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Parched

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πŸ‘ Image
This article is about the desert skeleton variant. For other mobs, see Skeleton (disambiguation) and Husk (disambiguation).
Parched
Health points 16HPπŸ‘ ❀️
Γ— 8
Armor points 0 (πŸ‘ πŸ›‘
)
Behavior Hostile
Mob type πŸ‘ Image
Undead

πŸ‘ Image
Monster
Attack
strength
Ranged:

πŸ‘ Image
Bow
:
In Java Edition:
Easy: 2HPπŸ‘ ❀️
- 4HPπŸ‘ ❀️
πŸ‘ ❀️

Normal: 3HPπŸ‘ ❀️
πŸ‘ πŸ’”
– 5HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”

Hard: 4HPπŸ‘ ❀️
πŸ‘ ❀️
- 8HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️

In Bedrock Edition:
Easy and Normal: 1HPπŸ‘ πŸ’”
- 4HPπŸ‘ ❀️
πŸ‘ ❀️
,
depending on proximity
Hard: 1HPπŸ‘ πŸ’”
- 5HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
,
depending on proximity
πŸ‘ Image
Arrow of Weakness :
πŸ‘ Image
Weakness
for 30 seconds


Melee:
Easy: 2HPπŸ‘ ❀️

Normal: 2HPπŸ‘ ❀️

Hard: 3HPπŸ‘ ❀️
πŸ‘ πŸ’”

Hitbox size Java:
Height: 1.99 blocks
Width: 0.6 blocks

Bedrock:
Height: 1.9 blocks
Width: 0.6 blocks

Speed 0.25
Spawn
Natural
equipment
{
 "title": "Parched",
 "rows": [
 {
 "field": "16<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 8</span>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=πŸ›‘)</span>)",
 "label": "(link to Armor#Natural armor article, displayed as Armor points)"
 },
 {
 "field": "Hostile",
 "label": "Behavior"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Attack<br/>strength"
 },
 {
 "field": "'''Java:'''<br>Height: 1.99 blocks<br>Width: 0.6 blocks<br>\n'''Bedrock:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "0.25",
 "label": "(link to Attribute#Movement_speed article, displayed as Speed)"
 },
 {
 "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite desert.png article, displayed as 16x16px|link=Desert|alt=|class=pixel-image|)</span>(link to Desert article, displayed as <span class=\"sprite-text\">Desert</span>)</span> at night or during thunderstorms.\n* When a (link to camel husk jockey article, displayed as camel husk jockey) spawns, as a passenger.\n* Rarely when a (link to spider article, displayed as spider) or (link to cave spider article, displayed as cave spider) spawns in a desert, as a (link to spider jockey article, displayed as spider jockey).β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as Bedrock Edition) only</span></i>]</sup>",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
 }
 ],
 "invimages": [
 "Parched Spawn Egg"
 ],
 "images": [
 "Parched JE2.png",
 "Parched BE2.png"
 ]
}

A parched is a skeleton variant that spawns in deserts. Parched behave similarly to skeletons, but have less health, do not burn in sunlight, fire their bows more slowly, take freeze damage, cannot convert to strays, and shoot tipped arrows of Weakness.

Spawning

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Parched can spawn in deserts at night, replacing some skeletons.

In Java Edition, parched spawn directly under the sky in groups of 4 in place of 50% of all skeletons spawned in desert biomes.

In Bedrock Edition, parched spawn on the surface in groups of 2-4 in place of 1⁄3 (~33%) of all skeletons spawned in desert biomes.

Parched spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
πŸ‘ Image
Desert
50⁄5159.71%4401–2

Camel husk jockeys

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When a husk spawns naturally and spawns in a space that does not block the collision box required for a camel husk, it has a 10% chance to spawn as a camel husk jockey, i.e. riding a camel husk, and spawning a parched as the second passenger.

Spider jockeys

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This feature is exclusive to Bedrock Edition.
 

Spiders and cave spiders spawned in deserts have a 1% chance to spawn as a spider jockey, with an 80% chance of the rider being a parched.

Drops

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On death

[edit | edit source]

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
πŸ‘ Image
Arrow0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
πŸ‘ Image
Arrow of Weakness[A]0–150.00%0.500–175.00%0.750–187.50%0.880–191.67%0.92
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
πŸ‘ Image
Arrow0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
πŸ‘ Image
Arrow of Weakness[A]0–11⁄21⁄20–13⁄43⁄40–17⁄87⁄80–111⁄1211⁄12
ItemAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
πŸ‘ Image
Arrow01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
πŸ‘ Image
Arrow of Weakness[A]01⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
11⁄2 (50.00%)3⁄4 (75.00%)7⁄8 (87.50%)11⁄12 (91.67%)
Average1⁄2 (0.50)3⁄4 (0.75)7⁄8 (0.88)11⁄12 (0.92)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone1.001.502.002.50
πŸ‘ Image
Arrow1.001.502.002.50
πŸ‘ Image
Arrow of Weakness[A]0.500.750.880.92
  1. ↑ Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
πŸ‘ Image
Arrow0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
πŸ‘ Image
Arrow of Weakness[A]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
πŸ‘ Image
Arrow0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
πŸ‘ Image
Arrow of Weakness[A]0–11⁄21⁄20–21⁄23⁄40–31⁄210–41⁄25⁄4
ItemAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
πŸ‘ Image
Arrow01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
πŸ‘ Image
Arrow of Weakness[A]01⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
11⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
201⁄4 (25.00%)1⁄4 (25.00%)1⁄6 (16.67%)
3001⁄8 (12.50%)1⁄6 (16.67%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)3⁄4 (0.75)1 (1.00)5⁄4 (1.25)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone1.001.331.672.00
πŸ‘ Image
Arrow1.001.331.672.00
πŸ‘ Image
Arrow of Weakness[A]0.500.751.001.25
  1. ↑ Only when killed by a player.
  • Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
  • Any naturally spawned equipment, including the bow, has an 8.5% chance of dropping (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III). It is damaged and may be enchanted.
  • 5XP experience orbs when killed by a player or tamed wolf and an extra 1–3XP if the parched has armor.

Behavior

[edit | edit source]

Parched mostly behave like normal skeletons but shoot extended arrows of Weakness instead of normal arrows. Their cooldown between each bow shot is longer than normal skeletons at every 3.5 seconds on Easy and Normal and every 2.5 seconds on Hard. Parched do not burn in sunlight. Parched are unaffected by the Weakness effect, although this does not usually affect them anyway, since they attack using projectiles.

In Bedrock Edition, the eyes of parched are emissive when Vibrant Visuals is enabled.

Being an undead mob, they are:

As they are also under the "skeletons" entity type tagβ€Œ[Java Edition only], if a parched kills a creeper, the creeper drops a music disc, randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait. They will also run away from wild and tamed wolves similar to other skeleton variants.

Similar to bogged, parched take freezing damage and do not convert into strays.[1] Unlike husks converting into zombies, parched do not turn into skeletons when submerged in water for too long.

Sounds

[edit | edit source]

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Parched rattlesHostile MobsRandomlyentity.parched.ambientsubtitles.entity.parched.ambient​1.01.016
​Parched hurtsHostile MobsWhen a parched is damagedentity.parched.hurtsubtitles.entity.parched.hurt​1.01.016
​Parched diesHostile MobsWhen a parched diesentity.parched.deathsubtitles.entity.parched.death​1.01.016
​FootstepsHostile MobsWhen a parched walksentity.parched.stepsubtitles.block.generic.footsteps​​1.01.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Hostile MobsRandomlymob.parched.ambient​ ?1.01.0
​ ?Hostile MobsWhen a parched is damagedmob.parched.hurt​ ?1.01.0
​ ?Hostile MobsWhen a parched diesmob.parched.death​ ?1.01.0
​ ?Hostile MobsWhen a parched walksmob.parched.step​ ?1.01.0

Data values

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Java Edition:

NameIdentifierEntity tags Translation key
πŸ‘ EntitySprite parched.png: Sprite image for parched in Minecraft
Parched
parchedcan_breathe_under_water
ignores_poison_and_regen
inverted_healing_and_harm
sensitive_to_smite
skeletons
undead
wither_friends
entity.minecraft.parched

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
πŸ‘ EntitySprite parched.png: Sprite image for parched in Minecraft
Parched
parched151 mob
monster
parched
skeleton
undead
entity.parched.name

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
πŸ‘ Image
πŸ‘ Image
Sniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a skeleton, wither skeleton, stray, bogged, or from 50 or more blocks away, horizontally.30Bronze
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
πŸ‘ Image
πŸ‘ Image
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

[edit | edit source]

Java Edition

[edit | edit source]
Java Edition
1.21.1125w44aπŸ‘ Image
Added parched.
25w46aParched are now immune to the Weakness effect.
πŸ‘ Image
Updated the parched leg UV by moving it by 1 pixel.
pre1Parched can no longer pick up spears.

Bedrock Edition

[edit | edit source]
Bedrock Edition
1.21.130Preview 1.21.130.24πŸ‘ Image
Added parched.
When a parched detects a camel husk within 16 blocks, it waits 16 game ticks (0.8 seconds) before running toward it to ride it. This behavior takes priority over all other actions, including attacking players.
Preview 1.21.130.26Parched no longer look for camel husks to mount. However, they can still mount one when pushed into one.
Preview 1.21.130.27πŸ‘ Image
Updated the parched leg UV by moving it by 1 pixel.
πŸ‘ Image
Parched can now spawn as riders of spider jockeys when spawned in desert biomes.[2]
Parched now deal a base damage amount of 2HPπŸ‘ ❀️
instead of 3HPπŸ‘ ❀️
πŸ‘ πŸ’”
, matching Java Edition.
Parched now have the same vertical offsets in vehicles as other skeleton variants.
Parched can no longer be forced onto a camel husk.
26.0Preview 26.0.23Parched can no longer pick up spears.
26.30Preview 26.30.20Parched now shoot arrows at a rate of 2.5 seconds on Hard difficulty or Hardcore mode, matching Java Edition.[3]

Gallery

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Renders

[edit | edit source]

Development renders

[edit | edit source]

Screenshots

[edit | edit source]

Mojang images

[edit | edit source]

Texture

[edit | edit source]

References

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  1. ↑ MC-268579 β€“ Bogged in powder snow freeze on death instead of converting to Stray β€“ resolved as "Works As Intended".
  2. ↑ MCPE-230231 β€“ Parched cannot spawn as riders of Spider Jockeys β€“ resolved as "Fixed".
  3. ↑ MCPE-61036

Navigation

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