplay. | |||||
| Bamboo shoots now rarely generate within jungle biomes. | |||||||
| 1.11.0 | beta 1.11.0.1 | Fully implemented bamboo jungle, no longer under experimental gameplay. | |||||
| 1.17.30 Experiment | beta 1.17.30.23 | Jungle hills, modified jungles, jungle edges, modified jungle edges and bamboo jungle hills no longer generate naturally. | |||||
| 1.17.40 Experiment | beta 1.17.40.20 | Jungle edge biomes are able to generate once again. | |||||
| 1.21.60 | Preview 1.21.60.23 | Trees are now denser. | |||||
| Big jungle trees now generate more frequently. | |||||||
| Jungle bushes are now larger. | |||||||
| Melon patches now generate more frequently. | |||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in jungles are now the warm variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in jungles are now the warm variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in jungles are now the warm variant. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added humid volumetric fog, warmish atmospherics, color grading, and lighting to jungles with Vibrant Visuals. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added rainforests, which are similar to the modern jungle biomes. |
| TU5 | Removed rainforests as part of a biome overhaul. | ||||||
| TU12 | Added jungle biomes, along with ocelots. | ||||||
| TU14 | 1.04 | Added jungle pyramids. | |||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added jungle M and jungle edge M variants, along with many other biomes. | |
| Melons may now generate in all jungle variants. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added parrots, which spawn exclusively in jungles. |
| 1.83 | Added pandas to jungles. | ||||||
| Changed fishing loot in jungles. Only raw cod and raw salmon can be caught as fish, while bamboo and cocoa beans can now be caught as a fishing item.[verify] | |||||||
| 1.88 | Bamboo shoots now rarely generate within jungle biomes.[is this the correct version?] | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 21. | |||||
Issues relating to "Jungle" are maintained on the bug tracker. Issues should be reported and viewed there.
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