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Jungle Pyramid

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Jungle Pyramid
Biomes ๐Ÿ‘ Image
Jungle

๐Ÿ‘ Image
Bamboo Jungle
โ€Œ[JE only]
๐Ÿ‘ Image
Jungle Hills
โ€Œ[BE only]
Generates in
existing chunks  
No
Consists of
{
 "title": "Jungle Pyramid",
 "rows": [
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Biome article, displayed as Biomes)"
 },
 {
 "field": "No",
 "label": "Generates in<br>existing chunks  "
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Consists of"
 }
 ],
 "invimages": [],
 "images": [
 "Jungle pyramid.png"
 ]
}
๐Ÿ‘ Image
There is a related tutorial page for this topic!
 

A jungle pyramid[a], also known as a jungle temple, is an above ground structure found in jungle biomes built mostly of cobblestone and mossy cobblestone. The jungle pyramid contains two loot chests, one at the end of a hallway of arrow booby traps, and one hidden behind a lever puzzle.

Generation

[edit | edit source]

Jungle pyramids can generate in jungles, but not sparse jungles.[1] In Java Edition, they can also generate in bamboo jungles.

Jungle pyramids can be located with jungle explorer maps, which are sold by desert, savanna and swamp cartographers.

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Structure

[edit | edit source]
Main article: /Structure

Jungle pyramids consist of cobblestone, mossy cobblestone, and vines. There are 3 floors.

It is possible to find blocks that normally generate outside the pyramid (like leaves) appearing inside, possibly blocking the chests or dispensers, or interrupting the redstone.

Puzzle

[edit | edit source]

On the bottom floor, there is a puzzle consisting of 3 levers on 3 chiseled stone bricks connected to a hidden piston mechanism. If the combination is entered correctly, a block on the main floor is pulled away, revealing a chest.

Down the hall from the puzzle, there is another chest. There are two tripwire lines connected to dispensers with 2โ€“14 arrows, hidden behind vines. The first tripwire is in the middle of the hallway and the second tripwire is around the corner in front of the chest. Walking over the tripwire triggers the dispenser attached to it. Breaking the tripwire with anything other than shears also triggers it.

See also: Chest loot

Chests

[edit | edit source]

In Java Edition, each jungle pyramid chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
2โ€“6ร— 1ร— 2โ€“6ร— 1ร—
๐Ÿ‘ BlockSprite air.png: Sprite image for air in Minecraft
Nothing[F]
โ€”1โ€”2โ„366.7%0.6671.5
๐Ÿ‘ Image
Bone
4โ€“6โ€”20โ„89โ€”61.5%4.4941.6
๐Ÿ‘ Image
Rotten Flesh
3โ€“7โ€”16โ„89โ€”52.9%3.5961.9
๐Ÿ‘ Image
Gold Ingot
2โ€“7โ€”15โ„89โ€”50.6%3.0342.0
๐Ÿ‘ Image
Bamboo
1โ€“3โ€”15โ„89โ€”50.6%1.3482.0
๐Ÿ‘ Image
Iron Ingot
1โ€“5โ€”10โ„89โ€”37.0%1.3482.7
๐Ÿ‘ Image
Wild Armor Trim Smithing Template
โ€”2โ€”1โ„333.3%0.6673.0
๐Ÿ‘ Image
Leather
1โ€“5โ€”3โ„89โ€”12.7%0.4047.9
๐Ÿ‘ Image
Diamond
1โ€“3โ€”3โ„89โ€”12.7%0.2707.9
๐Ÿ‘ Image
Emerald
1โ€“3โ€”2โ„89โ€”8.6%0.18011.6
๐Ÿ‘ Image
Copper Horse Armor
1โ€”1โ„89โ€”4.4%0.04522.7
๐Ÿ‘ Image
Enchanted Book[G]
1โ€”1โ„89โ€”4.4%0.04522.7
๐Ÿ‘ Image
Iron Horse Armor
1โ€”1โ„89โ€”4.4%0.04522.7
๐Ÿ‘ Image
Golden Horse Armor
1โ€”1โ„89โ€”4.4%0.04522.7
๐Ÿ‘ Image
Diamond Horse Armor
1โ€”1โ„89โ€”4.4%0.04522.7
{ "chestNames": [ "jungle-temple" ], "gameVersion": "Java", "loot": { "jungle-temple": { "poolsJava": [ { "items": { "diamond": [ 1, 3, 3 ], "bamboo": [ 1, 3, 15 ], "rotten-flesh": [ 3, 7, 16 ], "gold-ingot": [ 2, 7, 15 ], "emerald": [ 1, 3, 2 ], "leather": [ 1, 5, 3 ], "diamond-horse-armor": [ 1, 1, 1 ], "iron-horse-armor": [ 1, 1, 1 ], "bone": [ 4, 6, 20 ], "golden-horse-armor": [ 1, 1, 1 ], "iron-ingot": [ 1, 5, 10 ], "copper-horse-armor": [ 1, 1, 1 ], "enchanted-book": [ 1, 1, 1 ] }, "rolls": [ 2, 6 ], "totalweight": 89 }, { "items": { "wild-armor-trim-smithing-template": [ 2, 2, 1 ], "empty": [ 1, 1, 2 ] }, "rolls": [ 1, 1 ], "totalweight": 3 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "diamond": { "itemname": "diamond", "sizes": [ "1โ€“3", "โ€”" ], "sortsize": [ 2, 0 ], "sortweight": [ 3, 0 ], "weights": [ "<sup>3</sup>&frasl;<sub>89</sub>", "โ€”" ], "avgamount": 0.2696629213483146, "chanceany": 0.12714065479531 }, "diamond-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>1</sup>&frasl;<sub>89</sub>", "โ€”" ], "chanceany": 0.04406995624694199, "sizes": [ 1, "โ€”" ], "sortweight": [ 1, 0 ], "armor": 0, "material": 4, "avgamount": 0.0449438202247191, "itemname": "diamond-horse-armor" }, "rotten-flesh": { "itemname": "rotten-flesh", "sizes": [ "3โ€“7", "โ€”" ], "sortsize": [ 5, 0 ], "sortweight": [ 16, 0 ], "weights": [ "<sup>16</sup>&frasl;<sub>89</sub>", "โ€”" ], "avgamount": 3.595505617977528, "chanceany": 0.5294074790912942 }, "empty": { "itemname": "empty", "sizes": [ "โ€”", 1 ], "sortsize": [ 0, 1 ], "sortweight": [ 0, 2 ], "weights": [ "โ€”", "<sup>2</sup>&frasl;<sub>3</sub>" ], "avgamount": 0.6666666666666666, "chanceany": 0.6666666666666667 }, "wild-armor-trim-smithing-template": { "sortsize": [ 0, 2 ], "weights": [ "โ€”", "<sup>1</sup>&frasl;<sub>3</sub>" ], "chanceany": 0.33333333333333337, "sizes": [ "โ€”", 2 ], "sortweight": [ 0, 1 ], "armor": 0, "material": 0, "avgamount": 0.6666666666666666, "itemname": "wild-armor-trim-smithing-template" }, "gold-ingot": { "itemname": "gold-ingot", "sizes": [ "2โ€“7", "โ€”" ], "sortsize": [ 4.5, 0 ], "sortweight": [ 15, 0 ], "weights": [ "<sup>15</sup>&frasl;<sub>89</sub>", "โ€”" ], "avgamount": 3.033707865168539, "chanceany": 0.5056278212789291 }, "bamboo": { "itemname": "bamboo", "sizes": [ "1โ€“3", "โ€”" ], "sortsize": [ 2, 0 ], "sortweight": [ 15, 0 ], "weights": [ "<sup>15</sup>&frasl;<sub>89</sub>", "โ€”" ], "avgamount": 1.348314606741573, "chanceany": 0.5056278212789291 }, "leather": { "itemname": "leather", "sizes": [ "1โ€“5", "โ€”" ], "sortsize": [ 3, 0 ], "sortweight": [ 3, 0 ], "weights": [ "<sup>3</sup>&frasl;<sub>89</sub>", "โ€”" ], "avgamount": 0.4044943820224719, "chanceany": 0.12714065479531 }, "copper-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>1</sup>&frasl;<sub>89</sub>", "โ€”" ], "chanceany": 0.04406995624694199, "sizes": [ 1, "โ€”" ], "sortweight": [ 1, 0 ], "armor": 0, "material": 0, "avgamount": 0.0449438202247191, "itemname": "copper-horse-armor" }, "iron-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>1</sup>&frasl;<sub>89</sub>", "โ€”" ], "chanceany": 0.04406995624694199, "sizes": [ 1, "โ€”" ], "sortweight": [ 1, 0 ], "armor": 0, "material": 2, "avgamount": 0.0449438202247191, "itemname": "iron-horse-armor" }, "bone": { "itemname": "bone", "sizes": [ "4โ€“6", "โ€”" ], "sortsize": [ 5, 0 ], "sortweight": [ 20, 0 ], "weights": [ "<sup>20</sup>&frasl;<sub>89</sub>", "โ€”" ], "avgamount": 4.49438202247191, "chanceany": 0.6148878412084543 }, "iron-ingot": { "itemname": "iron-ingot", "sizes": [ "1โ€“5", "โ€”" ], "sortsize": [ 3, 0 ], "sortweight": [ 10, 0 ], "weights": [ "<sup>10</sup>&frasl;<sub>89</sub>", "โ€”" ], "avgamount": 1.348314606741573, "chanceany": 0.3703503001171198 }, "emerald": { "itemname": "emerald", "sizes": [ "1โ€“3", "โ€”" ], "sortsize": [ 2, 0 ], "sortweight": [ 2, 0 ], "weights": [ "<sup>2</sup>&frasl;<sub>89</sub>", "โ€”" ], "avgamount": 0.1797752808988764, "chanceany": 0.08643110630611406 }, "golden-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>1</sup>&frasl;<sub>89</sub>", "โ€”" ], "chanceany": 0.04406995624694199, "sizes": [ 1, "โ€”" ], "sortweight": [ 1, 0 ], "armor": 0, "material": 3, "avgamount": 0.0449438202247191, "itemname": "golden-horse-armor" }, "enchanted-book": { "sortsize": [ 1, 0 ], "weights": [ "<sup>1</sup>&frasl;<sub>89</sub>", "โ€”" ], "chanceany": 0.04406995624694199, "sizes": [ 1, "โ€”" ], "sortweight": [ 1, 0 ], "armor": 0, "material": 0, "avgamount": 0.0449438202247191, "itemname": "enchanted-book" } }, "display_name": "jungle pyramid", "structID": "jungle-temple", "poolsJavaUpcoming": [], "structure": "Jungle Pyramid", "container": "Chest", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "diamond": { "itemname": "diamond", "sizes": [ "1โ€“3", "โ€”" ], "sortsize": [ 2, 0 ], "sortweight": [ 15, 0 ], "weights": [ "<sup>15</sup>&frasl;<sub>446</sub>", "โ€”" ], "avgamount": 0.26905829596412556, "chanceany": 0.12687221671105198 }, "diamond-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>&frasl;<sub>446</sub>", "โ€”" ], "chanceany": 0.04397307776206183, "sizes": [ 1, "โ€”" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 4, "avgamount": 0.04484304932735426, "itemname": "diamond-horse-armor" }, "rotten-flesh": { "itemname": "rotten-flesh", "sizes": [ "3โ€“7", "โ€”" ], "sortsize": [ 5, 0 ], "sortweight": [ 80, 0 ], "weights": [ "<sup>80</sup>&frasl;<sub>446</sub>", "โ€”" ], "avgamount": 3.587443946188341, "chanceany": 0.5285719187268664 }, "empty": { "itemname": "empty", "sizes": [ "โ€”", 1 ], "sortsize": [ 0, 1 ], "sortweight": [ 0, 2 ], "weights": [ "โ€”", "<sup>2</sup>&frasl;<sub>3</sub>" ], "avgamount": 0.6666666666666666, "chanceany": 0.6666666666666667 }, "wild-armor-trim-smithing-template": { "sortsize": [ 0, 2 ], "weights": [ "โ€”", "<sup>1</sup>&frasl;<sub>3</sub>" ], "chanceany": 0.33333333333333337, "sizes": [ "โ€”", 2 ], "sortweight": [ 0, 1 ], "armor": 0, "material": 0, "avgamount": 0.6666666666666666, "itemname": "wild-armor-trim-smithing-template" }, "gold-ingot": { "itemname": "gold-ingot", "sizes": [ "2โ€“7", "โ€”" ], "sortsize": [ 4.5, 0 ], "sortweight": [ 75, 0 ], "weights": [ "<sup>75</sup>&frasl;<sub>446</sub>", "โ€”" ], "avgamount": 3.0269058295964126, "chanceany": 0.5048102259079463 }, "bamboo": { "itemname": "bamboo", "sizes": [ "1โ€“3", "โ€”" ], "sortsize": [ 2, 0 ], "sortweight": [ 75, 0 ], "weights": [ "<sup>75</sup>&frasl;<sub>446</sub>", "โ€”" ], "avgamount": 1.345291479820628, "chanceany": 0.5048102259079463 }, "leather": { "itemname": "leather", "sizes": [ "1โ€“5", "โ€”" ], "sortsize": [ 3, 0 ], "sortweight": [ 15, 0 ], "weights": [ "<sup>15</sup>&frasl;<sub>446</sub>", "โ€”" ], "avgamount": 0.40358744394618834, "chanceany": 0.12687221671105198 }, "copper-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>&frasl;<sub>446</sub>", "โ€”" ], "chanceany": 0.04397307776206183, "sizes": [ 1, "โ€”" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 0, "avgamount": 0.04484304932735426, "itemname": "copper-horse-armor" }, "iron-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>&frasl;<sub>446</sub>", "โ€”" ], "chanceany": 0.04397307776206183, "sizes": [ 1, "โ€”" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 2, "avgamount": 0.04484304932735426, "itemname": "iron-horse-armor" }, "bone": { "itemname": "bone", "sizes": [ "4โ€“6", "โ€”" ], "sortsize": [ 5, 0 ], "sortweight": [ 100, 0 ], "weights": [ "<sup>100</sup>&frasl;<sub>446</sub>", "โ€”" ], "avgamount": 4.484304932735426, "chanceany": 0.6140098060244559 }, "iron-ingot": { "itemname": "iron-ingot", "sizes": [ "1โ€“5", "โ€”" ], "sortsize": [ 3, 0 ], "sortweight": [ 50, 0 ], "weights": [ "<sup>50</sup>&frasl;<sub>446</sub>", "โ€”" ], "avgamount": 1.345291479820628, "chanceany": 0.3696775051504442 }, "emerald": { "itemname": "emerald", "sizes": [ "1โ€“3", "โ€”" ], "sortsize": [ 2, 0 ], "sortweight": [ 10, 0 ], "weights": [ "<sup>10</sup>&frasl;<sub>446</sub>", "โ€”" ], "avgamount": 0.17937219730941703, "chanceany": 0.0862448747002107 }, "golden-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>&frasl;<sub>446</sub>", "โ€”" ], "chanceany": 0.04397307776206183, "sizes": [ 1, "โ€”" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 3, "avgamount": 0.04484304932735426, "itemname": "golden-horse-armor" }, "enchanted-book": { "itemname": "enchanted-book", "sizes": [ 1, "โ€”" ], "sortsize": [ 1, 0 ], "sortweight": [ 6, 0 ], "weights": [ "<sup>6</sup>&frasl;<sub>446</sub>", "โ€”" ], "avgamount": 0.053811659192825115, "chanceany": 0.052561698871326 } }, "poolsBedrock": [ { "items": { "diamond": [ 1, 3, 15 ], "bamboo": [ 1, 3, 75 ], "rotten-flesh": [ 3, 7, 80 ], "gold-ingot": [ 2, 7, 75 ], "emerald": [ 1, 3, 10 ], "leather": [ 1, 5, 15 ], "diamond-horse-armor": [ 1, 1, 5 ], "iron-horse-armor": [ 1, 1, 5 ], "bone": [ 4, 6, 100 ], "golden-horse-armor": [ 1, 1, 5 ], "iron-ingot": [ 1, 5, 50 ], "copper-horse-armor": [ 1, 1, 5 ], "enchanted-book": [ 1, 1, 6 ] }, "rolls": [ 2, 6 ], "totalweight": 446 }, { "items": { "wild-armor-trim-smithing-template": [ 2, 2, 1 ], "empty": [ 1, 1, 2 ] }, "rolls": [ 1, 1 ], "totalweight": 3 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ "2โ€“6", 1 ], "itemDataBedrockUpcoming": [], "header": "[[Jungle Pyramid]]", "allRollsJava": [ "2โ€“6", 1 ], "link": "[[jungle pyramid]]" } } }

In Bedrock Edition, each jungle pyramid chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
2โ€“6ร— 1ร— 2โ€“6ร— 1ร—
๐Ÿ‘ BlockSprite air.png: Sprite image for air in Minecraft
Nothing[F]
โ€”1โ€”2โ„366.7%0.6671.5
๐Ÿ‘ Image
Bone
4โ€“6โ€”100โ„446โ€”61.4%4.4841.6
๐Ÿ‘ Image
Rotten Flesh
3โ€“7โ€”80โ„446โ€”52.9%3.5871.9
๐Ÿ‘ Image
Gold Ingot
2โ€“7โ€”75โ„446โ€”50.5%3.0272.0
๐Ÿ‘ Image
Bamboo
1โ€“3โ€”75โ„446โ€”50.5%1.3452.0
๐Ÿ‘ Image
Iron Ingot
1โ€“5โ€”50โ„446โ€”37.0%1.3452.7
๐Ÿ‘ Image
Wild Armor Trim Smithing Template
โ€”2โ€”1โ„333.3%0.6673.0
๐Ÿ‘ Image
Leather
1โ€“5โ€”15โ„446โ€”12.7%0.4047.9
๐Ÿ‘ Image
Diamond
1โ€“3โ€”15โ„446โ€”12.7%0.2697.9
๐Ÿ‘ Image
Emerald
1โ€“3โ€”10โ„446โ€”8.6%0.17911.6
๐Ÿ‘ Image
Enchanted Book[G]
1โ€”6โ„446โ€”5.3%0.05419.0
๐Ÿ‘ Image
Copper Horse Armor
1โ€”5โ„446โ€”4.4%0.04522.7
๐Ÿ‘ Image
Iron Horse Armor
1โ€”5โ„446โ€”4.4%0.04522.7
๐Ÿ‘ Image
Golden Horse Armor
1โ€”5โ„446โ€”4.4%0.04522.7
๐Ÿ‘ Image
Diamond Horse Armor
1โ€”5โ„446โ€”4.4%0.04522.7
{ "chestNames": [ "jungle-temple" ], "gameVersion": "Bedrock", "loot": { "jungle-temple": { "poolsJava": [ { "items": { "diamond": [ 1, 3, 3 ], "bamboo": [ 1, 3, 15 ], "rotten-flesh": [ 3, 7, 16 ], "gold-ingot": [ 2, 7, 15 ], "emerald": [ 1, 3, 2 ], "leather": [ 1, 5, 3 ], "diamond-horse-armor": [ 1, 1, 1 ], "iron-horse-armor": [ 1, 1, 1 ], "bone": [ 4, 6, 20 ], "golden-horse-armor": [ 1, 1, 1 ], "iron-ingot": [ 1, 5, 10 ], "copper-horse-armor": [ 1, 1, 1 ], "enchanted-book": [ 1, 1, 1 ] }, "rolls": [ 2, 6 ], "totalweight": 89 }, { "items": { "wild-armor-trim-smithing-template": [ 2, 2, 1 ], "empty": [ 1, 1, 2 ] }, "rolls": [ 1, 1 ], "totalweight": 3 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "diamond": { "itemname": "diamond", "sizes": [ "1โ€“3", "โ€”" ], "sortsize": [ 2, 0 ], "sortweight": [ 3, 0 ], "weights": [ "<sup>3</sup>&frasl;<sub>89</sub>", "โ€”" ], "avgamount": 0.2696629213483146, "chanceany": 0.12714065479531 }, "diamond-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>1</sup>&frasl;<sub>89</sub>", "โ€”" ], "chanceany": 0.04406995624694199, "sizes": [ 1, "โ€”" ], "sortweight": [ 1, 0 ], "armor": 0, "material": 4, "avgamount": 0.0449438202247191, "itemname": "diamond-horse-armor" }, "rotten-flesh": { "itemname": "rotten-flesh", "sizes": [ "3โ€“7", "โ€”" ], "sortsize": [ 5, 0 ], "sortweight": [ 16, 0 ], "weights": [ "<sup>16</sup>&frasl;<sub>89</sub>", "โ€”" ], "avgamount": 3.595505617977528, "chanceany": 0.5294074790912942 }, "empty": { "itemname": "empty", "sizes": [ "โ€”", 1 ], "sortsize": [ 0, 1 ], "sortweight": [ 0, 2 ], "weights": [ "โ€”", "<sup>2</sup>&frasl;<sub>3</sub>" ], "avgamount": 0.6666666666666666, "chanceany": 0.6666666666666667 }, "wild-armor-trim-smithing-template": { "sortsize": [ 0, 2 ], "weights": [ "โ€”", "<sup>1</sup>&frasl;<sub>3</sub>" ], "chanceany": 0.33333333333333337, "sizes": [ "โ€”", 2 ], "sortweight": [ 0, 1 ], "armor": 0, "material": 0, "avgamount": 0.6666666666666666, "itemname": "wild-armor-trim-smithing-template" }, "gold-ingot": { "itemname": "gold-ingot", "sizes": [ "2โ€“7", "โ€”" ], "sortsize": [ 4.5, 0 ], "sortweight": [ 15, 0 ], "weights": [ "<sup>15</sup>&frasl;<sub>89</sub>", "โ€”" ], "avgamount": 3.033707865168539, "chanceany": 0.5056278212789291 }, "bamboo": { "itemname": "bamboo", "sizes": [ "1โ€“3", "โ€”" ], "sortsize": [ 2, 0 ], "sortweight": [ 15, 0 ], "weights": [ "<sup>15</sup>&frasl;<sub>89</sub>", "โ€”" ], "avgamount": 1.348314606741573, "chanceany": 0.5056278212789291 }, "leather": { "itemname": "leather", "sizes": [ "1โ€“5", "โ€”" ], "sortsize": [ 3, 0 ], "sortweight": [ 3, 0 ], "weights": [ "<sup>3</sup>&frasl;<sub>89</sub>", "โ€”" ], "avgamount": 0.4044943820224719, "chanceany": 0.12714065479531 }, "copper-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>1</sup>&frasl;<sub>89</sub>", "โ€”" ], "chanceany": 0.04406995624694199, "sizes": [ 1, "โ€”" ], "sortweight": [ 1, 0 ], "armor": 0, "material": 0, "avgamount": 0.0449438202247191, "itemname": "copper-horse-armor" }, "iron-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>1</sup>&frasl;<sub>89</sub>", "โ€”" ], "chanceany": 0.04406995624694199, "sizes": [ 1, "โ€”" ], "sortweight": [ 1, 0 ], "armor": 0, "material": 2, "avgamount": 0.0449438202247191, "itemname": "iron-horse-armor" }, "bone": { "itemname": "bone", "sizes": [ "4โ€“6", "โ€”" ], "sortsize": [ 5, 0 ], "sortweight": [ 20, 0 ], "weights": [ "<sup>20</sup>&frasl;<sub>89</sub>", "โ€”" ], "avgamount": 4.49438202247191, "chanceany": 0.6148878412084543 }, "iron-ingot": { "itemname": "iron-ingot", "sizes": [ "1โ€“5", "โ€”" ], "sortsize": [ 3, 0 ], "sortweight": [ 10, 0 ], "weights": [ "<sup>10</sup>&frasl;<sub>89</sub>", "โ€”" ], "avgamount": 1.348314606741573, "chanceany": 0.3703503001171198 }, "emerald": { "itemname": "emerald", "sizes": [ "1โ€“3", "โ€”" ], "sortsize": [ 2, 0 ], "sortweight": [ 2, 0 ], "weights": [ "<sup>2</sup>&frasl;<sub>89</sub>", "โ€”" ], "avgamount": 0.1797752808988764, "chanceany": 0.08643110630611406 }, "golden-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>1</sup>&frasl;<sub>89</sub>", "โ€”" ], "chanceany": 0.04406995624694199, "sizes": [ 1, "โ€”" ], "sortweight": [ 1, 0 ], "armor": 0, "material": 3, "avgamount": 0.0449438202247191, "itemname": "golden-horse-armor" }, "enchanted-book": { "sortsize": [ 1, 0 ], "weights": [ "<sup>1</sup>&frasl;<sub>89</sub>", "โ€”" ], "chanceany": 0.04406995624694199, "sizes": [ 1, "โ€”" ], "sortweight": [ 1, 0 ], "armor": 0, "material": 0, "avgamount": 0.0449438202247191, "itemname": "enchanted-book" } }, "display_name": "jungle pyramid", "structID": "jungle-temple", "poolsJavaUpcoming": [], "structure": "Jungle Pyramid", "container": "Chest", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "diamond": { "itemname": "diamond", "sizes": [ "1โ€“3", "โ€”" ], "sortsize": [ 2, 0 ], "sortweight": [ 15, 0 ], "weights": [ "<sup>15</sup>&frasl;<sub>446</sub>", "โ€”" ], "avgamount": 0.26905829596412556, "chanceany": 0.12687221671105198 }, "diamond-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>&frasl;<sub>446</sub>", "โ€”" ], "chanceany": 0.04397307776206183, "sizes": [ 1, "โ€”" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 4, "avgamount": 0.04484304932735426, "itemname": "diamond-horse-armor" }, "rotten-flesh": { "itemname": "rotten-flesh", "sizes": [ "3โ€“7", "โ€”" ], "sortsize": [ 5, 0 ], "sortweight": [ 80, 0 ], "weights": [ "<sup>80</sup>&frasl;<sub>446</sub>", "โ€”" ], "avgamount": 3.587443946188341, "chanceany": 0.5285719187268664 }, "empty": { "itemname": "empty", "sizes": [ "โ€”", 1 ], "sortsize": [ 0, 1 ], "sortweight": [ 0, 2 ], "weights": [ "โ€”", "<sup>2</sup>&frasl;<sub>3</sub>" ], "avgamount": 0.6666666666666666, "chanceany": 0.6666666666666667 }, "wild-armor-trim-smithing-template": { "sortsize": [ 0, 2 ], "weights": [ "โ€”", "<sup>1</sup>&frasl;<sub>3</sub>" ], "chanceany": 0.33333333333333337, "sizes": [ "โ€”", 2 ], "sortweight": [ 0, 1 ], "armor": 0, "material": 0, "avgamount": 0.6666666666666666, "itemname": "wild-armor-trim-smithing-template" }, "gold-ingot": { "itemname": "gold-ingot", "sizes": [ "2โ€“7", "โ€”" ], "sortsize": [ 4.5, 0 ], "sortweight": [ 75, 0 ], "weights": [ "<sup>75</sup>&frasl;<sub>446</sub>", "โ€”" ], "avgamount": 3.0269058295964126, "chanceany": 0.5048102259079463 }, "bamboo": { "itemname": "bamboo", "sizes": [ "1โ€“3", "โ€”" ], "sortsize": [ 2, 0 ], "sortweight": [ 75, 0 ], "weights": [ "<sup>75</sup>&frasl;<sub>446</sub>", "โ€”" ], "avgamount": 1.345291479820628, "chanceany": 0.5048102259079463 }, "leather": { "itemname": "leather", "sizes": [ "1โ€“5", "โ€”" ], "sortsize": [ 3, 0 ], "sortweight": [ 15, 0 ], "weights": [ "<sup>15</sup>&frasl;<sub>446</sub>", "โ€”" ], "avgamount": 0.40358744394618834, "chanceany": 0.12687221671105198 }, "copper-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>&frasl;<sub>446</sub>", "โ€”" ], "chanceany": 0.04397307776206183, "sizes": [ 1, "โ€”" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 0, "avgamount": 0.04484304932735426, "itemname": "copper-horse-armor" }, "iron-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>&frasl;<sub>446</sub>", "โ€”" ], "chanceany": 0.04397307776206183, "sizes": [ 1, "โ€”" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 2, "avgamount": 0.04484304932735426, "itemname": "iron-horse-armor" }, "bone": { "itemname": "bone", "sizes": [ "4โ€“6", "โ€”" ], "sortsize": [ 5, 0 ], "sortweight": [ 100, 0 ], "weights": [ "<sup>100</sup>&frasl;<sub>446</sub>", "โ€”" ], "avgamount": 4.484304932735426, "chanceany": 0.6140098060244559 }, "iron-ingot": { "itemname": "iron-ingot", "sizes": [ "1โ€“5", "โ€”" ], "sortsize": [ 3, 0 ], "sortweight": [ 50, 0 ], "weights": [ "<sup>50</sup>&frasl;<sub>446</sub>", "โ€”" ], "avgamount": 1.345291479820628, "chanceany": 0.3696775051504442 }, "emerald": { "itemname": "emerald", "sizes": [ "1โ€“3", "โ€”" ], "sortsize": [ 2, 0 ], "sortweight": [ 10, 0 ], "weights": [ "<sup>10</sup>&frasl;<sub>446</sub>", "โ€”" ], "avgamount": 0.17937219730941703, "chanceany": 0.0862448747002107 }, "golden-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>&frasl;<sub>446</sub>", "โ€”" ], "chanceany": 0.04397307776206183, "sizes": [ 1, "โ€”" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 3, "avgamount": 0.04484304932735426, "itemname": "golden-horse-armor" }, "enchanted-book": { "itemname": "enchanted-book", "sizes": [ 1, "โ€”" ], "sortsize": [ 1, 0 ], "sortweight": [ 6, 0 ], "weights": [ "<sup>6</sup>&frasl;<sub>446</sub>", "โ€”" ], "avgamount": 0.053811659192825115, "chanceany": 0.052561698871326 } }, "poolsBedrock": [ { "items": { "diamond": [ 1, 3, 15 ], "bamboo": [ 1, 3, 75 ], "rotten-flesh": [ 3, 7, 80 ], "gold-ingot": [ 2, 7, 75 ], "emerald": [ 1, 3, 10 ], "leather": [ 1, 5, 15 ], "diamond-horse-armor": [ 1, 1, 5 ], "iron-horse-armor": [ 1, 1, 5 ], "bone": [ 4, 6, 100 ], "golden-horse-armor": [ 1, 1, 5 ], "iron-ingot": [ 1, 5, 50 ], "copper-horse-armor": [ 1, 1, 5 ], "enchanted-book": [ 1, 1, 6 ] }, "rolls": [ 2, 6 ], "totalweight": 446 }, { "items": { "wild-armor-trim-smithing-template": [ 2, 2, 1 ], "empty": [ 1, 1, 2 ] }, "rolls": [ 1, 1 ], "totalweight": 3 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ "2โ€“6", 1 ], "itemDataBedrockUpcoming": [], "header": "[[Jungle Pyramid]]", "allRollsJava": [ "2โ€“6", 1 ], "link": "[[jungle pyramid]]" } } }
  1. โ†‘ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. โ†‘ a b The weight of this item relative to other items in the pool.
  3. โ†‘ a b The odds of finding any of this item in a single chest.
  4. โ†‘ a b The number of items expected per chest, averaged over a large number of chests.
  5. โ†‘ a b The average number of chests the player should expect to search to find any of this item.
  6. โ†‘ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
  7. โ†‘ a b Enchantment probabilities are the same as a level-30 enchantment on an enchanting table that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.


Dispensers

[edit | edit source]

In Java Edition, each jungle temple dispenser contains 1โ€“2 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per dispenser
[D]
Avg. # dispensers
to open
[E]
๐Ÿ‘ Image
Arrow
2โ€“730โ„30100.0%6.7501.0
{ "chestNames": [ "jungle-temple-dispenser" ], "gameVersion": "Java", "loot": { "jungle-temple-dispenser": { "poolsJava": [ { "items": { "arrow": [ 2, 7, 30 ] }, "rolls": [ 1, 2 ], "totalweight": 30 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "arrow": { "itemname": "arrow", "sizes": [ "2โ€“7" ], "sortsize": [ 4.5 ], "sortweight": [ 30 ], "weights": [ "<sup>30</sup>&frasl;<sub>30</sub>" ], "avgamount": 6.75, "chanceany": 1 } }, "structID": "jungle-temple", "poolsJavaUpcoming": [], "structure": "Jungle Pyramid", "container": "Dispenser", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "arrow": { "itemname": "arrow", "sizes": [ "2โ€“7" ], "sortsize": [ 4.5 ], "sortweight": [ 30 ], "weights": [ "<sup>30</sup>&frasl;<sub>30</sub>" ], "avgamount": 9, "chanceany": 1 } }, "poolsBedrock": [ { "items": { "arrow": [ 2, 7, 30 ] }, "rolls": [ 2, 2 ], "totalweight": 30 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 2 ], "itemDataBedrockUpcoming": [], "chest_type": "dispenser", "allRollsJava": [ "1โ€“2" ], "link": "[[jungle pyramid]]s" } } }

In Bedrock Edition, each jungle temple dispenser contains 2 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per dispenser
[D]
Avg. # dispensers
to open
[E]
๐Ÿ‘ Image
Arrow
2โ€“730โ„30100.0%9.0001.0
{ "chestNames": [ "jungle-temple-dispenser" ], "gameVersion": "Bedrock", "loot": { "jungle-temple-dispenser": { "poolsJava": [ { "items": { "arrow": [ 2, 7, 30 ] }, "rolls": [ 1, 2 ], "totalweight": 30 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "arrow": { "itemname": "arrow", "sizes": [ "2โ€“7" ], "sortsize": [ 4.5 ], "sortweight": [ 30 ], "weights": [ "<sup>30</sup>&frasl;<sub>30</sub>" ], "avgamount": 6.75, "chanceany": 1 } }, "structID": "jungle-temple", "poolsJavaUpcoming": [], "structure": "Jungle Pyramid", "container": "Dispenser", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "arrow": { "itemname": "arrow", "sizes": [ "2โ€“7" ], "sortsize": [ 4.5 ], "sortweight": [ 30 ], "weights": [ "<sup>30</sup>&frasl;<sub>30</sub>" ], "avgamount": 9, "chanceany": 1 } }, "poolsBedrock": [ { "items": { "arrow": [ 2, 7, 30 ] }, "rolls": [ 2, 2 ], "totalweight": 30 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 2 ], "itemDataBedrockUpcoming": [], "chest_type": "dispenser", "allRollsJava": [ "1โ€“2" ], "link": "[[jungle pyramid]]s" } } }
  1. โ†‘ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. โ†‘ a b The weight of this item relative to other items in the pool.
  3. โ†‘ a b The odds of finding any of this item in a single chest.
  4. โ†‘ a b The number of items expected per chest, averaged over a large number of chests.
  5. โ†‘ a b The average number of chests the player should expect to search to find any of this item.

Data values

[edit | edit source]

Java Edition:

Structure typeIdentifier
๐Ÿ‘ EnvSprite jungle-pyramid.png: Sprite image for jungle-pyramid in Minecraft
Jungle Temple
jungle_temple
StructureIdentifier
๐Ÿ‘ EnvSprite jungle-pyramid.png: Sprite image for jungle-pyramid in Minecraft
Jungle Pyramid
jungle_pyramid

Bedrock Edition:

StructureIdentifier Translation key
๐Ÿ‘ EnvSprite jungle-pyramid.png: Sprite image for jungle-pyramid in Minecraft
Temple
temple feature.temple

Config

[edit | edit source]

Java Edition:

History

[edit | edit source]

Java Edition

[edit | edit source]
Java Edition
1.3.112w22aAdded jungle temples. They were the only places where chiseled stone bricks could be found naturally before Java Edition 1.8, which added a crafting recipe.
1.9.1pre1Dispensers in jungle temples now use loot tables.
1.1318w06aJungle temples are renamed to jungle pyramids.
The structure ID of jungle pyramids have been changed from temple to jungle_pyramid, allowing them to be located independently via the /locate command.
Changed generation locations of jungle pyramids.
1.1418w43aChests in jungle pyramids may contain bamboo.
19w06aJungle pyramids can now generate in bamboo jungles.
1.18experimental snapshot 4Jungle pyramids are no longer able to generate on water.
1.19.4
Experiment
Update 1.20
23w04aWild armor trims are now found in jungle pyramid chests.
23w05aIncreased the chance of finding wild armor trims in jungle pyramid chests from 20% to 33%.
The wild armor trims now always generate two templates in a jungle pyramid chest when found.
1.20.2
Experiment
Villager Trade Rebalance
1.20.2 Pre-release 1Unbreaking enchanted books now have a higher chance of generating in jungle pyramid chests.
Added jungle explorer maps, which lead to jungle pyramids, and are sold by desert, savanna and swamp cartographers.
1.21.525w07aThe jungle explorer map and changes to jungle pyramid loot are no longer behind the "Villager Trade Rebalance" experimental toggle.
1.21.625w20aRemoved saddles from loot tables, replaced with 1โ€“5 leather.
1.21.925w31aCopper horse armor now generates in jungle pyramid chests.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.15.0build 1Added jungle pyramids.
Bedrock Edition
1.8.0beta 1.8.0.8Chests in jungle pyramids may contain bamboo.
1.19.80
Experiment
Next Major Update
Preview 1.19.80.21Wild armor trims are now found in jungle pyramid chests.
1.20.40
Experiment
Villager Trade Rebalancing
Preview 1.20.40.20Unbreaking enchanted books now have a higher chance of generating in jungle pyramid chests.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU14CU11.041.001.00Patch 11.0.1Added jungle pyramids.
1.83 Chests in jungle pyramids may contain bamboo.

Issues

[edit | edit source]

Issues relating to "Jungle pyramid" or "Jungle temple" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

[edit | edit source]

Screenshots

[edit | edit source]

Unique generation

[edit | edit source]

Mojang screenshots

[edit | edit source]

In other media

[edit | edit source]

See also

[edit | edit source]

Notes

[edit | edit source]
  1. โ†‘ jungle_pyramid is the in-game structure ID in Java Edition.

References

[edit | edit source]
  1. โ†‘ MC-238558 โ€“ resolved as "Works As Intended".

Navigation

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