![]() |
VOOZH | about |
| Rarity tier | Common |
|---|---|
| Renewable | Yes |
| Stackable | No |
{
"title": "Saddle",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Saddle"
],
"images": [
"Saddle (Pig).png",
"Saddle (Strider).png",
"Saddle (Horse).png",
"Saddle (Camel).png",
"Saddle (Camel Husk).png",
"Saddle (Nautilus).png",
"Saddle.png"
]
}
A saddle is equipment for certain animals that either enables or improves the act of riding them. All saddled animals can be directly controlled, except for pigs and striders, which must be guided using carrots or warped fungi on sticks.
Any mob equipped with a saddle drops the saddle upon death.
A strider may spawn being ridden by a zombified piglin as a strider jockey, which causes it to spawn wearing a saddle. This saddle always drops when the strider is killed.
A ravager has a large version of a saddle on its texture, but does not actually wear one, neither does it have the "Saddle" NBT tag, but it always drops a saddle upon death. Looting does not affect the drop.
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Ravager | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Ravager | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Ravager | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Ravager | 1.00 | 1.00 | 1.00 | 1.00 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Ravager[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Ravager[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Ravager[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Ravager[A] | 1.00 | 1.00 | 1.00 | 1.00 |
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| π Image |
π Image Bastion Remnant |
Hoglin stable chest | 1 | 12%{ "item": "Saddle", "stacksize": 1, "chance": 0.12, "structure": "Bastion Remnant", "container": "Hoglin stable chest" }
|
| π Image End City |
Chest | 1 | 12.7%{ "item": "Saddle", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
| |
| π Image Nether Fortress |
Chest | 1 | 33.3%{ "item": "Saddle", "stacksize": 1, "chance": 0.33324889922270184, "structure": "Nether Fortress", "container": "Chest" }
| |
| π Image Village |
Weaponsmith's chest | 1 | 14.4%{ "item": "Saddle", "stacksize": 1, "chance": 0.1437813990219573, "structure": "Village", "container": "Weaponsmith's chest" }
| |
| Savanna house chest | 1 | 11.3%{ "item": "Saddle", "stacksize": 1, "chance": 0.11323884996174782, "structure": "Village", "container": "Savanna house chest" }
| ||
| Tanner's chest | 1 | 17.3%{ "item": "Saddle", "stacksize": 1, "chance": 0.17258930206298828, "structure": "Village", "container": "Tanner's chest" }
| ||
| Java Edition 26.3 | ||||
| π Image |
π Image Abandoned Camp |
Common chest | 1 | 27.5%{ "item": "Saddle", "stacksize": 1, "chance": 0.2747977375984192, "structure": "Abandoned Camp", "container": "Common chest" }
|
| Bedrock Edition | ||||
| π Image |
π Image Bastion Remnant |
Hoglin stable chest | 1 | 13.6%{ "item": "Saddle", "stacksize": 1, "chance": 0.13636363636363635, "structure": "Bastion Remnant", "container": "Hoglin stable chest" }
|
| π Image End City |
Chest | 1 | 12.7%{ "item": "Saddle", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
| |
| π Image Nether Fortress |
Chest | 1 | 33.3%{ "item": "Saddle", "stacksize": 1, "chance": 0.33324889922270184, "structure": "Nether Fortress", "container": "Chest" }
| |
| π Image Village |
Weaponsmith's chest | 1 | 14.4%{ "item": "Saddle", "stacksize": 1, "chance": 0.1437813990219573, "structure": "Village", "container": "Weaponsmith's chest" }
| |
| Savanna house chest | 1 | 11.3%{ "item": "Saddle", "stacksize": 1, "chance": 0.11323884996174782, "structure": "Village", "container": "Savanna house chest" }
| ||
| Tanner's chest | 1 | 17.3%{ "item": "Saddle", "stacksize": 1, "chance": 0.17258930206298828, "structure": "Village", "container": "Tanner's chest" }
| ||
| Bedrock Edition 26.40 | ||||
| π Image |
π Image Abandoned Camp |
Common chest | 1 | 27.5%{ "item": "Saddle", "stacksize": 1, "chance": 0.2747977375984192, "structure": "Abandoned Camp", "container": "Common chest" }
|
Saddles are obtainable through fishing, with a 0.8% chance per attempt. See fishing for more details.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Leatherworker | π Image Master | 100% | 50% | 6 Γ π Image Emerald | π Image | 12 | 30 | 0.2 |
While horses, donkeys, mules, skeleton horsesβ[Java Edition only], zombie horses, camels and camel husks can always be ridden, a saddle is required to control them. These mobs (only after being tamed, in the case of equine mobs) can be equipped with a saddle by placing it in their inventory, which can be accessed by opening the inventory while riding the mob or pressing use on the mob while sneaking. It can also be equipped directly by using the saddle on the mob.
Tamed nautiluses and zombie nautiluses can always be ridden, but a saddle is required to control them. Like equines and camels, they can be equipped with a saddle by placing it in their inventory or using the saddle on the them.
Saddles are required in order to ride pigs and striders, but even with a saddle their movement cannot be controlled. A carrot on a stick (for pigs) or a warped fungus on a stick (for striders) is required to direct these mobs. As these mobs lack an inventory, the only method for equipping a saddle is using the saddle on them.
Animals can also be equipped with saddles by a dispenser.
For equines, camels and nautiluses, the saddle can be unequipped by removing it from the π SlotSprite Saddle.png: Sprite image for Saddle in Minecraft
saddle slot or by using shears on the mob.
For pigs and striders, the saddle can only be unequipped by using shears. This is the only way to safely remove a saddle from these mobs.
While a player is riding a saddled mob, a view of the mob's health bar replaces the hunger bar on the HUD.
Saddles cannot be enchanted in Survival mode. However, in Java Edition Creative mode, an anvil can be used to enchant the saddle with Thorns, Curse of Binding, and Curse of Vanishing. Other enchantments can be applied, but they have no effect.
A saddle maintains properties such as a custom name and enchantments when dropped by the mob that was wearing it.
Once equipped, any mob with a saddle does not despawn and remains in the world.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βSaddle equips | Friendly Mobs | When a saddle is equipped to a camel or a camel husk | entity.camel.saddle | subtitles.entity.horse.saddleβ | 0.5 | 0.8 | 16 | |
| Noneβ[sound 1]β | Friendly Mobs | When a saddle is equipped to a strider | entity.strider.saddle | Noneβ[sound 1]β | 0.5 | 1.0 | 16 | |
| βSaddle equips | Friendly Mobs | When a saddle is equipped to a horse, donkey, mule, skeleton horse or zombie horse | entity.horse.saddle | subtitles.entity.horse.saddleβ | 0.5 | 1.0 | 16 | |
| βSaddle equips | Friendly Mobs | When a saddle is equipped to a pig | entity.pig.saddle | subtitles.entity.pig.saddleβ | 0.5 | 1.0 | 16 | |
| βSaddle equips | Friendly Mobs | When a saddle is equipped to a nautilus or zombie nautilus | item.nautilus_saddle_equip | subtitles.item.nautilus_saddle_equipβ | 1.0 | 1.0 | 16 | |
| βSaddle equips | Friendly Mobs | When a saddle is equipped to a nautilus or zombie nautilus underwater | item.underwater_saddle.equip | subtitles.item.underwater_saddle.equipβ | 1.0 | 1.0 | 16 | |
| βSaddle snips away | Friendly Mobs | When a saddle is removed from a pig, strider, horse, donkey, mule, skeleton horse, zombie horse, camel or camel husk using shears | item.saddle.unequip | subtitles.item.saddle.unequipβ | 0.5 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βHorse breathes | Friendly Mobs | When a saddle is equipped to a camel or camel husk | mob.horse.leather | subtitles.entity.horse.breatheβ | 1.0 | 1.0 | |
| βHorse breathes | Friendly Mobs | When a saddle is equipped to strider | mob.horse.leather | subtitles.entity.horse.breatheβ | 1.0 | 1.0 | |
| βHorse breathes | Friendly Mobs | When a saddle is equipped to a horse, mule or zombie horse | mob.horse.leather | subtitles.entity.horse.breatheβ | 0.6 | 1.0 | |
| βHorse breathes | Friendly Mobs | When a saddle is equipped to a donkey | mob.horse.leather | subtitles.entity.horse.breatheβ | 0.5 | 1.0 | |
| βHorse breathes | Friendly Mobs | When a saddle is equipped to a pig | mob.horse.leather | subtitles.entity.horse.breatheβ | 0.5 | 1.0 | |
| βSaddle equips | Friendly Mobs | When a saddle is equipped to a nautilus or zombie nautilus | mob.nautilus.nautilus_saddle | subtitles.item.nautilus_saddle_equipβ | 0.5 | 1.0 | |
| Noneβ[sound 1] | Friendly Mobs | When a saddle is removed from a pig, strider, horse, donkey, mule, camel, nautilus, camel husk, zombie horse, or zombie nautilus using shears | mob.unsaddle | Noneβ[sound 1] | 1.0 | 1.0 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π ItemSprite saddle.png: Sprite image for saddle in Minecraft Saddle | saddle | Item | item.minecraft.saddle |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| π ItemSprite saddle.png: Sprite image for saddle in Minecraft Saddle | saddle | 371 | Item | item.saddle.name |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | When Pigs Fly | Use a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it. | Be riding a pig (e.g. using a ) when it hits the ground with a fall distance greater than 5. | 40 | Silver | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | This Boat Has Legs | Ride a Strider with a Warped Fungus on a Stick | Use a warped fungus on a stick while riding a strider, decreasing its durability. |
| Java Edition Infdev | |||||||
|---|---|---|---|---|---|---|---|
| 20100625-1917 | π Image π Image Added saddles. | ||||||
| Saddles do not drop from saddled pigs. | |||||||
| Saddles can be found in the new dungeon chests. | |||||||
| Java Edition | |||||||
| 1.2.4 | release | When baby animals were introduced, baby pigs could be ridden just like adult pigs. After this version, baby pigs can no longer be saddled. | |||||
| 1.3.1 | 12w21a | Saddles can now be bought from butcher villagers for 6β7 emeralds each, and thus have become renewable. | |||||
| 1.4.2 | 12w36a | Saddles now drop from killing saddled pigs. | |||||
| Added carrot on a stick to direct saddled pigs, effectively controlling them. | |||||||
| 12w37a | Pigs can now jump when being ridden. | ||||||
| 1.6.1 | 13w18a | π Image Regular saddles can now be used to ride horses, while previously they required horse saddles.β[more information needed] | |||||
| Added saddles to the loot tables of mineshaft minecarts, stronghold altar chests, village blacksmith chests, as well as desert and jungle pyramids. | |||||||
| Added chests to Nether fortresses, where saddles can be found. | |||||||
| 1.7.2 | 13w36a | Saddles can now be fished with fishing rods and are described as treasure. | |||||
| 1.8 | 14w02a | Trading has been changed: leatherworker villagers now sell saddles for 8β10 emeralds each, and butchers no longer trade saddles. | |||||
| 1.9 | 15w31a | Saddles can now be found in End city chests. | |||||
| 15w43a | The average yield of saddles in Nether fortress chests has been slightly decreased. | ||||||
| 15w44a | Saddles have been removed from mineshaft chests. | ||||||
| The average yield of saddles in dungeon chests has been decreased. | |||||||
| The average yield of saddles in desert pyramid chests has been increased. | |||||||
| 1.13 | 17w45a | π Image The horse saddle model and texture has been changed to reflect the horseβs redesign. | |||||
| 17w46a | π Image The horse saddle model have been adjusted; the bit and rein lines have been rearranged. | ||||||
| 18w03a | π Image The horse saddle model have been adjusted; the rein lines have been rearranged again. The texture was also changed, but it renders incorrectly due to a bug.[1] | ||||||
| pre2 | π Image The horse saddle model was changed again; the rein head part now renders completely and correctly. Rein lines now only appear when the horse is being ridden. | ||||||
| 1.14 | 18w43a | Added illager beasts, which drop saddles. | |||||
| π Image π Image π Image The textures of saddles have been changed. | |||||||
| 18w48a | Saddles can now be found in chests in village tanneries. | ||||||
| 18w49a | Saddles can now be found in chests in savanna village houses. | ||||||
| 19w11a | Leatherworker villagers now sell saddles for 6 emeralds. | ||||||
| 1.15 | 19w37a | Curse of Vanishing enchantment is now functional for mobs wearing a saddle with that enchantment. | |||||
| 1.16 | 20w12a | Saddles can now be caught only when fishing in open water like any other treasure item. | |||||
| 20w13a | π Image Added striders, which can be ridden with saddles. | ||||||
| 20w15a | Saddles placed in a dispenser can now saddle pigs, striders, and tamed horses, donkeys and mules. | ||||||
| 20w16a | Saddles now generate in bastion remnant chests. | ||||||
| 20w17a | π Image The texture of the strider saddles has been changed. The front and back orientation of the saddle has been corrected.[2] | ||||||
| 1.19 | 22w13a | Saddles may now be found in ancient city chests. | |||||
| 1.19.3 Experiment | 22w42a | π Image Saddles can be used to ride camels with the use of the "Update 1.20" experimental data pack. | |||||
| 1.20.5 Experiment | 24w05a | Saddles can now be found in trial chamber vaults. | |||||
| 24w11a | Saddles can no longer be found in trial chamber vaults. | ||||||
| 1.21.5 | 25w03a | Saddles equipped onto Pigs or Striders now maintain properties such as custom name when dropped. | |||||
| Saddles now remain visible on horses, donkeys, mules, skeleton horses, zombie horses and camels that have the Invisibility effect. | |||||||
| Saddles worn by horses, donkeys, mules, skeleton horses, zombie horses and camels no longer turn red when the mob takes damage. | |||||||
| Thorns and Curse of Binding enchantments are now functional for mobs wearing a saddle with that enchantment. | |||||||
| Enchanted saddles now show the enchantment glint on mobs wearing them. | |||||||
| 1.21.6 | 25w20a | Saddles can now be crafted with 3 leather and 1 iron ingot. | |||||
| Saddles can now be removed from the mobs they can be equipped on by using shears. | |||||||
| Saddles can no longer be found in monster room, ancient city, desert pyramid, jungle pyramid, and stronghold altar chests. | |||||||
| pre1 | Shearing saddles now emits a vibration frequency of 6, along with the Unequip frequency of 4 from a sculk sensor. | ||||||
| 1.21.11 | 25w41a | π Image Saddles can now be used to ride a nautilus or a zombie nautilus. | |||||
| 25w43a | Equipping a saddle to a nautilus or zombie nautilus now plays a unique sound () rather than the standard sound (). | ||||||
| 25w44a | π Image Saddles can now be used to ride a camel husk. | ||||||
| Equipping a saddle to a nautilus or zombie nautilus now plays a different sound depending on whether the nautilus is underwater () or not (). | |||||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | Saddles can now generate as part of abandoned camps in chests. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.7.0 | π Image Added saddles. They are currently unobtainable and have no practical usage since they cannot be equipped on any mobs. | ||||||
| v0.9.0 | build 1 | Saddles can now be obtained from village blacksmith chests. | |||||
| v0.11.0 | build 1 | Saddles can now be fished with fishing rods and are described as treasure. | |||||
| v0.12.1 | build 1 | Saddles can now be found in Nether fortresses. | |||||
| v0.13.0 | build 1 | Saddles can now be found in desert pyramids. | |||||
| v0.15.0 | build 1 | π Image π Image Saddles can now be used for riding horses and pigs. | |||||
| Saddles can now be found inside jungle pyramids. | |||||||
| Added saddles to the Creative inventory. | |||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Saddles can now be found in End cities. | |||||
| 1.0.4 | alpha 1.0.4.0 | Saddles are now sold by leatherworker villagers for 8-10 emeralds as their only third-tier trades. | |||||
| Bedrock Edition | |||||||
| 1.2.6 | beta 1.2.6.2 | π Image The models of the horse's saddle have been changed to Java Edition 17w45a's horse's saddle models. | |||||
| 1.10.0 | beta 1.10.0.3 | Saddles can now be found in plains village tannery and weaponsmith chests. | |||||
| Added ravagers, which drop a saddle upon death. | |||||||
| π Image π Image π Image The textures and models of saddles have been changed. | |||||||
| 1.11.0 | beta 1.11.0.1 | Saddles can now be found in savanna, snowy taiga, taiga and snowy tundra village tannery chests. | |||||
| Saddles can now be found in savanna, taiga, snowy taiga, and desert village weaponsmith chests. | |||||||
| Saddles can now be found in savanna village house chests. | |||||||
| beta 1.11.0.4 | Trading has been changed. Leatherworker villagers now have 50% chance to sell saddles for 10 emeralds as part of their last tier trade. | ||||||
| 1.12.0 | beta 1.12.0.3 | The trading price of saddles has been lowered to 6 emeralds. | |||||
| 1.16.0 | beta 1.16.0.57 | π Image Added striders, which can be ridden with saddles. | |||||
| Saddles now generate in bastion remnant chests. | |||||||
| 1.19.50 Experiment | Preview 1.19.50.21 | π Image Saddles can now be used to ride camels with the use of the "Next Major Update" experimental toggle. | |||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Saddles can now be obtained as loot in trial chambers. | |||||
| 1.20.80 Experiment | Preview 1.20.80.22 | Saddles can no longer be obtained as loot in trial chambers. | |||||
| 1.21.90 | Preview 1.21.90.25 | Saddles can now be crafted with 3 leather and 1 iron ingot. | |||||
| Saddles can now be removed from the mobs they can be equipped on by using shears. | |||||||
| Saddles can no longer be found in monster room, ancient city, desert pyramid, jungle pyramid, and stronghold altar chests. | |||||||
| Preview 1.21.90.26 | A sound now plays when removing a saddle from an mobs using shears. | ||||||
| 1.21.130 | Preview 1.21.130.20 | Saddles can now be used to ride a zombie horse. | |||||
| π Image Saddles can now be used to ride a nautilus or a zombie nautilus. | |||||||
| Preview 1.21.130.24 | π Image Saddles can now be used to ride a camel husk. | ||||||
| Preview 1.21.130.27 | Equipping a saddle to a nautilus now plays a unique sound () rather than the standard sound (). | ||||||
| Upcoming Bedrock Edition | |||||||
| 26.40 Experiment | Preview 26.40.27 | Saddles can now generate as part of abandoned camps in chests. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image π Image Added saddles. |
| TU14 | 1.04 | Saddles can now be bought from butcher villagers for 6β7 emeralds each, and thus have become renewable. | |||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Added chests to Nether fortresses, where saddles can be found. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Saddles can now be fished with fishing rods and are described as treasure. | |
| Trading has been changed: leatherworker villagers now sell saddles for 8β10 emeralds each, and butchers no longer trade saddles. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Saddles can now be found in End city chests. | |
| 1.90 | π Image π Image π Image The textures of saddles have been changed. | ||||||
| 1.91 | Added ravagers, which drop saddles. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image π Image Added saddles. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 329. | |||||
| 1.21.5 | 25w03a | Added saddle equipment slot, driven by the equippable component. | |||||
Added can_equip_saddle tag - entities that can be equipped with a Saddle. Note: this does not mean that the Saddle will function, just that it can be equipped into the saddle slot. | |||||||
Issues relating to "Saddle" are maintained on the bug tracker. Issues should be reported and viewed there.