![]() |
VOOZH | about |
| Health points | 12HPπ β€οΈ Γ 6 |
|---|---|
| Behavior | Passive |
| Mob type | π Image Animal |
| Hitbox size | Adult: Height: 0.65 blocks Width: 0.7 blocks Baby: |
| Speed | 0.14 |
| Spawn | |
| Usable items |
{
"title": "Armadillo",
"rows": [
{
"field": "12<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 6</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "'''Adult:'''<br>Height: 0.65 blocks<br>Width: 0.7 blocks<br>\n'''Baby:'''<br>Height: 0.39 blocks<br>Width: 0.42 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.14",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Armadillo Spawn Egg"
],
"images": [
"Armadillo JE2 BE2.png",
"Baby Armadillo JE3.png",
"Armadillo Armor JE2 BE2.png",
"Baby Armadillo Armor JE3.png"
]
}
An armadillo is a passive mob found in badlands and savannas. It rolls up in response to being hurt or being near undead mobs or players that are sprinting or mounted. While in this state, it takes less damage. It also repels spiders and cave spiders. It is the only source of armadillo scutes, which the armadillo sheds over time, as well as when it is brushed.
Armadillos spawn in groups of two to three β[Java Edition only] or four β[Bedrock Edition only] in savannas, savanna plateaus, and windswept savannas and in groups of one to two in badlands, eroded badlands, and wooded badlands. They spawn at a light level of 9 or more In Java Edition and a light level of 7 or more In Bedrock Edition.
In Bedrock Edition, armadillos have a 5% chance to spawn as a baby.
| Category: Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| π Image Windswept Savanna | 10β52 | 19.23% | 2β3 | 10 | 4 |
| π Image Savanna | 10β52 | 19.23% | 2β3 | 10 | 4 |
| π Image Savanna Plateau | 10β68 | 14.71% | 2β3 | 10 | 4 |
| π Image Eroded Badlands | 6β46 | 13.04% | 1β2 | 6 | 1β2 |
| π Image Badlands | 6β46 | 13.04% | 1β2 | 6 | 1β2 |
| π Image Wooded Badlands | 6β48 | 12.5% | 1β2 | 6 | 1β2 |
Armadillos drop 1 armadillo scute every 5β10 minutes, similar to the rate at which chickens lay eggs.
Upon successful breeding (see below), 1β7XP experience orbs are dropped.
Killing a baby armadillo yields no items nor experience.
If a player or dispenser uses a brush on an armadillo, it drops:
Brushing an armadillo uses 16 durability points, meaning an unenchanted brush has enough durability to obtain 4β[JE only] / 5β[BE only] armadillo scutes.
Spiders and cave spiders flee from armadillos when within 6 blocks of them. This only takes effect when the armadillo is not rolled up in its shell.
An armadillo can hide in its shell when it is hurt, confronted by undead, or confronted by players who are sprinting or riding anything. When an armadillo is rolled up it does not walk, cannot eat, and is not tempted by food. While rolled up, it takes a reduced amount of damage given by (original damage-1)/2, damage belonging to the type self_destruct is not affected by this in Bedrock Edition. The armadillo occasionally peeks out from its shell to see if a threat is still near. It unrolls if it detects no threats for 3 seconds (60 ticks). It also unrolls immediately if it comes into contact with water or is attached to a lead. An armadillo does not roll up while fleeing, in water, on fire (they still roll up on campfires), in the air, or being led.
The distance an armadillo checks for threats is the size of its hitbox inflated by 7 blocks horizontally and 2 blocks vertically.
Armadillos follow players holding spider eyes within 10β[JE only] / 16β[BE only] blocks. Additionally, baby armadillos follow adults.
A player can breed armadillos by using spider eyes on two of them. After breeding, a baby armadillo spawns and 1β7 experience is generated. The parents cannot be bred again for 5 minutes.
Baby armadillos take 24000 ticks (20 minutes) to grow up, but the growth time can be accelerated using spider eyes. Each use takes 10% off the remaining time to grow up.
An armadillo loses its willingness to breed if it rolls up after it is fed, but before it reaches its mate. It must be fed another spider eye to become willing to breed again.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βArmadillo grunts | Friendly Mobs | Randomly while not scared | entity.armadillo.ambient | subtitles.entity.armadillo.ambientβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βArmadillo dies | Friendly Mobs | When an armadillo dies | entity.armadillo.death | subtitles.entity.armadillo.deathβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βArmadillo hurts | Friendly Mobs | When an armadillo is damaged while not rolled up | entity.armadillo.hurt | subtitles.entity.armadillo.hurtβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βArmadillo shields itself | Friendly Mobs | When an armadillo is damaged while rolled up | entity.armadillo.hurt_reduced | subtitles.entity.armadillo.hurt_reducedβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βArmadillo eats | Friendly Mobs | When an armadillo eats a spider eye | entity.armadillo.eat | subtitles.entity.armadillo.eatβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βArmadillo eats | Friendly Mobs | When an armadillo enters love mode | entity.armadillo.eat | subtitles.entity.armadillo.eatβ | 1.0 | 0.8β1.2 | 16 | |
| βFootsteps | Friendly Mobs | While an armadillo is walking | entity.armadillo.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
| βArmadillo lands | Friendly Mobs | When an armadillo rolls up while on the ground | entity.armadillo.land | subtitles.entity.armadillo.landβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βArmadillo peeks | Friendly Mobs | When an armadillo peeks from its shell while rolled up | entity.armadillo.peek | subtitles.entity.armadillo.peekβ | 1.0 | 1.0 | 16 | |
| βArmadillo rolls up | Friendly Mobs | When an armadillo rolls up | entity.armadillo.roll | subtitles.entity.armadillo.rollβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βArmadillo peeks | Friendly Mobs | When an armadillo starts unrolling | subtitles.entity.armadillo.unroll_start | subtitles.entity.armadillo.unroll_startβ | 1.0 | 1.0 | 16 | |
| βArmadillo unrolls | Friendly Mobs | When an armadillo finishes unrolling | entity.armadillo.unroll_finish | subtitles.entity.armadillo.unroll_finishβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βScute is brushed off | Friendly Mobs | When an armadillo is brushed | entity.armadillo.brush | subtitles.entity.armadillo.brushβ | 0.9 | varies[sound 1] | 16 | |
| βArmadillo sheds scute | Friendly Mobs | When an armadillo drops a scute | entity.armadillo.scute_drop | subtitles.entity.armadillo.scute_dropβ | 1.0 | varies[sound 2] | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βArmadillo grunts | Friendly Mobs | Randomly | mob.armadillo.ambient | subtitles.entity.armadillo.ambientβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| βArmadillo dies | Friendly Mobs | When an armadillo dies | mob.armadillo.death | subtitles.entity.armadillo.deathβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| βArmadillo hurts | Friendly Mobs | When an armadillo is damaged while not rolled up | mob.armadillo.hurt | subtitles.entity.armadillo.hurtβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| βArmadillo shields itself | Friendly Mobs | When an armadillo is damaged while rolled up | mob.armadillo.hurt_reduced | subtitles.entity.armadillo.hurt_reducedβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| βArmadillo eats | Friendly Mobs | When an armadillo eats an item | mob.armadillo.eat | subtitles.entity.armadillo.eatβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| βFootsteps | Friendly Mobs | While an armadillo is walking | mob.armadillo.step | subtitles.block.generic.footstepsβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| βArmadillo lands | Friendly Mobs | When an armadillo rolls up while on the ground | mob.armadillo.land | subtitles.entity.armadillo.landβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| βArmadillo peeks | Friendly Mobs | When an armadillo peeks from its shell while rolled up | mob.armadillo.peek | subtitles.entity.armadillo.peekβ | 1.0 | 1.0 | |
| βArmadillo rolls up | Friendly Mobs | When an armadillo rolls | mob.armadillo.roll | subtitles.entity.armadillo.rollβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| βArmadillo peeks | Friendly Mobs | When an armadillo starts unrolling | mob.armadillo.unroll_start | subtitles.entity.armadillo.unroll_startβ | 1.0 | 1.0 | |
| βArmadillo unrolls | Friendly Mobs | When an armadillo finishes unrolling | mob.armadillo.unroll_finish | subtitles.entity.armadillo.unroll_finishβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| βScute is brushed off | Friendly Mobs | When an armadillo is brushed | mob.armadillo.brush | subtitles.entity.armadillo.brushβ | 0.9 | 1.0/0.8/0.9 | |
| βArmadillo sheds scute | Friendly Mobs | When an armadillo drops a scute | mob.armadillo.scute_drop | subtitles.entity.armadillo.scute_dropβ | 0.9 | 1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite armadillo.png: Sprite image for armadillo in Minecraft Armadillo | armadillo | followable_friendly_mobs |
entity.minecraft.armadillo |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite armadillo.png: Sprite image for armadillo in Minecraft Armadillo | armadillo | 142 |
armadillomob | entity.armadillo.name |
Armadillos have entity data associated with them that contain various properties.
state:"idle" means the armadillo is standing normally and is not rolled up. state:"scared" means the armadillo has rolled up as it feels threatened by a nearby mob or player. state:"unrolling" means the armadillo is playing its unrolling animation, exiting its scared state. Any other string for state defaults to the same behavior as "idle".| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| October 4, 2023 | π Image The armadillo was announced as part of the Mob Vote for Minecraft Live 2023. | ||||||
|---|---|---|---|---|---|---|---|
| October 15, 2023 | The armadillo wins the Mob Vote at Minecraft Live 2023. | ||||||
| December 13, 2023 | Armadillos are announced to be added in Java Edition on December 18, 2023 in a popup in Bedrock Edition Preview 1.20.60.23. | ||||||
| December 24, 2023 | π Image A new iteration of the armadillo texture is shown. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.5 | 23w51a | π Image π Image Added armadillos. | |||||
| π Image π Image Currently, the rolling up and unrolling animations are simpler. | |||||||
| 24w03a | π Image π Image π Image π Image The texture of armadillos has been changed. | ||||||
| Armadillos can now spawn in badlands, wooded badlands, and eroded badlands. | |||||||
| Spiders and cave spiders now run from armadillos. | |||||||
| 24w04a | Armadillos now also roll up when they detect a mob or player that has attacked it recently. | ||||||
| Rolled up armadillos are now more resistant to attacks. | |||||||
| Added new sounds for when an armadillo is damaged while rolled up. | |||||||
| 24w06a | π Image Added an animation for armadillos peeking out of their shell. | ||||||
| π Image π Image Changed the rolling up and unrolling animations. | |||||||
| Rolled up armadillos now only occasionally peek out from their shells, rather than constantly. | |||||||
| Added new sounds for rolling up, unrolling, and peeking. | |||||||
| 26.1 | snap5 | Added golden dandelions, which can be used to prevent baby armadillos from growing up. | |||||
| snap6 | π Image The model and texture of baby armadillos have been changed. | ||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.60 | Preview 1.20.60.20 | Added mentions of armadillos to the game files. | |||||
| 1.20.60 Experiment | Preview 1.20.60.23 | π Image π Image Added armadillos behind the "Armadillo and Wolf Armor" experimental toggle. | |||||
| π Image π Image Currently, the rolling up and unrolling animations are simpler. | |||||||
| 1.20.70 Experiment | Preview 1.20.70.20 | π Image π Image π Image π Image The texture of armadillos has been changed. | |||||
| Armadillos can now spawn in badlands, wooded badlands, and eroded badlands. | |||||||
| Spiders and cave spiders now run from armadillos. | |||||||
| Armadillos now have a reduced vertical range when scanning for potential threats. | |||||||
| Armadillos now float better and create more splash particles when in water. | |||||||
| Baby armadillos now catch up to their parents a bit faster. | |||||||
| Armadillos now take less damage when rolled up. | |||||||
| Armadillos now roll up when attacked by a player or a mob, instead of panicking. | |||||||
| Armadillos now keep track of the last player that hit them, and regard them as a threat for 20 seconds. | |||||||
| Preview 1.20.70.21 | Added new sounds for when armadillos are damaged while rolled up. | ||||||
| Armadillos now regard the last player that hit them as a threat for 10 seconds. | |||||||
| Preview 1.20.70.22 | π Image Added an animation for armadillos peeking out of their shell. | ||||||
| π Image π Image Changed the rolling up and unrolling animations. | |||||||
| Rolled up armadillos now only occasionally peek out from their shells, rather than constantly. | |||||||
| Increased the amount of time that armadillos stay rolled up after a threat has passed from 3 to 4 seconds. | |||||||
| 1.20.80 | Preview 1.20.80.20 | Armadillos are now available without using the "Armadillo and Wolf Armor" experimental toggle. | |||||
| Preview 1.20.80.22 | Increased the speed of armadillos' walking animation. | ||||||
| 1.21.0 | Preview 1.21.0.21 | Armadillos no longer roll up repeatedly when constantly taking damage from blocks. | |||||
| 26.10 | Preview 26.10.21 | π Image The model and texture of baby armadillos have been changed. | |||||
| Added golden dandelions, which can be used to prevent baby armadillos from growing up. | |||||||
Issues relating to "Armadillo" are maintained on the bug tracker. Issues should be reported and viewed there.