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Undead mobs are a group of monster mobs, many of which are hostile, that usually drop either bones or rotten flesh on death.
All undead mobs share the following properties:
#undead entity tag[Java Edition only] and part of the undead family[Bedrock Edition only].The majority of undead mobs catch fire under sunlight, a property not found in any other mobs, and are also able to transfer the fire with their attacks. The notable exceptions to this are the Nether-native undead mobs, which are entirely immune to fire, and the desert-native undead mobs as well as skeleton horses, which are not immune to fire but do not burn in sunlight. The majority of undead mobs are unable to swim and sink in water, with the exceptions of camel husks, zombie horses and the two water-based undead mobs.
These jockeys are comprised of at least one undead mob:
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.24_SURVIVAL_TEST | Added zombies and skeletons, the first undead mobs. | ||||||
| Java Edition Alpha | |||||||
| v1.2.0 | Added zombie pigmen. | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 3 | Added the Smite enchantment, which increases damage against undead mobs. | |||||
| 1.4.2 | 12w32a | Added zombie villagers. | |||||
| 12w34a | Added the wither. | ||||||
| 12w36a | Added wither skeletons. | ||||||
| 1.9 | 15w38b | Skeleton horses and zombie horses are now considered undead. | |||||
| 1.10 | 16w20a | Added husks and strays. | |||||
| 1.13 | 18w10c | Phantoms are now considered undead. | |||||
| 18w11a | Added drowned. | ||||||
| 1.16 | 20w15a | Zoglins are now considered undead.[1] | |||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Added wardens. | |||||
| 22w12a | Wardens are no longer considered undead. | ||||||
| 1.20.5 Experiment | 24w07a | Added bogged. | |||||
| 1.21.11 | 25w41a | Added zombie nautiluses. | |||||
| 25w44a | Added camel husks and parched. | ||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added zombies, skeletons and zombie pigmen. |
| TU7 | Added the Smite enchantment, which increases damage against undead mobs. | ||||||
| TU14 | 1.04 | Added zombie villagers. | |||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Added withers and wither skeletons. | ||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Added husks and strays. | |
| Skeleton horses and zombie horses are now considered undead.[is this the correct version?] | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added drowned and phantoms. | ||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added zombies, zombie villagers, husks, zombie pigmen, skeletons, wither skeletons, strays, zombie horses and skeleton horses. | ||||||
| 1.3.12 | Added withers. | ||||||
Issues relating to "Undead" are maintained on the bug tracker. Issues should be reported and viewed there.
#undead entity tag, the tag is not directly responsible for most of their shared properties.
#undead tag; the only property directly caused by the aforementioned tag is armadillos considering undead mobs a threat.