![]() |
VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | π SlotSprite Hoe Required.png: Sprite image for Hoe Required in Minecraft |
| Blast resistance | 3 |
| Hardness | 3 |
| Luminous | Yes (6) |
| Transparent | No |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 29 COLOR_BLACK |
| Note block instrument | Default (Harp) |
{
"title": "Sculk Catalyst",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Hoe Required.png article, displayed as 32x32px|link=|alt=SlotSprite Hoe Required.png: Sprite image for Hoe Required in Minecraft|class=pixel-image|This block can be broken with any tool, but a hoe is the quickest)</span>",
"label": "Tool"
},
{
"field": "3",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "3",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "Yes (6)",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(25, 25, 25); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 29 COLOR<wbr/>_BLACK</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Sculk Catalyst"
],
"images": [
"Sculk Catalyst JE1 BE1.png",
"Sculk Catalyst BE1.png"
]
}
A sculk catalyst is a sculk block that "blooms" when a mob or player dies nearby, which may convert nearby blocks to sculk blocks (except for more sculk catalysts).
A sculk catalyst can be mined with any tool, but hoes are the quickest. It drops itself only if mined with any tool enchanted with Silk Touch. It drops 5 experience if mined without Silk Touch.
Sculk catalysts are generated within the deep dark biome.
A warden drops a single sculk catalyst upon death, unaffected by Looting. This is the only renewable way to obtain sculk catalysts.
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Warden | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Warden | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Warden | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Warden | 1.00 | 1.00 | 1.00 | 1.00 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Warden | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Warden | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Warden | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Warden | 1.00 | 1.00 | 1.00 | 1.00 |
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| π Image |
π Image Ancient City |
Chest | 1β2 | 16.5%{ "item": "Sculk Catalyst", "stacksize": "1β2", "chance": 0.16463368182146, "structure": "Ancient City", "container": "Chest" }
|
Sculk catalysts convert experience into sculk veins, sculk sensors, and sculk shriekers, and use experience to convert many natural blocks into sculk.
When a living entity (a mob or player, including ender dragons [1][2], withers, and wardens) dies near a sculk catalyst by any means, it blooms. This sculk bloom turns the mob into sculk charges based off its natural experience drops. Sculk charges grow into new sculk blocks, sensors and shriekers. Sculk blocks are always produced, with up to 1 sculk block per experience point. A sculk charge also has a 9% chance to grow a sculk sensor, and a 1% chance to grow a sculk shrieker.
A bloom occurs for the death of any living entity, and can even consume multiple entities at once. A sculk bloom cannot occur if the entity is not directly above a solid block or if the entity is below the sculk catalyst. A sculk farm can be made using pointed dripstone as long as the sculk catalyst is on the same level as the pointed dripstone.
During a sculk bloom, the catalyst gives off soul particles, and creates a patch of sculk blocks with sculk veins around them. Sculk blooms can replace blocks in the sculk_replaceable tag, including the surface materials of most of the biomes in all the Overworld, the Nether, and the End.
A sculk bloom occurs for the death of any living entity within a Euclidean distance of 8 blocks in Java Edition or 10 blocks in Bedrock Edition from a sculk catalyst.
If the entity dies near multiple sculk catalysts, only the nearest sculk catalyst blooms.
When a living entity (a player or mob), is consumed by a sculk bloom, it won't drop experience, because the sculk bloom event converts the entity's experience into sculk charges. One experience point is worth one sculk charge. These charges are used to convert the block beneath the entity into a sculk block. If the block is already a sculk block, or if there are extra sculk charges, the sculk block absorbs the sculk charges. Up to 1000 charges can be present in one block.
The sculk charge in a block is lost when the block is destroyed or broken.
Sculk growth is an event where a sculk bloom starts on a non-sculk block. The sculk growth first tries to convert the charged block into a sculk block. The following blocks can be converted:
In Java Edition, these blocks are marked under the #sculk_replaceable tag.
Sculk growth can grow all of the sculk family blocks excluding more sculk catalysts. If the charged block can't be converted, sculk veins grow on the block instead. If sculk veins can't grow, the sculk charge is removed and nothing happens. Each sculk block costs 1 experience to grow. Charge can also be used to create sensors or shriekers, or can be lost to decay.
When a sculk block is grown, it also tries to grow up to 20 sculk veins on every face of every adjacent block. A sculk vein costs 1 sculk charge when it grows on a block that cannot be converted into sculk.
Sculk growth can't happen on a block that is completely surrounded by blocks unless some of those blocks are sculk veins.
Sculk veins are never placed on the sides of a sculk block and are removed when the block they are attached to is converted to a sculk block.
Every other game tick, sculk blocks and veins discharge excess sculk charges. This discharge can cause the sculk charge to spread across a patch of sculk blocks and grow the patch larger.
Every other game tick, when sculk blocks or veins discharge, they transfer all of their sculk charges to a random adjacent block. The adjacent block must be a sculk block, a sculk vein, or one of the blocks that is sculk_replaceable. If there are no adjacent blocks to discharge to, the sculk charge simply stays where it is and eventually decays.
Each time a sculk block is charged, it discharges again. This causes sculk charges to move like electricity in a daisy chain. Sculk charges from different sculk blocks and veins tend to cluster together if there are enough charges, similar to how water collects in a valley or river. Sculk charges keep moving like this until they run out due to converting blocks, constructing shriekers and sensors, or decaying.
If a sculk charge keeps discharging in the same area without creating new sculk family blocks, it decays.
Every time a sculk block or vein discharges, it has a 9% chance to grow a sculk sensor, and a 1% chance to grow a sculk shrieker.
Sculk sensors and sculk shriekers cannot receive sculk charges and are only produced by them.
Sculk sensors and shriekers cannot grow if there are 2 or more sculk sensors and shriekers within a 9Γ3Γ9 box, with the bottom center of the box centered on the sculk bloom's origin (or within -4,0,-4 and 4,2,4 in relative coordinates).
Sculk shriekers generated by sculk growth won't summon wardens, and they shriek more frequently due to their can_summon tag being set to false.
Even though growing new sculk requires experience, sculk blooms still occur for mobs that can not drop experience on death. This is the intended behavior, and a sculk catalyst even blooms when an armor stand is destroyed[3] because the game has armor stands labeled as being living entities.
When a player with no experience dies in range of a sculk catalyst, it still blooms and no sculk grows. If keep inventory is on, the player retains experience after dying. This prevents the sculk bloom from consuming the experience and growing sculk.[4]
Sculk catalysts emit a light level of 6.
Sculk catalysts cannot be moved by pistons or sticky pistons.
π BlockSprite sculk-catalyst.png: Sprite image for sculk-catalyst in Minecraftsculk_catalyst sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.sculk_catalyst.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.sculk_catalyst.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.sculk_catalyst.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Blocks | Falling on the block with fall damage | block.sculk_catalyst.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Blocks | Walking on the block | block.sculk_catalyst.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite sculk-catalyst.png: Sprite image for sculk-catalyst in Minecraftsculk_catalyst sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Once the block has broken | break.sculk_catalyst | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | When the block is placed | break.sculk_catalyst | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | While the block is in the process of being broken | hit.sculk_catalyst | β ? | 0.3 | 0.5 | |
| β ? | Friendly Mobs | Falling on the block with fall damage | step.sculk_catalyst | β ? | 0.4 | 1.0 | |
| β ? | Friendly Mobs | Walking on the block | step.sculk_catalyst | β ? | 0.17 | 1.0 | |
| β ? | Friendly Mobs | Jumping from the block | step.sculk_catalyst | β ? | 0.12 | 1.0 | |
| β ? | Friendly Mobs | Falling on the block without fall damage | step.sculk_catalyst | β ? | 0.14 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βSculk Catalyst blooms | Blocks | When a mob is killed near a sculk catalyst | block.sculk_catalyst.bloom | subtitles.block.sculk_catalyst.bloomβ | 0.5 | 0.6β1.0 | 12 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | When a mob is killed near a sculk catalyst | bloom.sculk_catalyst | β ? | 2.0 | 0.6β1.0 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π BlockSprite sculk-catalyst.png: Sprite image for sculk-catalyst in Minecraft Sculk Catalyst | sculk_catalyst | Block & Item | block.minecraft.sculk_catalyst |
| Name | Identifier |
|---|---|
| π BlockSprite sculk-catalyst.png: Sprite image for sculk-catalyst in Minecraft Block entity | sculk_catalyst |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite sculk-catalyst.png: Sprite image for sculk-catalyst in Minecraft Sculk Catalyst | sculk_catalyst | 715 | Block & Giveable Item[i 2] | Identical[i 3] | tile.sculk_catalyst.name |
| Name | Savegame ID |
|---|---|
| π BlockSprite sculk-catalyst.png: Sprite image for sculk-catalyst in Minecraft Block entity | SculkCatalyst |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| bloom | false | falsetrue | Whether the sculk catalyst is actively spreading the sculk or not. |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| bloom | 0 | 01 | Whether the sculk catalyst is actively spreading the sculk or not. |
A sculk catalyst has a block entity associated with it that holds additional data about the block.
1, or 0 (true/false) - Not to be confused with update_delay. This controls the decay of the cluster. If this is true, then the cluster was spread from a sculk block or sculk vein, and this cluster can only spread to sculk, sculk veins, and blocks with the [Boolean] sculk_replaceable tag set to true. If this is false, then all the sculk charges disappear when the cluster discharges to a block that is not in the sculk family.| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | It Spreads | Kill a mob next to a | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | It Spreads | Kill a mob near a Sculk Catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement. |
| October 3, 2020 | π Image Sculk catalysts are shown unnamed at Minecraft Live 2020. | ||||||
|---|---|---|---|---|---|---|---|
| November 13, 2020 | π Image The sculk catalyst has a new texture in a tweet from Brandon Pearce. | ||||||
| April 26, 2021 | Kingbdogz states that sculk features aren't coming in 1.17. | ||||||
| October 16, 2021 | Sculk features were delayed to 1.19. | ||||||
| π Image New sculk catalyst functions were shown. | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.19 | Deep Dark Experimental Snapshot 1 | π Image π Image Added sculk catalysts. | |||||
| 22w11a | Implemented sculk catalysts into normal snapshot. | ||||||
| 22w17a | Wardens now drop a single sculk catalyst upon death, making them renewable. | ||||||
| 1.19.1 | pre6 | Sculk catalysts now drop five experience instead of 20. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17.30 | beta 1.17.30.22 | "Sculk Catalyst" was mentioned in Bedrock Beta documentation. | |||||
| beta 1.17.30.23 | π Image π Image π Image π Image π Image Sculk Catalyst textures were shown in internal Caves & Cliffs textures. | ||||||
| 1.18.0 Experiment | beta 1.18.0.22 | π Image π Image Added sculk catalysts behind the "Vanilla Experiments" experimental toggle. | |||||
| 1.18.10 Experiment | beta 1.18.10.21 | Moved sculk catalysts to the "Wild Update" experimental toggle. | |||||
| 1.18.30 Experiment | Preview 1.18.30.23 | Sculk catalysts were updated to match Java Edition's behavior. | |||||
| 1.19.0 | Preview 1.19.0.21 | Sculk catalysts are now available without enabling experimental gameplay. | |||||
| Preview 1.19.0.29 | Wardens now drop a single sculk catalyst upon death. | ||||||
| 1.19.20 | Preview 1.19.20.23 | Sculk catalysts now drop five experience instead of 20. | |||||
| 1.20.30 | Preview 1.20.20.21 | Increased the blast resistance of sculk catalysts from 1.8 to 3. | |||||
Issues relating to "Sculk Catalyst" are maintained on the bug tracker. Issues should be reported and viewed there.