![]() |
VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 0 |
| Hardness | 0 |
| Luminous | No |
| Transparent | No |
| Flammable | Yes (15) |
| Catches fire from lava |
Yes |
| Map color | 4 FIRE |
| Note block instrument | Default (Harp) |
| Sulfur cube archetype | Explosive |
{
"title": "TNT",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes (15)",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "Yes",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(255, 0, 0); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 4 FIRE</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
},
{
"field": "Explosive",
"label": "(link to Sulfur Cube#Archetypes article, displayed as Sulfur cube archetype)"
}
],
"invimages": [
"TNT"
],
"images": [
"TNT.png"
]
}
TNT is an explosive block that can be lit by a redstone signal, flint and steel, stray fire, flaming projectile or explosion.
When lit, TNT becomes primed TNT, a gravity-affected entity that produces a damaging, block-destroying explosion, usually after four seconds. Blocks destroyed by TNT always drop their usual items as if mined by a player.
TNT can be broken instantly with any tool or by hand. Primed TNT cannot be broken as it is an entity, but it can be removed with the /kill command.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| π Image |
π Image Buried Treasure |
Chest | 1β2 | 62.7%{ "item": "TNT", "stacksize": "1β2", "chance": 0.6273730871195727, "structure": "Buried Treasure", "container": "Chest" }
|
| π Image Desert Pyramid |
Suspicious sand | 1 | 12.5%{ "item": "TNT", "stacksize": 1, "chance": 0.125, "structure": "Desert Pyramid", "container": "Suspicious sand" }
| |
| π Image Shipwreck |
Supply chest | 1β2 | 7.5%{ "item": "TNT", "stacksize": "1β2", "chance": 0.07454407362754456, "structure": "Shipwreck", "container": "Supply chest" }
| |
| Bedrock Edition | ||||
| π Image |
π Image Buried Treasure |
Chest | 1β5 | 62.7%{ "item": "TNT", "stacksize": "1β5", "chance": 0.6273730871195727, "structure": "Buried Treasure", "container": "Chest" }
|
| π Image Desert Pyramid |
Suspicious sand | 1 | 12.5%{ "item": "TNT", "stacksize": 1, "chance": 0.125, "structure": "Desert Pyramid", "container": "Suspicious sand" }
| |
| π Image Shipwreck |
Supply chest | 1β2 | 7.5%{ "item": "TNT", "stacksize": "1β2", "chance": 0.07454407362754456, "structure": "Shipwreck", "container": "Supply chest" }
| |
Nine TNT blocks generate naturally in each desert pyramid.
Two TNT blocks flank a trapped chest in one secret woodland mansion room.
An enderman holding a block of TNT drops the block upon death.
TNT blocks can be activated by:
| Hitbox size | Height: 0.98 blocks Width: 0.98 blocks |
|---|
{
"title": "Primed TNT",
"rows": [
{
"field": "Height: 0.98 blocks<br>Width: 0.98 blocks<br>",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": [
"TNT.png"
]
}
When activated, a TNT block is replaced with an entity called primed TNT that creates an explosion after an amount of time has passed. Primed TNT is affected by gravity, and can be pushed by flowing water, lava, pistons, and explosions. In Java Edition, spear attacks (both jab and charge attacks) can also horizontally push primed TNT, which is more effective with the Knockback enchantment.
The amount of time before primed TNT explodes depends on how the TNT was activated:
The TNT block has a display name of "TNT" in the inventory; however, it also has an in-game name of "tnt" when used in commands such as /setblock. The primed TNT entity has a display name of "primed TNT" in chat, but also has an in-game name of "tnt" when used in commands such as /summon.
Primed TNT has a data tag called fuse that acts as a countdown timer, and stores the number of game ticks until the primed TNT explodes. The timer decreases by 1 every game tick, and the Primed TNT explodes when it reaches 0. When summoned by activating a TNT block or commands, fuse is set to 80 by default, but can be modified using commands.
When TNT is activated, the primed TNT entity is placed offset from the bottom center of the TNT block position by [+0.5, +0.0, +0.5], and given an initial velocity of 0.2 blocks per tick upward, and 0.02 blocks per tick in a random direction. When the primed TNT explodes, the explosion is located at 0.06125 blocks above the entity's position (at 0.98β16 block height). Primed TNT creates explosions with a power of 4, which can break most blocks. Blocks destroyed by primed TNT always drop items as if mined by a player using a correct, unenchanted tool (or an empty hand if the correct tool would be shears).
The explosion deals a maximum of 84.5HPπ β€οΈ
Γ 42.25 damage on Hard difficulty, 56HPπ β€οΈ
Γ 28 damage on Normal difficulty, 29HPπ β€οΈ
Γ 14.5 damage on Easy difficulty and high knockback to a player exposed to the explosion. TNT explosions do not damage players in Peaceful difficulty.
Primed TNT's texture blinks, alternating every 0.5 seconds between the TNT block's texture, and a copy of it that has been brightened to near-white. The effect is dynamic and the brightened texture can't be found in the assets.
A primed TNT is teleported to the respective dimensions when entering a Nether portal or End portal, maintaining its fuse, direction and speed. In Java Edition, after teleporting through a nether portal, the primed TNT cannot destroy Nether portal blocks.
TNT usually cannot be used to destroy blocks underwater; however, there are some circumstances in Java Edition where TNT can be made to destroy blocks underwater.
In Java Edition, if TNT is activated while a gravity-affected block (e.g. sand, or gravel) is on top of it, the block falls through the primed TNT entity, and when the primed TNT explodes, it can break blocks.
If TNT is placed on top of a block whose height is less than a full block (e.g. soul sand, honey block, etc.) and activated, the primed TNT can destroy blocks. If TNT is activated while on top of a soul sand block, a bubble column forms, but the primed TNT does not float away. Primed TNT is affected by bubble columns if summoned farther up the column, or if pushed into the bubble column by a piston.
In Bedrock Edition, TNT is unable to destroy blocks underwater by any of the above methods: falling blocks partially displace primed TNT, and primed TNT is always pushed upward by a soul sand's bubble column. There is however a variation of TNT called underwater TNT (When Education Edition option is enabled) that can destroy blocks underwater.
A TNT block is considered a redstone mechanism component, and is activated when it receives a redstone signal.
TNT is a non-conductive (transparent) block and cannot be powered. When a TNT block receives a redstone signal, it does not activate any other adjacent TNT blocks via redstone, but any adjacent TNT blocks are activated by the explosion.
Putting TNT inside of a Sulfur cube makes it have the "Explosive" Sulfur cube archetype.
π BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.grass.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.grass.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.grass.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.grass.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.grass.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.grass | subtitles.block.generic.breakβ | 0.7 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.grass | subtitles.block.generic.placeβ | 0.8 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.grass | subtitles.block.generic.hitβ | 0.3 | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.grass | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.grass | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βShovel flattens | Blocks | When a shovel creates a dirt path | use.grass | subtitles.item.shovel.flattenβ | 1.0 | 0.8 | |
| βFootsteps | Blocks | Jumping from the block | jump.grass | subtitles.block.generic.footstepsβ | 0.11 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.grass | subtitles.block.generic.footstepsβ | 0.21 | 1.0 | |
Java Edition:
Primed TNT use the Friendly Mobs sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βTNT fizzes | Blocks | When a TNT block is lit | entity.tnt.primed | subtitles.entity.tnt.primedβ | 1.0 | 1.0 | 16 | |
| βExplosion | Blocks | When a TNT block explodes | entity.generic.explode | subtitles.entity.generic.explodeβ | 4.0 | 0.56β0.84 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βTNT fizzes | Blocks | When a TNT block is lit | random.fuse | subtitles.entity.tnt.primedβ | 1.0 | 1.0 | |
| βExplosion | Blocks | When a TNT block explodes | random.explode | subtitles.entity.generic.explodeβ | 4.0 | 1.0 | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| π BlockSprite tnt.png: Sprite image for tnt in Minecraft TNT | tnt | Block & Item | enderman_holdable |
block.minecraft.tnt |
| Name | Identifier | Translation key |
|---|---|---|
| π EntitySprite primed-tnt.png: Sprite image for primed-tnt in Minecraft Primed TNT | tnt |
entity.minecraft.tnt |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
| π BlockSprite tnt.png: Sprite image for tnt in Minecraft TNT | tnt | tnt / 0 | 46 | Block & Giveable Item[i 2] | Identical[i 3] | tile.tnt.name |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite primed-tnt.png: Sprite image for primed-tnt in Minecraft Block of TNT | tnt | 65 |
inanimatetnt | entity.tnt.name |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| unstable | false
| false | Hitting the TNT block breaks it, dropping it as an item that can be picked up. |
true | Hitting the TNT block causes it to ignite and then explode. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| explode_bit | 0x1 | false
| false | 0 | Hitting the TNT block breaks it, dropping it as an item that can be picked up. |
true | 1 | Hitting the TNT block causes it to ignite and then explode. |
TNT has entity data associated with them that contain various properties of the entity.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| File:AchievementSprite uhoh.png | π Image | Uh-oh. | Have a Sulfur Cube absorb a block. | β | 10 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Uh Oh | Have a Sulfur Cube absorb a TNT block | β |
| May 21, 2009 | Notch shows interest in adding "explosives", which would blow up when a pulse from a wire was received. | ||||||
|---|---|---|---|---|---|---|---|
| October 24, 2009 | TNT was teased in a blog post. | ||||||
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.26 SURVIVAL TEST | π Image Added TNT. | ||||||
| Players have to hit TNT to prime the block. | |||||||
| The player starts with 10 blocks of TNT in their hotbar. | |||||||
| TNT's fuse time was shorter than in later versions, which is 2 seconds instead of 4 seconds. | |||||||
| 0.28 | π Image Changed the side texture of TNT. | ||||||
| TNT no longer works in Survival. | |||||||
| 0.30 (Survival) | Hitting an already active TNT block now defuses it and allows the player to pick it up. | ||||||
| Explosions caused by TNT no longer produce smoke particles. | |||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-0040 | When broken, TNT replaces every block one level below it that is of the same block type as the block directly below it with wooden planks. | |||||
| 20091231-2255 | Players can no longer cancel the detonation of TNT by hitting it after priming it.[verify] | ||||||
| 20100124-2310 | Explosions caused by TNT now produce smoke particles again. | ||||||
| TNT now deals more damage. | |||||||
| 20100125 | TNT's fuse time is now 4 seconds, raised from 2 seconds. | ||||||
| TNT now flashes when lit. | |||||||
| 20100130 | TNT is now craftable. | ||||||
| Java Edition Beta | |||||||
| 1.6 | Test Build 3 | Mob traps can no longer be created by putting a pressure plate directly on top of the block of TNT. | |||||
| TNT can no longer have torches placed on it. Any previously-placed torches remain until a block update is received. | |||||||
| 1.7 | TNT can be primed only by redstone or any other mechanism that powers the TNT block, as well as by hitting it with flint and steel. If the player hits TNT with an empty hand or while holding any other item, the block is destroyed and dropped as an item. | ||||||
| 1.8 | Pre-release | TNT explosions now emit shockwave particles. | |||||
| Java Edition | |||||||
| 1.0.0 | RC1 | TNT has been given a new explosion sound. | |||||
| 1.2.5 | Hitting TNT with flint and steel destroys TNT without priming it. Instead, TNT can be primed by using flint and steel on it. | ||||||
| 1.3.1 | 12w21a | TNT can be naturally found (with structure generation turned on) in desert pyramids as a trap in the treasure room. It's a 3Γ3 square of 9 TNT under a sandstone floor with a stone pressure plate on the center sandstone block. | |||||
| 12w26a | TNT no longer drops as an item when broken in Creative mode. | ||||||
| 12w30a | TNT no longer damages the player in Peaceful difficulty. | ||||||
| 1.4.2 | 12w34a | TNT is now ignited when hit by flaming arrows (for example, shot by a bow enchanted with Flame). | |||||
| 1.5 | 13w02a | TNT is now used to craft TNT minecart. | |||||
| 13w04a | TNT is now primed when released from a dispenser. | ||||||
| 1.8 | 14w05b | Mobs now suffocate inside of TNT. | |||||
| 14w27b | TNT's top texture is now rotated randomly, as part of the addition of arrays to block models. | ||||||
| 14w31a | The explosion physics have been changed, which greatly reduces the range of TNT cannons. | ||||||
| 1.8.2 | pre1 | The explosion physics of TNT have been reverted to those before the 14w31a snapshot. | |||||
| Explosion force of TNT is no longer directionally biased. | |||||||
| 1.9 | 15w47a | The random rotation of TNT's top texture has been removed.[1] | |||||
| 1.11 | 16w39a | TNT now generates in woodland mansions. | |||||
| 1.13 | 18w10a | TNT now generates in buried treasure chests. | |||||
| 18w11a | TNT can now be found in shipwreck chests. | ||||||
| 1.14 | 18w43a | π Image The texture of TNT has been changed. | |||||
| 19w05a | TNT has become a renewable resource due to wandering traders selling sand. | ||||||
| 19w11a | TNT explosions now have a 100% drop rate. | ||||||
| 1.15 | 19w39a | TNT no longer flashes with a solid white color when primed.[2] | |||||
| pre1 | The explosions from TNT have been optimized. | ||||||
| Black and white smoke particles are removed.[3] | |||||||
| 1.16 | 20w11a | TNT can now be ignited by any burning projectile. | |||||
| 1.19 | 22w13a | TNT no longer drops when breaking a minecart with TNT. | |||||
| 1.19.4 Experiment | 23w07a | TNT now drops when brushing suspicious sand in desert pyramids. | |||||
| 1.20 | 23w12a | The probability for the TNT to generate in the suspicious sand in desert pyramid has been changed from 1/7 to 1/8. | |||||
| 1.20.3 | 23w42a | The Fuse field has been renamed to fuse.
| |||||
| TNT entities can now have any block state defined for display purposes, rather than always using the TNT block model. | |||||||
| 1.21 | pre1 | Primed TNT can now teleport through a nether portal.[4] | |||||
| pre4 | A primed TNT that has teleported through a nether portal can no longer destroy nether portal blocks. | ||||||
| 1.21.2 | 24w33a | TNT can no longer destroy item frames, paintings and armor stands when in water.[5] | |||||
Added optional field explosion_power. | |||||||
| 1.21.5 | 25w09a | The default fuse value for TNT summoned using commands is now 80 instead of 0. | |||||
| 25w10a | Added the tntExplodes game rule. | ||||||
| 1.21.6 | 25w20a | TNT can once again destroy items and armor stands when in water. | |||||
| 1.21.9 | 25w33a | Black and white smoke particles are once again shown when TNT explodes.[6] | |||||
| 26.2 | snap5 | Sulfur cubes now have the ability to absorb TNT, providing the explosive effect to the mob. | |||||
| snap6 | Giving TNT to a sulfur cube is now required for the "Uh Oh" advancement. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| Pre-release | π Image Added TNT. | ||||||
| TNT currently cannot be obtained except via a hex editor. When edited in, the primed TNT simply emits smoke particles, then disappears.[verify] | |||||||
| v0.2.0 | Edited-in TNT can now be successfully primed and detonated. | ||||||
| v0.4.0 | TNT is now able to be obtained without a hex editor in both Survival and Creative. | ||||||
| v0.8.0 | TNT can now be ignited by fire and lava. Previously, it would just burn away. | ||||||
| v0.9.0 | build 1 | The performance of TNT has been improved. | |||||
| v0.12.1 | build 1 | TNT can now be ignited when hit with an item that has the Flame enchantment. | |||||
| build 10 | The sound of TNT has been changed to that of Java Edition. | ||||||
| v0.13.0 | build 1 | TNT can now be naturally found (with structure generation turned on) in desert pyramids as a trap in the treasure room. It is a 3Γ3 square of 9 TNT under a sandstone floor with a stone pressure plate on the center sandstone block. | |||||
| v0.14.0 | build 1 | TNT now can be used to craft minecart with TNT. | |||||
| Primed TNT can now travel through nether portals. | |||||||
| v0.15.0 | build 1 | TNT can now be ignited when hit with an item that has the Fire Aspect enchantment. | |||||
| v0.16.0 | build 1 | An explosion in Creative now gives the player materials as it does in Survival. | |||||
| Pocket Edition | |||||||
| 1.0.5 | alpha 1.0.5.0 | An explosion in Creative no longer gives the player materials as it does in Survival. | |||||
| 1.0.7 | TNT no longer does damage to a player if the TNT is in water. | ||||||
| 1.1.0 | alpha 1.1.0.0 | TNT now generates in woodland mansions. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | TNT can now be found inside shipwreck supply chests and buried treasure chests. | |||||
| beta 1.2.20.2 | TNT can now can be used to craft underwater TNT. | ||||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of TNT has been changed. | |||||
| 1.16.0 | beta 1.16.100.51 | TNT no longer activates when a redstone torch is placed directly on it.[7] | |||||
| 1.19.70 | Preview 1.19.70.23 | TNT now drops when brushing suspicious sand in desert pyramids. | |||||
| 1.21.0 | Preview 1.21.0.20 | TNT explosions now have a 100% drop rate.[8] | |||||
| 1.21.60 | Preview 1.21.60.21 | TNT no longer flashes with a solid white color when primed.[9] | |||||
| 26.30 | Preview 26.30.25 | TNT can now be absorbed by sulfur cubes, giving them the explosive archetype. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added TNT. |
| TU3 | TNT can no longer be directly primed by the player, but only by redstone or any other mechanism that powers the TNT block, as well as by using flint and steel. Hitting the block destroys it simply and safely so it can be picked up. | ||||||
| TU5 | The explosion sound of TNT has been changed. | ||||||
| TU14 | 1.04 | TNT now makes a sound before exploding. | |||||
| TNT does variable damage depending on difficulty setting. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | TNT is now used to craft TNT minecart. | ||
| TNT is now primed when released from a dispenser. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | TNT now generates in woodland mansions. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | TNT can now be found inside shipwreck supply chests and buried treasure chests. | ||
| 1.90 | π Image The texture of TNT has been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added TNT. | ||||||
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.7 | TNT can now be created (using map editors) with a data value of 1 to make it retain the old behavior of being primed when punched. | ||||||
| Java Edition | |||||||
| 1.8 | 14w06a | TNT now uses the newly-implemented model json file models/block/cube.json; previously the geometry was defined in the game code itself. | |||||
| 1.9 | 15w32c | TNT's maximum fuse time has been increased from 127 ticks into 32767 ticks. | |||||
| 1.11 | 16w32a | The entity ID has been changed from PrimedTnt to tnt. | |||||
| 1.13 | 17w47a | The explode block states for the tnt ID have been removed. As a result, the old punch to prime behavior of TNT is no longer available.
| |||||
| Prior to The Flattening, this block's numeral ID was 46. | |||||||
| 1.13.1 | 18w30a | Added the unstable block states for TNT, acting like the explode block states did. | |||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | The entity ID has been changed from primedtnt to tnt. | |||||
| Bedrock Edition | |||||||
| 1.21.30 | Preview 1.21.30.23 | The different allow underwater bit block states for the tnt ID have been split up into their own IDs. | |||||
Issues relating to "TNT" are maintained on the bug tracker. Issues should be reported and viewed there.
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