![]() |
VOOZH | about |
| Rarity tier | Common |
|---|---|
| Renewable | Yes |
| Stackable | Yes (64) |
| Drops | 1 π Image |
{
"extratext": "[[#Canvases|View all canvases]]",
"title": "Painting",
"images": [
"Painting.png"
],
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "1 <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite painting.png article, displayed as 16x16px|link=Painting|alt=|class=pixel-image|)</span>(link to Painting article, displayed as <span class=\"sprite-text\">Painting</span>)</span>",
"label": "(link to Drops#Common drops article, displayed as Drops)"
}
],
"invimages": [
"Painting"
]
}
Paintings are decorative entities that hang on walls. They have many different variants with different sizes when placed, which are chosen based on both the available space and random chance.
To remove a painting from a wall, a player can attack it, break one of its supporting blocks, or place a block on the front of it (the block is placed on the wall behind the painting rather than being placed 1 block off of the wall). A painting can also be broken by an explosion. A painting always drops as an item when broken.
A painting can also be broken by throwing a projectile at it. The projectile can be any projectile with knockback or that does damage:
Paintings can be crafted with any color of wool. The color of the wool used does not influence the picture chosen when the painting is placed.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Shepherd | π Image Master | 100% | 100% | 2 Γ π Image Emerald | 3 Γ π Image | 12 | 30 | 0.05 |
Paintings can be placed on the sides of blocks that have the "legacy solid" property (this generally includes most fully or partially solid blocks, as well as some non-solid blocks such as signs, banners, pressure plates, bamboo shoots, and sculk veins). They can also be placed on the sides of redstone repeaters and comparators, despite them not being legacy solid.
Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, a painting can share the space with any block whose collision box does not intersect its hitbox. Paintings, however, cannot intersect other paintings or item frames. Being an entity, paintings can be broken in adventure mode.
There are several different sizes of paintings, listed below. When placed, a painting checks for the amount of space it has around its center point. It then chooses a random canvas of the maximum size allowed in the available space. By arranging blocks on the wall, the player can ensure the painting is the size wanted.
A painting cannot cover an empty gap in a wall. When one of the supporting blocks is removed, the painting breaks after 20 game ticks (1 second), if no supporting blocks are replaced during that interval.
In Java Edition, preset painting items are available in the "Functional Blocks" tab of the Creative inventory. The name, size, and author of the painting are displayed in the item tooltip. The "Operator Utilities" tab, if enabled, also contains the four unused elemental paintings. Unlike the regular painting item, these always place the same canvas.
Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it (signs, open doors, etc). Secret doorways can be created this way. As mobs can pathfind through paintings, secret doorways are ineffective against them.
Paintings are non-flammable and allow light to propagate through them.
All paintings have MERS textures used in Vibrant Visuals, used to define how light reflects on the texture. Only the roughness channel varies per pixel, all other channels are set to 0, except for Dennis which has different metalness and subsurface scattering values. For these textures, see List of painting textures.
There are 47 paintings in the game. 40 of the paintings were made by Kristoffer Zetterstrand, six were made by Sarah Boeving, and one was made by Jens Bergensten.
| Painting | In-game name | Artist | Original | Description | Resource location | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| Title | Size | Medium | Date | |||||||
| 1β―Γβ―1 blocks (16β―Γβ―16 pixels) | ||||||||||
| π Image |
Kebab med tre pepperoni | Kristoffer Zetterstrand | "Kebab med tre pepperoni" | 30βΓβ30 cm | Oil on linoleum | 2001 | A kebab with three green chili peppers. | kebab
| ||
| π Image |
de_aztec | Kristoffer Zetterstrand | "de_aztec" | 103βΓβ103 cm | Oil on canvas | 2002 | Free-look perspective of the map Aztec from the video game series Counter-Strike. | aztec
| ||
| π Image |
Albanian | Kristoffer Zetterstrand | "Albanian" | [unkn.] | Oil on cardboard | 2002 | A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in Albania. | alban
| ||
| π Image |
de_aztec | Kristoffer Zetterstrand | "de_aztec" | 41βΓβ49 cm | Oil on MDF | 2002 | Free-look perspective of the map Aztec from the video game series Counter-Strike. | aztec2
| ||
| π Image |
Target Successfully Bombed | Kristoffer Zetterstrand | "Target successfully bombed" | 41βΓβ49 cm | Oil on MDF | 2002 | The map Dust II from the video game series Counter-Strike, named "target successfully bombed" in reference to the video game. | bomb
| ||
| π Image |
ParadistrΓ€d | Kristoffer Zetterstrand | "ParadistrΓ€d" | 30βΓβ30 cm | Oil on linoleum | 1997 | Still life of two plants in pots. "ParadistrΓ€d" is Swedish for "jade plant", which is a common name for the depicted species in Scandinavia. | plant
| ||
| π Image |
Wasteland | Kristoffer Zetterstrand | "Wasteland" | 41βΓβ49 cm | Oil on panel | 2005 | A view of some wasteland; a small animal, presumably a rabbit, is sitting on the windowsill. | wasteland
| ||
| π Image |
Meditative | Sarah Boeving | "Meditative" | 16 x 16 pixels | Digital art[1] | 2024 or earlier | A version of Salvador Dali's Meditative Rose. Its added stem references Minecraft's removed rose. | meditative
| ||
| 1β―Γβ―2 blocks (16β―Γβ―32 pixels) | ||||||||||
| π Image |
Wanderer | Kristoffer Zetterstrand | "Wanderer" | 33βΓβ37 cm | Oil on canvas | 2008 | A version of Caspar David Friedrich's famous painting Wanderer above the Sea of Fog. | wanderer
| ||
| π Image |
Graham | Kristoffer Zetterstrand | "Graham" | [unkn.] | Oil on panel | 2003 | King Graham, the player character in the video game series King's Quest.
The original painting is based on Still Life with Quince, Cabbage, Melon, and Cucumber by Juan SΓ‘nchez CotΓ‘n. |
graham
| ||
| π Image |
Prairie Ride | Sarah Boeving | "Prairie Ride" | 16 x 32 pixels | Digital art[1] | 2024 or earlier | A version of Frederic Remington's The Cowboy. Instead of a cowboy, it shows Noor riding a horse. | prairie_ride
| ||
| 2β―Γβ―1 blocks (32β―Γβ―16 pixels) | ||||||||||
| π Image |
The Pool | Kristoffer Zetterstrand | "The pool" | 84βΓβ110 cm | Oil on canvas | 2008 | Some men and women skinny-dipping in a pool over a cube of sorts. There is also an old man resting in the lower-right edge. | pool
| ||
| π Image |
Bonjour Monsieur Courbet | Kristoffer Zetterstrand | "Bonjour monsieur Courbet" | 62βΓβ74 cm | Graphite on paper | 2003 | Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet's painting The Meeting. | courbet
| ||
| π Image |
sunset_dense | Kristoffer Zetterstrand | "Sunset dense" | 61βΓβ82 cm | Oil on MDF | 2003 | A view of mountains at sunset. | sunset
| ||
| π Image |
Seaside | Kristoffer Zetterstrand | "Seaside" | 100βΓβ120 cm | Oil on canvas | 2005 | Mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge. The texture was changed in Alpha v1.1.1. |
sea
| ||
| π Image |
Creebet | Kristoffer Zetterstrand | The same painting as Seaside, but the bright-colored plant was replaced with a Creeper head. | creebet
| ||||||
| 2β―Γβ―2 blocks (32β―Γβ―32 pixels) | ||||||||||
| π Image |
Match | Kristoffer Zetterstrand | "Match" | 41βΓβ41 cm | Oil on canvas | 2009 | A hand holding a match, causing fire on a white cubic gas fireplace. | match
| ||
| π Image |
Bust | Kristoffer Zetterstrand | "Bust" | 20βΓβ20 cm | Egg tempera and oil on canvas | 2009 | A bust of Marcus Aurelius surrounded by fire. | bust
| ||
| π Image |
The Stage Is Set | Kristoffer Zetterstrand | "The stage is set" | 100βΓβ120 cm | Oil on canvas | 2006 | Scenery from the video game Space Quest I, with the character Graham from the video game series King's Quest appearing twice. The texture was changed in Alpha v1.1.1. |
stage
| ||
| π Image |
The void | Kristoffer Zetterstrand | "The Void" | 20βΓβ20 cm | Egg tempera and oil on canvas | 2009 | An angel praying into a void with fire below. | void
| ||
| π Image |
Skull and Roses | Kristoffer Zetterstrand | "Moonlight Installation" | 64βΓβ64 cm | Oil on canvas | 2009 | A skeleton at night with red flowers in the foreground.
The original painting is different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. |
skull_and_roses
| ||
| π Image |
Wither | Jens Bergensten[2][3]
(uncredited in-game) |
"Wither" | 32 x 32 pixels | Digital art[3] | 2012 or earlier | The creation of the wither. | wither
| ||
| π Image |
Baroque | Sarah Boeving | "Baroque" | 32 x 32 pixels | Digital art[1] | 2024 or earlier | A decorated pot, a cake, and a sunflower on a dark background, resembling Baroque painting. | baroque
| ||
| π Image |
Humble | Sarah Boeving | "Humble" | 32 x 32 pixels | Digital art[1] | 2024 or earlier | A version of Grant Wood's American Gothic, where two villagers are in front of a village house. | humble
| ||
| 3β―Γβ―3 blocks (48β―Γβ―48 pixels) | ||||||||||
| π Image |
Bouquet | Kristoffer Zetterstrand | β[more information needed] | A bouquet of flowers next to a stairway with a person sitting beside it. | bouquet
| |||||
| π Image |
Cavebird | Kristoffer Zetterstrand | β[more information needed] | A cave in a cliff with a bird flying overhead. | cavebird
| |||||
| π Image |
CotΓ‘n | Kristoffer Zetterstrand | [1] (part of it is visible in the top left corner of the photo) | 43βΓβ49 cm | Oil on canvas | 2022 | A golden apple and an inverted glistering melon slice in a windowsill. The golden apple is tied by a string in the air and the glistering melon slice is sitting on the windowsill.
Like Graham, this painting is based on Still Life with Quince, Cabbage, Melon, and Cucumber by Juan SΓ‘nchez CotΓ‘n. |
cotan
| ||
| π Image |
Endboss | Kristoffer Zetterstrand | "Consider it" | 100βΓβ120 cm | Oil on canvas | 2006 | A skeleton in a brick archway. It features a white silhouette of the character Graham from the video game series King's Quest. | endboss
| ||
| π Image |
Fern | Kristoffer Zetterstrand | [2] | β[more information needed] | A potted fern on a desk with a small fire. | fern
| ||||
| π Image |
Owlemons | Kristoffer Zetterstrand | "Lemons and owl" | 43βΓβ49 cm | Oil on canvas | 2023 | A two-dimensional owl inside a box, next to some lemons.
The background is based on the painting An Old Man and his Grandson by Domenico Ghirlandaio. |
owlemons
| ||
| π Image |
Sunflowers | Kristoffer Zetterstrand | "Lion and Sunflowers" | 43βΓβ49 cm | Oil on canvas | 2023 | Some potted plants on a table with a two-dimensional sunflower.
Specifically the sunflowers are taken from the oil painting. |
sunflowers
| ||
| π Image |
Tides | Kristoffer Zetterstrand | "Oh, The Sea" | 77βΓβ88 cm | Airbrush, vinyl, and oil on canvas | 2018 | A person sitting in a fetal position by a shoreline. The naked person from the original painting has been given clothes. | tides
| ||
| π Image |
Dennis | Sarah Boeving | "Dennis" | [unkn.] | 2025 or earlier | A painting of a pale wolf, inspired by a painting depicting Dennis seen in A Minecraft Movie. | dennis
| |||
| 3β―Γβ―4 blocks (48β―Γβ―64 pixels) | ||||||||||
| π Image |
Backyard | Kristoffer Zetterstrand | "The Backyard" | 100βΓβ84 cm | Oil on canvas | 2022 | A brick archway with two women sitting in the yard.
The scenery is based on the painting The Courtyard of a House in Delft by Pieter de Hooch.[4] The figures on the right are from Jacques-Louis David's Oath of the Horatii.[5] |
backyard
| ||
| π Image |
Pond | Kristoffer Zetterstrand | "Death And The Maiden" | 169βΓβ147 cm | Airbrush, vinyl, and oil on canvas | 2018 | A maiden sitting in a pond, next to a half-submerged skeleton.
Death and the Maiden was a common motif in Renaissance art, ultimately derived from the Medieval genre Dance of Death. |
pond
| ||
| 4β―Γβ―2 blocks (64β―Γβ―32 pixels) | ||||||||||
| π Image |
Fighters | Kristoffer Zetterstrand | "Fighters" | 20βΓβ20 cm | Oil on canvas | 2007 | Two men poised to fight.
The fighters are from the video game The Way of the Exploding Fist.[6] The backdrop is based on the painting Indian Summer, Vermont by Willard Metcalf.[7] |
fighters
| ||
| π Image |
Changing | Kristoffer Zetterstrand | "Change of set" | 134βΓβ152 cm | Oil on canvas | 2008 | A person changing clothes in front of some set pieces, including a contrasting gloomy mountain and a sunny countryside.
The figure is based on the person changing clothes from The Baptism of Christ by Piero della Francesca. |
changing
| ||
| π Image |
Finding | Kristoffer Zetterstrand | "The Find" | 98βΓβ134 cm | Ink, airbrush, vinyl, and oil on canvas | 2015β2016 | A person looks into a recently-dug hole with Hellenistic ruins in the background. Studio lights are set up next to them. | finding
| ||
| π Image |
Lowmist | Kristoffer Zetterstrand | "LowMist" | 61βΓβ82 cm | Oil on MDF | 2003 | A digital render of a mountainous landscape.
This motif was created using the scenery generator Terragen, with the renderer deliberately crashed during the construction process.[8] |
lowmist
| ||
| π Image |
Passage | Kristoffer Zetterstrand | "The passage" | 120βΓβ200 cm | Oil on canvas | 2010 | A surreal, mineshaft-like hallway in front of a scene of a beach, with posed skeletons of a person and an extinct giant ground sloth. | passage
| ||
| 4β―Γβ―3 blocks (64β―Γβ―48 pixels) | ||||||||||
| π Image |
Mortal Coil | Kristoffer Zetterstrand | "Mortal Coil" | [unkn.] | Oil on panel | 2003 | Bruno Martinez from the adventure video game Grim Fandango. | skeleton
| ||
| π Image |
Kong | Kristoffer Zetterstrand | "Kong" | [unkn.] | Oil on panel | 2003 | A paper-looking screenshot of the level 100m from the arcade video game Donkey Kong. | donkey_kong
| ||
| 4β―Γβ―4 blocks (64β―Γβ―64 pixels) | ||||||||||
| π Image |
Pointer | Kristoffer Zetterstrand | "Pointer" | 41βΓβ41 cm | Oil on canvas | 2008 | The main character of the video game International Karate + in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo's famous painting The Creation of Adam.
The hand is the artist's own. The scenery is based on the painting Winter Landscape with Church by Caspar David Friedrich.[9] |
pointer
| ||
| π Image |
Pigscene | Kristoffer Zetterstrand | "RGB" | 15βΓβ15 cm | Oil on canvas | 2008 | A girl pointing to a pig on a canvas. In the original painting, the canvas shows red, green and blue blocks, representing the three colors of the RGB color model that is typically used by computer displays.
This painting is based on the painting The Artist's Studio by Jacob van Oost. |
pigscene
| ||
| π Image |
Skull On Fire | Kristoffer Zetterstrand | "Skull on Fire" | 35βΓβ35 cm | Oil on canvas | 2010 | A skull on fire; in the background, there is a moon in a clear night sky.
This painting is based on a Minecraft screenshot,[10] with the grass block and the three-dimensional skull added on top.[11] |
burning_skull
| ||
| π Image |
Orb | Kristoffer Zetterstrand | "The orb" | 69βΓβ79 cm | Oil on canvas | 2022 | An orb of light in the middle of an Italian landscape at night.
This painting is based on the painting St. Francis in Ecstasy by Giovanni Bellini.[12] |
orb
| ||
| π Image |
Unpacked | Sarah Boeving | "Unpacked" | 64 x 64 pixels | Digital art[1] | 2024 or earlier | A Minecraft landscape, showing a cliff with a waterfall and a pig floating in water.
This painting is based on pack.png. |
unpacked
| ||
Some paintings are unused and cannot be placed by default, but can be summoned by commands (such as /summon minecraft:painting ~ ~ ~ {variant:"water"}) or through a data pack. They can also be obtained directly from the Operator Utilities tab in the Creative inventory.β[Java Edition only]
According to Helen Zbihlyj,[13] these paintings were originally added to Pocket Edition as part of a promotional map meant to be shown at MINECON 2012 or 2013. No footage of the map exists and the artist of these paintings remains unknown, but they were credited to Mojang in Java Edition.
| Painting | Name | Artist | Description | Resource location |
|---|---|---|---|---|
| 2β―Γβ―2 blocks (32β―Γβ―32 pixels) | ||||
| π Image |
Earth | Mojang (Unknown Artist) |
One of the four classical elements represented in abstact form: Earth. | earth
|
| π Image |
Wind | Mojang (Unknown Artist) |
One of the four classical elements represented in abstact form: Air. | wind
|
| π Image |
Fire | Mojang (Unknown Artist) |
One of the four classical elements represented in abstact form: Fire. | fire
|
| π Image |
Water | Mojang (Unknown Artist) |
One of the four classical elements represented in abstact form: Water. | water
|
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βPainting broken | Friendly Mobs | When a painting is broken or pops off | entity.painting.break | subtitles.entity.painting.breakβ | 1.0 | 1.0 | 16 | |
| βPainting placed | Friendly Mobs | When a painting is placed | entity.painting.place | subtitles.entity.painting.placeβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | When a painting is broken or pops off | block.itemframe.break | β ? | 1.0 | 1.0 | |
| β ? | Blocks | When a painting is placed | block.itemframe.add_item | β ? | 1.0 | 1.0 | |
| Item | Identifier | Form | Translation key |
|---|---|---|---|
| π ItemSprite painting.png: Sprite image for painting in Minecraft Painting | painting | Item | item.minecraft.painting |
| Entity | Identifier | Translation key |
|---|---|---|
| π EntitySprite painting.png: Sprite image for painting in Minecraft Painting | painting |
entity.minecraft.painting |
| Item | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| π ItemSprite painting.png: Sprite image for painting in Minecraft Painting | painting | 357 | Item | item.painting.name |
| Entity | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| π EntitySprite painting.png: Sprite image for painting in Minecraft Painting | painting | 83 |
entity.painting.name |
Paintings have entity data that defines various properties of the entity.
Facingminecraft:painting/variant component.id tag. Excludes UUID and Passengers.Painting variants can be configured using JSON files within a data pack.
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.5.0 | π Image Added paintings. | ||||||
| There are currently 25 canvases, which can be viewed at Bedrock Edition history of textures/Paintings. | |||||||
| v0.8.0 | build 3 | A new painting rendering has been added.β[more information needed] | |||||
| v0.12.1 | build 1 | Paintings are no longer available from the nether reactor. | |||||
| v0.15.0 | build 1 | Paintings now have sounds when placed and broken. | |||||
| Pocket Edition | |||||||
| 1.0.7 | Added new painting canvas 'Wither'. | ||||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image The item texture of paintings has been changed. | |||||
| 1.11.0 | beta 1.11.0.4 | Paintings can now be bought from shepherd villagers. | |||||
| 1.17.0 | beta 1.17.0.50 | The painting back texture has been updated to be in line with the texture update. | |||||
| 1.21.0 Experiment | Preview 1.21.0.21 | Added five new paintings: "Meditative", "Praire Ride", "Baroque", "Humble", and "Unpacked". | |||||
| 1.21.0 | Preview 1.21.0.22 | All the paintings mentioned above are now available without using the "Update 1.21" experimental toggle. | |||||
| Preview 1.21.0.24 | Added fifteen new paintings: "Backyard", "Bouquet", "Cavebird", "Changing", "CotΓ‘n", "Endboss", "Fern", "Finding", "Lowmist", "Orb", "Owlemons", "Passage", "Pond", "Sunflowers" and "Tides". | ||||||
| 1.21.90 | Preview 1.21.90.20 | Added MERS textures for all paintings for Vibrant Visuals. | |||||
| release | Added the "Dennis" painting. | ||||||
| 1.21.100 | Preview 1.21.100.23 | Added the "Dennis" painting to the Preview version. In previous 1.21.100 Previews, loading a world with the "Dennis" painting would either break the painting or turn it into "Kebab med tre pepperoni". | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added paintings. |
| There are currently 25 canvases, which can be viewed at Legacy Console Edition history of textures/Paintings. | |||||||
| TU10 | Reaching the maximum number of item frames/paintings in a world now prevents the player from placing more of them instead of removing existing ones. | ||||||
| TU11 | The limit for paintings in a world has been increased. | ||||||
| A message is now displayed when the maximum paintings are reached. | |||||||
| TU14 | 1.04 | Added new painting canvas 'Wither'. | |||||
| TU41 | CU30 | 1.33 | 1.33 | 1.33 | Patch 11 | Only up to 100 item frames and paintings can now be rendered on the screen at once.[verify] | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added sounds for paintings. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Added four 1Γ1 paintings with internal IDs 1x1E1, 1x1E2, 1x1E3, and 1x1E4. In the default texture pack, these are respectively duplicates of "Kebab", "Aztec", "Alban", and "Aztec2"; some texture packs and mash-up packs, however, change these to use unique textures.β[more information needed] | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space. |
| 1.90 | π Image The item texture of paintings has been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added paintings. | ||||||
| There are currently 25 canvases, which can be viewed at New Nintendo 3DS Edition history of textures/Paintings. | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID for paintings has been changed from Painting to painting. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 321.β[more information needed] | |||||
| 18w02a | Paintings now use a resource location for their motive. | ||||||
These paintings exist only in 24w14potato:
| Painting | Name | Artist | Size | Resource location | Original |
|---|---|---|---|---|---|
| π Image |
Tasty Shapes | Mr. Potato (Unknown Artist) |
2β―Γβ―2 blocks (32β―Γβ―32 pixels) |
abtsractato
|
|
| π Image |
Self Portrait | Mr. Potato (Unknown Artist) |
2β―Γβ―3 blocks (32β―Γβ―48 pixels) |
mr_potato
|
References "The Son of Man" by RenΓ© Magritte. |
| π Image |
Potato | Cris B (Unknown Artist) |
4β―Γβ―2 blocks (64β―Γβ―32 pixels) |
potatoe
|
|
| π Image |
In The Spotlight | Mr. Potato (Unknown Artist) |
3β―Γβ―3 blocks (48β―Γβ―48 pixels) |
ubiquitato
|
|
| π Image |
Hot Potato | Mr. Potato (Unknown Artist) |
4β―Γβ―4 blocks (64β―Γβ―64 pixels) |
burning_potato
|
References "Skull on Fire" by Kristoffer Zetterstrand. |
| π Image |
This is not a potato | Mr. Potato (Unknown Artist) |
8β―Γβ―4 blocks (128β―Γβ―64 pixels) |
ceci
|
References "The Treachery of Images" by RenΓ© Magritte. |
| π Image |
The Treachery of Potatoes | Mr. Potato (Unknown Artist) |
8β―Γβ―8 blocks (128β―Γβ―128 pixels) |
poisonous_potato
|
References "The Treachery of Images" by RenΓ© Magritte. |
Issues relating to "Painting" are maintained on the bug tracker. Issues should be reported and viewed there.
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