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VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) β[BE only] N/A β[JE only] |
| Tool | None |
| Blast resistance | 0 |
| Hardness | -1 |
| Luminous | Yes (11) |
| Transparent | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 0 NONE |
| Note block instrument | Default (Harp) |
{
"title": "Nether Portal",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64) β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup><br>N/A β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>",
"label": "Stackable"
},
{
"field": "None",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "-1",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "Yes (11)",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 0 NONE</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Nether Portal.gif"
],
"images": [
"Nether Portal (EW).gif",
"Nether Portal (EW) BE.gif"
]
}
The Nether portal block is the translucent part of the Nether portal that teleports the player to and from the Nether.
The Nether portal block cannot be obtained as an item even by using the /give command. The item form is completely non-existent in Java Edition, but it can be obtained through add-ons, external editors or by using bugs in Bedrock Edition.
The Nether portal block can be placed using commands such as /fill or /setblock and is generated when lighting a Nether portal.
Nether portal blocks can stably exist only within a Nether portal structure, unlike End portal blocks. When the block is updated and detects it is not part of such a structure, it is destroyed. However, using update suppression glitches, it is possible to obtain a standalone portal block without a frame, but the portal is destroyed once it receives an update, i.e. placing a block next to the portal or moving a piston next to or into the portal.
Nether portal blocks can be used to teleport entities between the Nether and the Overworld. When a player in the Overworld or the Nether stands in a Nether portal block for 4 seconds, the player is taken to the other dimension. While in the Nether portal block, the player can neither open their inventory nor interact with blocks with GUI. The player can step out of a portal before it completes its animation to abort the teleport. However, in Creative mode there is no wait timeβthe player immediately transfers between dimensions. If there is already an active portal within range (125 blocks) in the other world, the player appears in that portal. Otherwise, a portal is created at or near the corresponding coordinates. If a single portal block is placed using commands, it can still be used to travel to the Nether.
Nether portal blocks make distinctive sounds, and emit the same purple particles produced by endermen, endermites, and ender chests. Portal blocks emit a light level of 11, dimmer than a torch.
Falling block entities can be teleported through a portal, but a piston cannot push a block through.
Much like water or lava, portal blocks cannot be broken by tools except in Creative. However, portal blocks can be destroyed by explosions (even weak ones) and can be replaced by placing water or lava sources in the same block (can also be done by dispensers). If any portal block is destroyed, the whole portal is deactivated as adjacent portal blocks are updated and detect that the portal structure is no longer complete.
While Nether portals themselves cannot be lit in the End, a portal block set in the End and in custom dimensions behave exactly like in the Overworld, calculating coordinates in the Nether with the same 1:8 ratio. They teleport players to the Nether in Java Edition, and to the Overworld in Bedrock Edition. However, once teleported to the Overworld from the End, the player is in a glitched state where they can no longer interact with the world or load chunks during that session. After reloading the world, the player spawns on a new End platform at the same coordinates in the End as where the Nether portal was.
Nether portal blocks cannot be pushed by pistons. They also cannot be pushed or pulled by sticky pistons.
π BlockSprite glass.png: Sprite image for glass in Minecraftglass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.glass.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.glass.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.glass.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.glass.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.glass.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite glass.png: Sprite image for glass in Minecraftglass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Once the block has broken | random.glass | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | When the block is placed | dig.stone | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | While the block is in the process of being broken | hit.stone | β ? | 0.4 | 0.6 | |
| β ? | Players | Falling on the block with fall damage | fall.stone | β ? | 0.4 | 1.0 | |
| β ? | Players | Walking on the block | step.stone | β ? | 0.3 | 1.0 | |
| β ? | Blocks | Jumping from the block | jump.stone | β ? | 0.12 | 1.0 | |
| β ? | Blocks | Falling on the block without fall damage | land.stone | β ? | 0.22 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βPortal whooshes [sound 1] | Blocks | Randomly | block.portal.ambientβ[sound 2]β | subtitles.block.portal.ambientββ[sound 2]β | 0.5 | 0.8β1.2 | 10 | |
| βPortal noise fades | Ambient/Environment | After the player is teleported through a Nether portal | block.portal.travelβ[sound 2]β | subtitles.block.portal.travelββ[sound 2]β | 0.25 | 0.8β1.2 | 16 | |
| βPortal noise intensifies [sound 1] | Ambient/Environment | When the player enters a Nether portal | block.portal.triggerβ[sound 2]β | subtitles.block.portal.triggerββ[sound 2]β | 0.25 | 0.8β1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Randomly | portal.portal | β ? | 0.25 | 0.8β1.2 | |
| β ? | Ambient/Environment | After the player is teleported through a Nether portal | portal.travel | β ? | 1.0 | 1.0 | |
| β ? | Ambient/Environment | When the player enters a Nether portal | portal.trigger | β ? | 1.0 | 1.0 | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| π BlockSprite nether-portal.png: Sprite image for nether-portal in Minecraft Nether Portal | nether_portal | Block | hoglin_repellentsportals |
block.minecraft.nether_portal |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite nether-portal.png: Sprite image for nether-portal in Minecraft Nether Portal | portal | 90 | Block & Ungiveable Item[i 2] | Identical[i 3] | tile.portal.name |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| axis | x
| x | The portal's long edge runs eastβwest. |
z | The portal's long edge runs northβsouth. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| portal_axis | 0x10x2 | unknown
| unknown | 0 | If placed with this state, the portal's long edge runs northβsouth. If set to it, its direction is tied to that of adjacent portals. |
x | 1 | The portal's long edge runs eastβwest. | |||
z | 2 | The portal's long edge runs northβsouth. |
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | π Image Added the Nether portal block. | |||||
| It currently cannot be destroyed by flowing fluids. | |||||||
| Java Edition Beta | |||||||
| 1.6 | Test Build 3 | π Image π Image Nether portal blocks no longer have a top face. | |||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 6 | Nether portal blocks are no longer affected by smooth lighting.[1] | |||||
| RC1 | It is no longer possible to break portal blocks with water or lava. Both stop before hitting the portal and act as if the portal were a solid block; placing water instead of fire in the portal automatically deactivates the portal anyway. | ||||||
| 1.2.1 | 12w08a | The player can now (again) break a block portal in Creative by punching it. It makes the same sound as glass being destroyed. | |||||
| 1.3.1 | 12w24a | Fixed missing nether portal sounds. | |||||
| 1.5 | 13w02a | π Image Blocks can now be displayed inside of a minecart via commands or map editing. If a nether portal is set as such a block, it appears opaque and as a full cube rather than a thin cuboid. | |||||
| 1.7.2 | 13w41a | Nether portals, water and ice are now visible through each other. | |||||
| π Image π Image π Image This also makes the rear planes visible from the front planes. | |||||||
| 13w42a | π Image π Image π Image Nether portals no longer show their back face.[2] | ||||||
| 1.8 | 14w18a | π Image π Image Nether portals no longer have side faces. | |||||
| 1.21.5 | 25w04a | Nether portals now no longer teleport entities if they are within its block space but do not intersect with its hitbox.[3] | |||||
| 1.21.6 | 25w16a | Reverted the previous teleportation changes.[4] | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.1 | build 1 | π Image [verify] Added Nether portal blocks. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image [verify] Added Nether portal blocks. |
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | π Image π Image π Image Nether portals no longer show their back face. | ||
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | A unique screen effect is shown after traveling through a Nether portal, in which the "nausea" effect slows down and the overlay disappears. | |||||
| Java Edition Beta | |||||||
| May 2, 2011 | Portals were made to function properly in multiplayer, allowing players in servers to teleport between the Overworld and the Nether. | ||||||
| 1.6 | Test Build 3 | The Nether portal's screen distortion effect now increases more smoothly. Previously, it would start off extremely subtly before becoming extremely intense. | |||||
| Nether portals now work in multiplayer. Before this update, Nether portals could be created on multiplayer servers, but could not teleport players to the Nether, thus multiplayer servers required modding to access the Nether. | |||||||
| Java Edition | |||||||
| 1.3.1 | 12w22a | Zombie pigmen now rarely spawn from portal blocks in the Overworld. | |||||
| ? | trigger.ogg now always plays to completion when using a Nether portal. | ||||||
| 1.16 | 20w14a | Hoglins are now scared of Nether portal blocks. | |||||
| Pre-release 3 | Nether portal blocks now have a loot table.[5] | ||||||
| 1.20 | Pre-release 1 | Nether portals no longer produce a screen animation and sound after changing dimensions.[6] | |||||
| Pocket Edition Alpha | |||||||
| ? | The sounds of Nether portals have been updated to match Java Edition. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.5 | 13w02a | Nether portal blocks now use a texture file in resource packs: textures/blocks/portal.png. | |||||
| 1.7.2 | 13w37a | Nether portal blocks now use block data values (later changed to block state) to determine their orientation. Due to these changes, Nether portals created in 1.6.4 and earlier have a tendency to close when upgrading. | |||||
| Metadata value 1 corresponds to a portal that reaches the west and east sides of the block, and 2 corresponds to one that touches the north and south sides. 0, 3, 4, 6, 7, 8, 10, 11, 12, 14 and 15 also appear as north/south and 5, 9 and 13 as east/west, however they appear to be unused. | |||||||
| 13w37b | π Image Nether portal blocks with metadata value 3, 7, 11 and 15 now have a vertical post appearance rather than the pane or sheet appearance of other states. | ||||||
| 1.8 | 14w03a | Nether portal blocks with data values 3, 7, 11 and 15 now appear as north-south connected again. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 90. | |||||
| pre5 | The block ID of Nether portals has been changed to nether_portal. | ||||||
Issues relating to "Nether portal" are maintained on the bug tracker. Issues should be reported and viewed there.