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Java Edition 26.3

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Minecraft 26.3
Edition Java Edition
Planned release date Q3 2026
Development versions
◄  26.2 26.3
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Other editions with a version "26.3":
 
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There is a guide for this update!
 
See Java Edition guides/Third Drop 2026 for a guide to all of the new features introduced in Third Drop 2026.

26.3, the release of the third game drop of 2026, is an upcoming game drop for Java Edition set to release in the third quarter of 2026, which adds the dappled forest biome, including red shrubs, shelf mushrooms, wool stairs and slabs, and a new abandoned camp structure.

Additions

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26.3 block and item additions👁 Invicon Poplar Log.png: Inventory sprite for Poplar Log in Minecraft as shown in-game linking to Poplar Log with description: Poplar Log
👁 Invicon Stripped Poplar Log.png: Inventory sprite for Stripped Poplar Log in Minecraft as shown in-game linking to Stripped Poplar Log with description: Stripped Poplar Log
👁 Invicon Poplar Wood.png: Inventory sprite for Poplar Wood in Minecraft as shown in-game linking to Poplar Wood with description: Poplar Wood
👁 Invicon Stripped Poplar Wood.png: Inventory sprite for Stripped Poplar Wood in Minecraft as shown in-game linking to Stripped Poplar Wood with description: Stripped Poplar Wood
👁 Invicon Poplar Planks.png: Inventory sprite for Poplar Planks in Minecraft as shown in-game linking to Poplar Planks with description: Poplar Planks
👁 Invicon Poplar Stairs.png: Inventory sprite for Poplar Stairs in Minecraft as shown in-game linking to Poplar Stairs with description: Poplar Stairs
👁 Invicon Poplar Slab.png: Inventory sprite for Poplar Slab in Minecraft as shown in-game linking to Poplar Slab with description: Poplar Slab
👁 Invicon Poplar Sign.png: Inventory sprite for Poplar Sign in Minecraft as shown in-game linking to Poplar Sign with description: Poplar Sign
👁 Invicon Poplar Hanging Sign.png: Inventory sprite for Poplar Hanging Sign in Minecraft as shown in-game linking to Poplar Hanging Sign with description: Poplar Hanging Sign
👁 Invicon Poplar Button.png: Inventory sprite for Poplar Button in Minecraft as shown in-game linking to Poplar Button with description: Poplar Button
👁 Invicon Poplar Pressure Plate.png: Inventory sprite for Poplar Pressure Plate in Minecraft as shown in-game linking to Poplar Pressure Plate with description: Poplar Pressure Plate
👁 Invicon Poplar Door.png: Inventory sprite for Poplar Door in Minecraft as shown in-game linking to Poplar Door with description: Poplar Door
👁 Invicon Poplar Fence.png: Inventory sprite for Poplar Fence in Minecraft as shown in-game linking to Poplar Fence with description: Poplar Fence
👁 Invicon Poplar Fence Gate.png: Inventory sprite for Poplar Fence Gate in Minecraft as shown in-game linking to Poplar Fence Gate with description: Poplar Fence Gate
👁 Invicon Poplar Trapdoor.png: Inventory sprite for Poplar Trapdoor in Minecraft as shown in-game linking to Poplar Trapdoor with description: Poplar Trapdoor
👁 Invicon Poplar Shelf.png: Inventory sprite for Poplar Shelf in Minecraft as shown in-game linking to Poplar Shelf with description: Poplar Shelf
👁 Invicon Poplar Boat.png: Inventory sprite for Poplar Boat in Minecraft as shown in-game linking to Poplar Boat with description: Poplar Boat
👁 Invicon Poplar Boat with Chest.png: Inventory sprite for Poplar Boat with Chest in Minecraft as shown in-game linking to Poplar Boat with Chest with description: Poplar Boat with Chest
👁 Invicon Red Poplar Leaves.png: Inventory sprite for Red Poplar Leaves in Minecraft as shown in-game linking to Red Poplar Leaves with description: Red Poplar Leaves
👁 Invicon Orange Poplar Leaves.png: Inventory sprite for Orange Poplar Leaves in Minecraft as shown in-game linking to Orange Poplar Leaves with description: Orange Poplar Leaves
👁 Invicon Yellow Poplar Leaves.png: Inventory sprite for Yellow Poplar Leaves in Minecraft as shown in-game linking to Yellow Poplar Leaves with description: Yellow Poplar Leaves
👁 Invicon Poplar Sapling.png: Inventory sprite for Poplar Sapling in Minecraft as shown in-game linking to Poplar Sapling with description: Poplar Sapling
👁 Invicon Red Shrub.png: Inventory sprite for Red Shrub in Minecraft as shown in-game linking to Red Shrub with description: Red Shrub
👁 Invicon Shelf Mushroom.png: Inventory sprite for Shelf Mushroom in Minecraft as shown in-game linking to Shelf Mushroom with description: Shelf Mushroom
👁 Invicon White Wool Slab.png: Inventory sprite for White Wool Slab in Minecraft as shown in-game linking to White Wool Slab with description: White Wool Slab
👁 Invicon White Wool Stairs.png: Inventory sprite for White Wool Stairs in Minecraft as shown in-game linking to White Wool Stairs with description: White Wool Stairs
👁 Invicon Light Gray Wool Slab.png: Inventory sprite for Light Gray Wool Slab in Minecraft as shown in-game linking to Light Gray Wool Slab with description: Light Gray Wool Slab
👁 Invicon Light Gray Wool Stairs.png: Inventory sprite for Light Gray Wool Stairs in Minecraft as shown in-game linking to Light Gray Wool Stairs with description: Light Gray Wool Stairs
👁 Invicon Gray Wool Slab.png: Inventory sprite for Gray Wool Slab in Minecraft as shown in-game linking to Gray Wool Slab with description: Gray Wool Slab
👁 Invicon Gray Wool Stairs.png: Inventory sprite for Gray Wool Stairs in Minecraft as shown in-game linking to Gray Wool Stairs with description: Gray Wool Stairs
👁 Invicon Black Wool Slab.png: Inventory sprite for Black Wool Slab in Minecraft as shown in-game linking to Black Wool Slab with description: Black Wool Slab
👁 Invicon Black Wool Stairs.png: Inventory sprite for Black Wool Stairs in Minecraft as shown in-game linking to Black Wool Stairs with description: Black Wool Stairs
👁 Invicon Brown Wool Slab.png: Inventory sprite for Brown Wool Slab in Minecraft as shown in-game linking to Brown Wool Slab with description: Brown Wool Slab
👁 Invicon Brown Wool Stairs.png: Inventory sprite for Brown Wool Stairs in Minecraft as shown in-game linking to Brown Wool Stairs with description: Brown Wool Stairs
👁 Invicon Red Wool Slab.png: Inventory sprite for Red Wool Slab in Minecraft as shown in-game linking to Red Wool Slab with description: Red Wool Slab
👁 Invicon Red Wool Stairs.png: Inventory sprite for Red Wool Stairs in Minecraft as shown in-game linking to Red Wool Stairs with description: Red Wool Stairs
👁 Invicon Orange Wool Slab.png: Inventory sprite for Orange Wool Slab in Minecraft as shown in-game linking to Orange Wool Slab with description: Orange Wool Slab
👁 Invicon Orange Wool Stairs.png: Inventory sprite for Orange Wool Stairs in Minecraft as shown in-game linking to Orange Wool Stairs with description: Orange Wool Stairs
👁 Invicon Yellow Wool Slab.png: Inventory sprite for Yellow Wool Slab in Minecraft as shown in-game linking to Yellow Wool Slab with description: Yellow Wool Slab
👁 Invicon Yellow Wool Stairs.png: Inventory sprite for Yellow Wool Stairs in Minecraft as shown in-game linking to Yellow Wool Stairs with description: Yellow Wool Stairs
👁 Invicon Lime Wool Slab.png: Inventory sprite for Lime Wool Slab in Minecraft as shown in-game linking to Lime Wool Slab with description: Lime Wool Slab
👁 Invicon Lime Wool Stairs.png: Inventory sprite for Lime Wool Stairs in Minecraft as shown in-game linking to Lime Wool Stairs with description: Lime Wool Stairs
👁 Invicon Green Wool Slab.png: Inventory sprite for Green Wool Slab in Minecraft as shown in-game linking to Green Wool Slab with description: Green Wool Slab
👁 Invicon Green Wool Stairs.png: Inventory sprite for Green Wool Stairs in Minecraft as shown in-game linking to Green Wool Stairs with description: Green Wool Stairs
👁 Invicon Cyan Wool Slab.png: Inventory sprite for Cyan Wool Slab in Minecraft as shown in-game linking to Cyan Wool Slab with description: Cyan Wool Slab
👁 Invicon Cyan Wool Stairs.png: Inventory sprite for Cyan Wool Stairs in Minecraft as shown in-game linking to Cyan Wool Stairs with description: Cyan Wool Stairs
👁 Invicon Light Blue Wool Slab.png: Inventory sprite for Light Blue Wool Slab in Minecraft as shown in-game linking to Light Blue Wool Slab with description: Light Blue Wool Slab
👁 Invicon Light Blue Wool Stairs.png: Inventory sprite for Light Blue Wool Stairs in Minecraft as shown in-game linking to Light Blue Wool Stairs with description: Light Blue Wool Stairs
👁 Invicon Blue Wool Slab.png: Inventory sprite for Blue Wool Slab in Minecraft as shown in-game linking to Blue Wool Slab with description: Blue Wool Slab
👁 Invicon Blue Wool Stairs.png: Inventory sprite for Blue Wool Stairs in Minecraft as shown in-game linking to Blue Wool Stairs with description: Blue Wool Stairs
👁 Invicon Purple Wool Slab.png: Inventory sprite for Purple Wool Slab in Minecraft as shown in-game linking to Purple Wool Slab with description: Purple Wool Slab
👁 Invicon Purple Wool Stairs.png: Inventory sprite for Purple Wool Stairs in Minecraft as shown in-game linking to Purple Wool Stairs with description: Purple Wool Stairs
👁 Invicon Magenta Wool Slab.png: Inventory sprite for Magenta Wool Slab in Minecraft as shown in-game linking to Magenta Wool Slab with description: Magenta Wool Slab
👁 Invicon Magenta Wool Stairs.png: Inventory sprite for Magenta Wool Stairs in Minecraft as shown in-game linking to Magenta Wool Stairs with description: Magenta Wool Stairs
👁 Invicon Pink Wool Slab.png: Inventory sprite for Pink Wool Slab in Minecraft as shown in-game linking to Pink Wool Slab with description: Pink Wool Slab
👁 Invicon Pink Wool Stairs.png: Inventory sprite for Pink Wool Stairs in Minecraft as shown in-game linking to Pink Wool Stairs with description: Pink Wool Stairs

Blocks

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Poplar wood set:

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Red shrub

  • A bush-like plant block found in small patches in the Dappled Forest.
  • Using bone meal on a red shrub attempts to grow another shrub on a neighboring block.
  • Can be used in the composter.

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Shelf mushroom

  • A mushroom variant found on poplar trees and fallen Poplar Trees.
  • Comes in two sizes.
    • A small shelf mushroom can be grown into a large shelf mushroom with bone meal.
    • A large shelf mushroom drops two shelf mushroom items when broken.
  • Is bouncy when fallen on by entities, similar to a bed.
    • Shelf Mushroom makes a bouncing sound when a living entity bounces on it.
  • Can be used to make mushroom stew and suspicious stew.
  • Can be traded for by a wandering trader.
  • Can be used in the composter.

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Wool stairs and slabs

  • Comes in sixteen colors.
  • Crafted using wool.
  • Can be used to dampen sounds, like wool and carpets.

Non-mob entities

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👁 Invicon Poplar Boat.png: Sprite image for Poplar Boat in Minecraft
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Poplar boat and 👁 Invicon Poplar Boat with Chest.png: Sprite image for Poplar Boat with Chest in Minecraft
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Poplar boat with chest

  • boat variants that are crafted using poplar planks.

World generation

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Biomes

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Dappled forest

Features

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Poplar tree

  • A tree that generates in dappled forests.
  • Comes in three different colors of leaves, orange, red, and yellow, randomly chosen at generation.
  • Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves.
  • Poplar Leaves drop Poplar Saplings which will randomly grow into any of the three different variants.
  • Generate with leaf litter around or shelf mushrooms on them.
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    Fallen poplar trees have shelf mushrooms on them.
  • The trunk of the trees are made of Poplar Logs.
    • Poplar Logs can be crafted into a new set of Poplar wood blocks.

Structures

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Abandoned camp

General

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Data component format

  • minecraft:provides_pottery_pattern
    • Describes the pottery pattern stored on a stack.
    • Format:
      • namespaced ID pointing to an element of minecraft:decorated_pot_pattern registry.

Particles

  • Added minecraft:red_poplar_leaves
    • Falls from Red Poplar Leaves blocks.
    • Has no fields.
  • Added minecraft:orange_poplar_leaves
    • Falls from Orange Poplar Leaves blocks.
    • Has no fields.
  • Added minecraft:yellow_poplar_leaves
    • Falls from Yellow Poplar Leaves blocks.
    • Has no fields.

Tags

  • Biome Tags
    • Added tags for biomes which will generate the respective abandoned camp variant:
      • #has_structure/abandoned_camp_bamboo_jungle
      • #has_structure/abandoned_camp_birch_forest
      • #has_structure/abandoned_camp_cherry_grove
      • #has_structure/abandoned_camp_dappled_forest
      • #has_structure/abandoned_camp_flower_forest
      • #has_structure/abandoned_camp_forest
      • #has_structure/abandoned_camp_meadow
      • #has_structure/abandoned_camp_old_growth_birch_forest
      • #has_structure/abandoned_camp_old_growth_pine_taiga
      • #has_structure/abandoned_camp_old_growth_spruce_taiga
      • #has_structure/abandoned_camp_savanna
      • #has_structure/abandoned_camp_pale_garden
      • #has_structure/abandoned_camp_snowy_taiga
      • #has_structure/abandoned_camp_sparse_jungle
      • #has_structure/abandoned_camp_swamp
      • #has_structure/abandoned_camp_taiga
      • #has_structure/abandoned_camp_windswept_forest
      • #has_structure/abandoned_camp_wooded_badlands
  • Block Tags
    • Added #blocks_dolphin_jump
      • Contains all blocks that dolphins cannot move through when jumping out of water.
    • Added #blocks_fluid_flow
      • Contains all blocks that block fluid flow.
    • Added #blocks_lava_fire_spread
      • Contains all blocks that block the creation of fire by lava.
    • Added #blocks_motion
      • Collection tag containing all blocks that are considered to block motion in some way.
    • Added #blocks_motion_in_heightmap
      • Contains all blocks that are taken into account for the motion_blocking heightmap.
    • Added #blocks_motion_in_heightmap_no_leaves
      • Contains all blocks that are taken into account for the motion_blocking_no_leaves heightmap.
    • Added #blocks_motion_no_leaves
      • Collection tag containing all blocks that are considered to block motion in some way, but excluding leaf blocks.
    • Added #causes_suffocation
      • Contains all blocks where entities can suffocate.
    • Added #entities_can_teleport_to
      • Contains all blocks that entities are allowed to teleport to.
    • Added #ice_melts_when_destroyed_above
      • Contains all blocks that causes ice to melt into water if the ice is destroyed when placed above them.
    • Added #ores
      • Collection tag containing all types of ores.
    • Added #poplar_logs
      • Contains all poplar log blocks.
    • Added #required_for_poplar_leaf_ambience
      • Contains the blocks which can satisfy requirement for Poplar leaves to make ambient sound.
    • Added #skulls
      • Collection tag containing all head and skull blocks.
    • Added #washed_away_by_fluids
      • Contains all blocks that break when a fluid flows through them.
    • Added #wool_slabs
      • Contains all wool slabs blocks.
    • Added #wool_stairs
      • Contains all wool stairs blocks.
  • Damage Type Tags
    • Added #no_wolf_retaliation for all damage types that should not cause tamed wolves to attack their source in order to defend their owner.
  • Entity Tags
    • Added #cannot_be_dismounted_by_item_usage
      • Contains all entities which cannot be dismounted by items.
  • Item Tags
    • Added #poplar_logs
      • Contains all poplar log items.
    • Added #wool_stairs
      • Contains all wool stairs items.
    • Added #wool_slabs
      • Contains all wool slabs items.
    • Added #mushrooms
      • Contains all mushroom items.
    • Added #ores
      • Collection tag containing all types of ores.

Changes

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Items

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Pottery sherds

  • Pottery sherds are now data-driven.
  • Pottery sherds dropped from breaking a decorated pot will now preserve data.

Suspicious stew and mushroom stew

  • Can now be crafted with 2 of any mushroom.

Sulfur cubes

  • Changed the sounds of the "regular" sulfur cube archetype.

Wandering trader

Non-mob entities

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Paintings

  • Paintings with custom names now also show those names when the player looks at them in the world.

Command format

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General

/execute

  • Added new slots condition sub-command.
    • Counts the number of slots from the slot source that are present on the targeted block or entity.
    • The slot source will be evaluated with the minecraft:command_slot_source loot type.
    • Syntax:
      • /execute execute if unless slots block <pos> <slot source>
      • /execute execute if unless slots entity <targets> <slot source>
  • The items condition sub-command now takes a slot source as argument instead of a slot.
    • The slot source will be evaluated with the minecraft:command_slot_source loot type.
    • Syntax:
      • /execute execute if unless items block <pos> <slot source> <item predicate>
      • /execute execute if unless items entity <targets> <slot source> <item predicate>

/give

  • When the amount of items passed to the give command is above limit, the command will now signal an error instead of just printing an error message and returning 0.

/item

  • Now takes a slot source as argument in place of anywhere a slot was previously used.
    • It will be evaluated with the minecraft:command_slot_source loot type.
    • Can be a slot source in either inline or reference form.
    • Can be a slot source targeting multiple slots.
    • The replace sub-command has new semantics:
      • One by one in the order they are provided by the slot source, the contents of each destination slot are replaced with the corresponding source item.
      • When there are more destination slots than there are source items, the remaining slots are ignored.
        • Example: replace [12345] with (ABC) -> [ABC45]
      • When there are fewer destination slots than there are source items, the remaining items are ignored.
        • Example: replace [123] with (ABCDE) -> [ABC]
    • String notation slot ranges in the form <slot_type> or <slot_type>.<slot_number> are still permitted.
      • Can be a single slot, such as armor.chest
      • Can be multiple slots, such as container.*
      • Acts as shorthand for a minecraft:slot_range slot source using that slot range.
        • Example: hotbar.4 is the same as {type:"minecraft:slot_range",slots:"hotbar.4"}
  • The entity argument in the from entity item source can now be a selector targeting multiple entities.
    • When more than a single entity is targeted, the slots sourced from each are concatenated.
  • Added new fill and override sub-commands, each with syntax identical to /item replace.
    • /item fill
      • Fills each destination slot with a source item.
      • When there are more destination slots than there are source items, the items repeat until every slot is filled.
        • Example: fill [12345] with (ABC) -> [ABCAB]
    • /item override
      • Overrides the contents of each destination slot with the corresponding source item.
      • When there are more destination slots than there are source items, the remaining slots are cleared.
        • Example: override [12345] with (ABC) -> [ABC__] (where _ represents an empty slot).

/team

  • The result of /team join and /team leave subcommands now reflects the exact count of entities that have joined or left (i.e. excluding entities for which teams have not changed).

/tellraw

  • The nbt component in a raw chat message will only be resolved up to 64k times.

/tick

  • The following subcommands will now signal an error instead of just printing an error message and returning 0:

Gameplay

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Advancements

  • Visiting the dappled forest is now required for the "Adventuring Time" advancement.

General

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Block entity format

  • minecraft:decorated_pot
    • Field sherds no longer stores a list of 4 item IDs. Instead, the new format is an object with 4 optional item stack fields named:
      • back
      • left
      • right
      • front

Data component format

  • minecraft:pot_decorations
    • Instead of taking a list of 4 item IDs, this component now takes an object with 4 optional item stack fields named:
      • back
      • left
      • right
      • front
  • minecraft:trim_material
    • The format of inline material definitions has been updated
    • Trim Materials
      • The format of elements in the trim_material registry has been updated:
        • asset_name has been replaced with palette - Palette Texture ID to be used for this material.
        • override_armor_assets has been removed, overrides are now defined in the Resource Pack Equipment Asset.

Data pack

Instrument definition

  • The format of elements in the instrument registry have been updated:
    • Added the durability_damage field - optional non-negative integer, amount of durability to consume on each use.
    • Updated the use_duration field - can now be 0 for no cooldown.

Loot functions

  • Added minecraft:command_slot_source loot table type.
    • Currently used to evaluate slot sources with the /item and /execute commands.
    • It takes the following parameters:
      • container, the container or inventory being evaluated.
      • origin, the position at which the command was executed.
      • this_entity, the @s entity of the command being executed (optional).

Minecraft Server Management Protocol 3.1.0

  • Added notifications indicating when the server performs a full world upgrade on startup.
    • minecraft:notification/world/upgrade_started
    • minecraft:notification/world/upgrade_progress
    • minecraft:notification/world/upgrade_finished
    • minecraft:notification/world/upgrade_failed

Particles

Resource pack

  • The version is now 89.0.

Servers

  • Some log lines that server software might look out for have been removed.
    • The Minecraft Server Management Protocol can be used instead.

Slot sources

  • Slot sources can now be defined as files inside a datapack, within the slot_source folder.
    • Can be used in commands which take slot sources as arguments.
    • Can be used in inline slot sources using the minecraft:reference type.
  • minecraft:contents is no longer restricted to only selecting non-empty slots.
  • Added minecraft:reference
    • Uses the referenced slot source.
    • Fields:
      • name - the namespaced id of the slot source.
  • Changed minecraft:slot_range
    • The source field has a new valid type container, which sources slots from a container or inventory provided through loot context.
    • The source field is now optional.
      • Defaults to the container source type when absent.

Sounds

  • Added new sound events:
    • block.shelf_mushroom.break
    • block.shelf_mushroom.fall
    • block.shelf_mushroom.place
    • block.shelf_mushroom.step
    • block.shelf_mushroom.bounce
    • block.poplar_leaves.ambient

Tags

  • Biome Tags
    • Added dappled_forest to #is_forest, #is_overworld, #spawns_cold_variant_farm_animals, and #has_structure/trial_chambers tags.
  • Block Tags
    • Added tuff to #stone_ore_replaceables tag.
    • Added red_shrub to #replaceable, and #replaceable_by_mushrooms tags.
    • Added red_poplar_leaves, orange_poplar_leaves, and yellow_poplar_leaves to #leaves tag.
    • Added potted_poplar_sapling to #flower_pots tag.
    • Added #poplar_logs to #logs_that_burn tag.
    • Added poplar_log to #overworld_natural_logs tag.
    • Added poplar_planks to #planks tag.
    • Added poplar_sign to #standing_signs tag.
    • Added poplar_hanging_sign to #ceiling_hanging_signs tag.
    • Added poplar_wall_sign to #wall_signs tag.
    • Added poplar_wall_hanging_sign to #wall_hanging_signs tag.
    • Added poplar_button to #wooden_buttons tag.
    • Added poplar_door to #wooden_doors tag.
    • Added poplar_fence to #wooden_fences tag.
    • Added poplar_fence_gate to #fence_gates tag.
    • Added poplar_pressure_plate to #wooden_pressure_plates tag.
    • Added poplar_shelf to #wooden_shelves tag.
    • Added poplar_slab to #wooden_slabs tag.
    • Added poplar_stairs to #wooden_stair tag.
    • Added poplar_trapdoor to #wooden_trapdoors tag.
    • Added #wool_slabs to #slabs tag.
    • Added #wool_stairs to #stairs tag.
    • Added #wool_slabs, and #wool_stairs to #dampens_vibrations tag.
  • Entity Tags
    • Added poplar_boat to #boat tag.
  • Item Tags
    • Added tuff to #stone_ore_replaceables tag.
    • Added red_poplar_leaves, orange_poplar_leaves, and yellow_poplar_leaves to #leaves tag.
    • Added #poplar_logs to #logs_that_burn tag.
    • Added poplar_planks to #planks tag.
    • Added poplar_sign to #signs tag.
    • Added poplar_hanging_sign to #hanging_signs tag.
    • Added poplar_button to #wooden_buttons tag.
    • Added poplar_door to #wooden_doors tag.
    • Added poplar_fence to #wooden_fences tag.
    • Added poplar_fence_gate to #fence_gates tag.
    • Added poplar_pressure_plate to #wooden_pressure_plates tag.
    • Added poplar_shelf to #wooden_shelves tag.
    • Added poplar_slab to #wooden_slabs tag.
    • Added poplar_stairs to #wooden_stair tag.
    • Added poplar_trapdoor to #wooden_trapdoors tag.
    • Added poplar_boat to #boats tag.
    • Added poplar_chest_boat to #chest_boats tag.
    • Added #wool_slabs to #slabs tag.
    • Added #wool_stairs to #stairs tag.
    • Added #wool_slabs, and #wool_stairs to #dampens_vibrations tag.

Textures

  • Palette Textures
    • All armor trim palette textures have been moved from textures/trim/color_palettes/ to textures/palettes/trim/
      • The base armor trim palette texture has instead been moved to textures/palettes/trim_base.png
    • Entity armor trim material textures are no longer generated into the minecraft:trims atlas with paletted_permutations, but rather generated on-demand
      • The base palette id is now specified in a new palette mcmeta section field
      • This section has a single field: base_palette - the base Palette Texture ID to remap from
    • Item armor trim material textures are still generated with paletted_permutations as before
    • Palette Texture locations in the palette_key and permutations fields have been replaced by Palette Texture IDs - i.e. <namespace>:<path> now resolves to <namespace>:textures/palettes/<path>.png
  • Equipment Assets
    • A new optional trim_palette_replacements field controls which trim material palettes should be replaced for this equipment asset (formerly controlled by override_armor_assets in the trim material)
      • Format: map from original Palette ID to a replacement Palette ID
  • Block Sprites
    • Added new Block textures:
      • block/orange_poplar_leaves.png
      • block/red_poplar_leaves.png
      • block/yellow_poplar_leaves.png
      • block/poplar_door_bottom.png
      • block/poplar_door_top.png
      • block/poplar_log_top.png
      • block/poplar_log.png
      • block/poplar_planks.png
      • block/poplar_trapdoor.png
      • block/stripped_poplar_log.png
      • block/stripped_poplar_log_top.png
      • block/poplar_log.png
      • block/shelf_mushroom_stage0.png
      • block/shelf_mushroom_stage1.png
      • block/poplar_hanging_sign.png
      • block/poplar_sign.png
      • block/poplar_sapling.png
      • block/poplar_shelf.png
      • block/red_shrub.png
  • Item Sprites
    • Added new Item textures:
      • item/poplar_door.png
      • item/poplar_hanging_sign.png
      • item/poplar_sign.png
      • item/poplar_boat.png
      • item/poplar_chest_boat.png
  • UI Sprites
    • Added new UI textures:
      • gui/hanging_signs/poplar.png
      • gui/signs/poplar.png
  • Entity Textures
    • Added new Entity textures:
      • entity/boat/poplar.png
      • entity/chest_boat/poplar.png
  • Particles
    • Added new Particle textures:
      • orange_poplar_1.png
      • orange_poplar_2.png
      • orange_poplar_3.png
      • orange_poplar_4.png
      • red_poplar_1.png
      • red_poplar_2.png
      • red_poplar_3.png
      • red_poplar_4.png
      • yellow_poplar_1.png
      • yellow_poplar_2.png
      • yellow_poplar_3.png
      • yellow_poplar_4.png

World generation

  • Features
    • The worldgen/configured_feature registry has moved to worldgen/feature and configuration is now done inline in the root object rather than separated into a config field.
    • Added minecraft:end_podium feature type
      • Places the end podium.
      • Two feature instances are now used to place the podium from in-game events:
        • end_podium_active
        • end_podium_inactive
      • Fields:
        • active: boolean field controlling if the portal is active.
    • minecraft:tree feature type
      • Added shelf_mushroom tree decorator type.
        • Places shelf mushrooms on logs with the specified probability.
        • Format: object with fields:
          • probability - float (between 0 and 1), the probability that any Shelf Mushrooms will be placed for a given feature.
      • Added poplar_foliage_placer foliage placer type
        • Places leaves blocks for poplar trees in a rhombus shape in one of two possible directions
        • Format: object with fields:
          • height - int provider (between 5 and 16), the height of the foliage.
          • side_hole_chance - float (between 0.0 and 1.0), the chance for blocks to be randomly removed at the edge of the foliage.
      • Added poplar_trunk_placer trunk placer type
        • Places log blocks for poplar trees in a straight shape with branches by the start of the foliage.
        • Format:
          • trunk_height_above_branches - int provider (between 0 and 8), the height of the trunk above the branches.
          • branch_amount - int provider (between 1 and 4), the amount of branches to create by the foliage.
  • Noise settings
    • The surface_rule field has been renamed to material_rule
      • Format: inline Material Rule or Material Rule ID reference.
  • Material Rule Registry
    • A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_rule/<id>.json.
    • Elements in this registry define a pipeline for selecting what base block to place in the world at a given position.
    • The format is identical to that which was formerly written in the surface_rule field within noise settings files, with the following extensions:
      • Material rules can now be specified either inline (as previously), or as an ID reference to an element in the worldgen/material_rule registry.
      • Material conditions can also now be specified as an ID reference to an element in the worldgen/material_condition registry.
  • Material Condition Registry
    • A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_condition/<id>.json.
    • Elements in this registry define a condition that can be referenced within a Material Rule pipeline (e.g. testing biome or surface depth).
    • The format is identical to that which was formerly written within the condition Material Rule type, with the following extension:
      • Material Conditions can also now be specified as an ID reference to an element in the worldgen/material_condition registry.
  • Structure Placements
    • Added minecraft:dimension_origin
    • New structure placement that places a single instance of the structure at the dimension origin.
      • The dimension origin is defined as the spawn_target for noise settings based dimensions, otherwise Chunk (0, 0).
    • No additional fields.
  • Rule Tests
    • These are the predicates used by ore Features (targets[].target), and rule Structure Processors (rules[].input_predicate and rules[].location_predicate).
    • Added test type minecraft:height_match
    • This checks the y-level of a block, returning true only if it's higher than or equal to min_inclusive and lower than or equal to .Code
    • Format: object with fields:
        • min_inclusive - int, the minimum y value of allowed blocks (inclusive)
        • max_inclusive - int, the maximum y value of allowed blocks (inclusive)
    • Added rule test type minecraft:all_of
      • This checks a list of Rule Tests for whether all of them return true for the same block.
      • Format: object with fields:
        • rules - list of Rule Tests, the rules to test the block against.

Fixes

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41 issues fixed

From released versions before 26.3

  • MC-4 – Item drops sometimes appear at the wrong location.
  • MC-73162 – Breaking an entity that instantly breaks sometimes destroys the block behind it in Creative mode.
  • MC-91006 – Some entities lose their name when placed/broken.
  • MC-102732 – Arrows can visually bounce off of entities that don't wear a shield.
  • MC-113006 – Items reeled in with fishing rods do not move smoothly but appear to teleport.
  • MC-122717 – Command success messages for some commands include unaffected entities, unlike the command result.
  • MC-151857 – The success message of /give when affecting multiple players uses the wrong string.
  • MC-162159 – Riding boats above bubble columns causes players to teleport up 2 blocks.
  • MC-168446 – Single dark oak and pale oak saplings accept bone meal despite not being able to grow.
  • MC-206356 – The motion of falling block entities is visually slow.
  • MC-222818 – You can ignite TNT in Adventure mode.
  • MC-223321 – You can destroy turtle eggs by standing or jumping on them in spawn protection.
  • MC-223323 – You can trample farmland in spawn protection.
  • MC-264003 – Boats carrying players sometimes stop abruptly when sliding along ice.
  • MC-265584 – TNT dispensed in bubble columns with soul sand right under visually moves through blocks above.
  • MC-276692 – Lingering potions which land on the target's head do not grant their effects to the target.
  • MC-279395 – Trees can generate floating over ruined portals.
  • MC-295756 – Pistons desync on the client-side, causing players to be moved differently compared to other entities.
  • MC-297741 – Gravity-affected blocks in upwards bubble columns can clip through solid blocks above them (on the client).
  • MC-298431 – Boats are launched by slime blocks inconsistently.
  • MC-298762 – Phantoms deflect arrows shot from bows/crossbows.
  • MC-302221 – Moving entities deflect arrows.
  • MC-304594 – Spears can dismount interaction entities from their vehicles.
  • MC-305535 – Elytra are activated after only single tapping the "Jump" key when the player is in lava.
  • MC-307625 – The glowing effect is not visible on block displays displaying end portals or end gateways.
  • MC-307890 – Some textures of geyser plume particles use the wrong color in some spots.
  • MC-307933 – Deepslate ores can generate on the surface by replacing tuff around sulfur springs.
  • MC-308008 – The success message of /tag reports that it affected more entities than it did.
  • MC-308009 – The success message of /scoreboard players enable reports that it affected more players than it did.
  • MC-308011 – The success message of /recipe reports that it affected more players than it did.
  • MC-308012 – The success message of /enchant reports that it affected more entities than it did.
  • MC-308013 – The success message of /effect reports that it affected more entities than it did.
  • MC-308254 – Dying to a sulfur cube with a magma block doesn't increment the player's killed_by:sulfur_cube statistic.
  • MC-308314 – Custom player heads do not render their texture properly when inside a sulfur cube.
  • MC-308405 – /unpublish succeeds when the game is not published despite the failure message.
  • MC-308490 – The "regular" sulfur cube archetype produces stone sounds, despite no longer using stone blocks.
  • MC-308789 – Pointed dripstone and sulfur spikes can be destroyed by tridents in Adventure mode.
  • MC-308809 – Full-width spaces take up more space on signs now.
  • MC-308830 – Placing beds to replace tall grass doesn't break the other half.
  • MC-308836 – Obfuscated text no longer keeps a consistent width.
  • MC-308849 – Creakings can take knockback.

Quotes

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Drop 3 of 2026 - Explore a new surface biome and find the wandering trader's hidden stashes spread throughout the world

— Bedrock toggle for drop 3's experimental content[1]

References

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Navigation

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