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| Hitbox size | Height: 0.98 blocks Width: 0.98 blocks |
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"title": "Falling Block",
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A falling block is the entity form of a block that appears when a gravity-affected block loses its support.
Falling blocks naturally spawn where gravity-affected blocks lose their base of support. These blocks include:
| Block | Falls when | Deals damage | Upon landing | Notes |
|---|---|---|---|---|
| Block below is replaceable | No | Becomes a block again | ||
| Becomes concrete if it intersects water while falling or after landing | ||||
| Breaks and plays a sound | Contained items are lost; unlike other falling blocks, if a suspicious block lands on a non-full block it does not drop as an item | |||
|
Becomes a block again | Adds levels to existing snow layers | ||
| Yes[note 1] | Becomes a block again and plays a sound | May progress to the next damage stage if the fall height is greater than 1, if the Anvil cannot progress further it will break | ||
| Block forming part of a stalactite has its support block destroyed | Yes[note 2] | Breaks and plays a sound | Only applies to pointed dripstone or sulfur spikes facing down | |
| Has a distance of at least 7 from the closest supported scaffolding | No | Becomes a block again |
In Java Edition, falling block entities can be spawned through /summon. By tweaking the BlockState NBT tag, it is possible to summon any block as a falling block entity.
Although it has the same appearance as its corresponding block and is also affected by gravity, primed TNT is a different entity.
A falling block continues falling until it lands on another block with a solid top surface. If it lands with the bottom center of its hitbox in a replaceable block, and the block below can support it (i.e. not a replaceable block), then the falling block returns to its block state. Otherwise, it breaks and drops as an item.
Like most other entities, falling blocks are affected by explosions and bubble columns, can be launched by a moving slime block, can be pushed by pistons, can be slowed down by cobwebs, can slide down the side of a honey block, and can travel through nether and end portals. However, they do not bounce on a stationary slime block and can neither be pushed nor slowed down by water or lava.
Falling blocks pass through most entities without colliding with them, although projectiles such as arrows bounce off them. They do not have health, cannot be attacked and do not take damage. They are also immune to all status effects.
By default, a falling block that has existed for more than 600 ticks (30 seconds) destroys itself and drops as an item. This can be changed by modifying the entity's Time NBT value. Suspicious sand and suspicious gravel also drop themselves after falling for more than 30 seconds,[1] making this the only way to obtain suspicious blocks in Survival mode.β[Java Edition only]
Commands such as /dataβ[Java Edition only] can change the moving and facing directions of a falling block, although there are no in-game mechanics that can alter a falling block's facing direction. They can be removed with the /kill command.
Some falling blocks, like anvils and pointed dripstone, deal damage to players and mobs in the same block space where they land. The damage is dealt only on landing, and is not dealt to players and mobs that collide with them in mid-air. A falling block that deals damage can be summoned if its HurtEntities tag is set to true. The amount of damage dealt per block fallen can be customized via the FallHurtAmount tag, and the maximum damage dealt can be customized via the FallHurtMax tag.
| Initial conditions[calcnote 1] 1 Angle 0 Vector
| |||
|---|---|---|---|
| X | 0 | VXYaw | m/tick0 deg |
| Y | 0 | VYPitch | m/tick-30 deg |
| Z | 0 | VZSpeed | m/tick3 m/tick |
| Falling block dynamics | |||
| Drag-H | 0.99 | Gravity | -0.04 m/tick2 |
| Drag-Y |
0.98 | ||
| Ticking order | 3 | ||
| TimeRadius |
0 0 ticks
0 0 m
| ||
| Position |
X = , Y = , Z = | ||
| Velocity |
VX = , VY = , VZ = (m/tick) | ||
| Launch angle calculator[calcnote 1] | |||
| Given a target coordinate and an initial speed, calculate the falling block launch angle to hit the target. Target is hit after ticks. | |||
| X | 10 | Yaw | deg |
| Y | 10 | Pitch |
degUnreachable |
| Z | 10 | Speed | 3 m/tick |
Projectile hits the falling block
Projectile passes through the falling block
Projectile ricochets on the falling block
Some falling blocks produce sounds when they land.
Java Edition
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βAnvil landed | Blocks | When an anvil lands and survives | block.anvil.land | subtitles.block.anvil.landβ | 0.3 | 0.9β1.0 | 16 | |
| Noneβ[sound 1]β | Blocks | When a pointed dripstone lands from falling | block.pointed_dripstone.land | Noneβ[sound 1]β | 2.0 | 0.9β1.0 | 16 | |
| βBlock broken | Blocks | When a suspicious sand block lands from falling | block.suspicious_sand.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock broken | Blocks | When a suspicious gravel block lands from falling | block.suspicious_gravel.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | When an anvil lands and survives | random.anvil_land | β ? | 0.5 | 0.8β1.0 | |
| β ? | Players | When a pointed dripstone lands from falling | land.pointed_dripstone | β ? | ? | ? | |
| β ? | Blocks | When a suspicious sand block lands from falling | block.suspicious_sand.break | β ? | ? | ? | |
| β ? | Blocks | When a suspicious gravel block lands from falling | break.suspicious_gravel | β ? | 1.0 | 0.8β1.0 | |
| Name | Identifier | Translation key |
|---|---|---|
| π EntitySprite falling-block.png: Sprite image for falling-block in Minecraft Falling Block | falling_block |
entity.minecraft.falling_block |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| π EntitySprite falling-block.png: Sprite image for falling-block in Minecraft Falling Block | falling_block | 66 |
entity.falling_block.name |
DropItem tag is set to true. However, if the entity is deleted due to its Time value being too high, this tag is ignored and an item is dropped depending on the DropItem tag. CancelDrop defaults to 1 for falling suspicious sand and suspicious gravel, and 0 for the other vanilla falling blocks and any summoned falling block.FallDistance to calculate the amount of damage to inflict. By default this value is 2HPπ β€οΈTime goes above 600, or above 100 while the block is at Y=-64 or is outside building height, the entity is deleted.| Java Edition Infdev | |||||||
|---|---|---|---|---|---|---|---|
| 20100618 | Added falling block entities for handling sand and gravel. Before this, they would snap directly to where they would fall to. | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 6 | Added dragon eggs, which create falling blocks. | |||||
| 1.3.1 | 12w30a | The Time nbt property of falling blocks is now saved when exiting the world. As a result, falling block entities do not get removed when loading a world unless they're inside of a block of the same kind[2] anymore. | |||||
| 1.4.2 | 12w41a | Added anvils, which create falling blocks. | |||||
| 1.7.2 | 13w39a | Added red sand, which creates falling blocks. | |||||
| 1.8 | 14w06a | The bottom of the falling block is now used to determine the vertical position when landing (before, the middle of the block was used instead). As a result, falling blocks now drop as an item when landing on blocks that are shorter than a full block but taller then a slab. Previously they used to turn back into blocks one tile above. | |||||
| 1.9 | 15w38a | Falling blocks now turn back into blocks only if they land on a surface in a specific height range.[3] If this height requirement isn't met, the falling block stays as an entity and isn't removed even if its Time nbt property is above 600. Because of this change, falling blocks no longer turn back into blocks when landing on fences, closed fence gates, walls or boats (depending on their vertical position).[4] | |||||
| 1.11 | 16w32a | The falling block's entity ID has been changed from FallingSand to falling_block. This affects command syntax. | |||||
| 1.12 | 17w06a | Added concrete powder, which creates falling blocks. | |||||
| 1.13.1 | 18w30a | Gravity affected blocks can no longer be supported by replaceable blocks. Previously they were able to replace them when landing inside them but would not start falling when placed above them. | |||||
| Falling blocks can no longer replace snow with multiple layers.[5] | |||||||
| 1.14 | 18w45a | Added scaffolding, which creates falling blocks. | |||||
| 19w06a | Falling blocks now always turn back into blocks when landing on a surface if there is a replaceable block at their position, even without a support block below them. As such, falling blocks once again turn back into blocks when landing on fences, closed fence gates, walls or boats.[6] | ||||||
| Falling blocks are once again able to replace snow with multiple layers.[7] | |||||||
| 19w07a | Falling blocks now drop as an item when landing on snow with multiple layers instead of replacing it. | ||||||
| 1.15 | 19w46a | Upon landing on a surface, falling block entities now turn back into blocks only if they have a support block below them, otherwise they are destroyed. | |||||
| 1.17 | 20w48a | Added pointed dripstone, which creates falling blocks if the block above it gets destroyed while the pointed dripstone is a stalactite. | |||||
| 1.18.2 | 22w03a | Blocks that can fall have been changed to get removed in the scheduled tick phase of the tick, rather than the entity phase, in order to fix a bug.[8] Due to this change, some redstone contraptions that relied on the previous ticking order do not work anymore. | |||||
| 1.19.4 Experiment | 23w07a | Added suspicious sand, which creates falling blocks. | |||||
| 1.20 | 23w12a | Added suspicious gravel, which creates falling blocks. | |||||
| 1.21 | 24w19a | Falling blocks can now travel through nether portals.[9] | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| ? | Falling blocks have been implemented, but none of the blocks are currently gravity-bound.[10] | ||||||
| v0.6.0 | Sand and gravel are now affected by gravity. | ||||||
| v0.8.0 | build 8 | Falling blocks now drop their item form when falling onto blocks they cannot replace. | |||||
| v0.9.0 | build 1 | Added red sand, which creates falling blocks. | |||||
| v0.12.1 | build 1 | Added anvils, which create falling blocks. | |||||
| Snow now creates falling blocks. | |||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Added dragon eggs, which create falling blocks. | |||||
| 1.1.0 | alpha 1.1.0.0 | Added concrete powder, which creates falling blocks. | |||||
| Bedrock Edition | |||||||
| 1.8.0 | beta 1.8.0.8 | Added scaffolding, which creates falling blocks. | |||||
| 1.17.0 | beta 1.16.210.56 | Added pointed dripstone, which creates falling blocks if the block above it gets destroyed while the pointed dripstone is a stalactite. | |||||
| 1.19.70 Experiment | Preview 1.19.70.23 | Added suspicious sand, which creates falling blocks. | |||||
| 1.19.80 Experiment | Preview 1.19.80.20 | Added suspicious gravel, which creates falling blocks. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added sand and gravel along with falling blocks. |
| TU9 | Added dragon eggs, which create falling blocks. | ||||||
| TU14 | 1.05 | Added anvils, which create falling blocks. | |||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added red sand. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Falling blocks no longer turn back into blocks when landing on fences, closed fence gates or walls. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Added concrete powder, which creates falling blocks. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Snow now creates falling blocks. | ||
| 1.83 | Added scaffolding, which creates falling blocks. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added falling blocks along with sand, red sand, gravel, and anvils. | ||||||
| 1.7.10 | Added dragon eggs, which create falling blocks. | ||||||
| 1.9.19 | Added concrete powder, which creates falling blocks. | ||||||
| Java Edition Infdev | |||||||
|---|---|---|---|---|---|---|---|
| 20100618 | Added falling block entity with the ID FallingSand, although it affects gravel as well. | ||||||
| Java Edition | |||||||
| 1.11 | 16w32a | The entity ID has been changed from FallingSand to falling_block. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.β[more information needed] | |||||
Issues relating to "Falling Block" are maintained on the bug tracker. Issues should be reported and viewed there.
0.009999999776482582. For example, if the vertical position of a falling sand block entity upon landing is 53.008, it will turn back into a sand block.
falling_block entities do not travel through portals β resolved as "Fixed".