![]() |
VOOZH | about |
| Biomes | π Image The End |
|---|---|
| Generates in existing chunks |
Yes |
| Consists of |
|
{
"title": "End podium",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite the-end.png article, displayed as 16x16px|link=The End (biome)|alt=|class=pixel-image|)</span>(link to The End (biome) article, displayed as <span class=\"sprite-text\">The End</span>)</span>",
"label": "(link to Biome article, displayed as Biomes)"
},
{
"field": "Yes",
"label": "Generates in<br>existing chunks "
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Consists of"
}
],
"invimages": [],
"images": [
"Exit portal (empty).png",
"EnderDragonPortal.png"
]
}
The End podium (also known as the End fountain or exit portal) is a portal that enables the player to return to their spawn point, activating upon each defeat of the ender dragon. It is the only way for entities to leave the End dimension.
The End podium always generates at the coordinates 0,0 in the End, and is de-activated whenever an ender dragon fight is in progress. The y-level of the End podium is determined by the height of the terrain, placing the End portal blocks at the y-level of the highest block found at 0,0. If the End podium spawns at the height limit, the portal blocks are the highest blocks generated, with the top 3 blocks of the bedrock pillar failing to generate due to the maximum build height having been reached. If there are no blocks at 0,0, the portal generates with the base at Y=0.
The End podium looks similar to the End portal but differs in its design. Instead of a frame of End portal frame blocks, it has a 7-block wide bowl-shaped frame of bedrock, and a central pillar of bedrock with a torch on each side. A dragon egg generates atop the pillar upon defeating the ender dragon for the first time (and the second time in Bedrock Edition[1]).
There are 16 End stone blocks, one under each outer bedrock block, as well as four torches. If any of the blocks other than the dragon egg are removed, they regenerate when the ender dragon is defeated or respawned, making it the only renewable source of End stone.
The podium returns the player to their individual spawn point. The credits roll when a player enters the End podium for the first time. If the player doesn't have a spawn point or it is obstructed, they return to the world spawn. If the player's respawn point is set with a respawn anchor, the charge will not be used upon returning.
If an entity other than a player goes through, like a falling block or a thrown item, it is sent to the world spawn. The area it arrives in remains loaded for 15 seconds,β[JE only] similar to the behavior of Nether portals.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | The End | Kill the Ender Dragon | Enter the end exit portal. | 40 | Gold | |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 6 | Added the End podium. | |||||
| 1.9 | 15w31a | The End podium no longer generates after the ender dragon is killed. It is now pre-generated, but without the dragon egg and End portal blocks, and it is inactive while the ender dragon lives. | |||||
| 15w44a | End crystals on the End podium in a specific arrangement can now respawn the dragon. | ||||||
| 1.10.1 | release | End crystals on a pre-1.9 End podium can no longer respawn the dragon. Previously it would also create a new End podium at X=0, Z=0 and replace the blocks from the old End podium with End stone. | |||||
| 1.17 | Pre-release 1 | End crystals on a pre-1.9 End podium can now respawn the dragon again.[2] | |||||
| 1.20.5 | 24w03a | When entities leave the End, the area where they arrive remains loaded for 15 seconds, matching the behavior of Nether portals. | |||||
| 1.21 | 24w20a | The player now keeps effects upon respawning.[3] | |||||
| 1.21.5 | 25w03a | When changing state, any blocks that are in its radius are dropped as items and also make breaking sounds, rather than outright overwritten. | |||||
| 25w09a | The End podium now generates properly when there are no blocks at 0, 0. | ||||||
| Previously, the portal would try to generate out of bounds, making the seed unbeatable. | |||||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | alpha 0.17.0.1 | Added the End podium. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU9 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added the End podium. |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | End crystals on the End podium in a specific arrangement can now respawn the dragon. | |
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.10 | Added the End podium. | ||||||
Issues relating to "End Podium", "End Fountain", or "Exit Portal" are maintained on the bug tracker. Issues should be reported and viewed there.