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Marker

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For other uses, see Marker (disambiguation).
This feature is exclusive to Java Edition.
 
Marker
Health points None
Behavior None
Hitbox size None
{
 "title": "Marker",
 "rows": [
 {
 "field": "None",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "None",
 "label": "Behavior"
 },
 {
 "field": "None",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 }
 ],
 "invimages": [],
 "images": [
 "blank.png"
 ]
}

Markers are entities intended for use in data packs and map-making. They can only be created with the /summon command.

Behavior

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Markers are intended to have minimal behavior. Markers do not move, do not take damage, and cannot be given status effects. Markers do not make sounds, but sculk sensors can trigger when they are killed. They cannot support passengers (even when summoned with a Passengers tag, the passengers are not created).

Markers do not cause any updates. Markers only exist on the server side,[1] so they do not render. Using the debug key combination  + , which normally draws the hitboxes of all visible entities, does not show a hitbox for a marker. Using  +  while aiming at a marker does not copy the entity data to the clipboard. They do not count toward the E-value (total amount of entities) listed on the debug screen. Markers do not obstruct the placement of blocks, nor do they push players or other entities away from their own position. Markers can be saved in structures via structure blocks. Markers cannot pass through portals of any kind.[needs testing]

Data values

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Java Edition:

EntityIdentifier Translation key
Markermarker entity.minecraft.marker

Entity data

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See also: Entity format

Markers have entity data associated with them that contain various properties of the entity.

History

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Java Edition
August 25, 2014Searge "definitely [hints] at a marker entity in the future".
1.1721w15aAdded markers.

Issues

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Issues relating to "Marker" are maintained on the bug tracker. Issues should be reported and viewed there.

References

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See also

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Navigation

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