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VOOZH | about |
{
"title": "Stray",
"rows": [
{
"field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 10</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span>)",
"label": "(link to Armor#Natural armor article, displayed as Armor points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\nHeight: 1.99 Blocks<br>Width: 0.6 Blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 1.9 Blocks<br>Width: 0.6 Blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [
"Stray Spawn Egg"
],
"images": [
"Stray.png"
]
}
A stray is a skeleton variant that spawns in various snow-covered biomes. They behave very similarly to skeletons, except they fire tipped arrows of Slowness from their bows and do not freeze in powder snow.
A stray may spawn directly under the sky in snowy plains, or ice spikes, replacing 80% of skeletons. Additionally, a stray may spawn in frozen rivers, frozen oceans, deep frozen oceans, legacy frozen oceans, snowy slopes, jagged peaks and frozen peaks in Bedrock Edition. Strays do not spawn naturally from monster spawners in Java Edition.
| Category: Monster | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 👁 Image Ice Spikes | 80⁄515 | 15.53% | 4 | 96 | 1–2 |
| 👁 Image Snowy Plains | 80⁄520 | 15.38% | 4 | 96 | 1–2 |
| 👁 Image Jagged Peaks | — | — | — | 96 | 1–2 |
| 👁 Image Deep Frozen Ocean | — | — | — | 96 | 1–2 |
| 👁 Image Frozen Peaks | — | — | — | 96 | 1–2 |
| 👁 Image Frozen Ocean | — | — | — | 96 | 1–2 |
| 👁 Image Frozen River | — | — | — | 96 | 1–2 |
| 👁 Image Snowy Slopes | — | — | — | 96 | 1–2 |
When a skeleton is kept inside powder snow for 7 seconds (140 game ticks), it begins shaking. After another 15 seconds (300 game ticks), it becomes a stray. A converted stray appears with full health even if the original skeleton did not have full health. Items being held or worn by a skeleton when it becomes a stray remain unchanged. Unlike regular skeletons, bogged and parched do not turn into strays, but take freezing damage instead.
Strays have a 1⁄3 chance to be selected as the "ranged" mob for trial spawners in trial chambers.
In Bedrock Edition, spiders and cave spiders spawned in biomes where strays can spawn (spiders cannot naturally spawn in snowy plains) have a 1% chance to spawn as a spider jockey, with an 80% chance of the rider being a stray. In Java Edition, stray spider jockeys cannot spawn naturally, but the skeleton rider can convert into a stray and continue as a stray spider jockey.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Bone | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 |
| 👁 Image | Arrow | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 |
| 👁 Image | Arrow of Slowness[A] | 0–1 | 50.00% | 0.50 | 0–1 | 75.00% | 0.75 | 0–1 | 87.50% | 0.88 | 0–1 | 91.67% | 0.92 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Bone | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 |
| 👁 Image | Arrow | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 |
| 👁 Image | Arrow of Slowness[A] | 0–1 | 1⁄2 | 1⁄2 | 0–1 | 3⁄4 | 3⁄4 | 0–1 | 7⁄8 | 7⁄8 | 0–1 | 11⁄12 | 11⁄12 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | Bone | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| 👁 Image | Arrow | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| 👁 Image | Arrow of Slowness[A] | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) |
| 1 | 1⁄2 (50.00%) | 3⁄4 (75.00%) | 7⁄8 (87.50%) | 11⁄12 (91.67%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 7⁄8 (0.88) | 11⁄12 (0.92) | ||
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Bone | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 |
| 👁 Image | Arrow | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 |
| 👁 Image | Arrow of Slowness[A] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Bone | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 |
| 👁 Image | Arrow | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 |
| 👁 Image | Arrow of Slowness[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | Bone | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| 👁 Image | Arrow | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| 👁 Image | Arrow of Slowness[A] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
Strays behave the same as normal skeletons but make noises with an echoing effect and shoot tipped arrows that inflict Slowness for 30 seconds on any target that they hit. In Bedrock Edition, strays that are underwater use a melee attack that inflicts Slowness. Strays do not take damage from freezing in powder snow, but they are not immune to Slowness. A stray holding a tipped arrow or spectral arrow in its off-hand always shoots that type of arrow instead, and the arrow held is not consumed.
Being an undead mob, they are:
As they are also under the "skeletons" entity type tag, if a stray kills a creeper, the creeper drops a music disc, randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.
Like bogged and parched, the eyes of strays are emissive with Vibrant Visuals.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Stray rattles | Hostile Mobs | Randomly | entity.stray.ambient | subtitles.entity.stray.ambient | 1.0 | 0.8–1.2 | 16 | |
| Stray hurts | Hostile Mobs | When a stray is damaged | entity.stray.hurt | subtitles.entity.stray.hurt | 1.0 | 0.8–1.2 | 16 | |
| Stray dies | Hostile Mobs | When a stray dies | entity.stray.death | subtitles.entity.stray.death | 1.0 | 0.8–1.2 | 16 | |
| Footsteps | Hostile Mobs | While a stray is walking | entity.stray.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 | |
| Skeleton shoots [sound 1] | Hostile Mobs | When a stray shoots an arrow | entity.skeleton.shoot[sound 1] | subtitles.entity.skeleton.shoot[sound 1] | 1.0 | 5⁄6-1.25 | 16 | |
| Skeleton converts to Stray | Hostile Mobs | When a skeleton converts to a stray | entity.skeleton.converted_to_stray | subtitles.entity.skeleton.converted_to_stray | 2.0 | 0.8–1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Hostile Mobs | Randomly | mob.stray.ambient | ? | 1.0 | 0.8–1.2 | |
| ? | Hostile Mobs | When a stray is damaged | mob.stray.hurt | ? | 1.0 | 0.8–1.2 | |
| ? | Hostile Mobs | When a stray dies | mob.stray.death | ? | 1.0 | 0.8–1.2 | |
| ? | Hostile Mobs | While a stray is walking | mob.stray.step | ? | 1.0 | 1.0 | |
| ? | Players | When a stray shoots an arrow[sound 1] | random.bow | ? | 1.0 | 0.83–1.25 | |
| ? | Friendly Mobs | When a skeleton converts to a stray | mob.skeleton.convert_to_stray | ? | 1.0 | 1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| 👁 EntitySprite stray.png: Sprite image for stray in Minecraft Stray | stray | burn_in_daylightcan_breathe_under_waterfreeze_immune_entity_typesignores_poison_and_regeninverted_healing_and_harmno_anger_from_wind_chargeskeletonsundeadwither_friendssensitive_to_smite |
entity.minecraft.stray |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| 👁 EntitySprite stray.png: Sprite image for stray in Minecraft Stray | stray | 46 |
mobmonsterskeletonstrayundead | entity.stray.name |
Strays have entity data associated with them that contains various properties.
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| 👁 Image | 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| 👁 Image | 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| 👁 Image 👁 Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| 👁 Image 👁 Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| 👁 Image 👁 Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| 👁 Image 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. |
| 👁 Image 👁 Image | Arbalistic | Kill five unique mobs with one crossbow shot | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| 👁 Image 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| April 11, 2016 | Jens Bergensten tweets an image of a new skeleton-type mob. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.10 | 16w20a | 👁 Image Added strays. When explaining the origin of the stray, Jeb stated, "They’re based on a concept that emerged from a game jam the Bellevue team had, where they were just adding a bunch of stuff to Minecraft - whatever they wanted. Jason Major made a bunch of cool mobs and I thought these particular ones fitted [sic] really well with what we were already planning."[1] | |||||
| Added spawn eggs for strays, which strays can be spawned from. | |||||||
| pre2 | The spawn egg for strays has been removed. | ||||||
| New sounds have now been added for strays, which allow them to have their own sounds. Previously, they had the same sounds as a regular skeleton. | |||||||
| 1.11 | 16w32a | The spawn egg for strays has been re-added. | |||||
| The in-game name of strays is now "Stray" instead of "entity.Skeleton.name". | |||||||
| Creepers no longer drop music discs when killed by strays.[2] | |||||||
| Strays can no longer spawn from normal skeleton spawn eggs used in snowy biomes. | |||||||
The entity ID Skeleton has been changed to skeleton, wither_skeleton and stray for those respective mob.
| |||||||
The SkeletonType tag[verify] has been removed. | |||||||
| 1.13 | 18w19a | Strays now sink underwater. | |||||
| Strays no longer drown underwater. | |||||||
| 1.14 | 18w43a | 👁 Image The texture of strays has been changed. | |||||
| Creepers now drop music discs when killed by strays again. | |||||||
| 19w09a | Strays holding tipped arrows or spectral arrows in their off-hand now shoot that type of arrow.[3] | ||||||
| 1.15 | 19w37a | Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them. | |||||
| 1.17 | 21w05a | Skeletons now convert to strays when in powder snow. | |||||
| 21w13a | Strays are now immune to freezing. | ||||||
| Skeletons now only take 20 seconds to convert to strays when in powder snow, instead of 45. | |||||||
| 1.20.3 | 23w40a | Strays are now part of the #can_breathe_under_water and #undead tags. | |||||
| 1.20.3 Experiment | 23w45a | Strays now spawn in trial chambers behind the "Update 1.21" experimental data pack. | |||||
| 1.20.5 Experiment | 24w04a | No longer retaliates against attacks from the breeze. | |||||
| 1.21.2 | 24w33a | Now naturaly spawn with armor in the order of (most likely to least likely): helmet, chestplate, leggings, boots.[4] | |||||
| 1.21.4 | 24w45a | Prefer to pick bows from the ground as opposed to other items. | |||||
| 1.21.11 | pre1 | Strays can no longer pick up spears. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.15.0 | build 1 | 👁 Image Added strays. | |||||
| v0.16.0 | build 5 | New sounds have now been added for strays, which allow them to have their own sounds. Previously, they had the same sounds as the regular skeleton. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.2 | 👁 Image The clothing of strays now has their own overlay and no longer glitch through their bones. | |||||
| alpha 1.0.0.1 | Strays can now drop tipped arrows of Slowness when killed by players. | ||||||
| 1.1.0 | alpha 1.1.0.0 | The entity ID has now changed from skeleton.stray to stray. | |||||
| Because of the above change, they cannot spawn as riders of spider jockeys anymore.[5] | |||||||
| Bedrock Edition | |||||||
| 1.5.0 | beta 1.5.0.0 | Strays now sink underwater. | |||||
| Strays now use melee attacks that inflict Slowness and no longer use ranged attacks while underwater. | |||||||
| 1.9.0 | beta 1.9.0.5 | 👁 Image Strays now have a correct overlay model. | |||||
| 1.10.0 | beta 1.10.0.3 | 👁 Image The texture of strays has now changed. | |||||
| 1.16.0 | beta 1.16.0.51 | Strays can now pick up items. | |||||
| Strays now use melee attacks when not holding a bow. Prior to this, strays used any items as ranged weapons to shoot arrows of Slowness normally. | |||||||
| 1.17.0 | beta 1.16.230.54 | Strays are now immune to freezing. | |||||
| beta 1.17.0.54 | Skeletons now convert to strays when in powder snow. | ||||||
| release | Strays don’t drop wither skeleton skulls anymore if killed by a charged creeper.[6] | ||||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Strays now spawn in trial chambers behind the "Update 1.21" experimental toggle. | |||||
| 1.20.70 Experiment | Preview 1.20.70.21 | Strays no longer retaliate against attacks from breezes. | |||||
| 1.21.90 | Preview 1.21.90.26 | Strays now spawn as riders of spider jockeys again. | |||||
| 26.0 | Preview 26.0.23 | Strays can no longer pick up spears. | |||||
| 26.30 | Preview 26.30.20 | Strays now shoot arrows with difficulty-based attack intervals instead of distance-scaled intervals, making them easier to take down.[7] | |||||
| Preview 26.30.25 | Strays’ difficulty-based attack intervals now match Java Edition, making them even easier to take down. | ||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | 1.0.1 | 👁 Image Added strays. |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Strays now have their own sounds. Previously, they had the same sounds as a regular skeleton. |
| Added stray spawn eggs, which strays can be spawned from. | |||||||
| Strays can no longer spawn from normal skeleton spawn eggs used in snowy biomes. | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Strays now sink underwater. | ||
| 1.90 | Creepers now drop music discs when killed by strays. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | 👁 Image Added strays. | ||||||
Issues relating to "Stray" are maintained on the bug tracker. Issues should be reported and viewed there.