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VOOZH | about |
| Hitbox size | In Java Edition: Height: 1 block |
|---|
{
"title": "Fireball",
"rows": [
{
"field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\nHeight: 1 block<br>Width: 1 block<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 0.31 blocks<br>Width: 0.31 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": [
"Fire Charge.png"
]
}
A fireball is a large, explosive, fire-starting projectile fired by ghasts as their only attack. It can be deflected with a melee attack or another projectile.
Fireballs have a straight trajectory unaffected by gravity and a theoretically infinite range. Fireballs can be deflected if hit by a player using a projectile or melee attack, sending them in the direction of the player's head.
Fireballs create an explosion upon impact with an entity or block, setting fire to nearby blocks. Fireballs shot by ghasts have an explosive force of 1. The minimum blast resistance required to absorb all blast force of a fireball is 4.034. However, blocks with resistance as low as 3.5 survive if hit from the sides or from the top.
At close range, fireballs deal massive damage; a direct hit deals 6HPπ β€οΈ
π β€οΈ
π β€οΈ
projectile damage and up to 8.5HPπ β€οΈ
Γ 4.25, 15HPπ β€οΈ
Γ 7.5, or 22.5HPπ β€οΈ
Γ 11.25 explosion damage from the blast depending on difficulty, entities other than player treat all difficulties as normal. If an entity has the Fire Resistance effect or is naturally resistant to fire, a fireball does not deal projectile damage to them, although the explosion still can inflict damage. Fireballs rebounded by the player deal 1000HPπ β€οΈ
Γ 500 damage to a ghast upon direct hit, killing them. Because ghasts are fire resistant, fireballs only damage ghasts when rebounded by the player or if the explosion is within range to damage them. Because fireball explosions only affect entities whose feet are within 2 blocks of the explosion, they are incapable of damaging ghasts except when hitting them from below or within their hitbox.
When two fireballs collide, one is deflected while the other explodes upon impact.
Java Edition:
Fireballs use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βExplosion | Blocks | When a fireball impacts something | entity.generic.explode | subtitles.entity.generic.explodeβ | 4.0 | 0.56β0.84 | 16 | |
| βGhast shoots | Hostile Mobs | When a ghast shoots a fireball | entity.ghast.shoot | subtitles.entity.ghast.shootβ | 10.0 | 0.8β1.2 | 16 [verify] | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | When a fireball impacts something | random.explode | β ? | 4.0 | 1.0 | |
| β ? | Hostile Mobs | When a ghast shoots a fireball | mob.ghast.fireball | β ? | 0.7 | 0.8β1.2 | |
| Name | Identifier |
|---|---|
| π EntitySprite fireball.png: Sprite image for fireball in Minecraft Fireball | fireball |
| Name | Identifier |
|---|---|
| π EntitySprite fireball.png: Sprite image for fireball in Minecraft Fireball | fireball |
Fireballs have entity data associated with them that contains various properties.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Return to Sender | Destroy a Ghast with a fireball. | Kill a ghast using a ghast fireball. | 30 | Silver | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Return to Sender | Destroy a Ghast with a fireball | Kill a ghast by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball. |
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | π Image Added fireballs. At the time, they used the snowball texture. | |||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | π Image Fireballs now have a unique texture, which would later be used by fire charges. | |||||
| Beta 1.9 Prerelease 5 | Killing ghasts by directly hitting them with a fireball grants the player the achievement "Return to Sender". | ||||||
| 1.5 | 13w02a | The texture of fireballs has been changed from π Image to π Image .[1] This is likely due to the diamond helmet's position in stitched_items.png being the position where the fire charge was in items.png. The texture is offset by 6 pixels in-game. | |||||
| 13w02b | The accidental texture change of the fireball has been reverted from π Image to π Image . | ||||||
| 1.6.1 | 13w24a | The texture of the fireball has been changed from π Image to π Image .[2] | |||||
| 13w24b | The accidental texture change of the fireball has been reverted from π Image to π Image . | ||||||
| 1.14 | 18w43a | π Image The texture of the fireball has been changed. | |||||
| 18w50a | The fireball now has an optional Item NBT tag that can specify a different item stack to render. | ||||||
| 1.21.2 | 24w34a | Fired fireballs no longer go through the world border if hit. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | build 1 | π Image Added fireballs. | |||||
| As ghasts are currently unobtainable in-game without editing, their fireballs are also unobservable. | |||||||
| v0.12.1 | build 1 | As ghasts now spawn in the Nether and have accessible spawn eggs, their fireballs can also be encountered. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of the fireball has been changed. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added fireballs. |
| π Image At the time, fireballs used the snowball texture, which was additionally lit on fire.[verify] | |||||||
| TU7 | π Image Fireballs now have a unique texture, which would later be used by fire charges. | ||||||
| 1.90 | π Image The texture of the fireball has been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added fireballs. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The projectile entity ID of the fireball has been changed from Fireball to fireball. | |||||
| 16w40a | The NBT tags xTile, yTile, zTile, inTile and inGround have been removed from the fireball's entity data. | ||||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.β[more information needed] | |||||
| 1.16 | 20w10a | The NBT tags life and direction have been removed from the fireball. | |||||
| 1.17 | pre2 | The data type of the ExplosionPower tag has been changed from Int to Byte. | |||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | The entity ID for the fireball has been changed from largefireball to fireball. | |||||
Issues relating to "Fireball" are maintained on the bug tracker. Issues should be reported and viewed there.