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VOOZH | about |
| Rarity tier | Epic |
|---|---|
| Renewable | No |
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 9 |
| Hardness | 3 |
| Luminous | Yes (1) |
| Transparent | Yes |
| Waterloggable | JE: No BE: Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 29 COLOR_BLACK |
| Note block instrument | Default (Harp) |
{
"title": "Dragon Egg",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #f5f; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Epic",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "No",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "9",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "3",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "Yes (1)",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(25, 25, 25); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 29 COLOR<wbr/>_BLACK</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Dragon Egg",
"Dragon Egg BE"
],
"images": [
"Dragon Egg.png",
"Dragon Egg BE.png"
]
}
The dragon egg is a gravity-affected block that can be obtained only once per world (or twice in Bedrock Edition[1]) by defeating the ender dragon. It teleports to avoid being mined, but drops as an item if it falls onto a non-full block such as a torch or is pushed by a piston.
The dragon egg is available in the Creative inventory. It can be obtained with pick block or the /give command, or placed in the world with commands such as /setblock and /fill.
The dragon egg usually cannot be mined directly, as trying to do so causes it to teleport within a 31Γ15Γ31 volume centered on the egg, with locations toward the center more likely. If all air blocks in that area are filled so there is nowhere for the egg to teleport to, or if it fails to find an air block after 1,000 attempts at teleporting, it can be mined.
The dragon egg is a gravity-affected block, and drops as an item when pushed by a piston or when it falls onto a block less than a full block tall, such as a torch or a bottom slab.
When destroyed by an explosion, the block always drops as an item.
The dragon egg is not immune to destruction by the ender dragon, despite being produced by it.[2]
| Block | π Image | |
|---|---|---|
| Hardness | 3 | |
| Breaking time (secs) | ||
| Default | 4.5 | |
In Java Edition, a single dragon egg is generated on top of the exit portal when the first ender dragon is defeated. In Bedrock Edition, two dragon eggs generate on top of the exit portal; one generates when the first ender dragon is defeated, while the other generates when the second ender dragon is defeated.[1]
The dragon egg, if there is no block below it, falls until it lands on the next available block. When it is being affected by gravity and falling, it exhibits a smooth falling animation.
It does not suffocate mobs or players when it falls and covers them, nor does it squash mobs or players like anvils and stalactites do.
The dragon egg can be placed on a non-solid block without falling.
Like other falling blocks, when the dragon egg is floating, it has black particles falling from it.
The dragon egg emits a light level of 1.
To cause the egg to teleport, press attack or use while in Survival or Adventure mode (or only use in Creative). It teleports to an air block nearby (up to seven blocks vertically and fifteen blocks horizontally), emitting portal particles, as endermen and nether portals. It may teleport into the air and subsequently fall to the ground since it forcefully obeys gravity. However, it always checks if there is ground beneath the teleport destination.
When the egg teleports, it creates a particle trail that, in Bedrock Edition, leads from its prior location to where it has teleported to; however, in Java Edition, a bug[3] causes the particles not to point correctly to the egg's new location.
If all available air blocks are filled, it is possible to break the block.
Dragon egg teleportation lacks teleportation sounds.[4]
If egg teleportation finds an invalid location (such as below the world), it makes an additional attempt to find a valid location centered on the invalid location rather than the original position.
π BlockSprite stone.png: Sprite image for stone in Minecraftstone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.stone.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.stone.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite stone.png: Sprite image for stone in Minecraftstone sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.stone | subtitles.block.generic.breakβ | 1.0 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.stone | subtitles.block.generic.placeβ | 1.0 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.stone | subtitles.block.generic.hitβ | 0.37 | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.stone | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.stone | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βFootsteps | Blocks | Jumping from the block | jump.stone | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.stone | subtitles.block.generic.footstepsβ | 0.22 | 1.0 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π BlockSprite dragon-egg.png: Sprite image for dragon-egg in Minecraft Dragon Egg | dragon_egg | Block & Item | block.minecraft.dragon_egg |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite dragon-egg.png: Sprite image for dragon-egg in Minecraft Dragon Egg | dragon_egg | 122 | Block & Giveable Item[i 2] | Identical[i 3] | tile.dragon_egg.name |
| Hitbox size | Height: 0.98 Blocks Width: 0.98 Blocks |
|---|
{
"title": "Falling Dragon Egg",
"rows": [
{
"field": "Height: 0.98 Blocks<br>Width: 0.98 Blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": [
"Dragon Egg.png",
"Dragon Egg BE.png"
]
}
DropItem tag is set to true. However, if the entity is deleted due to its Time value being too high, this tag is ignored and an item is dropped depending on the DropItem tag. CancelDrop defaults to 1 for falling suspicious sand and suspicious gravel, and 0 for the other vanilla falling blocks and any summoned falling block.FallDistance to calculate the amount of damage to inflict. By default this value is 2HPπ β€οΈTime goes above 600, or above 100 while the block is at Y=-64 or is outside building height, the entity is deleted.| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | The Next Generation | Hold the Dragon Egg | Have a dragon egg in the inventory. |
| October 26, 2011 | The dragon egg is first mentioned by Notch, supposedly before there was the feature freeze,[5][6] though it seems to have been worked on during it. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 6 | π Image Added the dragon egg. | |||||
| Dragon eggs cannot be obtained within the Creative inventory. | |||||||
| 1.3.1 | 12w17a | Pick Block no longer works on the dragon egg. | |||||
| 12w18a | As a result of singleplayer being changed to an internal server, the dragon egg no longer produces particles when teleporting, alongside many other features this version broke. | ||||||
| 12w30c | π Image The dragon egg renders as lava with the cube model when falling. | ||||||
| 12w30d | π Image The dragon egg uses its own model again when falling. | ||||||
| 1.4.4 | 1.4.3 | π Image The dragon egg uses cube model when falling.[7] | |||||
| The dragon egg once again produces particles; however, it does not actually point to the location it teleports to as it did previously. This error continues into the present day.[3] | |||||||
| 1.4.6 | π Image The dragon egg uses its own model when falling, once again. | ||||||
| 1.8 | 14w07a | π Image The dragon egg is among the earliest of many blocks to be converted to custom block models, deprecating hardcoded block rendering. The conversion, however, is flawed, as the third "tier" from the top is the same size as the second, resulting in an incorrectly shaped model as well as inconsistently sized pixels.[8] | |||||
| 1.9 | 15w49a | Pick Block now works on the dragon egg again.[9] | |||||
| 1.12 | 17w17a | The advancement The Next Generation has been added, which is unlocked from obtaining a dragon egg. | |||||
| 1.13 | 17w47a | Floating dragon eggs now make falling dust particles.[10] | |||||
| 18w21a | The rarity of dragon eggs has been changed from "Common" to "Epic". | ||||||
| 1.17 | 21w11a | π Image Changed lighting. | |||||
| 1.19.3 | 22w43a | The dragon egg is now available in the Creative inventory.[11] | |||||
| 1.21.2 | 24w33a | π Image The broken model and UV mapping of the dragon egg have been fixed.[12] | |||||
| 26.1 | snap11 | Dragon eggs now check if there is a block beneath the teleport destination.[13] | |||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | alpha 0.17.0.1 | π Image Added the dragon egg. | |||||
| Dragon eggs are available in the Creative inventory.[verify] | |||||||
| Bedrock Edition | |||||||
| ? | Two dragon eggs now spawn, only when the first and second dragons are defeated.[1] | ||||||
| 1.16.200 | beta 1.16.200.56 | The dragon egg now always drops as an item when it's destroyed by an explosion.[14] | |||||
| 1.20.30 | Preview 1.20.20.21 | Increased the blast resistance of dragon eggs from 3 to 9. | |||||
| 1.21.30 | Preview 1.21.30.21 | The rarity of dragon eggs has been changed from "Common" to "Epic" to match Java Edition. | |||||
| 1.21.50 | Preview 1.21.50.20 | Dragon eggs no longer require a pickaxe to mine, and are equally quick to mine with any tool. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU9 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added the dragon egg. |
| Dragon eggs cannot be obtained within the Creative inventory. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | An option to reset the End has been added, making dragon eggs renewable. | |
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.10 | π Image Added the dragon egg. | ||||||
| Dragon eggs are available in the Creative inventory. | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 122. | |||||
Issues relating to "Dragon Egg" are maintained on the bug tracker. Issues should be reported and viewed there.
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