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VOOZH | about |
| Health points | Java Edition: 300HPπ β€οΈ |
|---|---|
| Armor points | 4 (π π‘ π π‘ ) |
| Behavior | Hostile |
| Mob type | π Image Undead π Image Monster |
| Attack strength |
π Image Birth explosion: Varies by proximity; maximum: Java Edition: Bedrock Edition: π Image π Image π Image π Image π Image |
| Hitbox size | Java Edition: Height: 3.5 blocks Bedrock Edition: |
| Speed | 0.6 |
| Spawn | Built by player; 11 second spawn delay. |
{
"title": "Wither",
"rows": [
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "4 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"4 armor points\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=π‘)(link to File:Armor (icon).png article, displayed as 9px|link=|alt=π‘)</span>)",
"label": "(link to Armor#Natural armor article, displayed as Armor points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''''(link to Java Edition article, displayed as Java Edition)'':'''<br>\nHeight: 3.5 blocks<br>Width: 0.9 blocks\n\n'''''(link to Bedrock Edition article, displayed as Bedrock Edition)'':'''<br>\nHeight: 3.0 blocks<br>Width: 1.0 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.6",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "Built by player; 11 second spawn delay.",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [
"Wither Spawn Egg"
],
"images": [
"Wither.png",
"Wither with Armor.png",
"Blue Wither.png",
"Wither Invulnerable with Armor.png"
]
}
The wither is an undead boss mob spawned by building a specific structure using soul sand or soul soil and three wither skeleton skulls. It is able to fly, fires explosive blue and black skulls at players and most non-undead mobs, and becomes immune to projectiles below half health. It is the only source of Nether stars, which are needed to craft beacons.
The wither is spawned by placing 4 blocks of soul sand and/or soul soil in a T shape, and putting 3 wither skeleton skulls on top of the three upper blocks. The last block placed must be one of the skulls (which can either be placed by hand or by a dispenser) then it will load a boss bar that takes 12 seconds to fully charge up, this then is followed by a large explosion. Air blocks are required on either side of the base soul sand/-soil. The orientation of the skulls does not matter, and the structure as a whole can be built upright, lying down, or upside-down. The wither spawns at the base soul sand/soil.
On death, the wither always drops a Nether star. In Java Edition, it drops 50XP XP only when killed by a player or tamed wolf. In Bedrock Edition, it always drops 50XP XP no matter how it dies.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Nether Star | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Nether Star | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Nether Star | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Nether Star | 1.00 | 1.00 | 1.00 | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Nether Star | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Nether Star | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Nether Star | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Nether Star | 1.00 | 1.00 | 1.00 | 1.00 |
A Nether star, when dropped by a wither:
When spawned, the wither switches colors between black and blue as its health bar fills up. While in this state, the wither is invulnerable and neither moves nor attacks. When this state ends after 11 seconds or 220 game ticks, the wither creates a large explosion centered on itself, destroying nearby blocks and dealing tons of damage to nearby players and other entities.
It is the largest individual explosion that the player can cause in Java Edition without commands, with a blast power of 7, more than that of a charged creeper or an end crystal. It is accompanied by a global sound event (a sound that is played for everyone, no matter how far away they are from the witherβ[JE only] [2]). After this, the wither attacks nearby mobs and can take damage.
In Java Edition, the wither's health is 300HPπ β€οΈ
Γ 150, regardless of difficulty.
In Bedrock Edition, wither's health depends on difficulty:
The wither is immune to fire, lava, drowning, and freezing. Like other undead mobs, the wither is harmed by the Instant Health effect and healed by the Instant Damage effect as well as affected by weapons with the Smite enchantment. It is immune to all other status effects, and cannot be damaged by other undead mobs.
Upon taking damage, the wither breaks all blocks within a 3Γ4Γ3 area around it, including blast-resistant blocks like obsidian, crying obsidian, and ancient debris, dropping them as items if possible. The wither is the only mob in the game that can destroy obsidian. (See Tutorial:Obsidian farming)
The wither cannot break the following blocks:
In Java Edition, these blocks are listed under the wither_immune tag.
The wither's block-breaking behavior makes suffocation ineffective under most circumstances. However, the blocks listed above, as well as some natural structures that include them (like the exit portal), can be used to suffocate the wither due to their wither immunity.
The wither is hostile toward all mobs except:
Invulnerable NBT tag.Armadillos are afraid of withers (and other undead mobs) and hide in their shell if a wither is nearby.
If the wither is idle, it simply hovers and is unable to gain altitude. On Normal or Hard difficulty, it fires blue skulls in random directions until it finds a target.
The color of the wither's bossbar depends on the edition: dark purple in Java Edition or light purple in Bedrock Edition. It appears whenever a player is within the vicinity of a wither. All withers display a boss bar on the screen, with a limit of five boss bars. A renamed wither displays its changed name above its boss bar.
In Java Edition, the fog around a player darkens when a wither is loaded. In Bedrock Edition, the effects from thunderstorms are applied; on Fancy graphics the sky darkens and the clouds turn black, and with Vibrant Visuals all environmental effects get darker and more brown/yellow.
Additionally, the wither's side heads shoot targets slightly slower than the main head. The interval for smaller heads is 2β3 seconds, while the main head's always 2.β[more information needed]
doMobLoot is set to false.[4]When one of the wither's side heads does not have a target, it locks onto a target randomly within line of sight and attempts to shoot a skull. Each head can lock onto different targets. When it has a target, it fires a black wither skull toward the target every 2β3 seconds. If the side head fails to fire a skull for 9.5β17.2 seconds, or the wither is damaged faster than 12 tick intervals, it fires a blue skull at a random direction. Each head has its own separate wither skull cooldowns. If reloaded, the side heads could possibly shoot at 7.5β17.2 seconds after reloading instead.
Every tick the wither gets processed:
When the wither is damaged, the blue skull counters increase by +3. This increment occurs even if the wither is under its invulnerability timer and cannot lose health β the event is still treated as valid for the counter. The 12βtick threshold and the 2β3 second/9.5β17.2 second intervals are calculated from the wither's processing.
The wither has different spawn and death animations, both of which involve the wither exploding. With Vibrant Visuals, the eyes and mouths of both the wither and its skulls are emissive, and during spawning, shooting, or explosions the blue texture is emissive. The charge overlay below half health is also emissive.
Upon noticing a player or mob, the wither flies to a random location horizontally near the target, sometimes strafing a few blocks before settling, then hovers in place. It always attempts to be above the player's reaching distance (about 4 blocks). It shoots 3 black wither skulls and one blue wither skull before flying to another location. The time between each shot decreases when the wither reaches 500HPπ β€οΈ
Γ 250 and 400HPπ β€οΈ
Γ 200. At half health it fires skulls at the original rate, then once again shoots faster at 200HPπ β€οΈ
Γ 100 and 100HPπ β€οΈ
Γ 50. On Normal difficulty or higher, if the wither has targeted an entity but cannot find a location to pathfind to, it shoots random blue skulls in a random direction along with the skulls directed toward the target.
A blue wither skull can be deflected by hitting it or using a projectile. If a deflected blue wither skull hits the wither, the wither takes damage.
At half health, it crashes into the ground causing a large explosion that spawns 3 wither skeletons (except on Easy difficulty), as well as gaining wither armor. It then sometimes dashes into the ground destroying all the blocks around it, until it goes down approximately 40 blocks or reaches a block it cannot break.
Instead of flying to a random location, the wither moves by dashing toward its target, destroying blocks and damaging players or mobs in its path. When dashing, the wither pauses and tilts its body completely horizontal before moving at a high speed. It continues firing wither skulls like before, dashing after every second volley.
The wither's dash ability breaks all blocks in a 6x8x6 volume around it, rounded to the south-east if required. Despite the wither being able to destroy obsidian with blue skulls, the wither cannot dash through it.
A wither retains its anti-projectile armor after regenerating over 1/2 of its total HP, though it disappears after the game is restarted.[5]
Wither roses always drop as an item when the wither kills a mob. Wither roses are dropped even when the game rule doMobLoot is set to false.[6] The wither rose inflicts the Wither effect for a couple of seconds when stepped on.
On Easy difficulty, the wither does not inflict the wither effect or summon wither skeletons.
| Hitbox size | Height: 0.3125 blocks Width: 0.3125 blocks |
|---|
{
"title": "Wither Skull",
"rows": [
{
"field": "Height: 0.3125 blocks<br>Width: 0.3125 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": []
}
When attacking, the wither rapidly fires explosive projectiles called wither skulls, which look similar to its own heads, at its target. There are two types of wither skulls: a fast-moving black one, and a slower blue one.
If either type of wither skull hits a player or mob, it does 8HPπ β€οΈ
π β€οΈ
π β€οΈ
π β€οΈ
damage on Normal difficulty. It also inflicts Wither II for 10 seconds on Normal difficulty and 40 seconds on Hard, which turns the player's hearts black (π β€οΈ
π β€οΈ
π β€οΈ
π β€οΈ
π β€οΈ
π β€οΈ
π β€οΈ
π β€οΈ
π β€οΈ
π β€οΈ
) and drains health, similarly to Poison. However, unlike Poison, it can kill the player.
Like other status effects, the Wither effect can be cured by drinking milk.
In Bedrock Edition and Legacy Console Edition, the blue skull can be deflected by hitting it with an empty hand, weapon, tool, throwable projectiles such as tridents, arrows, snowballs, and throwable potions and explosions. Deflected blue skulls can damage the wither if it hits the body, but not the heads. Killing a wither with a blue skull drops a wither rose as it is considered to be killed by a wither.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βWither angers [sound 1] | Hostile Mobs | Randomly | entity.wither.ambient | subtitles.entity.wither.ambientβ | 1.0 | 0.8β1.2 | 16 | |
| βWither attacks | Hostile Mobs | When a wither breaks blocks upon taking damage | entity.wither.break_block | subtitles.entity.wither.shootβ | 2.0 | 0.8β1.2 | 16 | |
| βWither attacks | Hostile Mobs | When a wither shoots a wither skull | entity.wither.shoot | subtitles.entity.wither.shootβ | 2.0 | 0.8β1.2 | 16 | |
| βWither dies | Hostile Mobs | When a wither dies | entity.wither.death | subtitles.entity.wither.deathβ | 1.0 | 0.8β1.2 | 16 | |
| βWither hurts | Hostile Mobs | When a wither is damaged | entity.wither.hurt | subtitles.entity.wither.hurtβ | 1.0 | 0.8β1.2 | 16 | |
| βWither released | Hostile Mobs | When a wither is finished charging up [sound 2] | entity.wither.spawn | subtitles.entity.wither.spawnβ | 1.0 | 1.0 | 16 (technical) / β (effective) [sound 3] | |
| βExplosion | Blocks | When a wither is finished charging up or a wither's wither skull explodes | entity.generic.explode | subtitles.entity.generic.explodeβ | 4.0 | 0.56β0.84 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βWither angers | Hostile Mobs | Randomly | mob.wither.ambient | subtitles.entity.wither.ambientβ | 1.0 | 0.8β1.2 | |
| βWither attacks | Hostile Mobs | When a wither breaks blocks upon taking damage or dashes toward its target | mob.wither.break_block | subtitles.entity.wither.shootβ | 1.0 | 1.0 | |
| βWither shoots | Hostile Mobs | When a wither shoots a wither skull | mob.wither.shoot | subtitles.entity.wither.shootβ | 3.0 | 1.0 | |
| βWither dies | Hostile Mobs | While a wither is dying | mob.wither.death | subtitles.entity.wither.deathβ | varies[sound 1] | 0.8β1.2 | |
| βWither hurts | Hostile Mobs | When a wither is damaged | mob.wither.hurt | subtitles.entity.wither.hurtβ | 1.0 | 0.8β1.2 | |
| βWither released | Hostile Mobs | When a wither is finished charging up or is charging up | mob.wither.spawn | subtitles.entity.wither.spawnβ | 1.0 | 1.0 | |
| βExplosion | Blocks | When a wither is finished charging up, changes stages, is finished dying, or a wither's wither skull explodes | random.explode | subtitles.entity.generic.explodeβ | 4.0 | 1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite wither.png: Sprite image for wither in Minecraft Wither | wither | can_breathe_under_waterfall_damage_immunefreeze_immune_entity_typesignores_poison_and_regeninverted_healing_and_harmundeadwither_friendssensitive_to_smite |
entity.minecraft.wither |
| π EntitySprite wither-skull.png: Sprite image for wither-skull in Minecraft Wither Skull | wither_skull | impact_projectiles |
entity.minecraft.wither_skull |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite wither.png: Sprite image for wither in Minecraft Wither | wither | 52 |
mobmonsterskeletonundeadwither | entity.wither.name |
| π EntitySprite wither-skull.png: Sprite image for wither-skull in Minecraft Wither Skull | wither_skull | 89 |
None | entity.wither_skull.name |
| π EntitySprite dangerous-wither-skull.png: Sprite image for dangerous-wither-skull in Minecraft Wither Skull | wither_skull_dangerous | 91 |
None | entity.wither_skull_dangerous.name |
Withers have entity data associated with them that contain various properties.
Wither skulls have entity data associated with them that contain various properties.
1 or 0 (true/false) - If true, the wither skull renders as blue, moves more slowly, and ignores the hardness values of most blocks upon exploding.wither.json file, the minecraft:health component is set to 600, meaning it has hardcoded behavior where in Normal difficulty, it has 3/4 the health, and in Easy difficulty, it has half the health.
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.2 | 12w34a | π Image Added withers. | |||||
| Withers currently cannot spawn in Survival. | |||||||
| Withers have been left unfinished by Jeb and hidden in the code. They were discovered through the presence of its skin in the /mobs/ folder. | |||||||
| Withers can be spawned only with edited monster spawners, mods, or hacks, and can crash the JVM. | |||||||
| 12w34b | When the wither's health is taken down to half, it now gains wither armor, which makes it immune to arrows. | ||||||
| The projectile firing rate and movement speed of withers has been increased. | |||||||
| ? | At PAX, Dinnerbone revealed that it would be possible to spawn withers by arranging wither skeleton skulls in some way.[8][9] | ||||||
| 12w36a | Withers can now be spawned by arranging soul sand in a T shape and placing three wither skeleton skulls on top. | ||||||
| The wither now drops 20 experience and a Nether star upon death. | |||||||
| 12w37a | Withers now make a massive explosion upon their creation after their health is fully charged. | ||||||
| When there are no targets, the wither sometimes shoots blue wither skulls, which move slower and can destroy any block besides bedrock. | |||||||
| 12w38a | Added a sound when withers break blocks. | ||||||
| 12w42b | The experience dropped by withers has been increased from 20 to 50 points. | ||||||
| 1.4 | Various new sounds have been added for withers. | ||||||
| 1.4.4 | 1.4.3 | The oversight where withers can be created in Peaceful difficulty has been fixed. Before this update, attempting to spawn the wither in peaceful resulted in a waste of soul sand and skulls. | |||||
| Withers can no longer destroy End portals, which are now supposed to be unbreakable. | |||||||
| 1.5 | 13w05a | Withers are no longer able to ride minecarts. | |||||
| 1.7.2 | 13w37a | Added achievements for spawning and killing the wither. | |||||
| 1.8 | 14w04a | The player can now spawn withers by dispensing the wither skulls. | |||||
| 14w05a | The armor that protects the wither from arrows when it is taken down to half no longer turns red when the wither takes damage. | ||||||
| 14w11b | The hitbox of the wither has been changed. | ||||||
| 14w20a | Withers no longer break barriers. | ||||||
| 14w25a | Withers now move while invulnerable due to MC-57569. | ||||||
| Withers can now be built sideways and upside-down instead of just upright and require air blocks next to the base soul sand.[10] | |||||||
| 1.8.1 | pre3 | Barriers can no longer be broken by blue wither skulls. | |||||
| 1.9 | 15w31a | Withers now have a uniquely colored boss bar. | |||||
| Wither health bar now starts at full health instead of filling up during the spawning animation. | |||||||
| 15w46a | Withers no longer move while invulnerable. | ||||||
| 15w49a | Withers no longer travel through portals. | ||||||
| 1.11 | 16w38a | Structure blocks and structure voids can no longer be destroyed by withers.[11] | |||||
| 16w40a | The tags xTile, yTile, zTile, inTile and inGround have been removed from the wither skull entity data.
| ||||||
The wither life tag is no longer used for anything, but still saved/read. | |||||||
| 1.12 | pre3 | Withers can no longer break piston extensions or end gateways. | |||||
| 1.14 | 18w43a | π Image The texture of withers has been changed. | |||||
| All mobs killed by withers now have one wither rose planted at their location upon death. | |||||||
| 18w44a | Withers now have loot tables. | ||||||
| 19w12a | Due to the rewriting of the sound system the wither spawning sound now always plays at full volume even if the player moves while it is playing. | ||||||
| 1.16 | 20w07a | Withers can now also be summoned using soul soil. | |||||
| pre3 | Withers can now be built sideways even at Y=0 and Y=1. | ||||||
| 1.17 | 20w46a | Wither health bar once again fills up during the spawning animation instead of starting directly at full health. | |||||
| 21w17a | Withers are now immune to freezing. | ||||||
| 1.18 | 21w37a | Fixed bug where withers do not pursue players in survival mode unless attacked.[12] | |||||
| 21w41a | π Image Tweaked the wither skull's texture to use the new wither face from the Texture Update. | ||||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Added reinforced deepslate, which cannot be broken by withers. | |||||
| 1.19.3 | 22w44a | π Image Added spawn eggs for withers, which can be obtained only with commands as to avoid potential destruction of creative builds.[13] | |||||
| 1.21.2 | 24w34a | Wither skulls no longer go through the world border if hit. | |||||
| 1.21.5 | 25w08a | π Image The texture of wither spawn eggs has been changed. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.16.0 | build 4 | π Image Added withers. | |||||
| When withers are at half health, they spawn 4 wither skeletons. | |||||||
| Withers attack differently and have twice the amount of health as Java Edition withers. | |||||||
| Withers also trigger explosions when created, when at half health, and when killed, rather than just when created as in Java Edition. | |||||||
| Pocket Edition | |||||||
| 1.0.2 | Wither skulls from withers can now be deflected with a sword. | ||||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of withers has been changed. | |||||
| 1.13.0 | beta 1.13.0.9 | All mobs killed by withers now have one wither rose planted at their location upon death. | |||||
| 1.16.0 | beta 1.16.0.51 | Withers can now also be summoned using soul soil instead of soul sand. | |||||
| Added piglins, which attack withers. | |||||||
| 1.17.0 | beta 1.17.0.56 | Withers are now immune to freezing. | |||||
| 1.18.10 | beta 1.18.10.20 | π Image Tweaked the wither skull's texture to use the new wither face from the Texture Update. | |||||
| 1.19.60 | Preview 1.19.60.20 | π Image Added spawn eggs for withers. | |||||
| 1.21.70 | Preview 1.21.70.24 | π Image The texture of wither spawn eggs has been changed. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | π Image Added withers. |
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | The armor that protects the wither from arrows when it is taken down to half no longer turns red when the wither takes damage.[is this the correct version?] | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | The player can now spawn withers by dispensing the wither skulls. | |
| Withers can now be built sideways and upside-down instead of just upright. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Wither health bar now starts at full health instead of filling up during the spawning animation. |
| The maximum amount of boss mobs that can be loaded at once has been increased from 1 to 5. This means outside the end it is possible to have up to 5 withers instead of only 1 and in the End it is possible to have up to 4 only if the ender dragon is alive. | |||||||
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | The behavior of withers has been changed to match the behavior of withers in Pocket Edition Alpha v0.16.0. |
| Withers now blow up and spawn wither skeletons at half health. Upon death, withers stop moving and slowly grow in size while turning white until they explode. They also do the dash attack like in Bedrock Edition and the amount of health that they get when spawning also depends on the difficulty. | |||||||
| Withers are no longer able to regenerate health. | |||||||
| Wither health bar once again fills up during the spawning animation instead of starting directly at full health. | |||||||
| New Nintendo 3DS Edition | |||||||
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| 1.3.12 | π Image Added withers. | ||||||
| Java Edition | |||||||
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| 1.11 | 16w32a | The entity ID has been changed from WitherBoss to wither.
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The projectile entity ID has been changed from WitherSkull to wither_skull. | |||||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.β[more information needed] | |||||
| 1.20.3 | 23w40a | Withers are now part of the #can_breathe_under_water and #undead tags. | |||||
| Pocket Edition | |||||||
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| 1.1.0 | alpha 1.1.0.0 | The entity ID has been changed from wither.boss to wither. | |||||
Issues relating to "Wither" are maintained on the bug tracker. Issues should be reported and viewed there.