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Rain

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Rain in a forest

Rain is a type of weather that occurs occasionally in Minecraft.

Behavior

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Rain is a somewhat common, temporary, and global occurrence[1] that can happen randomly at any time within the Overworld. In colder biomes, and at higher altitudes, it snows instead, specifically when the temperature drops below 0.15. No rain occurs in dry biomes such as deserts and savannas, as well as in other dimensions. In all biomes, rainfall occurs between Y=256 and Y=356, where it transitions into snowfall.

The average rainfall lasts 0.5–1 Minecraft day, and there is a 0.5–7.5 day delay between rains. Rain has a small chance to worsen into a thunderstorm.

Rainy weather always clears at sunrise after sleeping in a bed. Otherwise, it stops after a random duration of time.

Effects

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Rainfall with Vibrant Visuals, which appears similarly to classic graphics in Bedrock Edition.
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A heavy rain obscuring the distance
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The sun is not visible during rain although the sunrise afterglow is visible.

Rainfalls darken the world, causing the light from the sun to decrease by 3, bringing it to light level 12 in full daylight. Moonlight, however, is not reduced, and remains at light level 4. In Java Edition, the sky darkens in all biomes with different colors (see Sky Β§ Colors for a full list). In Bedrock Edition, the sky or atmospherics turn to
 rgb(103, 103, 103)
in all biomes, except dry biomes with Vibrant Visuals. Fog grows in density, decreasing view distance by 30%, and is colored in classic graphics
 #666666
(
 #403C44
in pale gardens).

Celestial bodies (the sun, moon, and stars) are no longer visible.[2] In Bedrock Edition, the sun and moon are still visible in biomes with no rain, but stars aren't. Clouds darken from white to gray (95%
 rgb(191, 191, 191)
blended with regular colors in Bedrock Edition). Although the sun is not visible during rain, the glow associated with sunrise and sunset is still visible,β€Œ[JE only] or mie scattering with Vibrant Visuals.

Rain extinguishes fires (including flaming arrows[3]), although it does not extinguish lit campfires or fires on netherrack or magma blocks.[4] Rain does not solidify lava, and does not empty lava cauldrons. Mobs on fire are quenched on contact with rain, preventing skeletons, strays, zombies, zombie villagers, drowned, and phantoms from burning during the day. During rain, drowned can leave bodies of water when chasing a target, as if it were night time. Endermen and snow golems may die due to their weakness to water; they take damage at a rate of 1HPπŸ‘ πŸ’”
per half second. Endermen teleport randomly until they find a dry place. Blazes and striders that are in the Overworld also take damage on contact with rain.

Other effects caused by rain:

Rain particles

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Rain particles create small water particles and make a noise when they hit a block, and this noise can be heard at any point within 16 blocks. In Java Edition, these particles can be disabled by setting particles to "Minimal" in the video settings menu. Although rain particles are visible just in the immediate vicinity, their effects occur within all loaded areas. Raindrops fall only in the two middle lines of a block, thus do not visibly fall directly onto the player. At Y=-64 and below, rain does not generate particles and the associated sound event.

In Bedrock Edition, rain can fall slightly tilted. In Java Edition rain always falls straight down.

On the border of a snowy biome and rainy biome, rainfall gradually transforms into snowfall up to eight blocks from the border in Bedrock Edition. On the border of a rainy biome and a dry biome, rain particles gradually decrease in density and the sky brightens. This also happens when the biomes border each other in vertical direction, and has no influence on gameplay. In Java Edition, no transition between biomes exists at all and the border between types of precipitation is visible on the edge of single blocks.

List of blocks that let rain go through

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Block Can let rain go through?[note 1]
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Buttons
Yes
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Heavy Core
Yes
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Saplings

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Bamboo sapling

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Mangrove propagule
Yes
πŸ‘ BlockSprite crimson-fungus.png: Sprite image for crimson-fungus in Minecraft
πŸ‘ BlockSprite warped-fungus.png: Sprite image for warped-fungus in Minecraft
Nether Fungus
Yes
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Candle
Yes
πŸ‘ BlockSprite carpets.png: Sprite image for carpets in Minecraft
πŸ‘ BlockSprite moss-carpet.png: Sprite image for moss-carpet in Minecraft
Carpets[note 2]
Yes
Air
Cave air
Void air
Yes
πŸ‘ BlockSprite azalea.png: Sprite image for azalea in Minecraft
πŸ‘ BlockSprite flowering-azalea.png: Sprite image for flowering-azalea in Minecraft
Azalea
Yes
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Heads
Yes
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Flowers

πŸ‘ BlockSprite sunflower.png: Sprite image for sunflower in Minecraft
Tall flowers
Yes
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Fire

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Soul fire
Yes
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Mushrooms
Yes
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Nether portal

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End portal

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End gateway
Yes
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Short grass

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Tall grass

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Fern

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Large fern

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Bush

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Firefly Bush

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Short Dry Grass

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Tall Dry Grass
Yes
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Crimson roots

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Warped roots
Yes
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Nether sprouts
Yes
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Wheat

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Carrots

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Potatoes

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Beetroots

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Melon stem

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Pumpkin stem

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Attached melon stem

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Attached pumpkin stem

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Nether wart

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Torchflower crop

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Pitcher crop
Yes
πŸ‘ BlockSprite torch.png: Sprite image for torch in Minecraft
πŸ‘ BlockSprite soul-torch.png: Sprite image for soul-torch in Minecraft
Torch
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Redstone torch
Yes
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Flower pot
Yes
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Redstone dust

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Redstone repeater

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Redstone comparator
Yes
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Tripwire

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Tripwire hook
Yes
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Lever
Yes
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Powder snow
[note 3]
Yes
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Snow
Yes
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Coral

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Coral fans
Yes
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Small dripleaf

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Big dripleaf
[note 4]
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Big dripleaf stem
Yes
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Vines

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Cave vines

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Weeping vines

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Twisting vines
Yes
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Ladder

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Scaffolding
Yes
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Chorus flower
[note 5]
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Chorus plant
[note 5]
Yes
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Cobweb
Yes
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Cocoa
Yes
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Dead bush
Yes
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End rod
Yes
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Glow lichen
Yes
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Hanging roots

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Pale Hanging Moss
Yes
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Lily pad
Yes
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Sea pickle
Yes
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Spore blossom
Yes
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Cactus Flower
Yes
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Sugar cane
Yes
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Sweet berry bush
Yes
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Turtle egg
Yes
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Light

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Structure void
Yes
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Frogspawn
Yes
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Pink petals

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Leaf Litter

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Wildflowers
Yes
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Barrier
Yesβ€Œ[BE only][note 6]
Noβ€Œ[JE only]
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Sign

πŸ‘ Image
Hanging Sign

πŸ‘ BlockSprite all-banners.png: Sprite image for all-banners in Minecraft
Banner
No
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Door

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Trapdoor
[note 7]
No
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Fence

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Fence gate
No
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Pressure plate
No
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Glass pane
No
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Iron bars
No
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Sculk vein
[note 8]
No
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Dead coral
[note 9]
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Dead coral fan
[note 9]
and other blocks...
No
  1. ↑ Also works for snowfall.
  2. ↑ MC-203542 β€“ Rain can pass through carpets
  3. ↑ MC-205442 β€“ When it rains/snows on powder snow, it appears to fall through it
  4. ↑ MC-226976 β€“ Rain and snow can pass through untilted big dripleaf
  5. ↑ a b MC-259109 β€“ Rain/snow go through chorus flower and chorus plant
  6. ↑ MCPE-38138 β€“ Rain goes through barrier blocks β€“ resolved as "Won't Fix".
  7. ↑ MC-50555 β€“ Rain doesn't fall through open trapdoors β€“ resolved as "Works As Intended".
  8. ↑ MC-258779 β€“ Rain doesn't go through sculk veins
  9. ↑ a b MC-248299 β€“ Rain/Snow go through coral but not go through dead coral

Sounds

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Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Rain fallsWeatherWhen rain is falling on a blockweather.rainsubtitles.weather.rain​0.21.016
​Rain fallsWeatherWhen rain is falling on a block less than two blocks above the player's eye level, and rain is not falling on the playerweather.rain.abovesubtitles.weather.rain​0.10.516

Bedrock Edition

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Rain fallsWeatherWhen rain is falling on a blockambient.weather.rainsubtitles.weather.rain​0.0201.0
​Rain fallsWeatherWhen rain is falling on a block less than two blocks above the player's eye level, and rain is not falling on the playerambient.weather.rainsubtitles.weather.rain​0.020unknown

History

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Development

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October 22, 2009Rain is showcased.
October 22, 2009Rain is shown to be made thinner.

Java Edition

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Java Edition Classic
0.26 SURVIVAL TESTRain is introduced purely for cosmetic purposes. The mechanics are simple, only testing if there is a block above to shelter the rain. It can now be toggled on and off with the key.
Java Edition Indev
20100212-1210 no longer toggles rain.
Java Edition Infdev
20100413-1951 once again toggles rain. As it also toggles third person by this point, rain is visible only while in third person.
The rain effects are broken, as only the splash particles appear, and they are always located at sea level.
Java Edition Alpha
v1.0.4Rain splash particles once again appear on top of the highest block, instead of always at sea level.
v1.0.5 no longer toggles rain.
Java Edition Beta
1.5April 08, 2011Rain and falling snow are implemented after a teaser video was released.
Rain now has sounds.
Java Edition
1.3.112w22aRain now fills cauldrons with water.
1.7.213w36aRain now becomes snow in some biomes above certain altitudes.
1.916w04aRain sounds are updated (previously ). They now sound more ambient/quieter and 'realistic'.
1.1821w44aSleeping now only resets the weather cycle during rain or a thunderstorm.[7] Therefore, sleeping frequently no longer prevents rain or a thunderstorm from happening.

Bedrock Edition

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Pocket Edition Alpha
v0.12.1build 1Added rain.
build 9Rain is now visible from underwater.
Rain now should cause less lag.
Pocket Edition
1.0.0alpha 1.0.0.0Rain can now be skipped by sleeping.
Bedrock Edition
1.21.100Preview 1.21.100.21Added unique atmospherics for rainfall with Vibrant Visuals.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added rain.
TU3Improved rain.[verify]
TU4Rain will no longer go through blocks, and it will no longer rain indoors.
TU5Improved the rain edges when looking up in rain.
TU141.04Rain now fills cauldrons with water.
TU69 1.761.761.76Patch 38 Rain sounds are updated (previously ). They now sound more ambient/quieter and 'realistic'.

Issues

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Issues relating to "Rain" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • Rain falls more slowly than the player.
  • Rain still falls above the clouds. Notch explains that the gray above the clouds during a storm is another layer of clouds and the origin of the rain.[8]

Gallery

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Screenshots

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Historical screenshots

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References

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  1. ↑ "It's temporal and global" – @notch (Markus Persson) on X (formerly Twitter), April 7, 2011
  2. ↑ "You can't see sun/moon/stars while it's raining, and days are one level darker." - @notch on Twitter, April 7, 2011 (Archived)
  3. ↑ "I'm not making it solidify lava, as that would ruin all surface lava structures when the first rain hits. But it does put out fires." – @notch (Markus Persson) on X (formerly Twitter), April 7, 2011
  4. ↑ "it will not!" - @notch on Twitter, April 8, 2011 (Archived)
  5. ↑ "Higher odds of catching fish while raining.. Good one. :D I'll try making it fill small holes with water, but it might be annoying.. brb" – @notch (Markus Persson) on X (formerly Twitter), April 7, 2011
  6. ↑ "Wolves get wet in the rain. Crops will get watered. Anything else it should affect?" – @notch (Markus Persson) on X (formerly Twitter), April 7, 2011
  7. ↑ MC-63340 β€“ Sleeping always resets time until rain β€“ resolved as "Fixed".
  8. ↑ "there's another layer of clouds above the low one! That's why the sky turns gray." – @notch (Markus Persson) on X (formerly Twitter), October 29, 2011

Navigation

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