![]() |
VOOZH | about |
| Rarity tier | Common |
|---|---|
| Consumption time | 32 game ticks (1.6 seconds) |
| Hunger | 5 (👁 🍖 👁 🍗 👁 🍗 ) |
| Saturation | 6 (👁 🍗 👁 🍗 👁 🍗 ) |
| Saturation boost[JE only] | Heals: 4HP👁 ❤️ 👁 ❤️ Duration: 2 seconds |
| Always consumable | No |
| Renewable | Yes |
| Stackable | Yes (64) |
{
"title": "Cooked Cod",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "32 game ticks (1.6 seconds)",
"label": "(link to Consumption time article, displayed as Consumption time)"
},
{
"field": "<span class=\"nowrap\">5 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2.5 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=🍖)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=🍗)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=🍗)</span>)</span>",
"label": "(link to Hunger article, displayed as Hunger)"
},
{
"field": "<span class=\"nowrap\">6 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"3 hunger points\">(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=🍗)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=🍗)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=🍗)</span>)</span>",
"label": "(link to Saturation article, displayed as Saturation)"
},
{
"field": "<abbr title=\"Assumes saturation is 0 before eating.\">'''Heals'''</abbr>: 4<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span></span><br/><abbr title=\"The time it takes for saturation boost to fully finish healing, assuming the player does not reach full health before it finishes.\">'''Duration'''</abbr>: 2 seconds",
"label": "(link to Saturation boost article, displayed as Saturation boost)<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "No",
"label": "<abbr title=\"Whether or not it can be used while already at full hunger.\">Always consumable</abbr>"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Cooked Cod"
],
"images": [
"Cooked Cod.png"
]
}
Cooked cod is a food item obtained by cooking raw cod.
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Guardian[A][B] | 0–1 | 40.00% | 0.40 | 0–2 | 40.00% | 0.60 | 0–3 | 40.00% | 0.80 | 0–4 | 40.00% | 1.00 |
| 👁 Image | Guardian[C][B] | 0–2 | 40.90% | 0.41 | 0–3 | 41.26% | 0.62 | 0–4 | 41.62% | 0.83 | 0–5 | 41.98% | 1.03 |
| 👁 Image | Elder Guardian[A][B] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 |
| 👁 Image | Elder Guardian[C][B] | 0–2 | 50.75% | 0.52 | 0–3 | 51.05% | 0.77 | 0–4 | 51.35% | 1.03 | 0–5 | 51.65% | 1.28 |
| 👁 Image | Polar Bear[B] | 0–2 | 50.00% | 0.75 | 0–3 | 62.50% | 1.12 | 0–4 | 68.75% | 1.50 | 0–5 | 70.83% | 1.88 |
| 👁 Image | Dolphin[B] | 0–1 | 50.00% | 0.50 | 0–2 | 75.00% | 1.00 | 0–3 | 87.50% | 1.50 | 0–4 | 91.67% | 2.00 |
| 👁 Image | Cod[B] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Guardian[A][B] | 0–1 | 2⁄5 | 2⁄5 | 0–2 | 2⁄5 | 3⁄5 | 0–3 | 2⁄5 | 4⁄5 | 0–4 | 2⁄5 | 1 |
| 👁 Image | Guardian[C][B] | 0–2 | 409⁄1000 | 83⁄200 | 0–3 | 2063⁄5000 | 621⁄1000 | 0–4 | 2081⁄5000 | 827⁄1000 | 0–5 | 2099⁄5000 | 1033⁄1000 |
| 👁 Image | Elder Guardian[A][B] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 |
| 👁 Image | Elder Guardian[C][B] | 0–2 | 203⁄400 | 103⁄200 | 0–3 | 1021⁄2000 | 771⁄1000 | 0–4 | 1027⁄2000 | 1027⁄1000 | 0–5 | 1033⁄2000 | 1283⁄1000 |
| 👁 Image | Polar Bear[B] | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 5⁄8 | 9⁄8 | 0–4 | 11⁄16 | 3⁄2 | 0–5 | 17⁄24 | 15⁄8 |
| 👁 Image | Dolphin[B] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 3⁄4 | 1 | 0–3 | 7⁄8 | 3⁄2 | 0–4 | 11⁄12 | 2 |
| 👁 Image | Cod[B] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | Guardian[A][B] | 0 | 3⁄5 (60.00%) | 3⁄5 (60.00%) | 3⁄5 (60.00%) | 3⁄5 (60.00%) |
| 1 | 2⁄5 (40.00%) | 1⁄5 (20.00%) | 1⁄10 (10.00%) | 1⁄15 (6.67%) | ||
| 2 | 0 | 1⁄5 (20.00%) | 1⁄5 (20.00%) | 2⁄15 (13.33%) | ||
| 3 | 0 | 0 | 1⁄10 (10.00%) | 2⁄15 (13.33%) | ||
| 4 | 0 | 0 | 0 | 1⁄15 (6.67%) | ||
| Average | 2⁄5 (0.40) | 3⁄5 (0.60) | 4⁄5 (0.80) | 1 (1.00) | ||
| 👁 Image | Guardian[C][B] | 0 | 591⁄1000 (59.10%) | 2937⁄5000 (58.74%) | 2919⁄5000 (58.38%) | 2901⁄5000 (58.02%) |
| 1 | 403⁄1000 (40.30%) | 521⁄2500 (20.84%) | 227⁄2000 (11.35%) | 158⁄1875 (8.43%) | ||
| 2 | 3⁄500 (0.60%) | 1⁄5 (20.00%) | 1973⁄10000 (19.73%) | 1967⁄15000 (13.11%) | ||
| 3 | 0 | 21⁄5000 (0.42%) | 1027⁄10000 (10.27%) | 2⁄15 (13.33%) | ||
| 4 | 0 | 0 | 27⁄10000 (0.27%) | 1033⁄15000 (6.89%) | ||
| 5 | 0 | 0 | 0 | 11⁄5000 (0.22%) | ||
| Average | 83⁄200 (0.41) | 621⁄1000 (0.62) | 827⁄1000 (0.83) | 1033⁄1000 (1.03) | ||
| 👁 Image | Elder Guardian[A][B] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| 👁 Image | Elder Guardian[C][B] | 0 | 197⁄400 (49.25%) | 979⁄2000 (48.95%) | 973⁄2000 (48.65%) | 967⁄2000 (48.35%) |
| 1 | 1⁄2 (50.00%) | 1021⁄4000 (25.52%) | 1081⁄8000 (13.51%) | 233⁄2400 (9.71%) | ||
| 2 | 3⁄400 (0.75%) | 1⁄4 (25.00%) | 1973⁄8000 (24.66%) | 1967⁄12000 (16.39%) | ||
| 3 | 0 | 21⁄4000 (0.53%) | 1027⁄8000 (12.84%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 27⁄8000 (0.34%) | 1033⁄12000 (8.61%) | ||
| 5 | 0 | 0 | 0 | 11⁄4000 (0.27%) | ||
| Average | 103⁄200 (0.52) | 771⁄1000 (0.77) | 1027⁄1000 (1.03) | 1283⁄1000 (1.28) | ||
| 👁 Image | Polar Bear[B] | 0 | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 5⁄16 (31.25%) | 7⁄24 (29.17%) |
| 1 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 3⁄16 (18.75%) | 1⁄8 (12.50%) | ||
| 2 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 5⁄24 (20.83%) | ||
| 3 | 0 | 1⁄8 (12.50%) | 3⁄16 (18.75%) | 5⁄24 (20.83%) | ||
| 4 | 0 | 0 | 1⁄16 (6.25%) | 1⁄8 (12.50%) | ||
| 5 | 0 | 0 | 0 | 1⁄24 (4.17%) | ||
| Average | 3⁄4 (0.75) | 9⁄8 (1.12) | 3⁄2 (1.50) | 15⁄8 (1.88) | ||
| 👁 Image | Dolphin[B] | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) |
| 1 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | ||
| 👁 Image | Cod[B] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| 👁 Image | Guardian[A][B] | 2.50 | 1.67 | 1.25 | 1.00 |
| 👁 Image | Guardian[C][B] | 2.41 | 1.61 | 1.21 | 0.97 |
| 👁 Image | Elder Guardian[A][B] | 2.00 | 1.33 | 1.00 | 0.80 |
| 👁 Image | Elder Guardian[C][B] | 1.94 | 1.30 | 0.97 | 0.78 |
| 👁 Image | Polar Bear[B] | 1.33 | 0.89 | 0.67 | 0.53 |
| 👁 Image | Dolphin[B] | 2.00 | 1.00 | 0.67 | 0.50 |
| 👁 Image | Cod[B] | 1.00 | 1.00 | 1.00 | 1.00 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Polar Bear[A] | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 |
| 👁 Image | Dolphin[A] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 |
| 👁 Image | Cod[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Polar Bear[A] | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 |
| 👁 Image | Dolphin[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 |
| 👁 Image | Cod[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | Polar Bear[A] | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| 👁 Image | Dolphin[A] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| 👁 Image | Cod[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| 👁 Image |
👁 Image Buried Treasure |
Chest | 2–4 | 75%{ "item": "Cooked Cod", "stacksize": "2–4", "chance": 0.75, "structure": "Buried Treasure", "container": "Chest" }
|
Raw cod can be cooked in a furnace, smoker, or campfire. Each piece of cooked cod removed from a furnace output slot gives 0.35 experience (22.4 experience per stack).
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 👁 Image Fisherman | 👁 Image Novice | 50% | 50% | 6 × 👁 Image Raw Cod + 👁 Image Emerald | 6 × 👁 Image | 16 | 1 | 0.05 |
To eat cooked cod, press and hold use while it is selected in the hotbar. Eating one restores 5 (👁 🍖
👁 🍗
👁 🍗
) hunger and 6 hunger saturation.
Cooked cod can be used to feed a wolf not at full health, healing by 10HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
. However, in Bedrock Edition, unlike other wolf food, cooked cod cannot be used to speed up the growth of baby wolves nor used to breed them and can only be fed to a wolf that is not at full health.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Eating | Players | While a player is eating something | entity.generic.eat | subtitles.entity.generic.eat | varies [sound 1] | 0.8–1.2 | 16 | |
| Eating | Friendly Mobs | When a player finishes eating something | entity.generic.eat | subtitles.entity.generic.eat | 1.0 | 0.6–1.4 | 16 | |
| Burp | Players | When a player finishes eating something | entity.player.burp | subtitles.entity.player.burp | 0.5 | 0.9–1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Eating | Players | While a player is eating something | random.eat | subtitles.entity.generic.eat | 0.5–1.1 | 0.8–1.2 | |
| Burp | Players | When a player finishes eating something | random.burp | subtitles.entity.player.burp | 0.5 | 0.9–1.0 | |
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
| 👁 ItemSprite cooked-cod.png: Sprite image for cooked-cod in Minecraft Cooked Cod | cooked_cod | Item | fishes |
item.minecraft.cooked_cod |
| Name | Identifier | Alias ID | Numeric ID | Form | Translation key |
|---|---|---|---|---|---|
| 👁 ItemSprite cooked-cod.png: Sprite image for cooked-cod in Minecraft Cooked Cod | cooked_cod | cooked_fish | 268 | Item | item.cooked_fish.name |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Delicious Fish | Catch and cook a fish! | Pick up a cooked cod after cooking it in a furnace, smoker, campfire, or soul campfire. Note: This does not work if the block used is connected to a hopper underneath, as the player is not getting the item directly from the output. | 15 | Silver | |
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | ? | 👁 Image Added cooked fish, which restores 5HP👁 ❤️ 👁 ❤️ 👁 💔 . | |||||
| Java Edition Beta | |||||||
| 1.5 | Cooking fish now gives the Delicious Fish achievement. | ||||||
| 1.8 | Pre-release | Cooked fish is now stackable to 64. | |||||
| Cooked fish now fills 5 (👁 🍖 👁 🍗 👁 🍗 ) instead of 5HP👁 ❤️ 👁 ❤️ 👁 💔 . | |||||||
| Java Edition | |||||||
| 1.3.1 | 12w21a | Farmer villagers now buy 9–12 cooked fish for 1 emerald. | |||||
| 1.8 | 14w02a | Trading has been changed: fisherman villagers now sell 6 cooked fish for 1 emerald plus 6 raw fish. | |||||
| Farmer villagers no longer buy cooked fish. | |||||||
| 1.13 | 17w47a | "Cooked Fish" have been renamed to "Cooked Cod". | |||||
| 18w08b | Cod and other fish have been added as mobs, which drop their cooked item form when killed with fire. | ||||||
| 👁 Image The texture of cooked cod has been changed. | |||||||
| 18w10a | Cooked cod now generates in buried treasure chests. | ||||||
| 1.14 | 18w43a | 👁 Image The texture of cooked cod has been changed. | |||||
| 18w47b | 👁 Image The texture of cooked cod has been changed, again to match Bedrock Edition. | ||||||
| 1.17 | 21w13a | Cooked fish are now obtainable rare drops from guardians and elder guardians. | |||||
| 1.21.2 | 24w33a | Cooked cod can now be fed to wolves. | |||||
| 1.21.11 | 25w41a | Cooked cod can now be fed to nautiluses and zombie nautiluses. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | build 1 | 👁 Image Added cooked fish. | |||||
| v0.12.1 | build 1 | Cooked fish now restores hunger instead of health. | |||||
| Pocket Edition | |||||||
| 1.0.4 | alpha 1.0.4.0 | Fisherman villagers now sell 6 cooked fish for 1 emerald plus 6 raw fish. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Cod and other fish have been added as mobs, which drop their cooked item form when killed with fire. | |||||
| 👁 Image The texture of cooked fish has been changed. | |||||||
| 1.5.0 | beta 1.5.0.4 | 👁 Image The texture of cooked fish has been changed. | |||||
| 1.7.0 | beta 1.7.0.2 | "Cooked Fish" has been renamed to "Cooked Cod". | |||||
| Cooked cod can now be eaten in Creative mode and on Peaceful difficulty. | |||||||
| 1.11.0 | beta 1.11.0.4 | Fisherman villagers now have a 50% chance to sell 6 cooked cod for 6 raw cod and 1 emerald. | |||||
| 1.16.100 | beta 1.16.100.52 | Cod now drop their cooked cod when killed with fire. | |||||
| 1.21.130 | Preview 1.21.130.20 | Cooked cod can now be found in buried treasure chests. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | 👁 Image Added cooked fish. |
| TU5 | Cooked fish is now stackable to 64. | ||||||
| Cooked fish now fills hunger instead of health. | |||||||
| TU14 | 1.04 | Farmer villagers now buy 9–12 cooked fish for 1 emerald. | |||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Trading has been changed: fisherman villagers now sell 6 cooked fish for 1 emerald plus 6 raw fish. | |
| Farmer villagers no longer buy cooked fish. | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | "Cooked Fish" has been renamed to "Cooked Cod". | ||
| 👁 Image The texture of cooked cod has been changed. | |||||||
| 1.90 | 👁 Image The texture of cooked cod has been changed. | ||||||
| 1.91 | Fisherman villagers now have a chance to sell 6 cooked cod for 6 raw cod and 1 emerald. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | 👁 Image Added cooked fish. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w04a | The name of cooked fish has been corrected from cooked_fished to cooked_fish. | |||||
| 1.13 | 17w47a | The different data values for the cooked_fish ID have been split up into their own IDs.
| |||||
| Prior to The Flattening, these items' numeral ID was 350. | |||||||
Issues relating to "Cooked cod" or "Cooked fish" are maintained on the bug tracker. Issues should be reported and viewed there.