![]() |
VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 0 |
| Hardness | 0 |
| Luminous | No |
| Transparent | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 7 PLANT |
| Note block instrument | Default (Harp) |
{
"title": "Sapling",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(0, 124, 0); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 7 PLANT</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Oak Sapling",
"Spruce Sapling",
"Birch Sapling",
"Jungle Sapling",
"Acacia Sapling",
"Dark Oak Sapling",
"Poplar Sapling",
"Cherry Sapling",
"Pale Oak Sapling"
],
"images": [
"Oak Sapling.png",
"Spruce Sapling.png",
"Birch Sapling.png",
"Jungle Sapling.png",
"Acacia Sapling.png",
"Dark Oak Sapling.png",
"Poplar Sapling.png",
"Cherry Sapling.png",
"Pale Oak Sapling.png"
]
}
A sapling is a non-solid block that can be grown into a tree.
Saplings can be broken instantly using any tool, including the player's fist, and always drop themselves.
| Block | π Image Saplings | |
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
A sapling is removed and drops as an item if:
When leaves decay, or are broken by any tool except shears or tools with Silk Touch, they have a 5% chance of dropping a sapling, except for jungle leaves, which have a 2.5% chance of dropping a sapling. The Fortune enchantment increases the rate to 6.25% (2.78% for jungle leaves) at level I, 8.33% (3.125% for jungle leaves) at level II, and 10% (4.17% for jungle leaves) at level III.
Potted spruce saplings generate in taiga and snowy taigaβ[BE only] village mason houses.
Potted birch saplings generate in the "Large dining room" and "Master bedroom" rooms in woodland mansions.
The "Sapling farm" room in woodland mansions naturally generates with 58 dark oak saplings and a chest that always contains an additional 28 dark oak saplings.
Two acacia saplings generate in front of each savanna village library.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| π Image |
π Image Village |
Weaponsmith's chest | 3β7 | 22.9%{ "item": "Oak Sapling", "stacksize": "3β7", "chance": 0.22884863260948196, "structure": "Village", "container": "Weaponsmith's chest" }
|
| Plains house chest | 1β2 | 48.2%{ "item": "Oak Sapling", "stacksize": "1β2", "chance": 0.4819569376305396, "structure": "Village", "container": "Plains house chest" }
| ||
| π Image |
π Image Village |
Taiga house chest | 1β5 | 40.6%{ "item": "Spruce Sapling", "stacksize": "1β5", "chance": 0.4058792240743314, "structure": "Village", "container": "Taiga house chest" }
|
| π Image |
π Image Village |
Savanna house chest | 1β2 | 71.7%{ "item": "Acacia Sapling", "stacksize": "1β2", "chance": 0.7169464744127282, "structure": "Village", "container": "Savanna house chest" }
|
| Bedrock Edition | ||||
| π Image |
π Image Bonus Chest |
Chest | 4 | 14.3%{ "item": "Oak Sapling", "stacksize": 4, "chance": 0.1428571428571429, "structure": "Bonus Chest", "container": "Chest" }
|
| π Image Village |
Cartographer's chest | 1β2 | 26.3%{ "item": "Oak Sapling", "stacksize": "1β2", "chance": 0.26288199999999995, "structure": "Village", "container": "Cartographer's chest" }
| |
| Plains house chest | 1β2 | 48.2%{ "item": "Oak Sapling", "stacksize": "1β2", "chance": 0.4819569376305396, "structure": "Village", "container": "Plains house chest" }
| ||
| Weaponsmith's chest | 3β7 | 22.9%{ "item": "Oak Sapling", "stacksize": "3β7", "chance": 0.22884863260948196, "structure": "Village", "container": "Weaponsmith's chest" }
| ||
| π Image |
π Image Bonus Chest |
Chest | 4 | 14.3%{ "item": "Birch Sapling", "stacksize": 4, "chance": 0.1428571428571429, "structure": "Bonus Chest", "container": "Chest" }
|
| π Image |
π Image Bonus Chest |
Chest | 4 | 14.3%{ "item": "Spruce Sapling", "stacksize": 4, "chance": 0.1428571428571429, "structure": "Bonus Chest", "container": "Chest" }
|
| π Image Village |
Taiga house chest | 1β5 | 43.7%{ "item": "Spruce Sapling", "stacksize": "1β5", "chance": 0.4373709452178328, "structure": "Village", "container": "Taiga house chest" }
| |
| π Image |
π Image Bonus Chest |
Chest | 4 | 14.3%{ "item": "Acacia Sapling", "stacksize": 4, "chance": 0.1428571428571429, "structure": "Bonus Chest", "container": "Chest" }
|
| π Image Village |
Savanna house chest | 1β2 | 71.7%{ "item": "Acacia Sapling", "stacksize": "1β2", "chance": 0.7169464744127282, "structure": "Village", "container": "Savanna house chest" }
| |
| π Image |
π Image Bonus Chest |
Chest | 4 | 14.3%{ "item": "Dark Oak Sapling", "stacksize": 4, "chance": 0.1428571428571429, "structure": "Bonus Chest", "container": "Chest" }
|
Wandering traders may sell 1 of any sapling for 5 emeralds.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Wandering Trader | Ordinary | 7% | 7% | 5 Γ π Image Emerald | π Image Acacia Sapling | 8 | β | β |
| 7% | 7% | 5 Γ π Image Emerald | π Image Birch Sapling | 8 | β | β | ||
| 7% | 7% | 5 Γ π Image Emerald | π Image Cherry Sapling | 8 | β | β | ||
| 7% | 7% | 5 Γ π Image Emerald | π Image Dark Oak Sapling | 8 | β | β | ||
| 7% | 7% | 5 Γ π Image Emerald | π Image Jungle Sapling | 8 | β | β | ||
| 7% | 7% | 5 Γ π Image Emerald | π Image Oak Sapling | 8 | β | β | ||
| 7% | 7% | 5 Γ π Image Emerald | π Image Pale Oak Sapling | 8 | β | β | ||
| 7% | 7% | 5 Γ π Image Emerald | π Image Spruce Sapling | 8 | β | β | ||
In Bedrock Edition, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 1 sapling when killed while showing the item as trade offer, if the player holds an emerald.
Saplings come in eight varieties, each of which can grow into a corresponding tree: oak, birch, spruce, jungle, acacia, dark oak, pale oak, cherry, and poplarβ[upcoming: third drop 2026].
Saplings can grow into trees when placed on all variants of dirt (except dirt paths) or moss blocks. In Java Edition saplings can only be placed on these blocks normally but can still grow on other blocks.
Saplings have two growth stages (with no visible difference between them using default resources) before growing into trees as the third stage. Bone meal can be used to speed up the growth of the sapling, even without sufficient light. Otherwise, the block above the sapling requires a light level of at least 9 for its growth stage to increase.
Some saplings can be grown in a 2Γ2 pattern to grow into a bigger tree, and some need to be grown in a 2Γ2 pattern. The chart below shows which sapling grows into which tree under what condition.
When a tree is to be grown, a height is chosen and the ground and space above are checked; if the ground is bad or there is no space for the chosen height, the tree does not grow. A certain volume of space is required above the sapling, based on its type:
In addition:
In Java Edition, blocks in the #replaceable_by_trees tag are treated as empty, and all types of log blocks, wood blocks, stripped variants, and leaves are exceptions (they don't stop growth). In Bedrock Edition, log and wood blocks are treated like other block types and stop the sapling from growing if they are above it.
When a sapling on a grass block grows into a tree, the grass block becomes a dirt block. In Java Edition most types of saplings also turn mycelium and any block not in the dirt tag under them into dirt when growing, and azalea saplings are an exception that turn any block under them into rooted dirt.
Oak, birch, and cherry trees grown from saplings that are within 2 blocks of any flower, flowering azalea,β[JE only] or flowering azalea leavesβ[JE only] have a 5% chance to grow with a bee nest and 2-3 bees in it.
Any kind of sapling can be placed in a flower pot.
Saplings can be used as fuel in furnaces, smelting 0.5 items per sapling.
Placing a sapling into a composter has a 30% chance of raising the compost level by 1. A stack of saplings yields an average of 2.74 bone meal.
π BlockSprite cherry-sapling.png: Sprite image for cherry-sapling in Minecraftcherry_sapling sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.cherry_sapling.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.cherry_sapling.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.cherry_sapling.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.cherry_sapling.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.cherry_sapling.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite bamboo-shoot.png: Sprite image for bamboo-shoot in Minecraftbamboo_sapling sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Once the block has broken | block.bamboo_sapling.break | β ? | 0.9 | 0.8β1.0 | |
| β ? | Blocks | When the block is placed | block.bamboo_sapling.place | β ? | 0.85 | 0.8β1.0 | |
π BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.grass.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.grass.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.grass.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.grass.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.grass.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.grass | subtitles.block.generic.breakβ | 0.7 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.grass | subtitles.block.generic.placeβ | 0.8 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.grass | subtitles.block.generic.hitβ | 0.3 | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.grass | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.grass | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βShovel flattens | Blocks | When a shovel creates a dirt path | use.grass | subtitles.item.shovel.flattenβ | 1.0 | 0.8 | |
| βFootsteps | Blocks | Jumping from the block | jump.grass | subtitles.block.generic.footstepsβ | 0.11 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.grass | subtitles.block.generic.footstepsβ | 0.21 | 1.0 | |
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
| π BlockSprite oak-sapling.png: Sprite image for oak-sapling in Minecraft Oak Sapling | oak_sapling | Block & Item | saplings | saplings |
block.minecraft.oak_sapling |
| π BlockSprite spruce-sapling.png: Sprite image for spruce-sapling in Minecraft Spruce Sapling | spruce_sapling | Block & Item | saplings | saplings |
block.minecraft.spruce_sapling |
| π BlockSprite birch-sapling.png: Sprite image for birch-sapling in Minecraft Birch Sapling | birch_sapling | Block & Item | saplings | saplings |
block.minecraft.birch_sapling |
| π BlockSprite jungle-sapling.png: Sprite image for jungle-sapling in Minecraft Jungle Sapling | jungle_sapling | Block & Item | saplings | saplings |
block.minecraft.jungle_sapling |
| π BlockSprite acacia-sapling.png: Sprite image for acacia-sapling in Minecraft Acacia Sapling | acacia_sapling | Block & Item | saplings | saplings |
block.minecraft.acacia_sapling |
| π BlockSprite dark-oak-sapling.png: Sprite image for dark-oak-sapling in Minecraft Dark Oak Sapling | dark_oak_sapling | Block & Item | saplings | saplings |
block.minecraft.dark_oak_sapling |
| π BlockSprite cherry-sapling.png: Sprite image for cherry-sapling in Minecraft Cherry Sapling | cherry_sapling | Block & Item | saplings | saplings |
block.minecraft.cherry_sapling |
| π BlockSprite pale-oak-sapling.png: Sprite image for pale-oak-sapling in Minecraft Pale Oak Sapling | pale_oak_sapling | Block & Item | saplings | saplings |
block.minecraft.pale_oak_sapling |
| π BlockSprite poplar-sapling.png: Sprite image for poplar-sapling in Minecraft Poplar Sapling | poplar_sapling | Block & Item | saplings | saplings |
block.minecraft.poplar_sapling |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
| π BlockSprite oak-sapling.png: Sprite image for oak-sapling in Minecraft Oak Sapling | oak_sapling | sapling / 0 | 6 | Block & Giveable Item[i 2] | Identical[i 3] |
tile.sapling.oak.name |
| π BlockSprite spruce-sapling.png: Sprite image for spruce-sapling in Minecraft Spruce Sapling | spruce_sapling | sapling / 1 | 1080 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -825) |
tile.sapling.spruce.name |
| π BlockSprite birch-sapling.png: Sprite image for birch-sapling in Minecraft Birch Sapling | birch_sapling | sapling / 2 | 1081 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -826) |
tile.sapling.birch.name |
| π BlockSprite jungle-sapling.png: Sprite image for jungle-sapling in Minecraft Jungle Sapling | jungle_sapling | sapling / 3 | 1082 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -827) |
tile.sapling.jungle.name |
| π BlockSprite acacia-sapling.png: Sprite image for acacia-sapling in Minecraft Acacia Sapling | acacia_sapling | sapling / 4 | 1083 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -828) |
tile.sapling.acacia.name |
| π BlockSprite dark-oak-sapling.png: Sprite image for dark-oak-sapling in Minecraft Dark Oak Sapling | dark_oak_sapling | sapling / 5 | 1084 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -829) |
tile.sapling.big_oak.name |
| π BlockSprite cherry-sapling.png: Sprite image for cherry-sapling in Minecraft Cherry Sapling | cherry_sapling | None | 802 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -547) |
tile.cherry_sapling.name |
| π BlockSprite pale-oak-sapling.png: Sprite image for pale-oak-sapling in Minecraft Pale Oak Sapling | pale_oak_sapling | None | 1261 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1006) |
tile.pale_oak_sapling.name |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| stage | 0 | 01 | Specifies the sapling's growth stage. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| age_bit | Not Supported | false | falsetrue | Unsupported | Specifies the sapling's growth stage. |
| Java Edition pre-Classic | |||||||
|---|---|---|---|---|---|---|---|
| rd-161348 | π Image π Image Added saplings as the fifth placeable block in the game. | ||||||
| Pressing selects it. (It was not on , which was empty, as Notch thought his sapling texture was "ugly" and tried to hide the block.[2]) | |||||||
| Java Edition Classic | |||||||
| 0.0.13a | π Image π Image Changed texture and model of saplings. | ||||||
| 0.0.19a | π Image Saplings can now be selected on the hotbar, rather than strictly requiring a number key as placeable blocks did previously. | ||||||
| August 25, 2009 | Notch showed saplings growing into trees. | ||||||
| 0.24_SURVIVAL_TEST | Added tree growth. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-0040 | π Image Saplings now have a stretched model with wider texture planes. | |||||
| 20100109-1939 | π Image π Image The texture of saplings has been changed. | ||||||
| 20100124-2119 | A full stack of saplings now generates in a chest inside the starting house. | ||||||
| 20100129-1447 | Saplings no longer generate in a chest inside the starting house. | ||||||
| Java Edition Infdev | |||||||
| 20100227-1414 | Saplings no longer grow. | ||||||
| 20100413-1951 | Saplings can now grow again. | ||||||
| Placing saplings crashes the game. | |||||||
| 20100414 | Placing saplings no longer crashes the game. | ||||||
| 20100607 | Saplings grow into regular trees again. | ||||||
| Java Edition Beta | |||||||
| 1.5 | π Image π Image π Image π Image Added spruce and birch saplings. Before, trees dropped only oak saplings, regardless of the tree. | ||||||
| Saplings can now be used as fuel in furnaces. | |||||||
| Oak saplings from prior to this update could convert to spruce or birch saplings.β[more information needed] This was presumably due to the data now used for specifying sapling type previously being used for age calculations.[verify] | |||||||
| Java Edition | |||||||
| 1.1 | 12w01a | Oak saplings can now be found in the new village blacksmith chests. | |||||
| 1.2.1 | 12w04a | π Image π Image Added jungle saplings. | |||||
| π Image π Image The texture of oak saplings has been changed. | |||||||
| 1.3.1 | 12w17a | Saplings now have names based on their type of tree. | |||||
| 1.4.2 | 12w34a | π Image π Image π Image π Image The ability to place saplings in flower pots has been added. | |||||
| 1.7.2 | 13w43a | π Image π Image π Image π Image π Image π Image Added acacia and roofed oak saplings. | |||||
| Blocks can now be replaced with log by growing dark oak saplings. If pre-existing parts of a dark oak tree exist, the tree may randomly grow downward, replacing any block in the way with wood. | |||||||
| 1.7 | "Roofed Oak Sapling" has been renamed to "Dark Oak Sapling". | ||||||
| 1.8 | 14w07a | π Image π Image π Image π Image π Image π Image Sapling texture planes are no longer stretched by a factor of sqrt2. | |||||
| 14w10a | π Image π Image π Image π Image π Image π Image Saplings of metadata 8-13 (closer to growth) now have no model. | ||||||
| 14w10b | Saplings 8-13 now have models again. | ||||||
| 14w10c | π Image π Image π Image π Image π Image π Image Sapling texture planes are now stretched a bit more than they were previously - were the texture full, it would reach the corners of the block. | ||||||
| 14w17a | π Image π Image π Image π Image π Image π Image Sapling texture planes are now the same size as they were before 14w07a. | ||||||
| 14w25a | π Image π Image π Image π Image π Image π Image Saplings are now affected by the same shading full blocks are. | ||||||
| 14w26a | π Image π Image π Image π Image π Image π Image Saplings are no longer subject to shading. | ||||||
| 1.8.2 | pre4 | Blocks can no longer be replaced using dark oak tree growth. | |||||
| 1.11 | 16w39a | Dark oak and birch saplings now generate in woodland mansions. | |||||
| 1.14 | 18w43a | π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image The textures of all saplings have been changed. | |||||
| 18w48a | Oak saplings can now be found in chests in plains village houses. | ||||||
| 18w49a | Acacia saplings can now be found in chests in savanna village houses. | ||||||
| Acacia saplings now generate in front of savanna village libraries. | |||||||
| 18w50a | Spruce saplings can now be found in chests in taiga village houses. | ||||||
| Potted spruce saplings now generate in taiga village mason houses. | |||||||
| 19w03a | Placing a sapling into the new composter block has a 10% chance of raising the compost level by 1. | ||||||
| 19w05a | Saplings now have a 30% chance of increasing the compost level in a composter by 1. | ||||||
| Added wandering traders, which sell all types of saplings. | |||||||
| 1.15 | 19w34a | Bee nests were added, which have a chance to generate on trees grown from saplings.β[more information needed] | |||||
| 19w35a | Bee nests can no longer generate on trees grown from saplings. | ||||||
| 1.15.2 | pre1 | Oak and birch saplings grown within 2 blocks of a flower on the same y-level now have a 5% chance to have a bee nest. | |||||
| 1.17 | 21w16a | Saplings can now be planted and grown on mycelium and moss blocks.[3] | |||||
| 1.18 | 21w38a | Saplings can now grow into trees regardless of the blocks under them. Previously, saplings could only grow when placed on all variants of dirt (except dirt paths) or moss blocks, and only the block under the northwest sapling was checked for a 2Γ2 tree. | |||||
| 1.19.4 Experiment | 23w07a | π Image π Image Added cherry saplings behind the "Update 1.20" experimental data pack. | |||||
| pre2 | π Image π Image Changed the texture of cherry saplings. | ||||||
| 1.20 | 23w12a | Cherry saplings are now available without using the "Update 1.20" experimental data pack. | |||||
| 1.21.2 Experiment | 24w40a | π Image π Image Added pale oak saplings behind the "Winter Drop" experimental data pack. | |||||
| 1.21.4 | 24w44a | Pale oak saplings are now available without using the βWinter Dropβ experimental data pack. | |||||
| Pale oak saplings can now be sold by the wandering trader. | |||||||
| 1.21.5 | 25w02a | Pale oak saplings now have an updated map color. | |||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | π Image Added poplar saplings. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.3.2 | π Image π Image π Image π Image π Image π Image Added oak, spruce, and birch saplings. | ||||||
| v0.3.3 | Saplings are now available in the creative inventory. | ||||||
| v0.8.0 | build 1 | π Image π Image The texture of oak saplings has been changed. | |||||
| Saplings can now be used as fuel in a furnace. | |||||||
| v0.9.0 | build 1 | π Image π Image π Image π Image π Image π Image Added jungle, acacia and dark oak saplings. | |||||
| build 5 | Spruce saplings can now be used to grow mega spruce trees. | ||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Dark oak and birch saplings now generate in woodland mansions. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Saplings can now be found in bonus chests. | |||||
| 1.10.0 | beta 1.10.0.3 | Saplings can now be bought from wandering traders. | |||||
| Potted spruce saplings can now be found in taiga and snowy taiga village mason houses. | |||||||
| Acacia saplings now generate in some savanna village houses. | |||||||
| π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image The textures of all saplings have been changed. | |||||||
| 1.11.0 | beta 1.11.0.1 | Oak saplings can now be found in village cartographer and plains village house chests. | |||||
| Acacia saplings can now be found in savanna village house chests. | |||||||
| Spruce saplings can now be found in taiga and snowy taiga village house chests. | |||||||
| Saplings can now be used to fill up composters. | |||||||
| 1.16.0 | beta 1.15.0.51 | Oak and birch saplings grown within 2 blocks of a flower on the same y-level now have a 5% chance to have a bee nest. | |||||
| 1.19.80 Experiment | Preview 1.19.80.20 | π Image π Image Added cherry saplings behind the "Next Major Update" experimental toggle. | |||||
| 1.20.0 | Preview 1.20.0.21 | Cherry saplings are now available without using the "Next Major Update" experimental toggle. | |||||
| 1.21.50 | Preview 1.21.50.20 | π Image π Image Added pale oak saplings. | |||||
| 1.21.60 | Preview 1.21.60.21 | Saplings no longer appear mirrored when viewed from certain angles.[4] | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image π Image π Image π Image π Image π Image Added oak, spruce, and birch saplings. |
| TU3 | π Image π Image The texture of oak saplings has been changed. | ||||||
| TU12 | π Image π Image Added jungle tree saplings. | ||||||
| TU14 | 1.04 | π Image π Image π Image π Image The ability to place saplings in flower pots has been added. | |||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | π Image π Image π Image π Image Added acacia and dark oak saplings. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Dark oak and birch saplings now generate in woodland mansions. |
| 1.90 | π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image The textures of all saplings have been changed. | ||||||
| 1.91 | Added wandering traders, which sell all types of saplings. | ||||||
| Saplings can now be used to fill up composters. | |||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image Added saplings. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | All six saplings now use the newly-implemented model json file models/block/cross.json; previously the geometry was defined in the game code itself. | |||||
| 14w10a | Saplings with numerical metadata variants 6, 7, 14 and 15, which are inaccessible through normal gameplay, now have no model π Image rather than appearing identical to dark oak saplings. | ||||||
| 14w25a | Saplings are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of sapling were as follows: more information needed] | ||||||
| 14w26a | Saplings with metadata values 6, 7, 14 and 15 have been completely removed from the game. | ||||||
| 1.13 | 17w47a | The different type block states for the sapling ID have now been split up into their own IDs.
| |||||
| Prior to The Flattening, this block's numeral ID was 6. | |||||||
| 1.17 | 21w19a | #minecraft:saplings has been added to the newly-implemented #minecraft:mineable/axe block tag. This, however, has no effect in-game, since the blocks break instantly anyway regardless of tool used or active effects.[check the code] | |||||
| 1.21.5 | 25w10a | #minecraft:saplings has been removed from the block tags #minecraft:mineable/axe and #minecraft:sword_efficient. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.80 | Preview 1.20.80.20 | The different sapling type block states for the sapling ID have now been split up into their own IDs. | |||||
Issues relating to "Sapling" are maintained on the bug tracker. Issues should be reported and viewed there.