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Durability is a property that affects tools, weapons, and armor. It restricts the time(s) that the items can be used. The durability bar starts at green, but as the durability decreases, the color gradually turns to yellow, then orange, and finally red. When the durability is empty, the item is about to be destroyed, apart from the elytra, which changes to a broken state in which it is unusable until repaired. Durability may be increased by combining two damaged items in the crafting grid or a grindstone, repairing them with materials in an anvil, or through the Mending enchantment.
Horse armor and nautilus armor do not have durability.
The remaining durability of any item can be seen by looking at the item's durability bar on the bottom of the item icon in the inventory and action bar. Unused items do not display a durability bar. As the item's durability decreases, the bar's colored area shortens right to left, changing color from green to red and leaving an empty gray part. When the item has a small number of uses left, the durability bar is represented as empty, due to rounding to the nearest pixel 1-down, until the tool or armor is destroyed.
In Java Edition, the numeric durability of the player's items can be displayed in-game by pressing +. This enables additional information in the tooltips for items in the player's inventory.
A weapon, tool or piece of armor picked up by a mob does not decrease in durability;[1] it remains the same as when the item was first picked up by the mob. However, a helmet worn by any undead mob (except husks and parched) in sunlight has a 50% chance to lose 1 durability for every tick the mob would normally be set on fire, due to the helmet absorbing the mob's damage from burning.[2] In Java Edition, a crossbow wielded by a pillager or a piglin also loses durability and eventually breaks;[3] this is not the case in Bedrock Edition.[4]
Items with the minecraft:unbreakable component do not deplete their durability or break when used. Their durability is not shown, even with advanced tooltips enabled, though it is retained in the NBT data. Such an item can be acquired using /give @s <item_name>[unbreakable={}].β[Java Edition only]
Most items have the same durability in Java Edition as they do in Bedrock Edition, but due to a bug[5], items can be used one extra time in Bedrock Edition. In Bedrock Edition, attacking entities that are invulnerable still causes durability damage,[6] which is not the case in Java Edition.
Armor durability is based on the armor's type (head, torso, legs, or feet) and material (leather, gold, chain mail, copper, iron, diamond, and netherite). Any time the player takes damage that can be reduced by armor, each piece of armor they are wearing loses 1 durability for every 4HPπ β€οΈ
π β€οΈ
of incoming damage (rounded down, but never below 1).
Armor can reduce damage from the following sources:
The following types of damage are not reduced by ordinary armor and have no effect on the armor's durability, but some enchantments protect against them:
The following types of damage are not reduced by ordinary armor, even with enchantments such as Protection:
/killValues in the table below represent the number of points of durability damage this armor can take before it is destroyed.
Note that every time the player takes damage that armor is capable of reducing (see above), it counts as one point of durability damage for every worn armor piece.
The relationship between the durablities for an armor of a given type are as follows: 11:16:15:13 (from top to bottom on a player). This means that for every 16 points of durability a chestplate has, the boots of the same type will have 13 points of durability.
| Material | Helmet | Chestplate | Leggings | Boots |
|---|---|---|---|---|
| Turtle shell | 275 | N/A | N/A | N/A |
| Leather | 55 | 80 | 75 | 65 |
| Golden | 77 | 112 | 105 | 91 |
| Copper | 121 | 176 | 165 | 143 |
| Chainmail | 165 | 240 | 225 | 195 |
| Iron | 165 | 240 | 225 | 195 |
| Diamond | 363 | 528 | 495 | 429 |
| Netherite | 407 | 592 | 555 | 481 |
When the player takes fatal damage, the mechanic of the reduction of the armors' durability behaves differently:
| Can the armor reduce the damage? | The totem activates. | The totem doesn't activate. |
|---|---|---|
| Yes | All armor parts normally lose durability. | None of the armor parts loses durability. |
| No | All armor parts lose 1 durability point respectively. | None of the armor parts loses durability. |
Some tools are not block-breaking tools: this includes fishing rods, carrots on sticks, flint and steel, warped fungi on sticks, brushes, and elytra. Such tools are no better than bare fists at breaking blocks, but they do not take damage from doing soβthey take damage by being used in their own various manners.
For block-breaking tools, a use is counted if a player completely breaks apart one block or hits a mob. If a block is partially broken, this is not counted as a full use. Additional uses can be counted with specific actions performed by the item (e.g. paving dirt by a shovel).
Weapons with durability take damage from attacks: either a melee hit (sword, trident and mace) or a shot/throw (bow, crossbow and trident).
Items with an Unbreaking enchantment do not always lose durability when used; for a given enchantment level, the chance of losing durability is 1 in (1+level). Such items last on average an extra level times their original durability.
Some blocks, such as short grass and crops, break instantly with any tool or an empty hand. This is distinct from blocks which do not naturally break instantly being broken by a tool with high speed. For more information, see Breaking Β§ Instant breaking and Breaking Β§ Blocks by hardness.
Hoes:
Bows:
Sparklers and glow sticksβ[Bedrock Edition and Minecraft Education only]:
Using a tool properly maximizes its durability. Assuming a player uses a tool appropriately, the following list shows the maximum durability for tools of each material type.
Wolf armor loses one point of durability for each point of damage absorbed. If the damage of an attack exceeds the remaining durability, all damage is absorbed anyway.
When the durability of wolf armor falls below some thresholds (when reaching 60, 44, and 20 durability points left), the armor produces a cracking sound effect and damage particles, and it becomes more visually damaged. Particles and a sound effect are also produced when wolf armor fully breaks.
Tools, weapons, and armors can have their durability combined, by crafting, using a grindstone, or by using an anvil. Crafting or using a grindstone gives the item with the sum of both items' durability added by 5% of the full durability of the item. Anvils give the item with the sum of the durability of both items' added by 12% of the full durability of the item. Tools, weapons, and armors can only be crafted in twos.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βItem breaks | Players | When an item's durability is exhausted | entity.item.break | subtitles.entity.item.breakβ | 0.8 | 0.8β1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Players | When an item's durability is exhausted | random.break | β ? | 1.0 | 0.9 | |
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 0.31 | 20091231-2147 | When iron swords, shovels and armor were introduced, they had infinite durability. | |||||
| 20100110 | When iron pickaxe, axe and flint and steel were added, they had infinite durability. | ||||||
| 20100128-2200 | When wooden, stone, and diamond tools were introduced, they had infinite durability. | ||||||
| 20100130 | When golden tools were introduced, they had infinite durability. | ||||||
| 20100131-2156 | Durability of all tools are no longer infinite. Iron tools have 129 uses, wooden tools have 33, stone tools have 65, diamond tools have 257, and gold tools have 33. | ||||||
| 20100206-2034 | When golden and diamond armor was introduced, it had infinite durability. | ||||||
| Java Edition Infdev | |||||||
| 20100313 | Diamond tools' durability has been increased to 513. | ||||||
| Java Edition Alpha | |||||||
| v1.0.3 | Diamond tools' durability have been increased to 1025. | ||||||
| v1.0.5_01 | When a tool breaks in singleplayer, the game no longer considers the last block broken, as if it had been done with the player's hands. | ||||||
| Java Edition Beta | |||||||
| 1.2 | The durability of wooden, stone, iron and diamond tools have been increased to twice the previous value. | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Previously, all armor materials offered the same base number of armor points, and the effective armor points of a character were equal to the sum of the base armor point values, times the sum of the current durabilities, divided by the sum of the base durabilities. This is no longer the case as of 1.9-pre1. This led to some interesting cases where a single, badly damaged piece could reduce total armor points or a single, high-quality piece of armor could be greatly augmented with a set of low-quality, low-tier armor. | |||||
| When a tool breaks in multiplayer, the game no longer considers the last block broken, as if it had been done with the player's hands. | |||||||
| 1.3.1 | 12w24a | Breaking a block that can be instantly mined by hand while holding a block-breaking tool no longer reduces the tool's durability. | |||||
| 1.4.2 | 12w41a | β―+β― now shows tool and armor durability on damaged items. | |||||
| 1.9 | 15w42a | Added Mending, which can repair items with durability. | |||||
| 1.11 | 16w41a | The durability bar is revamped: The color is now bright during the entire length of the bar. | |||||
| Previously, the bar fades into grape green, dark yellow, dark orange, dark orange-red, and eventually red as it decreases in length. | |||||||
| The background of the durability bar is now completely black, where it used to be transparent. | |||||||
| 1.13.1 | 18w30b | The durability of all items are decreased by one due to the fix of MC-120664. | |||||
| 1.18 | 21w37a | The durability of crossbows is increased to 465 to match Bedrock Edition. | |||||
| 1.21.11 | 25w41a | Items will no longer "bob" whenever their durability changes, such as when losing durability from an attack, or repaired by Mending. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.2.0 | When stone tools and shears were introduced, they had infinite durability as crafting was not yet implemented. | ||||||
| v0.3.0 | When wooden tools were introduced, they had 11 uses. | ||||||
| Stone tools' durability have been decreased to 132 uses. | |||||||
| v0.3.3 | Attacking mobs now counts as 1 use for swords and 2 uses for axes, pickaxes, and shovels. | ||||||
| The durability of wooden tools has been increased from 11 uses to 60 uses. | |||||||
| The durability of iron and diamond tools has been increased to match Java Edition. | |||||||
| Bedrock Edition | |||||||
| 1.20.80 | Preview 1.20.80.20 | The durability bar is revamped: The color is now bright during the entire length of the bar, matching Java Edition. | |||||
| Previously, the bar fades into grape green, dark yellow, dark orange, dark orange-red, and eventually red as it decreases in length. | |||||||
| The background of the durability bar is now completely black, where it used to be transparent. | |||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added durability. |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added Mending, which can repair items with durability. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | The durability bar is revamped: The color is now bright during the entire length of the bar. |
| Previously, the bar fades into grape green, dark yellow, dark orange, dark orange-red, and eventually red as it decreases in length. | |||||||
| The background of the durability bar is now completely black, where it used to be transparent. | |||||||
Issues relating to "Durability" are maintained on the bug tracker. Issues should be reported and viewed there.
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