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VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | π SlotSprite Shovel Required.png: Sprite image for Shovel Required in Minecraft |
| Blast resistance | 0.5 |
| Hardness | 0.5 |
| Luminous | No |
| Transparent | No |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 10 DIRT |
| Note block instrument | Default (Harp) |
| Sulfur cube archetype | Regular |
{
"title": "Dirt",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Shovel Required.png article, displayed as 32x32px|link=|alt=SlotSprite Shovel Required.png: Sprite image for Shovel Required in Minecraft|class=pixel-image|)</span>",
"label": "Tool"
},
{
"field": "0.5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(151, 109, 77); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 10 DIRT</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
},
{
"field": "Regular",
"label": "(link to Sulfur Cube#Archetypes article, displayed as Sulfur cube archetype)"
}
],
"invimages": [
"Dirt"
],
"images": [
"Dirt.png"
]
}
Dirt is a block found abundantly in most biomes under a layer of grass blocks at the top of the Overworld as well as in patches underground.
Dirt can be broken with any tool, but a shovel is the quickest. Dirt drops itself when it's destroyed.
Dirt comprises the majority of the upper terrain layers in most Overworld biomes, bridging the gap between stone and grass blocks in various thicknesses.
There are approximately 1,850 dirt blocks per chunk in plains, forest, snowy plains, jungle, and windswept hills biomes. In villages, dirt generates naturally as part of several different structures. In woodland mansions, dirt generates in several types of rooms. Four blocks of dirt generates as part of each ancient city near the center. Dirt can also generate in trail ruins and at the base of trees in trial chambers entrances.
Dirt can generate in the Overworld in the form of ore blobs. Dirt attempts to generate 7 times per chunk in blobs of size 0β160 at Y=0β160, in all biomes. It can replace stone, granite, andesite, diorite, polished graniteβ[BE only], polished andesiteβ[BE only], polished dioriteβ[BE only], tuffβ[JE only], and deepslateβ[JE only].
An enderman that picks up and holds a dirt block drops it upon death.
Farmland, dirt paths, grass blocks, mycelium, and podzol drop dirt if broken without Silk Touch. Farmland and dirt pathsβ[JE only] drop dirt even if broken with Silk Touch.
Farmland turns into dirt if either a mob jumps on it, a solid block is placed over it, or nothing is planted on it and it is not within four blocks of water.
A dirt path immediately turns into dirt if a solid block is placed over it.
Coarse dirt can be tilled with a hoe to become dirt.
Tilling rooted dirt with a hoe turns it into normal dirt and yields a hanging roots item.
Grass blocks and mycelium can die under various circumstances (Most often when a solid, opaque block is placed on top of them). When they die, they turn into dirt.
By tilling coarse dirt, the player can convert gravel into dirt. Two blocks each of gravel and dirt become four blocks of coarse dirt, which can then be placed and tilled. Since gravel is renewable through bartering with piglins, this makes a renewable source of dirt.
Another way to obtain renewable dirt makes use of moss blocks. Azalea converts the moss block below it into rooted dirt when grown into a tree. In Bedrock Edition, most saplings will convert the moss directly below it into dirt, sometimes a minute after it's grown into a tree. In Java Edition, large spruce trees convert up to about 100 moss blocks into podzol when grown. Since moss can be converted from stone using bone meal, and stone can be renewably generated with water and lava, dirt can be renewably created as long as there is access to water, lava and moss blocks.
A third way to obtain renewable dirt is by buying podzol or rooted dirt from wandering traders. However, only 18 blocks of podzol or 10 blocks of rooted dirt can be purchased from each trader, so this method cannot be performed on a large scale.
Dirt's primary use is for farming, but due to its abundance, it can also be used as a highly available building block or as temporary scaffolding.
Dirt has the ability to grow saplings, sugar cane, mushrooms, sweet berries, and bamboo, which can be planted directly in dirt under appropriate conditions.
Using a hoe on dirt turns it into farmland, enabling wheat seeds, pumpkin seeds, melon seeds, potatoes, carrots, beetroot seeds, pitcher pods, and torchflower seeds to be planted on it.
Using a shovel on dirt turns it into a dirt path.
When a dirt block is adjacent to a grass block and is exposed to a light level of at least 4, it is eventually converted into a grass block at random intervals.
Mycelium spreads in a similar fashion, but requires a light level of at least 9.
Using a water bottle, splash water bottle or lingering water bottle will convert the dirt into mud.
π BlockSprite gravel.png: Sprite image for gravel in Minecraftgravel sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.gravel.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.gravel.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.gravel.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.gravel.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.gravel.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite gravel.png: Sprite image for gravel in Minecraftgravel sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Once the block has broken | dig.gravel | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | When the block is placed | dig.gravel | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | While the block is in the process of being broken | hit.gravel | β ? | 0.17 | 0.5 | |
| β ? | Players | Falling on the block with fall damage | fall.gravel | β ? | 0.4 | 1.0 | |
| β ? | Players | Walking on the block | step.gravel | β ? | 0.3 | 1.0 | |
| β ? | Blocks | Jumping from the block | jump.gravel | β ? | 0.1 | 1.0 | |
| β ? | Blocks | Falling on the block without fall damage | land.gravel | β ? | 0.17 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βSplashing | Blocks | When a player creates a mud block | entity.generic.splash | subtitles.entity.generic.splashβ | 1.0 | 1.0 | 16 | |
| βBottle empties | Blocks | When a player or dispenser creates a mud block | item.bottle.empty | subtitles.item.bottle.emptyβ | 1.0 | 1.0 | 16 | |
| βShovel flattens | Blocks | When a shovel creates a dirt path | item.shovel.flatten | subtitles.item.shovel.flattenβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Players | When a dispenser creates a mud block[sound 1] | random.splash | β ? | 1.0 | 0.6β1.4 | |
| β ? | Sound | When a player creates a mud block | bottle.empty | β ? | 1.0 | 1.0 | |
| β ? | Blocks | When a shovel creates a dirt path | use.grass | β ? | 1.0 | 0.8 | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| π BlockSprite dirt.png: Sprite image for dirt in Minecraft Dirt | dirt | Block & Item | bamboo_plantable_ondirtdripstone_replaceable_blocksdry_vegetation_may_place_onenderman_holdablelush_ground_replaceablemineable/shovelmoss_replaceablesniffer_diggable_block |
block.minecraft.dirt |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
| π BlockSprite dirt.png: Sprite image for dirt in Minecraft Dirt | dirt | dirt / 0 | 3 | Block & Giveable Item[i 2] | Identical[i 3] | tile.dirt.default.name |
| Java Edition pre-Classic | |||||||
|---|---|---|---|---|---|---|---|
| rd-20090515 | π Image Added dirt. | ||||||
| Grass spreads to dirt when under light. | |||||||
| π Image The bottom texture of dirt is mirrored vertically. | |||||||
| Java Edition Classic | |||||||
| 0.0.19a | π Image Dirt can now be selected on the hotbar, rather than strictly requiring a number key as placeable blocks did previously. | ||||||
| 0.24 SURVIVAL TEST | Grass blocks and dirt now drop dirt when broken. | ||||||
| October 22, 2009 | π Image Notch uses the Dirt block model as a test for half-height blocks (modern-day slabs), creating "dirt slabs". They would ultimately never be added to the game. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20100104-2154 | Dirt now uses a sound distinct from grass block. | |||||
| 20100206-2034 | Dirt can now be tilled with a hoe into farmland. | ||||||
| Java Edition Infdev | |||||||
| 20100617-1531 | Dirt and gravel now generate naturally as ore features underground. | ||||||
| Java Edition Beta | |||||||
| 1.8 | Pre-release | Dirt now generates naturally in villages and mineshafts. | |||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Mycelium has been introduced, and now spreads to dirt. | |||||
| Beta 1.9 Prerelease 5 | π Image The texture of dirt has been changed. Dirt now has a slightly different arrangement of grains around the sides. | ||||||
| 1.1 | 12w01a | Dirt is now generating in Superflat world type. | |||||
| 1.2.1 | 12w07a | Player is now unable to till dirt with hoe when there is a block on top of the dirt. | |||||
| 1.4.2 | 12w38a | Dirt has been given new sounds for being placed and walked upon. | |||||
| 1.8 | 14w25a | Dirt can now be used to craft coarse dirt. | |||||
| 14w27b | Dirt's textures now rotate randomly due to the addition of arrays to the block model format. | ||||||
| 1.11 | 16w39a | Dirt now generates in woodland mansions. | |||||
| 1.14 | 19w05a | Dirt is now renewable due to the wandering trader selling podzol. | |||||
| 1.16 | 20w07a | As gravel has become renewable through bartering with piglins, dirt can be more easily and renewably obtained through crafting and tilling coarse dirt. | |||||
| 1.17 | 20w45a | A shovel can now be used on dirt to create a dirt path block. | |||||
| 21w06a | The height limit was expanded down to Y=-64. Dirt blobs are temporary generating from Y=-64 instead of Y=0. | ||||||
| 21w07a | Dirt ore features no longer generate below Y=0, but more common than in pre 21w06a versions. | ||||||
| 21w15a | All the changes to dirt blob generation in the previous 1.17 snapshots have been reverted, but they can be re-enabled with the Caves & Cliffs Prototype Data Pack. | ||||||
| 1.18 | Experimental Snapshot 1 | Dirt blob once again generates the way it did in the 1.17 snapshots without the use of a data pack. | |||||
| 21w37a | Dirt no longer generates as part of the starting room in mineshafts.[1][2] | ||||||
| 21w39a | Dirt blobs no longer generate above Y=160, and are rarer than before. Before, the spawn attempt was 15 times per chunk. | ||||||
| 1.19 | 22w11a | Using a water bottle, splash water bottle or lingering water bottle now converts dirt into mud. | |||||
| 22w13a | Dirt now generates as part of ancient cities. | ||||||
| 1.19.4 Experiment | 23w07a | Sniffers can now dig dirt. | |||||
| 1.20 | 23w12a | Dirt now generates in trail ruins. | |||||
| 23w16a | The amount of dirt in trail ruins has been tweaked. | ||||||
| The game's application icon has been changed from crafting table to dirt (for snapshots). | |||||||
| 1.20.3 Experiment | 23w45a | Dirt can now generate in the entrances of trial chambers. | |||||
| 26.2 | snap1 | Added sulfur cubes, which have the ability to absorb dirt, providing the football/regular effect to the mob. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| Pre-release | π Image π Image Added dirt. | ||||||
| v0.2.0 | π Image The texture of dirt has been changed. | ||||||
| v0.4.0 | Dirt can now be hoed into farmland. | ||||||
| v0.8.0 | build 1 | The textures of dirt are now randomly rotated. | |||||
| v0.9.0 | build 1 | π Image Grassless dirt has been added. | |||||
| v0.11.0 | build 1 | Dirt can now be obtained by breaking grass path blocks. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Dirt now generates in woodland mansions. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Grassless dirt has been replaced with coarse dirt. | |||||
| 1.10.0 | beta 1.10.0.3 | Dirt is now renewable. | |||||
| 1.18.0 | beta 1.18.0.20 | Dirt blob generation has now been tweaked to be in parity with Java Edition. | |||||
| beta 1.18.0.21 | Dirt blobs no longer generate above Y=160, and are rarer than before. Before, the spawn attempt was 15 times per chunk. | ||||||
| 26.20 Experiment | Preview 26.20.23 | Added sulfur cubes, which have the ability to absorb dirt, providing the football/regular effect to the mob. | |||||
| 26.30 | Preview 26.30.20 | Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added dirt. |
| TU3 | π Image The texture of dirt has been changed. | ||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Dirt can now be used to craft coarse dirt. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Dirt now generates in woodland mansions. |
| 1.91 | Dirt is now renewable due to the wandering trader selling podzol. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added dirt. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | Dirt now uses the newly-implemented model json file models/block/cube.json; previously the geometry was defined in the game code itself. | |||||
| 14w10a | Dirt with numerical metadata variants 3 through 15, which are inaccessible through normal gameplay, now have no model π Image rather than appearing identical to dirt. | ||||||
| 14w25a | Dirt and its variants are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of dirt were as follows: | ||||||
| 14w26a | Dirt with metadata values 3 through 15 have now been completely removed from the game. | ||||||
| 1.13 | 17w47a | The different variant block states for the dirt ID have been split up into their own IDs.
| |||||
| Prior to The Flattening, this block's numeral ID was 3. | |||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.20 | Preview 1.21.20.22 | The different block states for the dirt ID have now been split up into their own IDs. | |||||
Issues relating to "Dirt" are maintained on the bug tracker. Issues should be reported and viewed there.