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Java Edition 16w20a

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This page covers a development version that has a major issue under certain conditions.
 
The dedicated server for this version has a security vulnerability in the Log4j library that could be used to perform a remote code execution exploit. It can be addressed by appending a certain JVM argument to the server startup command line.[1]
Minecraft 16w20a
Edition Java Edition
Release date May 18, 2016
Type Snapshot
Snapshot for 1.10
Downloads Client (.json)
Server
Protocol version 201
Data version 501
Resource pack format 2
Minimum Java version Java SE 6
β—„β—„  1.9.4 1.10 1.10.1 β–Ίβ–Ί
16w20a

16w21a β–Ί

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16w20a is the first snapshot for Java Edition 1.10, released on May 18, 2016,[2] which adds bone, magma, and Nether wart blocks; husks and strays as zombie and skeleton variants, respectively; polar bears; and fossils that spawn underground.

Additions

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Blocks

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πŸ‘ Image
Bone blocks

  • Crafted by filling a 3Γ—3 square in the crafting table with bone meal.
    • Can be crafted back into 9 bone meal.
  • Found underground in desert and swamps as part of fossils.

πŸ‘ Image
Magma blocks

  • Found in the Nether, generating 4 blobs per chunk between Y=27 and Y=36.
  • Crafted using four magma cream.
  • Mobs and players take 1HPπŸ‘ πŸ’”
    damage every second while touching it, similar to a cactus.
    • Unlike cactus or fire, this block doesn't destroy items that touch it.
  • If the player is sneaking, wearing Frost Walker–enchanted armor, or under the πŸ‘ Image
    Fire Resistance
    effect, it does not take damage.
  • If the player dies by standing on it, a new death message appears: "player discovered that floor was lava".
    • If the player dies by the block, but after being damaged by a mob or player, the death message is: "player walked into danger zone due to entity".
  • Removes water blocks on top when randomly ticked.
  • It produces smoke particles under the rain.
  • It emits as much light as it receives from other sources.
    • e.g. A magma block next to a torch emits light at level 13, as that was the light level it received from the torch.
      • If the torch is removed, magma block searches for the next brightest source of light; if no source is found then it doesn't produce light.

πŸ‘ Image
Nether wart blocks

  • Crafted by filling a 3Γ—3 square in the crafting table with Nether wart.
    • It cannot be crafted back into Nether wart.
  • It is broken by flowing water or lava, like most plants are.

πŸ‘ Image
Red Nether bricks

πŸ‘ Image
Structure voids

  • Used for the structure block to keep the blocks in that location.
    • Intended to be a replacement for the function barrier blocks used to convey, so they can form part of the structure itself.
  • They are invisible and have a small hitbox.
    • They are only visible when using the feature in (save) structure void.
  • Allows for empty spaces in a structure.
    • Unlike air, it doesn't overwrite blocks where it is loaded.
    • Example: If the player loads a 2-block-high structure with air at the top and a structure void at the bottom into a 2-block-high area of stone, the top block becomes air but the bottom stays stone.

Items

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Spawn eggs

πŸ‘ Image
Husks

  • 80% of zombies spawned above ground in desert biomes, and their variants, are husks.
    • All spawns where the zombie does not have a view of the sky are normal zombies or zombie villagers.
  • Behaves mostly like a regular zombie.
  • Its ZombieType tag is 6.
  • Does not burn in sunlight.
  • Can spawn as a baby or as a chicken jockey.
  • Applies 7 seconds of πŸ‘ Image
    Hunger
    when attacking in Easy, 14 in Normal, and 21 in Hard difficulty.
  • Visually 2 pixels taller than zombies, but has the same hitbox.

πŸ‘ Image
Polar bears

  • Adults and cubs spawn randomly as passive mobs in ice plains, ice mountains, and ice plains spikes.
  • When hit, the adults attack the player, the cubs run away (very fast, similar to baby zombies).
    • Additionally, adults always attack the player when their cubs are around.
  • Can swim faster in water than the player.
  • Cubs follow their parents.
  • Drops 0–2 raw fish (75% chance) or 0–2 salmon (25% chance), each increased by 1 per level of Looting.

πŸ‘ Image
Stray

  • 80% of skeletons spawned above ground in ice plains biomes, and their variants, are strays.
    • All spawns where the skeleton does not have a view of the sky are normal skeletons.
    • Spiders spawned in cold biomes have a chance of having a stray riding it.
  • Acts mostly like a regular skeleton.
  • Its SkeletonType tag is 2.
  • Drops are the same as skeletons, but also have a 50% chance to drop 0-1 tipped arrow of πŸ‘ Image
    Slowness
    when killed by the player. With Looting, chance increases to 2Γ—level+1⁄2Γ—level+2.
  • Shoots tipped arrows of Slowness (0:30) at the target.

World generation

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πŸ‘ Image
Fossil

  • Generates 15–24 blocks underground in deserts, swamplands, and their variants. Each chunk has a 1⁄64 chance of generating a fossil.
  • Composed of bone blocks and some coal ore, arranged as to resemble the skulls and spines of giant extinct creatures.
    • There are 4 variants of the skull, and 4 variants of the spine sections.

Command format

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NBT format

  • [Int] ZombieType: Determines the kind of zombie a specific zombie is.
    • 0: default, 1-5: villager, 6: husk.
    • This tag, in effect, unifies the characteristics of being a zombie, a specific zombie villager and a husk into a single variable.
    • Intended to replace the [Byte] IsVillager and [Int] VillagerProfession tags.
      • These tags are kept for backward compatibility, but no newly generated entities have them.

Sound events

  • Added block.enchantment_table.use.
  • Added entity.polar_bear.ambient.
  • Added entity.polar_bear.baby_ambient.
  • Added entity.polar_bear.death.
  • Added entity.polar_bear.hurt.
  • Added entity.polar_bear.step.
  • Added entity.polar_bear.warning.

General

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Debug screen

  • β€―+β€― toggles the visibility of chunk borders around the player.
    • Shows a blue outline for the chunk the player is currently in and a yellow outline for individual air blocks in the vicinity of the chunk.
      • The blue outline in particular, outlines the chunk horizontally on top of the solid blocks on the ground.
      • The outlines extends arbitrarily up, but ends at bedrock level.

Loot tables

  • A new tag limit for the looting_enchant function.
    • It determines the maximum amount of mob drops the player can expect to receive when using the Looting enchantment of any level.

Options

  • A new 'Auto-jump' toggle has been added, which automatically makes the player jump when running towards a one block tall obstacle.
    • Enabled by default, can be disabled in Options.

Particles

  • A new fallingdust particle has been added.
    • Appears underneath gravity-affected blocks that are generated or placed suspended in midair.
    • Does not apply to dragon eggs.

Changes

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Blocks

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End gateway block

  • The background color has been changed from
     #262626
    to
     #06191C
    .

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End portal block

  • The background color has been changed from
     #1A1A1A
    to
     #041113
    .

End stone bricks

  • Are no longer craftable.

Structure blocks

Items

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Firework rockets

  • Recipe now produces three rockets rather than only one.

Endermen

  • Can now rarely spawn in the Nether with a 1⁄153 rate.
    • Compared to 100⁄153 for zombie pigmen.
  • Can now naturally pick up netherrack.

Magma cubes

  • Spawn about twice as often in the Nether.
    • The rate is now 2⁄153, compared to 1⁄151 before.

Zombies

  • The "Zombie Generic Villager" is removed, due to the new zombietype tag.

World generation

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Caves

  • No longer turn adjacent sand blocks in the ceiling into sandstone when generating.

Ice plains and variants

  • Don't spawn any other passive mobs than rabbits and the new polar bears anymore.
  • Also have a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%).

Mesas and variants

  • Terracotta and the dyed forms of terracotta no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
  • In addition to the normal 2 blobs of gold ore below Y=32, attempts to generate 20 blobs between Y=32 and Y=79.
  • Generate the new type of mineshafts, described below.

Mineshafts

  • New mineshaft type that generates in mesa biomes (including all variants).
    • Placed so that the midpoint of the structure is near sea level, rather than so that the top is 10 blocks or more below sea level.
    • Uses dark oak wood for wooden structures.
    • New tag MST on mineshaft structure pieces to indicate the type. 0 is the traditional mineshaft, 1 is the new mesa mineshaft.
  • Features generate differently if above ground (i.e. the sky light where they generate is 8 or more). This is not dependent on mineshaft type.
    • Cave spider spawners no longer generate if sky light is 8 or more.
    • Various wooden pieces no longer generate if the block above is air and/or if sky light is 8 or more.
    • Rails in corridors are more complete if sky light is below 8.
      • 90%, versus 70% in 1.9 and in above-ground corridors.

Plains and sunflower plains

  • Now have some trees in 5% of its chunks (1⁄3 large oaks, 2⁄3 normal oaks).

Villages

  • Village structures are no longer restricted by biome boundaries.
    • Meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.
  • Now generate in taigas (but not variants).
    • They are made with spruce log.
  • Savanna villages are now made with acacia wood instead of oak.
    • In savannas, acacia logs replace cobblestone in all structures except churches.
  • Paths no longer generate below sea level, and in non-desert villages they are made with different material depending on the existing terrain.
    • If replacing grass blocks, the path is made from grass path blocks.
    • If replacing water or lava, the path is made from planks.
    • Otherwise, the path is gravel on top of cobblestone (including bridges across ravines).
    • Sandstone paths still always generate in desert villages.
  • They have a 2% chance of being a zombie village, determined by Zombie tag in Village.dat.

Command format

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NBT format

  • NoGravity now works for all entities, not only armor stands.
    • A mob in midair affected by it, still responds to knockback by moving horizontally.
      • Although the AI doesn't permit any mob to move on their own, horses and pigs ridden by the player move normally.
        • Very similarly, boats in the air ridden by the player move as if they were in water.

Gameplay

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Huge mushrooms

  • Huge mushrooms have a 1⁄12 chance of generating twice as tall as normal.
    • These new mushrooms, which can be up to 13 blocks tall, can appear during world generation or by being planted by the player.

Fixes

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4 issues fixed

From released versions before 1.10

  • MC-44579 – Cannot summon green-robed villager, even though its zombie counterpart works.
  • MC-87739 – /setblock with signs missing Text tags kicks all players loading the sign.
  • MC-89848 – /playsound/sound engine pitch algorithm isn't working properly.
  • MC-98779 – Skeletons spawned with /summon or natural spawning algorithm are not in the correct height.

More fixes

  • Fixed some broken uses of relative coordinates.[2]


Videos

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Video made by slicedlime:

Trivia

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References

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Navigation

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