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Knockback represents the pushback from attacks or natural causes.
When receiving damage from players, mobs, explosions, and most projectiles, entities are also knocked back. The direction of knockback is determined by the direction of the incoming attack.
Knockback dealt to grounded entities knocks them into the air and away from the attack.
Knockback dealt to airborne entities differs between Java Edition and Bedrock Edition. In Java Edition, knockback against airbone entities only knocks them away from the attack and does not knock them further into the air. In Bedrock Edition, knockback against airborne entities is identical to knockback against grounded entities.
Entities inside minecarts or boats, as well as entities that are riding mountable entities like horses and camels, never receive any knockback when attacked.
Knockback dealt to entities during attack invulnerability time, the 0.5 seconds (500ms) of invulnerability received after taking damage, is ignored.
Attacking with a sword or spear that has the Knockback enchantment will still deal the enchantment's knockback against invulnerable entities, assuming the damage that entity previously took is surpassed by the damage of the follow-up sword or spear attack.
Most natural damage sources, damage sources that are received indirectly, cause a stutter in movement but do not deal any horizontal knockback. Natural damage sources that cause a movement stutter include damage from burning, drowning, lightning, falling, suffocation, entity cramming, starvation, and status effects like Poison, Wither, and Instant Damage. Block-inflicted damage from fire, cactus, lava, magma blocks, campfires, and sweet berry bushes also cause the same movement-stuttering knockback.
Other indirect damage sources deal knockback in the traditional manner rather than causing a movement stutter. This includes the breath attack of the ender dragon, the beam attack of guardians and elder guardians, the sonic boom attack of wardens, the roar attack of ravagers, evoker fangs, damage from the Thorns enchantment, and the effect cloud from lingering potions of Harming.
Knockback received from players or mobs using a sword enchanted with Knockback is greater than normal.
Attacks that deal 0HP👁 🖤
or less fail to deal knockback. The Weakness status effect can cause attacks that deal 0HP👁 🖤
, causing them to deal no knockback.
Thrown eggs and snowballs cause knockback to mobs even if they do not deal any damage. In Bedrock Edition, thrown eggs and snowballs also apply knockback to players.
Doing a melee attack while sprinting causes a sprint-knockback attack to be performed, inflicting extra knockback. In Java Edition, sprint-knockback attacks play a unique sound when performed, and they require an attack cooldown charge of at least 84.8%. Spears are the only item type that cannot do sprint-knockback attacks.
In Java Edition, sprint-knockback attacks cannot be performed at the same time as critical hits or sweep attacks. If a sprint-knockback attack is performed at the same time as a critical hit, the sprint-knockback attack takes priority. They can however be performed at the same time as smash attacks and crushing blows.
The extra inflicted knockback stacks with the Knockback enchantment. Like the Knockback enchantment, sprint-knockback attacks do not increase knockback against entities that are immune to knockback, such as iron golems or shielding players. The only exceptions to this are armor stand and boats, which ordinarily do not take knockback when hit but do when hit by a sprint-knockback attack.
Knockback resistance reduces knockback by multiplying the velocity value that a mob receives from an attack's knockback. If the velocity the mob would have without any knockback resistance is , and the mob has a knockback resistance of , then the mob's actual velocity is determined by the formula . Each piece of netherite armor adds 10% knockback resistance to its wearer, giving 40% knockback resistance with a full set.
Explosion knockback resistance reduces knockback from explosions and fireworks. It is received through the Blast Protection enchantment, and uses the formula (15 × level)%. The effect stacks with multiple armor pieces, with two pieces of Blast Protection IV armor resulting in 100% explosion knockback resistance. It also reduces the knockback affect of wind charges and the Wind Burst enchantment.
Certain mobs have natural knockback resistance that causes them to resist knockback from attacks. Iron golems, shulkers, agents, NPCs, wardens, and ender dragons have 100% knockback resistance, while other mobs have varying levels of knockback resistance.
| Mob | Knockback resistance |
|---|---|
| 👁 Image Agent |
100% (are invulnerable) |
| 👁 Image Drowned |
0%–5% (determined on spawn) |
| 👁 Image Hoglin |
60% |
| 👁 Image Husk |
0%–5% (determined on spawn) |
| 👁 Image Glow Squid |
85% |
| 👁 Image Iron Golem |
100% |
| 👁 Image NPC |
100% (are invulnerable) |
| 👁 Image Polar Bear |
60%[JE only] |
| 👁 Image Ravager |
70%[JE only] 75%[BE only] |
| 👁 Image Squid |
85% |
| 👁 Image Shulker |
100% |
| 👁 Image Warden |
100% |
| 👁 Image Zoglin |
60% |
| 👁 Image Zombie |
0%–5% (determined on spawn) |
| 👁 Image Zombie Villager |
0%–5% (determined on spawn) |
| 👁 Image Zombified Piglin |
0%–5% (determined on spawn) |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Knockback attack | Players | When a player deals a sprint-knockback attack | entity.player.attack.knockback | subtitles.entity.player.attack.knockback | 0.7 | 1.0 | 16 | |
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.24_SURVIVAL_TEST | Added the knockback mechanic. | ||||||
| Mobs and the player now take knockback when damage is taken. | |||||||
| Java Edition Beta | |||||||
| July 26, 2011 | Notch first teased how sprint-knockback attacks would work. | ||||||
| 1.8 | Pre-release | Added sprint-knockback attacks. | |||||
| Java Edition | |||||||
| 1.3.1 | 12w25a | Entities no longer receive downwards knockback from drowning damage. | |||||
| 1.9 | 15w34c | Sprint-knockback attacks now require an attack cooldown percentage of 84.8% or greater. | |||||
| Sprint-knockback attacks can no longer be activated simultaniously with critical hits, and instead the sprint-knockback attack takes priority. | |||||||
| 15w36a | Fishing bobbers no longer inflict knockback when attaching to an entity. | ||||||
| 15w46a | Iron golems now resist 100% of knockback. | ||||||
| 15w47a | Sprint knockback attacks now have a vertical knockback value of 0.5 instead of 0.1 (non living entites use the old value of 0.1). | ||||||
| 15w47b | Added sounds for sprint-knockback attacks. | ||||||
| 15w49a | Entities that are airborne no longer take vertical knockback when attacked, now only taking horizontal knockback. | ||||||
| Entities that take damage while gliding with elytra no longer take vertical knockback.[1] | |||||||
| 1.14.3 | pre3 | Blazes now take knockback when damaged by splash and lingering water bottles. | |||||
| 1.16 | 20w06a | The knockback resistance attribute now decreases the knockback taken from attacks, in addition to its existing effect of giving a random chance to ignore all knockback. | |||||
| 1.18.2 | 22w03a | The knockback resistance attribute no longer gives a random chance to ignore all knockback. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.2.0 | Added the knockback mechanic. | ||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.11 | Added featured servers, some of which opt to fix MCPE-170242.[2] | |||||
| 26.10 | Preview 26.10.20 | Entities that are invulnerable are no longer knocked back when attacked, fixing MCPE-170242.[3] | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added the knockback mechanic. |
| TU14 | 1.04 | Removed the downward knockback while drowning. | |||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Iron golems now resist 100% of knockback. | |
| Entities that are airborne no longer take vertical knockback when attacked, now only taking horizontal knockback. | |||||||
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Fishing bobbers no longer inflict knockback when attaching to an entity. |
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Fishing bobbers once again inflict knockback when attaching to an entity.[is this the correct version?] |
| Java Edition Combat Tests | |||||||
|---|---|---|---|---|---|---|---|
| 5 | Entities that are airborne now take vertical knockback when attacked, rather than only taking horizontal knockback. | ||||||
Issues relating to "Knockback" are maintained on the bug tracker. Issues should be reported and viewed there.
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