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VOOZH | about |
| Health points | 40HP๐ โค๏ธ ร 20 |
|---|---|
| Behavior | Neutral |
| Mob type | ๐ Image Monster |
| Attack strength |
Easy: 4.5HP๐ โค๏ธ ร 2.25 Normal: 7HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ ๐ Hard: 10.5HP๐ โค๏ธ ร 5.25 |
| Hitbox size | Height: 2.9 blocks Width: 0.6 blocks |
| Speed | 0.3 |
| Spawn | ๐ Image Overworld (Light level of 0) ๐ Image The Nether (Light level of 7 or less): ๐ Image Nether Wastes ๐ Image Soul Sand Valley ๐ Image Warped Forest ๐ Image The End (Light level of 0) |
{
"extratext": "View [[#Renders|all renders]]",
"title": "Enderman",
"images": [
"Enderman JE3.png",
"Enderman BE1.png"
],
"rows": [
{
"field": "40<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)</span> ร 20</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Neutral",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "Height: 2.9 blocks<br>Width: 0.6 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.3",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [
"Enderman Spawn Egg"
]
}
An enderman is a neutral mob found in all three dimensions that has a chance of dropping ender pearls when it is killed. It becomes hostile to players that damage it or look directly at its face, using its arms to attack. Endermen teleport erratically, as well as away from dangers such as lava, projectiles, and water. They also occasionally pick up and move certain blocks.
Endermen can spawn on any solid surface that has at least three empty spaces above, at a light level of 0 in the Overworld and the End, or a light level of 7 or less in the Nether. They are the only mobs that spawn naturally in all three dimensions in Java Edition.[2]
| Category: Monster | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| ๐ Image Warped Forest | 1โ1 | 100% | 1โ4 | 16 | 1 |
| ๐ Image Small End Islands | 10โ10 | 100% | 4 | โ | โ |
| ๐ Image End Highlands | 10โ10 | 100% | 4 | โ | โ |
| ๐ Image End Barrens | 10โ10 | 100% | 4 | โ | โ |
| ๐ Image End Midlands | 10โ10 | 100% | 4 | โ | โ |
| ๐ Image The End (biome) | 10โ10 | 100% | 4 | 10 | 4 |
| ๐ Image Sulfur Caves | 10โ315 | 3.17% | 1 | 10 | 1โ2 |
| ๐ Image Grove | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Windswept Hills | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Jagged Peaks | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Frozen Peaks | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Snowy Slopes | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Dappled Forest | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Taiga | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Stony Shore | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Snowy Beach | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Sparse Jungle | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Birch Forest | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Meadow | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Lush Caves | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Flower Forest | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Beach | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Eroded Badlands | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Snowy Taiga | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Jungle | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Forest | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Cherry Grove | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Badlands | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Ice Spikes | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Wooded Badlands | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Dark Forest | 10โ515 | 1.94% | 1โ4 | 10 | 2โ3 |
| ๐ Image Stony Peaks | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Old Growth Birch Forest | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Bamboo Jungle | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Desert | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Windswept Gravelly Hills | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Windswept Forest | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Old Growth Spruce Taiga | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Pale Garden | 10โ515 | 1.94% | 1โ4 | 10 | 1โ2 |
| ๐ Image Mangrove Swamp | 10โ516 | 1.94% | 1โ4 | 10 | 1โ4 |
| ๐ Image Swamp | 10โ516 | 1.94% | 1โ4 | 10 | 2โ3 |
| ๐ Image Frozen River | 10โ516 | 1.94% | 1โ4 | โ | โ |
| ๐ Image Lukewarm Ocean | 10โ520 | 1.92% | 1โ4 | 10 | 1โ2 |
| ๐ Image Warm Ocean | 10โ520 | 1.92% | 1โ4 | 10 | 1โ2 |
| ๐ Image Deep Cold Ocean | 10โ520 | 1.92% | 1โ4 | 10 | 1โ2 |
| ๐ Image Sunflower Plains | 10โ520 | 1.92% | 1โ4 | 10 | 1โ2 |
| ๐ Image Cold Ocean | 10โ520 | 1.92% | 1โ4 | 10 | 1โ2 |
| ๐ Image Deep Frozen Ocean | 10โ520 | 1.92% | 1โ4 | 10 | 1โ2 |
| ๐ Image Savanna Plateau | 10โ520 | 1.92% | 1โ4 | 10 | 1โ2 |
| ๐ Image Ocean | 10โ520 | 1.92% | 1โ4 | 10 | 1โ2 |
| ๐ Image Deep Ocean | 10โ520 | 1.92% | 1โ4 | 10 | 1โ2 |
| ๐ Image Snowy Plains | 10โ520 | 1.92% | 1โ4 | โ | โ |
| ๐ Image Windswept Savanna | 10โ520 | 1.92% | 1โ4 | 10 | 1โ2 |
| ๐ Image Frozen Ocean | 10โ520 | 1.92% | 1โ4 | 10 | 1โ2 |
| ๐ Image Deep Lukewarm Ocean | 10โ520 | 1.92% | 1โ4 | 10 | 1โ2 |
| ๐ Image Savanna | 10โ520 | 1.92% | 1โ4 | 10 | 1โ2 |
| ๐ Image Plains | 10โ520 | 1.92% | 1โ4 | 10 | 1โ2 |
| ๐ Image Old Growth Pine Taiga | 10โ540 | 1.85% | 1โ4 | 10 | 1โ2 |
| ๐ Image Dripstone Caves | 10โ610 | 1.64% | 1โ4 | 10 | 1โ2 |
| ๐ Image River | 10โ615 | 1.63% | 1โ4 | โ | โ |
| ๐ Image Soul Sand Valley | 1โ71 | 1.41% | 1โ4 | 6 | 1 |
| ๐ Image Nether Wastes | 1โ168 | 0.6% | 4 | 6 | 1 |
Endermen spawn uncommonly in all Overworld biomes except mushroom fields and deep dark. In Bedrock Edition, endermen also do not spawn in rivers, frozen rivers, and snowy plains. They spawn in groups of up to four in Java Edition or up to two in Bedrock Edition.
Endermen spawn in groups of four in Java Edition or individually in Bedrock Edition, rarely in soul sand valleys, uncommonly in Nether wastes, and most commonly in warped forests.
Endermen spawn commonly in groups of four anywhere in the End dimension.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Ender Pearl | 0โ1 | 50.00% | 0.50 | 0โ2 | 75.00% | 1.00 | 0โ3 | 87.50% | 1.50 | 0โ4 | 91.67% | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Ender Pearl | 0โ1 | 1โ2 | 1โ2 | 0โ2 | 3โ4 | 1 | 0โ3 | 7โ8 | 3โ2 | 0โ4 | 11โ12 | 2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| ๐ Image | Ender Pearl | 0 | 1โ2 (50.00%) | 1โ4 (25.00%) | 1โ8 (12.50%) | 1โ12 (8.33%) |
| 1 | 1โ2 (50.00%) | 1โ2 (50.00%) | 3โ8 (37.50%) | 1โ4 (25.00%) | ||
| 2 | 0 | 1โ4 (25.00%) | 3โ8 (37.50%) | 1โ3 (33.33%) | ||
| 3 | 0 | 0 | 1โ8 (12.50%) | 1โ4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1โ12 (8.33%) | ||
| Average | 1โ2 (0.50) | 1 (1.00) | 3โ2 (1.50) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| ๐ Image | Ender Pearl | 0.50 | 1.00 | 1.50 | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Ender Pearl | 0โ1 | 50.00% | 0.50 | 0โ2 | 50.00% | 0.75 | 0โ3 | 50.00% | 1.00 | 0โ4 | 50.00% | 1.25 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Ender Pearl | 0โ1 | 1โ2 | 1โ2 | 0โ2 | 1โ2 | 3โ4 | 0โ3 | 1โ2 | 1 | 0โ4 | 1โ2 | 5โ4 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| ๐ Image | Ender Pearl | 0 | 1โ2 (50.00%) | 1โ2 (50.00%) | 1โ2 (50.00%) | 1โ2 (50.00%) |
| 1 | 1โ2 (50.00%) | 1โ4 (25.00%) | 1โ8 (12.50%) | 1โ12 (8.33%) | ||
| 2 | 0 | 1โ4 (25.00%) | 1โ4 (25.00%) | 1โ6 (16.67%) | ||
| 3 | 0 | 0 | 1โ8 (12.50%) | 1โ6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1โ12 (8.33%) | ||
| Average | 1โ2 (0.50) | 3โ4 (0.75) | 1 (1.00) | 5โ4 (1.25) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| ๐ Image | Ender Pearl | 0.50 | 0.75 | 1.00 | 1.25 |
Endermen can step up one full block without having to jump.
With Vibrant Visuals, the eyes of endermen are emissive.
An enderman is passive until provoked. An enderman is provoked when
In Java Edition, the provocation works similar to a mob's detection range, its range reducing if the player is sneaking or under the Invisibility effect.
When provoked, an enderman opens its mouth and makes loud screaming noises. A provoked enderman also starts shaking in Java Edition.
In Java Edition, staring an aggravated enderman in the eyes from within 16 blocks of it paralyzes it, causing it to stop moving as long as the player maintains eye contact. The enderman still displays aggravated behavior, shaking and screaming with its mouth open, and resumes its chase should the player stop looking at it. Moving within four blocks of a paralyzed enderman causes it to teleport away. Unlike the distance to provoke an enderman, the minimum and maximum paralyzing distances are not affected by sneaking or invisibility.
An enderman runs toward the back of the player to attack, although it ceases if hit by another player or mob.[4]โ[BE only][verify for Bedrock Edition] An aggravated enderman runs faster than the normal movement speed and, if the player is at least 16 blocks away from the enderman, often teleports up to 19 blocks horizontally and 22 blocks vertically toward the location of its target every 1.5 to 2 seconds.[needs testing in Bedrock Edition] An enderman is not provoked by a player viewing it through a transparent block or while wearing a carved pumpkin.
An aggravated enderman pursues the player until it is either killed or distracted by external elements, such as rain or fire.โ[BE only][needs testing in Bedrock Edition] They do not take damage from sunlight like undead mobs, but when at a sufficient light level under the sky during the dayโ[Java Edition only] or at any light levelโ[Bedrock Edition only] they teleport randomly, typically ending up in caves (although certain non-full blocks, such as soul sand and mud, also register as "dark" when the enderman is standing in them).
An enderman tracks targeted mobs until they're out of sight, too far away, or in another dimension. If the target is a player, the enderman tracks the player through walls. In Java Edition, the enderman continues to chase the player for as long as it is loaded, regardless of the distance or dimension of the targeted player.
In Bedrock Edition, the enderman loses interest after enough timeโ[more information needed] of non-interaction with the player. In Java Edition, if the internal sky light is sufficient, the enderman attempts to disengage approximately every 20 to 30 seconds. If it does not regain sight of its target within up to 40 seconds, or if it is attacked by something else, then it disengages from the player unless provoked again.
Endermen are also aggressive towards endermites and will attack them if they are 64 blocks away or less.
Endermen can be damaged by rain, water, splash water bottles, and, in Bedrock Edition, water-filled cauldrons. When contacting any one of these, endermen take 1HP๐ ๐
damage. In rain, endermen continuously teleport until they find a dry spot or die.
If an enderman is made immune to water (via commands) and has nowhere to teleport, it sinks to the bottom of the water, unable to swim. However, in rain, it will behave as usual, constantly teleporting.
Endermen are immune to most projectiles, as they teleport away before being hit.[5]
If an enderman is somehow unable to teleport, throwables like snowballs are absorbed, while arrows and tridents are bounced in Java Edition and pass right through in Bedrock Edition (but effects are still applied from tipped arrows).
Endermen are not immune to the warden's sonic boom ranged attack.
Endermen teleport when dodging projectiles, when chasing a target, and when taking damage from natural sources, suffocation, and potion effects. They also teleport when hit by a player or mob,โ[BE only] when paralyzed and within four blocks of their target,โ[JE only] randomly at any time and light level,โ[BE only] and when in places with a sky light of 15 and an internal sky light of 12 and not attacking or chasing a target.โ[JE only]
Endermen play a sound exclusively at the teleportation destination.[6]
Each teleportation attempt caused by taking damage, being paralyzed,โ[JE only] a projectile, or random teleportation attempt chooses a random destination 32 blocks along each axis (i.e. a 64ร64ร64 cube centered on the current position).
When attacking, an enderman may teleport up to 19 blocks horizontally and 22 blocks vertically to close the distance on a target. Teleportation attempts made to attack a target choose a random destination within a 9ร11ร9[verify] rectangular prism centered on a point 16 blocks horizontally and 17 blocks vertically toward its target. If the target is within those ranges, the destination is centered on the target's XZ and/or Y coordinates instead.[needs testing in Bedrock Edition]
Both teleportation types then apply the following checks:
Thus, endermen need at least three non-solid blocks above the destination to successfully teleport, and do not teleport to waterlogged blocks unless the ceiling above is movement-blocking.[7] Endermen can appear to teleport further than their maximum teleport distance when teleporting downward, as distance through air is not a factor when seeking downward for a valid location.
Blocks that have a large enough collision box but are not movement-blocking, such as carpet that is not above a movement-blocking block, snow layers 10 or more deep, and azalea, can be used to prevent teleportation. Endermen always teleport an integer Y distance, so an enderman at Y=70.0 cannot teleport onto a movement-blocking block covered by a single carpet, snow layers only 2 deep, or many other short blocks, while an enderman at Y=70.99 could teleport onto snow layers 8 or 9 deep.
Endermen always attempt to teleport upon taking damage. Most melee attacks are successful,โ[BE only] but the enderman usually teleports a few blocks behind the player when hit if there is space behind the player. Endermen can be attacked with projectiles if they are in a boat or minecart. If all available blocks within teleport distance are removed or unavailable as a destination, it is possible to hit endermen in Java Edition with a projectile, although arrows may simply bounce off, dealing no damage.[8] When teleporting due to damage, it makes 64 attempts to teleport.โ[more information needed]
An enderman cannot teleport while it is in a minecart or boat, although in rain and water it attempts to do so, always teleporting back repeatedly until death.
Endermen have the unique ability to pick up, carry, and set down certain blocks, even when angered. Every tick, an enderman has a 1โ20 (5%) chance to select a random block in a 4ร3ร4 (XYZ) region horizontally centered on the enderman and vertically encompassing it. If the enderman can directly see this block and the block is on the "holdable" list, it picks up the block. An enderman cannot pick up blocks from a completely flat floor unless it is made of non-full blocks such as mud or soul sand. An enderman can still pick up and place blocks while sitting in a boat.
Endermen do not despawn while holding a block.
Endermen drop whatever item the block they are holding would drop when it is mined with a Silk Touch tool, which usually means it drops the block itself, though there are some exceptions, like dropping stone instead of infested stone, or not dropping anything when holding bedrock. Endermen do not visually let go of the block when dying.[9][10]
Endermen can pick up the following blocks:
Data packs in Java Edition can change this list by modifying the #minecraft:enderman_holdable block tag.
Behavior packs in Bedrock Edition can change this list by modifying the minecraft:behavior.take_block method. Unlike in Java Edition, there is no tag for these blocks, but it is possible to create a custom tag.
While an enderman is carrying a block, it has a 1โ2000 (0.05%) chance every tick to silently[11] place the block in a 2ร2ร2 region horizontally centered on the enderman and vertically at the same level as the enderman itself if the target location is air with any full block beneath and the block is generally allowed to be placed at the target location. Endermen cannot place blocks onto bedrock or entities.
Endermen cannot pick up or place down blocks if the game rule mobGriefing is set to false.
Endermen can randomly breach walls, bridge fences, break redstone circuitry, set off explosions and kill themselves if they place a block of TNT on a power source, and even construct golems by placing a carved pumpkin correctly.
In Java Edition, players can summon an enderman holding any block (including the ones not listed above) using the carriedBlockState NBT data. For example, to summon an enderman holding a grass block with no AI where the player is standing:
/summon minecraft:enderman ~ ~ ~ {NoAI:1,carriedBlockState:{Name:"grass_block"}}
Endermen can place any block they are summoned with, even if it is not on the allowed list.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โEnderman vwoops | Hostile Mobs | Randomly while passive | entity.enderman.ambient | subtitles.entity.enderman.ambientโ | 1.0 | 0.8โ1.2 | 16 | |
| โEnderman screams | Hostile Mobs | Randomly while hostile | entity.enderman.scream | subtitles.entity.enderman.screamโ | 1.0 | 0.8โ1.2 | 16 | |
| โEnderman dies | Hostile Mobs | When an enderman dies | entity.enderman.death | subtitles.entity.enderman.deathโ | 1.0 | 0.8โ1.2 | 16 | |
| โEnderman hurts | Hostile Mobs | Randomly when an enderman is damaged | entity.enderman.hurt | subtitles.entity.enderman.hurtโ | 1.0 | 0.8โ1.2 | 16 | |
| โEnderman cries out | Hostile Mobs | When an enderman is angered by being stared at | entity.enderman.stare | subtitles.entity.enderman.stareโ | 2.5 | 1.0 | 16 | |
| โEnderman teleports | Hostile Mobs | When an enderman teleports | entity.enderman.teleport | subtitles.entity.enderman.teleportโ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โEnderman vwoops | Hostile Mobs | Randomly while passive | mob.endermen.idle | subtitles.entity.enderman.ambientโ | 1.0 | 0.8โ1.2 | |
| โEnderman screams | Hostile Mobs | Randomly while hostile | mob.endermen.scream | subtitles.entity.enderman.screamโ | 1.0 | 0.8โ1.2 | |
| โEnderman dies | Hostile Mobs | When an enderman dies | mob.endermen.death | subtitles.entity.enderman.deathโ | 1.0 | 0.8โ1.2 | |
| โEnderman hurts | Hostile Mobs | When an enderman is damaged | mob.endermen.hit | subtitles.entity.enderman.hurtโ | 1.0 | 0.8โ1.2 | |
| โEnderman cries out | Hostile Mobs | When an enderman is angered by being stared at | mob.endermen.stare | subtitles.entity.enderman.stareโ | 1.0 | 1.0 | |
| โEnderman teleports | Hostile Mobs | When an enderman teleports | mob.endermen.portal | subtitles.entity.enderman.teleportโ | 1.0 | 1.0 | |
| Name | Identifier | Translation key |
|---|---|---|
| ๐ EntitySprite enderman.png: Sprite image for enderman in Minecraft Enderman | enderman |
entity.minecraft.enderman |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| ๐ EntitySprite enderman.png: Sprite image for enderman in Minecraft Enderman | enderman | 38 |
endermanmobmonster | entity.enderman.name |
Endermen have entity data associated with them that contains various properties.
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| ๐ Image | ๐ Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| ๐ Image | ๐ Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| ๐ Image | ๐ Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| ๐ Image ๐ Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| ๐ Image ๐ Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | ๐ Image Armor Stand and ๐ Image Mannequin also count for this advancement. |
| ๐ Image ๐ Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| July 26, 2011 | ๐ Image Sometime on or before July 26, 2011, Notch posts an image on his Google+ account showing planned "creepy mobs." Two can be seen holding a grass block and a sand block with their arms far outstretched. [12] | ||||||
|---|---|---|---|---|---|---|---|
| July 28, 2011 | Notch described that endermen would be peaceful, unless the player looked straight at them, then they would rush in to attack whenever the player broke the gaze.[13][14][15][16] | ||||||
| July 29, 2011 | At first, when Notch was still designing the endermen, he thought they were not "creepy" enough, coming with the idea that having a situation that the player would want to avoid could make the enderman significantly more scary. This gave Notch the idea to implement the staring feature, where aiming the crosshair at the enderman's face would cause a suspenseful moment in which breaking eye contact would trigger an attack, as well as the enderman having the ability to teleport so that when the player has stared at the enderman, they would have to face a consequence for that action. | ||||||
| August 26, 2011 | In the Beta 1.8 demo at PAX, endermen dropped diamonds as a placeholder for ender pearls. | ||||||
| September 20, 2011 | Notch indicated the block carrying was horrible and needed to be nerfed. | ||||||
| September 28, 2011 | Notch stated "Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this." | ||||||
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | Pre-release | ๐ Image Added endermen. | |||||
| Endermen are able to pick up any full block, including bedrock and monster spawners. The angle of their arms have also been lowered when holding a block. | |||||||
| Endermen have green eyes and emit black smoke. They also have zombie sounds as a placeholder. | |||||||
| release | ๐ Image The enderman eye color has been changed from green to purple. | ||||||
| Endermen now emit portal particles, rather than smoke. | |||||||
| Endermen no longer pick up unobtainable blocks including bedrock, double slabs, and spawners and also no longer pick up blocks with inventories including chests, dispensers, and furnaces but can still pick up any other full block. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Before this update, endermen could be killed with the use of a bow. Now, arrows, snowballs, eggs, and other ranged attacks do not hit them because they teleport away before impact. | |||||
| Enderman now teleport away and become neutral if they are in water. | |||||||
| Endermen no longer pick up any block; they are limited to certain blocks. | |||||||
| Endermen no longer have any sounds. | |||||||
| Beta 1.9 Prerelease 3 | Endermen now have 40HP๐ โค๏ธ ร 20 health points instead of 20HP๐ โค๏ธ ร 10. | ||||||
| Beta 1.9 Prerelease 4 | Endermen now spawn frequently in the End. | ||||||
| Endermen used to burn in sunlight, but as of this update, they instead randomly teleport around until they find a dark spot or despawn eventually. This makes it extremely hard to get close enough to kill them during daytime. | |||||||
| RC1 | Endermen now have their own audio scheme, including sounds for being idle, hurt and killed. | ||||||
| 1.3.1 | 12w22a | The enderman's behavior has been modified slightly. Now, the enderman stops in front of the player. When the player swings their sword, the enderman now teleports behind the player. | |||||
| Enderman now stalk the player when aggravated. | |||||||
| Fixed enderman often not shaking and opening their jaws when looked at. | |||||||
| 1.4.2 | 12w38a | The Enderman's sound now plays the full length sounds instead of shortened, now if the player looks at them (or they open their jaw), a static sound plays, similar to Slenderman. | |||||
| 1.5.2 | Endermen now won't become hostile if they take environmental damage. | ||||||
| 1.7.2 | 1.7 | Endermen are no longer provoked when attacked by the player in Creative mode. | |||||
| 1.8 | 14w06a | Endermen now pathfind as a result of their update to the new AI system. | |||||
| Endermen now teleport after being damaged by any damage source, including suffocation damage. | |||||||
| Endermen now remain aggravated toward the player despite being in contact with water. | |||||||
| 14w11a | Endermen now walk slightly faster. | ||||||
| Endermen now spawn endermites when they teleport. The chance of producing one is 15%, minus 1% for each endermite already spawned. | |||||||
| Endermen are naturally aggressive toward endermites. | |||||||
| 14w17a | Endermen are no longer hostile to non-pearl spawned endermites. | ||||||
| 14w28a | Endermites are no longer spawned from endermen. | ||||||
| 1.9 | 15w31a | Endermen now drop the block they are holding when killed. | |||||
| Endermen now have an animation when attacking. | |||||||
| 15w49a | Endermen no longer play the teleportation sound at their previous location.[17] | ||||||
| 1.10 | 16w20a | Endermen now spawn in the Nether. | |||||
| Endermen now pick up netherrack. | |||||||
| 1.11 | 16w35a | Endermen are now dealt 1HP๐ ๐ damage by splash water bottles. | |||||
| 1.14.3 | pre3 | Endermen no longer take damage from splash water bottles.[18] | |||||
| 1.16 | 20w06a | The sounds of endermen are now heard at a shorter range. | |||||
| Endermen now spawn in soul sand valleys and warped forests. | |||||||
| 20w07a | Endermen now pick up nylium, crimson roots, warped roots, and Nether fungi variants. | ||||||
| Endermen no longer pick up netherrack. | |||||||
| 20w10a | Water bottle damage now provokes endermen.[19] | ||||||
| 20w18a | Endermen prevent other endermen from spawning nearby in warped forests. | ||||||
| 20w22a | Endermen no longer despawn when holding a block.[20] | ||||||
| 1.16.2 | pre1 | Endermen no longer place their held blocks onto bedrock blocks. | |||||
| pre2 | Endermen no longer place their held blocks on entities. | ||||||
Endermen no longer save cactus' age value when picking it up, instead it's always set to 0. | |||||||
| 1.17 | 20w46a | Endermen are now hostile toward all endermites, instead of just the ones spawned from ender pearls. | |||||
| 21w13a | Endermen now pick up rooted dirt, flowering azaleas and flowering azalea leaves. | ||||||
| pre1 | Endermen no longer pick up flowering azaleas and flowering azalea leaves. | ||||||
| 1.18 | Experimental Snapshot 1 | Endermen now spawn only at light level 0. | |||||
| 21w37a | Endermen now take damage when hit by a splash water bottle again. | ||||||
| 1.19 | 22w11a | Endermen now pick up mud. | |||||
| pre1 | Endermen now spawn from light level 0 to 11 in the Nether. | ||||||
| 1.19.3 | 22w46a | Endermen now spawn from light level 0 to 7 in the Nether. | |||||
| 1.20.2 | 23w33a | Endermen now have an increased vertical attack reach, spanning the entire height of its hitbox.[21] | |||||
| The player now needs to be 3 blocks above the ground to avoid endermen attacks, instead of 1.5 blocks. | |||||||
| 1.21.2 | 24w39a | ๐ Image The endermen's eyes were changed to be identical to its Bedrock counterpart as a result of a bug fix.[22] | |||||
| 24w40a | Endermen can now pick up pale moss blocks. | ||||||
| 1.21.4 | 24w44a | Eyeblossoms are added, which are a small flower that endermen can pick up. | |||||
| 1.21.5 | 25w10a | Endermen now pick up cactus flowers. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | ๐ Image Added endermen. | |||||
| build 2 | Endermen now have sounds. | ||||||
| Endermen now teleport out of the way of projectiles. | |||||||
| build 8 | The enderman's attack strength is now the same as in Java. | ||||||
| v0.12.1 | build 10 | Endermen now avoid water. | |||||
| v0.14.0 | build 1 | Endermen now drop the block they are holding when killed. | |||||
| v0.15.0 | build 1 | Endermen now spawn in the Nether. | |||||
| Endermen now pick up netherrack. | |||||||
| v0.16.2 | Endermen are now quicker, to match the Java and Console versions. | ||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Endermen now drop ender pearls when killed. | |||||
| Endermen now spawn in the End. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Endermen no longer shake with rage while aggravated. | |||||
| On death, endermen now drop the block they were holding. | |||||||
| 1.2.3 | beta 1.2.3.3 | Endermen now take damage in filled cauldrons. | |||||
| 1.16.0 | beta 1.16.0.51 | Endermen now spawn in soul sand valleys and warped forests. | |||||
| Endermen now pick up nylium, crimson roots, warped roots, and Nether fungi variants. | |||||||
| Endermen no longer pick up netherrack. | |||||||
| 1.16.220 Experiment | beta 1.16.220.52 | Endermen now pick up rooted dirt. | |||||
| 1.19.0 | Preview 1.19.0.21 | Endermen now pick up mud. | |||||
| 1.19.60 | Preview 1.19.60.22 | Endermen now spawn from light level 0 to 7 in the Nether. | |||||
| 1.21.60 | Preview 1.21.60.25 | Endermen now get angry if looked at for 5 ticks instead of 1 tick, to match Java Edition.[23] | |||||
| Preview 1.21.60.27 | Endermen can no longer teleport out of boats, boats with chests, and minecarts, to match Java Edition.[24] | ||||||
| 1.21.100 | Preview 1.21.100.21 | Endermen can now pick up all block types they are able to in Java Edition. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ๐ Image Added endermen. |
| TU9 | Endermen now have a realm of their own: the End, where they spawn frequently. | ||||||
| TU14 | 1.04 | Endermen now open their mouths and shake when provoked. | |||||
| Endermen now stop in front of the player. When the player swings their sword, they now teleport behind the player. | |||||||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Endermen now spawn in the Nether. | |
| Endermen now pick up netherrack.[is this the correct version?] | |||||||
| Endermen now remain aggravated toward the player despite being in contact with water. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Endermen now drop the block they are holding when killed. | |
| Endermen now have an animation when attacking. | |||||||
| Endermen no longer play the teleportation sound at their previous location. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Endermen are now dealt 1HP๐ ๐ damage by splash water bottles. |
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | ๐ Image Added endermen. | ||||||
| 1.7.10 | Endermen now drop ender pearls when killed. | ||||||
| Endermen now spawn in the End. | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID has been changed from Enderman to enderman. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.โ[more information needed] | |||||
Issues relating to "Enderman" are maintained on the bug tracker. Issues should be reported and viewed there.
.tga file format. The real object that makes the enderman's eyes visible even when under the invisibility effect, is the enderman_invisible material in the enderman's client_entity JSON file in the vanilla resource pack.| The End | |||
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