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VOOZH | about |
| Renewable | No |
|---|---|
| Stackable | Yes (64) |
| Tool | None |
| Blast resistance | 3,600,000 |
| Hardness | -1 |
| Luminous | JE: Yes (1) BE: No |
| Transparent | Partial (does not block light) |
| Waterloggable | JE: No BE: Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 27 COLOR_GREEN |
| Note block instrument | Bass Drum |
{
"title": "End Portal Frame",
"rows": [
{
"field": "No",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "None",
"label": "Tool"
},
{
"field": "3,600,000",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "-1",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "'''(link to JE article, displayed as JE)''': Yes (1)<br>'''(link to BE article, displayed as BE)''': No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Partial <small>(does not block light)</small>",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(102, 127, 51); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 27 COLOR<wbr/>_GREEN</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Bass Drum",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"End Portal Frame"
],
"images": [
"End Portal Frame (S).png",
"Filled End Portal Frame (S).png"
]
}
An End portal frame is an indestructible block, 12 of which form an End portal. Eyes of ender must be inserted into all 12 empty frames (if not already present upon generation) for the portal to activate and allow passage into the End dimension.
End portal frames, like bedrock, are unobtainable and unbreakable in Survival or Adventure mode. It can be obtained only by accessing the creative inventory or commands.
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12 End portal frames generate naturally to form the End portal in each stronghold End portal room, over a pool of lava with a staircase containing a silverfish monster spawner. The frames generate in a 5Γ5 square formation, with 3 frames on each side, without the corners. Each End portal frame generates facing inward, with a 10% chance of containing an eye of ender.
Each stronghold contains an End portal. In Java Edition, each world contains exactly 128 strongholds, so a total of 1,536 End portal frames are generated. In Bedrock Edition, there are infinitely many strongholds in each world, so the number of End portal frames that may generate is also infinite. In Legacy Console Edition, there was only one End portal per world, so 12 End portal frames were generated.
There is an extremely low chance (10-12 or 10-10% or one in a trillion) for all twelve End portal frames to be filled in strongholds.
The chart below shows the probability of having each number of eyes of ender filled in (some values may be rounded).
| Frames filled | Probability | Probability β₯ | ||
|---|---|---|---|---|
| 0 | 28.24 % | 1 : 3.54 | 100 % | 1 : 1 |
| 1 | 37.66 % | 1 : 2.66 | 71.76 % | 1 : 1.39 |
| 2 | 23.01 % | 1 : 4.35 | 34.10 % | 1 : 2.93 |
| 3 | 8.52 % | 1 : 11.7 | 11.09 % | 1 : 9.02 |
| 4 | 2.13 % | 1 : 46.9 | 2.56 % | 1 : 39 |
| 5 | 0.38 % | 1 : 264 | 0.43 % | 1 : 231 |
| 6 | 4.91β¨―10-4 | 1 : 2,036 | 5.41β¨―10-4 | 1 : 1,848 |
| 7 | 4.68β¨―10-5 | 1 : 21,383 | 5.02β¨―10-5 | 1 : 19,928 |
| 8 | 3.25β¨―10-6 | 1 : 307,911 | 3.41β¨―10-6 | 1 : 292,952 |
| 9 | 1.60β¨―10-7 | 1 : 6,235,191 | 1.66β¨―10-7 | 1 : 6,030,090 |
| 10 | 5.35β¨―10-9 | 1 : 187,055,743 | 5.45β¨―10-9 | 1 : 183,318,064 |
| 11 | 1.08β¨―10-10 | 1 : 9,259,259,259 | 1.09β¨―10-10 | 1 : 9,174,327,988 |
| 12 | 10-12 | 1 : 1,000,000,000,000 | 10-12 | 1 : 1,000,000,000,000 |
Calculating the chance for a specific amount of eyes generating is done with the probability mass function:
P(X=number of eyes) = with k being the number of eyes.
Using eyes of ender on End portal frames inserts them to the top of the frame if it is not inserted previously.
An End portal frame has a front face that faces the player when placed. Although the facing is almost invisible (one can distinguish only 2 rotations of End portal frames), all End portal frames must be placed correctly and face inward in order to be able to activate the End portal, and if all of the frames have eyes of ender inserted, the portal activates, replacing the inner 3Γ3 space with End portal blocks.
If an End portal is built in the End, entities are teleported back to the world spawn point in the Overworld, similar to the exit portal.
End portal frames output a redstone comparator signal of 15 when an eye is present. If there is no eye in the frame, it outputs a signal of 0.
End portals frames emit a light level of 1.
End portal frames cannot be pushed by pistons. They also cannot be pushed nor pulled by sticky pistons.
π BlockSprite glass.png: Sprite image for glass in Minecraftglass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.glass.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.glass.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.glass.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.glass.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.glass.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite glass.png: Sprite image for glass in Minecraftglass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Once the block has broken | random.glass | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | When the block is placed | dig.stone | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | While the block is in the process of being broken | hit.stone | β ? | 0.4 | 0.6 | |
| β ? | Players | Falling on the block with fall damage | fall.stone | β ? | 0.4 | 1.0 | |
| β ? | Players | Walking on the block | step.stone | β ? | 0.3 | 1.0 | |
| β ? | Blocks | Jumping from the block | jump.stone | β ? | 0.12 | 1.0 | |
| β ? | Blocks | Falling on the block without fall damage | land.stone | β ? | 0.22 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βEye of Ender attaches | Blocks | When an eye of ender is placed in an End portal frame | block.end_portal_frame.fill | subtitles.block.end_portal_frame.fillβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | When an eye of ender is placed in an End portal frame | block.end_portal_frame.fill | β ? | 0.3 | varies [sound 1] | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| π BlockSprite end-portal-frame.png: Sprite image for end-portal-frame in Minecraft End Portal Frame | end_portal_frame | Block & Item | dragon_immunewither_immunefeatures_cannot_replacelava_pool_stone_cannot_replace |
block.minecraft.end_portal_frame |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite end-portal-frame.png: Sprite image for end-portal-frame in Minecraft End Portal Frame | end_portal_frame | 120 | Block & Giveable Item[i 2] | Identical[i 3] | tile.end_portal_frame.name |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| eye | false | falsetrue | If true, the portal frame block contains an eye of ender. |
| facing | north | eastnorthsouthwest | The direction of the end portal frame block. The opposite from the direction the player faces while placing the block. In order to activate a portal, all 12 blocks must be facing inward; for example, the northern three blocks must all face south. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| end_portal_eye_bit | 0x4 | false | falsetrue | 01 | If the portal frame block contains an eye of ender. |
| minecraft:cardinal_direction | Not Supported | south | eastnorthsouthwest | Unsupported | The direction of the end portal frame block. The opposite from the direction the player faces while placing the block. In order to activate a portal, all 12 blocks must be facing inward; for example, the northern three blocks must all face south. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 3 | π Image π Image Added End portal frames. Frames have a cross model and filled End portal frames have a cube model; both have a full cube hitbox. | |||||
| The block emits a light at level 15. | |||||||
| It can drop as an item due to explosions. | |||||||
| π Image The item form of the End portal is a flat texture of the filled frame, and has an empty tooltip. | |||||||
| This item is one of four given to all players upon world creation or respawning in the pre-reupload. | |||||||
| Beta 1.9 Prerelease 4 | π Image π Image The End portal now has a dark green and yellow texture. The unrepaired version is visually 13β16 of a block high, and the repaired version sits a full block high with the addition of a 3β16-block-high eye of ender in its middle. | ||||||
| The End portal now emits its light of level 1. | |||||||
| The End portal can no longer be broken by explosions. | |||||||
| π Image The texture of the End portal item has been changed. | |||||||
| 1.3.1 | 12w18a | As a result of singleplayer being changed to an internal server, placing an eye of ender into an end portal frame no longer emits particles. | |||||
| 12w23a | The End portal is now available in the Creative inventory and with the pick block option, with the tooltip 'End Portal'. | ||||||
| π Image The End portal now renders correctly as an item. | |||||||
| 1.6.1 | 13w18a | The End portal now gives off a redstone signal to redstone comparators based on whether there is an eye of ender in it. | |||||
| 1.8 | 14w10a | π Image π Image π Image π Image π Image π Image π Image π Image End portal frames now appear to use the incorrect textures in several places. | |||||
| 14w10c | π Image π Image π Image π Image π Image π Image π Image π Image End portals now use the right textures again.[1] | ||||||
| 1.12 | 17w17a | Putting an eye of ender in an End portal now plays a dinging sound. | |||||
| 1.13 | 17w47a | "End Portal" has now been renamed to "End Portal Frame". | |||||
| 1.14 | 18w43a | π Image π Image The textures of End portal frames have now been changed. | |||||
| 18w50a | The bottom texture has been changed. | ||||||
| 19w03c | End portal frames now use correct cullface arguments. | ||||||
| 19w14a | Putting an eye of ender into an End portal frame now emits particles again.[2] | ||||||
| 1.19 | 22w11a | π Image π Image The side texture of an End portal frame has been slightly changed, to make better transition with the End stone texture. | |||||
| 1.21.5 | 25w02a | End portal frames can no longer be destroyed by using bone meal on nearby mushrooms, due to addition of the #replaceable_by_mushrooms block tag. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | π Image π Image Added End portal frames. | |||||
| End portal frames have no collision box, allowing entities to move through them. They are considered a solid block in all other aspects. | |||||||
| π Image The item form of the End portal frame is a flat texture of an unfilled frame, with the tooltip ".name<". | |||||||
| build 4 | Filled and unfilled End portal frames are now available in the Creative inventory, both with the tooltip "End Portal". | ||||||
| End portal frames now have a collision box. | |||||||
| End portal frames now render correctly as an item. | |||||||
| build 7 | The filled End portal frame has been removed from the Creative inventory. | ||||||
| v0.12.1 | build 11 | End portals now rotate based on the direction they are placed. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Added the End, with some eye of enders filling it up. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image π Image The textures of End portals have now been changed. | |||||
| 1.19.0 | beta 1.19.0.20 | π Image π Image The side texture of End portal has been changed. | |||||
| 1.19.20 | Preview 1.19.20.20 | Renamed "End Portal" to "End Portal Frame". | |||||
| 1.20.70 | Preview 1.20.70.22 | End portal frames have been moved from the "Items" to the "Nature" category in the Creative inventory. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image π Image Added End portal frames. They can't be filled with eyes of ender. |
| TU9 | End portal frames can now be used to access the End. | ||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | The End portal frame now gives off a redstone signal to redstone comparators based on whether there is an eye of ender in it. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | End portal frames have been added to the custom superflat block selection menu, alongside all types of logs. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Putting an eye of ender into an End portal frame now emits particles. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Removed End portal frames from the custom superflat block selection menu. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Putting an eye of ender in an End portal now plays a dinging sound. |
| 1.90 | π Image π Image [verify] The textures of End portal frames have now been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image π Image Added End portal frames. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 120. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.30 | Preview 1.20.30.20 | End portal frames now use the minecraft:cardinal_direction block state instead of facing_direction. | |||||
Issues relating to "End Portal Frame" are maintained on the bug tracker. Issues should be reported and viewed there.