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VOOZH | about |
| Health points | 20HP๐ โค๏ธ ร 10 |
|---|---|
| Behavior | Passive |
| Hitbox size | In Java Edition: Height: 1.95 blocks |
| Speed | 0.7 |
| Spawn | See ยง Spawning |
| Buys | |
| Sells |
|
{
"title": "Wandering Trader",
"rows": [
{
"field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)</span> ร 10</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\nHeight: 1.95 blocks<br>Width: 0.6 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 1.9 blocks<br>Width: 0.6 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.7",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "See (link to #Spawning article, displayed as <span style=\"white-space: nowrap;\">ยง Spawning</span>)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Buys"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Sells"
}
],
"invimages": [
"Wandering Trader Spawn Egg"
],
"images": [
"Wandering Trader.png"
]
}
A wandering trader is a passive mob similar to villagers that sometimes spawns near players, alongside two trader llamas tied to it with leads. It can be traded with, buying commonly available resources and selling items mostly native to specific biomes. Its trades are randomized each time it spawns, and it will despawn after enough time has passed.
Wandering traders spawn randomly with two leashed trader llamas in the Overworld near the player, in any biome except in the void biome, controlled by the #minecraft:without_wandering_trader_spawns biome tag in Java Edition. They typically spawn within a 48-block centered box of a player. In Bedrock Edition, they also try to spawn by a claimed bell in a village.
When the world is created (or updated from an older version), a counter is initialized to 24000 ticks (20 real-life minutes, or 1 Minecraft day). Each minute (1200 ticks), if spawn_wandering_traders is set to true,โ[Java Edition only] the counter is decreased by 1200. When the counter reaches 0 it is reset to 24000 and an attempt may be made to spawn a wandering trader, unless the game rule spawn_mobsโ[JE only] or domobspawningโ[BE only] is set to false.
When the counter is equal to 0 or lower for the first time, there is a 25% chance of making the attempt, which increases to 50% the second time and 75% thereafter until a trader is spawned, or no player is found for the attempt, where it will then be reset to 25%. If a player is found, then there is a 10% chance for a wandering trader to spawn. In summary, when the counter is equal to 0 or lower, the total chance that a trader will spawn will be either 2.5%, 5%, or 7.5% depending on the above conditions.
When attempting a spawn, a random player is selected as the target location. If there is a bell within 48 blocks of the player, then the nearest such bell is used as the target location instead. Ten attempts are then made to find a valid mob spawning location. This is made on the uppermost block of a random X/Z position within -48/+47 of the target location on each axis. In Java Edition, the game uses the highest Y-level "surface" block for these attempts, so the wandering trader will not spawn inside enclosed caves. If spawning the trader succeeds, an additional ten attempts are made for each of two trader llamas to find a position within -4/+3 of the trader in Java Edition. In Bedrock Edition, the trader always spawns together with its llamas on the same block. Wandering traders and their llamas can still spawn if the passive mob cap is full.
In Bedrock Edition, when using spawn eggs or the /summon command to spawn a wandering trader, llamas always spawn with it. Wandering traders never spawn if /mobevent minecraft:wandering_trader_event is set to false.
In Java Edition, a wandering trader despawns after being loaded for 48000 ticks (40 minutes, or 2 full Minecraft days), although ticks spent with the trading UI open are not counted. In Bedrock Edition, a wandering trader despawns after being loaded for either 48000 ticks (2 full Minecraft days) or 72000 ticks (3 full days) and the nearest player is more than 24 blocks away from it. In Bedrock Edition, wandering traders also immediately despawn if all trades are used up and the nearest player is more than 24 blocks away.
Unlike most mobs, naming the wandering trader with a name tag and/or placing it in a boat/minecart does not prevent it from despawning.[1] This also includes wandering traders as passengers of other mobs in Java Edition, where it still despawns if summoned on top of another mob.
When a wandering trader is unloaded, either by moving into unloaded chunks or entering another dimension, its despawn timer freezes.
In Java Edition, wandering traders spawned via /summon, spawn eggs or spawners have a default DespawnDelay value of 0, meaning they do not despawn after 48000 ticks.
After spawning, the wandering trader prefers to wander within 16 blocks of the initial spawning target location, even if that player leaves, if not otherwise reacting to nearby players or mobs.[verify for Bedrock Edition]
Wandering traders drink a potion of Invisibility during dusk and as needed to renew the effect during the night. They also drink milk if invisible during the day to remove the Invisibility effect.
Wandering traders avoid zombies and their variants (zombie villagers, husks, drowned, zombified piglins, zoglins), all illager variants (pillagers, vindicators, evokers, illusionersโ[Java Edition only]), ravagers, and vexes, staying at least 8 blocks away. Unlike villagers, a wandering trader killed by zombies does not become a zombie villager.[2] Witches do not attack wandering traders during raids.
Wandering traders drink potions of Invisibility if hurt by magic attacks or projectiles from hostile mobs (but not players), or when avoiding illagers, vexes, and zombies.โ[BE only]
When attacked by a player, a wandering trader flees from the player as a villager would do. The trader llamas, however, attack the player by spitting if their master gets hit, except in Peaceful. The llamas stop attacking if the player is killed and respawns, if the llamas are leashed after the wandering trader is killed, or if the player gets far enough away from them for a short period of time.
The wandering trader can sometimes form a caravan, due to wild llamas that follow the leashed trader llama(s).
Despite their similarities to villagers, attacking or killing wandering traders does not anger iron golems.[3]
Like villagers and witches, wandering traders do not visually sit down when riding objects such as boats and minecarts.[4]
In Bedrock Edition, when a player holds an emerald or other item near a wandering trader who wants that item, the wandering trader holds up an item it offers in exchange, similar to villagers.
The trading system is a gameplay mechanic that allows players to buy and sell items, in this case from a wandering trader.
Pressing the use control on the wandering trader allows a player to view the different trade offers, similar to a villager. Different offers are visible in a list, and clicking on one of the offers moves the corresponding items to the slots above the player's inventory. All offers involve emeralds as a currency.
Wandering traders typically sell items generated in the world or otherwise related to nature, such as plants, dyes, and buckets of fish. They can also trade less common items, such as coral blocks, blue ice, or nautilus shells. Overall, trades offered by wandering traders offer a way to obtain biome-specific materials, without having to travel to the specific biomes. They will also buy a select few items from the player, giving emeralds in return.
After the player uses the same trade several times, the wandering trader locks the trade, but unlike villagers, never unlocks the trade. The wandering trader can appear again around the player with new trades after a while.
In Bedrock Edition, wandering traders show available items once the player holds the required item, similar to villagers.
Wandering traders do not have the novice-master trading system like villagers. Instead, the player can buy anything from the wandering trader without the need of unlocking the previous trades.
Wandering traders do not increase the prices of its items being sold if attacked by the player, but does decrease the price if the player has the Hero of the Village effect in Bedrock Edition.
Unlike villagers, wandering traders do not have an experience bar or career levels, and do not modify their offers or prices based on changing demand. This (the trade items or prices) can be changed by the player by editing the corresponding NBT data flag through the use of the /dataโ[JE only] command.
Wandering traders are the only renewable source of sand, red sand, coral blocks, and small dripleaves without glitches.
The wandering trader cannot work at a job site block and restock, even when summoned with a villager profession or other villager data.
The wandering trader offers nine trades in total, always consisting of two purchase trades, two special trades, and five ordinary trades.
These trades in each of these groups are not divided into categories; for example, a single wandering trader can sell 2 different saplings. Each individual trade is equally likely.
In the trading GUI, the trade offers are always listed in this order:
In the third drop of 2026โ[upcoming], wandering traders can also sell:
A wandering trader is also a source of leads, as it typically spawns with two leashed trader llamas. These leads break and drop (at the location of the llama) if either trader or llama dies, if they are separated, or if the player uses shears to snip the lead(s). Shearing the wandering trader has no effect. The leads can only be sheared off the llamas.
Separating mobs upon leads have the connection broken, dropping the leads if they enter boats for example. Unless they enter the same boat at the same time, every lead is always broken if at least one moves into a boat (or minecart).
Wandering traders do not drop any loot or experience when killed (except for the consumables mentioned above).
In Bedrock Edition, wandering traders reward experience after a successful trade.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โWandering Trader mumbles | Friendly Mobs | Randomly | entity.wandering_trader.ambient | subtitles.entity.wandering_trader.ambientโ | 1.0 | 0.8โ1.2 | 16 | |
| โWandering Trader trades | Friendly Mobs | While the trade UI on a wandering trader is open | entity.wandering_trader.trade | subtitles.entity.wandering_trader.tradeโ | 1.0 | 0.8โ1.2 | 16 | |
| โWandering Trader dies | Friendly Mobs | When a wandering trader dies | entity.wandering_trader.death | subtitles.entity.wandering_trader.deathโ | 1.0 | 0.8โ1.2 | 16 | |
| โWandering Trader hurts | Friendly Mobs | When a wandering trader is damaged | entity.wandering_trader.hurt | subtitles.entity.wandering_trader.hurtโ | 1.0 | 0.8โ1.2 | 16 | |
| โWandering Trader agrees | Friendly Mobs | When a player successfully trades with a wandering trader | entity.wandering_trader.yes | subtitles.entity.wandering_trader.yesโ | 1.0 | 0.8โ1.2 | 16 | |
| โWandering Trader disagrees | Friendly Mobs | When a player fails to trade with a wandering trader due to lack of resources | entity.wandering_trader.no | subtitles.entity.wandering_trader.noโ | 1.0 | 0.8โ1.2 | 16 | |
| โWandering Trader drinks milk | Friendly Mobs | While a wandering trader is drinking milk to become visible during daytime | entity.wandering_trader.drink_milk | subtitles.entity.wandering_trader.drink_milkโ | 0.5 | 0.9โ1.0 | 16 | |
| โWandering Trader drinks potion | Friendly Mobs | While a wandering trader is drinking a potion to become invisible during nighttime | entity.wandering_trader.drink_potion | subtitles.entity.wandering_trader.drink_potionโ | varies [sound 1] | 0.9โ1.0 | 16 | |
| โWandering Trader disappears | Friendly Mobs | When a wandering trader becomes invisible | entity.wandering_trader.disappeared | subtitles.entity.wandering_trader.disappearedโ | 0.8 | 0.9โ1.1 | 16 | |
| โWandering Trader appears | Friendly Mobs | When a wandering trader becomes visible | entity.wandering_trader.reappeared | subtitles.entity.wandering_trader.reappearedโ | 0.8 | 0.9โ1.1 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โ ? | Friendly Mobs | Randomly | mob.wanderingtrader.idle | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When a wandering trader dies | mob.wanderingtrader.death | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When a wandering trader is damaged | mob.wanderingtrader.hurt | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When a wandering trader becomes invisible | mob.wanderingtrader.disappeared | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When a wandering trader becomes visible | mob.wanderingtrader.reappeared | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | While a wandering trader is drinking milk to become visible during daytime | mob.wanderingtrader.drink_milk | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When a wandering trader drinks a potion to become invisible during nighttime | mob.wanderingtrader.drink_potion | โ ? | 0.7 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | While the trade UI on a wandering trader is open | mob.wanderingtrader.haggle | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When a player successfully trades with a wandering trader | mob.wanderingtrader.yes | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When a player fails to trade with a wandering trader due to lack of resources | mob.wanderingtrader.no | โ ? | 1.0 | 0.8โ1.2 | |
| Name | Identifier | Translation key |
|---|---|---|
| ๐ EntitySprite wandering-trader.png: Sprite image for wandering-trader in Minecraft Wandering Trader | wandering_trader |
entity.minecraft.wandering_trader |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| ๐ EntitySprite wandering-trader.png: Sprite image for wandering-trader in Minecraft Wandering Trader | wandering_trader | 118 |
mobwandering_traderwandering_trader_despawning | entity.wandering_trader.name |
Wandering traders have entity data associated with them that contains various properties.
Age tag cannot be set to a negative number, making it impossible for them to be a baby.| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| ๐ Image | ๐ Image | The Haggler | Acquire or spend 30 Emeralds by trading with villagers or with wandering trader. [sic] | โ | 30 | Silver | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| ๐ Image | ๐ Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| ๐ Image | ๐ Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| ๐ Image | ๐ Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| ๐ Image ๐ Image | What a Deal! | Successfully trade with a Villager | Take an item from a villager or wandering trader's trading output slot. |
| ๐ Image ๐ Image | Star Trader | Trade with a Villager at the build height limit | Stand on any block that is higher than 318 and trade with a villager or wandering trader. |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| ๐ Image ๐ Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| ๐ Image ๐ Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| ๐ Image ๐ Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| ๐ Image ๐ Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | ๐ Image Armor Stand and ๐ Image Mannequin also count for this advancement. |
| ๐ Image ๐ Image | Arbalistic | Kill five unique mobs with one crossbow shot | ๐ Image Armor Stand and ๐ Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| ๐ Image ๐ Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.14 | 19w05a | ๐ Image Added wandering traders. | |||||
| 19w06a | Wandering traders now drink potions of Invisibility at dusk and milk buckets at dawn. | ||||||
| 19w09a | Added two new sounds for wandering traders when they drink Invisibility potions and milk. | ||||||
| 1.15.2 | pre1 | The spawning of wandering traders can now be controlled using /gamerule doTraderSpawning. | |||||
| 1.17 | 21w05a | Wandering traders can now sell small dripleaves. | |||||
| 21w13a | Wandering traders can now sell pointed dripstone, rooted dirt and moss blocks. | ||||||
| 1.19 | 22w15a | Wandering traders can now sell mangrove propagules. | |||||
| 1.19.4 Experiment | 23w07a | Wandering traders can now sell cherry saplings. | |||||
| 1.20.2 Experiment | 23w31a | Wandering traders now sell more items, and buy certain items from the player. | |||||
| Most existing trades have lower prices and higher amounts in stock. | |||||||
| 1.21.2 Experiment | 24w40a | Wandering traders can now sell pale oak saplings. | |||||
| 1.21.4 | 24w44a | Wandering traders can now sell open eyeblossoms, pale moss blocks, and pale hanging moss. | |||||
| 1.21.5 | 25w07a | The changes to wandering trader trades have been moved from experimental features and are now available during normal gameplay. | |||||
| 25w08a | Some of the new trades have changed from a stock of one single trade to a stock of two trades. | ||||||
| 26.1 | snap1 | Trades offered by wandering traders and villagers are now data-driven and can be customized by datapack developers. | |||||
| snap5 | Wandering traders can now sell golden dandelions. | ||||||
| snap11 | Wandering traders can now sell name tags. | ||||||
| 26.2 | snap6 | Wandering traders can now sell sulfur spikes.[5] | |||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | Wandering traders can now sell poplar saplings and shelf mushrooms. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.10.0 Experiment | beta 1.10.0.3 | ๐ Image Added wandering traders, available only through Experimental Gameplay. | |||||
| 1.11.0 Experiment | beta 1.11.0.3 | ๐ Image Wandering traders now have their legs mirrored. | |||||
| Wandering traders now drink a potion of Invisibility during dusk, when hurt by projectiles or magic attacks, and when avoiding illagers and zombies. | |||||||
| If a player is holding an emerald, wandering traders now hold items they want to trade. | |||||||
The spawning of wandering traders can now be enabled or disabled using the /mobevent command. | |||||||
| 1.11.0 | beta 1.11.0.4 | Wandering traders have been fully implemented and are now separate from Experimental Gameplay. | |||||
| Wandering traders now disappear faster after all trades are disabled. | |||||||
| Wandering traders now have 6 random trades, instead of 4. | |||||||
| 1.12.0 | beta 1.12.0.2 | Wandering traders now have sounds. | |||||
| 1.17.0 | beta 1.16.230.54 | Wandering traders can now sell small dripleaves, pointed dripstone, rooted dirt and moss blocks. | |||||
| 1.19.0 | Preview 1.19.0.21 | Can no longer open or close doors. | |||||
| Now randomly moves around. | |||||||
| Changed drinking sound to match Java Edition. | |||||||
| Added new sound effects for gaining and losing Invisibility. | |||||||
| Can now be named with a name tag, but this does not stop them from despawning. | |||||||
| Preview 1.19.0.25 | Wandering traders can now sell mangrove propagules. | ||||||
| 1.19.10 | Preview 1.19.10.21 | Wandering traders now drink milk at dawn. | |||||
| 1.19.20 | Preview 1.19.20.20 | Wandering traders no longer spawn underground. | |||||
| 1.20.30 | Preview 1.20.20.20 | Wandering traders can now sell cherry saplings. | |||||
| Wandering traders can no longer sell wheat seeds, beetroot seeds, pumpkin seeds and melon seeds. | |||||||
| Preview 1.20.20.21 | Wandering traders now sell blue, black, brown or white dyes instead of lapis lazuli, ink sacs, cocoa beans and bone meal. | ||||||
| 1.20.30 Experiment | Preview 1.20.30.20 | Wandering traders now sell more items, and buy certain items from the player. | |||||
| Most existing trades have lower prices and higher amounts in stock. | |||||||
| 1.21.50 | Preview 1.21.50.20 | Wandering traders can now sell pale oak saplings, open eyeblossoms, pale hanging moss, and pale moss blocks. | |||||
| 1.21.70 | Preview 1.21.70.23 | The changes to wandering trader trades have been moved from experimental features and are now available during normal gameplay. | |||||
| Preview 1.21.70.25 | Wandering traders' buy trades can now be used twice before being locked, instead of just once. | ||||||
| 26.10 | Preview 26.10.23 | Wandering traders can now sell golden dandelions. | |||||
| Preview 26.10.25 | Wandering traders can now sell name tags. | ||||||
| 26.30 | Preview 26.30.25 | Wandering traders can now sell sulfur spikes. | |||||
| PlayStation 4 Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.91 | ๐ Image Added wandering traders. | ||||||
| If a player is holding an emerald, wandering traders hold items they want to trade. | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.5 | 24w06a | WanderTarget in wandering traders has been renamed to wander_target. | |||||
Issues relating to "Wandering Trader" are maintained on the bug tracker. Issues should be reported and viewed there.
Explore a new surface biome and find the wandering trader's hidden stashes spread throughout the world
| ๐ Image Villagers | |||||
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| Villager professions | |||||
| Workstations | |||||
| Mechanics |
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| Related mobs |
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