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End portal

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For the block, see End Portal (block). For other uses, see End Portal (disambiguation).
End portal
Biomes Any Overworld biome
Generates in
existing chunks  
No
Consists of
{
 "title": "End portal",
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 "field": "Any (link to Overworld article, displayed as Overworld) biome",
 "label": "(link to Biome article, displayed as Biomes)"
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 "field": "No",
 "label": "Generates in<br>existing chunks  "
 },
 {
 "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite end-portal-frame.png article, displayed as 16x16px|link=End Portal Frame|alt=|class=pixel-image|)</span>(link to End Portal Frame article, displayed as <span class=\"sprite-text\">End Portal Frame</span>)</span>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite end-portal.png article, displayed as 16x16px|link=End Portal (block)|alt=|class=pixel-image|)</span>(link to End Portal (block) article, displayed as <span class=\"sprite-text\">End Portal</span>)</span> (if End portal is activated)",
 "label": "Consists of"
 }
 ],
 "invimages": [],
 "images": [
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 ]
}
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An activated End portal

An End portal is a naturally-occurring generated structure that is used to travel into the End. It can only be found in the portal room of a stronghold.

Creation

[edit | edit source]

In Survival mode, the player must venture to a stronghold to activate a pre-existing End portal, as End portal frame blocks cannot be obtained naturally. The portal is activated when an eye of ender has been placed in each of the End portal frame blocks, generating 9 End portal blocks within the structure. Eyes of ender cannot be removed from End portal frames.

In Creative mode, the player can construct an End portal by placing 12 End portal frames in a ring enclosing an open 3×3 square and placing an eye of ender in each one. In order to activate, the End portal frames must be oriented correctly; the front face of each portal block must be pointed inward toward the 3×3 portal area. This can be achieved by the player standing in the center of the portal area and rotating to place the frames in a ring around them.

Build schematics
Incomplete portal Complete portal
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The End portal blocks do not depend on the End portal frame to exist; thus, one may create standalone portals with commands or by breaking the frames.[1]

In Java Edition, it is possible to construct an End portal which generates its End portal blocks outside of its structure. Due to the fact that the End portal generation has the same mechanism as iron golem and snow golem, the game allows the End portal frame arrangement to be rotated.

Thus, in Java Edition, a valid End portal should obey these three rules:

  1. Any three End portal frames within one edge must have the same facing.
  2. Opposite edges must have opposite facing.
  3. All four facings must appear.

With a valid End portal, one can refer the corner between the edges facing west and north as its "structural origin". After 12 End portal frames have all been filled with eye of ender, if any End portal frame within the 5x5x5 cube at the north-west-down of the origin, which is not necessarily a part of the structure, is filled with an eye of ender, the End portal is activated, generating 9 End portal blocks at the northwest of the origin (not always within the structure).

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Abnormal End portals in Java Edition

Since rotation along X and Z axis is allowed, one can even construct a standing End portal frame.

Examples of valid End portal in Java Edition (top is north)
Portal frame facing Portal frame with its origin Detection range Generated portal
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Normal facing

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Activate normally.

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Rotated 90° CW along Y-axis

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Activate on the west.

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Rotated 180° along X-axis

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Activate on the north.

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Rotated 180° along X-axis

Then rotated 90° CCW along Y-axis

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Cannot activate automatically.

Place a frame block within detection range

and fill it to manually activate.

There are 24 possible End portal frame configurations in Java Edition in total. 8 of them are flat, 8 of them are standing in XY-plane, 8 of them are standing in ZY-plane.

Generation

[edit | edit source]

End portals are found within the portal room of a stronghold, hanging horizontally over a pool of lava, with a staircase leading up to the portal. A monster spawner spawning silverfish sits in the staircase. Each individual End portal frame block has a 10% chance of containing an eye of ender, as determined by the world seed. This means there is a one in 1 trillion chance for all 12 End portal frames to contain an eye of Ender, activating the portal upon initial generation. The frame has the highest probability of generating with a single eye of ender (37.7%), with probabilities dropping to 28.2% for zero, 23.0% for two, 8.52% for three, 2.13% for four, and a total of 0.433% for five or more. Because of the huge number of possible seeds, over 8 million seeds in Java Edition that generate portals with 12 eyes of ender are known.[2]

Pre-filled chances
n eyes Chance of
exactly n
= 1 in... Chance of
n or more
= 1 in...
0 28.24% 3.5 100.00% 1
1 37.66% 2.7 71.76% 1.4
2 23.01% 4.3 34.10% 2.9
3 8.52% 12 11.09% 9
4 2.13% 47 2.56% 39
5 0.38% 264 0.43% 231
6 0.05% 2,036 0.05% 1,848
7 <0.01% 21,383 0.01% 19,928
8 <0.01% 307,911 <0.01% 292,952
9 <0.01% 6,235,191 <0.01% 6,030,090
10 <0.01% 187,055,743 <0.01% 183,318,057
11 <0.01% 9,259,259,259 <0.01% 9,174,311,927
12 <0.01% 1,000,000,000,000 <0.01% 1,000,000,000,000

Behavior

[edit | edit source]
Main article: End Portal (block)

Stepping into an activated End portal immediately opens up a loading screen and transports the player to the End — this leaves no time to back out, similar to entering a Nether portal in Creative mode. Upon entering the End, a 5×5 horizontal platform of obsidian is generated centered at block coordinates (100, 48, 0), and the player is placed on top of it (100, 49, 0, facing west).

Mobs (except for the wither[Java Edition only], the creaking connected with a creaking heart and the ender dragon) can enter the portal similarly to the player.

In Bedrock Edition, entities with passengers cannot be teleported.[3]

The End portal blocks emit a light level of 15, the brightest light level in-game. Only one End portal block is needed to teleport to the End. End portal blocks can be placed anywhere with use of the /setblock and /fill commands, and they function as if they were a complete portal.

Activating the End portal destroys any blocks located in the center 3×3 square, including bedrock or another End portal frame. It destroys fluids, although if the source block is not also removed, then it immediately flows back through. If an End portal is generated on a monster spawner, the fire particles remain. The destruction of the blocks does not make any sound, and blocks do not drop as items. Events sometimes triggered by block destruction fail to occur; TNT simply disappears without detonating, and infested blocks fail to spawn silverfish. However, containers (except for shulker box and ender chest) still drop their contents.

The sound for the opening of the portal is a global sound event, meaning it can be heard by all players in all dimensions. This can be disabled in Java Edition by setting the /gamerule globalSoundEvents to false.

Sounds

[edit | edit source]

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Eye of Ender attachesBlocksWhen an eye of ender is placed in an End portal frameblock.end_portal_frame.fillsubtitles.block.end_portal_frame.fill1.01.016
​End Portal opensHostile Creatures[sound 1]When an End portal opens[sound 2]block.end_portal.spawnsubtitles.block.end_portal.spawn1.01.016 (technical) / ∞ (effective)
  1. MC-248486
  2. Does not trigger at all if the /gamerule global_sound_events is false.

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?BlocksWhen an eye of ender is placed in an End portal frameblock.end_portal_frame.fill​ ?0.3varies [sound 1]
​ ?BlocksWhen an end portal opensblock.end_portal.spawn​ ?0.71.0
  1. Can be 1.0, 0.9, or 1.1

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
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The End?Enter an End PortalEnter a stronghold End Portal activated with all twelve eyes of ender.20Bronze

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
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Eye SpyFollow an Eye of EnderEnter a stronghold.
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The End?Enter the End PortalEnter the End dimension.
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The EndOr the beginning?Enter the End dimension.

History

[edit | edit source]

Java Edition

[edit | edit source]
Java Edition
1.0.0Beta 1.9 Prerelease 3The End portal is introduced, but is nonfunctional, and cannot be completed under ordinary circumstances as the portal blocks themselves will not be created upon filling every frame block.
Beta 1.9 Prerelease 4The End portal is now completable.
1.3.112w18aAs a result of singleplayer being changed to an internal server, travel.ogg no longer plays when using an End portal.
1.4.212w34aAll entities can travel through portals.[verify] This may cause silverfish to fall into the portal to enter the End.
1.6.113w24aEnd portals no longer gives the We Need to Go Deeper achievement. It now gives The End? achievement like it's supposed to.
1.814w29aEnd portals can now also be constructed in the Nether and the End.
1.915w49aThe wither and ender dragon no longer travel through portals.
If all 12 frame blocks generate with eyes already present, the portal now generates as activated.
16w02aEnd portals now play travel.ogg again.
16w03aThe area inside the ring now needs to be empty to activate.[4][5]
1.1016w21aThe area inside the ring no longer needs to be empty to activate; any blocks inside the ring are replaced again.
1.1217w17aAdded new sounds when placing eyes of ender to the portal frames and when activating the portal.
1.1317w47aEnd portal now updates adjacent blocks when being activated.[6][failed verification]
1.1419w12aDue to the rewriting of the sound system the End portal's activation sound no longer has as specific position, where it plays, meaning it does not become quieter when moving around while it plays.
1.16.220w28aEnd portals now teleport the player centered on the obsidian platform instead of at the north-west corner of the block.
1.19.322w44aAdded the gamerule globalSoundEvents, which prevents the End portal's activation sound from playing when disabled.
1.20.524w03aWhen entities enter the End, the area they arrive in will now stay loaded for 15 seconds, matching the behavior of Nether portals.
1.21.525w03aWhen changing state, any blocks that are in its radius will be dropped as items and also make breaking sounds, rather than outright overwritten.
1.21.9pre1Entering an End portal now negates fall damage.[7]

Bedrock Edition

[edit | edit source]
Pocket Edition
1.0.0alpha 0.17.0.1Added the End portal and exit portal.
Bedrock Edition
1.6.0beta 1.6.0.8The area inside the ring no longer needs to be empty to activate; any blocks inside the ring are replaced.[8]

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU7CU11.001.001.00Patch 11.0.1Added the End portal. It is non-functional as End portal frames can't be filled with eyes of ender.
TU9The End portal in strongholds is now functional and can be activated.
Added the exit portal in the End.
TU19CU71.121.121.12All entities can travel through portals. This may cause silverfish to fall into the portal to enter the End.
TU31CU191.221.221.22Patch 3End portals can now also be constructed in the Nether and the End.[is this the correct version?]
TU46CU361.381.381.38Patch 15End portals now play travel.ogg. Unlike in other editions, the sound isn't random pitched.
TU53CU431.491.501.49Patch 231.0.3Added a new sound when activating the portal.

New Nintendo 3DS Edition

[edit | edit source]
New Nintendo 3DS Edition
1.7.10Added End portals.

Historical screenshots

[edit | edit source]

Issues

[edit | edit source]

Issues relating to "End portal" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

[edit | edit source]
  • Dropping a gravity-affected block into the portal it causes the obsidian platform to regenerate, and the gravity-affected block is placed on the platform; however, it is destroyed when another gravity-affected block or the player goes through the portal, because doing so regenerates the obsidian platform again.
  • End portals do not naturally generate in the Nether, and a player cannot build them without enabling cheats or using Creative mode. If the player does, the portal functions normally, teleporting the player to the End.
  • If an End portal is built in the End, it functions like the exit portal, teleporting the player back to their spawn point in the Overworld (or the Nether if a respawn anchor is used.)

Gallery

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Screenshots

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Mojang screenshots

[edit | edit source]

Renders

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See also

[edit | edit source]

References

[edit | edit source]
  1. MC-1174 – resolved as "Works As Intended".
  2. https://github.com/hube12/SSGOutput/releases/tag/1.1
  3. MCPE-47288
  4. MC-95910
  5. MC-95547
  6. MCPE-136192
  7. MC-160528 – End portals do not negate fall damage – resolved as "Fixed".
  8. MCPE-28344

Navigation

[edit | edit source]
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