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Java Edition 26.3 Snapshot 1

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Minecraft 26.3 Snapshot 1
Edition Java Edition
Release date June 23, 2026
Type Snapshot
Snapshot for 26.3
Downloads Client (.json)
Server
Protocol version  dec1073742147
 hex40000143
Data version 4998
Resource pack format 89.0
Data pack format 108.0
Minimum Java version Java SE 25
β—„β—„  26.2 26.3
26.3 Snapshot 1
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26.3 Snapshot 1 (known as 26.3-snapshot-1 in the launcher) is the first snapshot for Java Edition 26.3, released on June 23, 2026,[1] which adds the dappled forest alongside the poplar wood set, as well as abandoned camps, wool stairs, and wool slabs.

Additions

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Blocks

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Poplar wood set:

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Red shrub

  • A bush-like plant block found in small patches in the dappled forest.
  • Using bone meal on a red shrub attempts to grow another shrub on a neighboring block.
  • Can be used in the composter.

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Shelf mushroom

  • A mushroom variant found on poplar trees and fallen poplar trees.
  • Comes in two sizes.
    • A small shelf mushroom can be grown into a large shelf mushroom with bone meal.
    • A large shelf mushroom drops two shelf mushroom items when broken.
  • Is bouncy when fallen on by entities, similar to a bed.
    • Shelf mushroom makes a bouncing sound when a living entity bounces on it.
  • Can be used to make mushroom stew and suspicious stew.
  • Can be traded for by a wandering trader.
  • Can be used in the composter.

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Wool stairs and slabs

  • Comes in sixteen colors.
  • Crafted using wool.
  • Can be used to dampen sounds, like wool and carpets.

Non-mob entities

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πŸ‘ Invicon Poplar Boat.png: Sprite image for Poplar Boat in Minecraft
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Poplar boat and πŸ‘ Invicon Poplar Boat with Chest.png: Sprite image for Poplar Boat with Chest in Minecraft
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Poplar boat with chest

  • Boat variants that are crafted using poplar planks.

World generation

[edit | edit source]

Biomes

[edit | edit source]

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Dappled forest

Features

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Poplar tree

  • A tree that generates in dappled forests.
  • Comes in three different colors of leaves, orange, red, and yellow, randomly chosen at generation.
  • Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves.
  • Poplar leaves drop poplar saplings which will randomly grow into any of the three different variants.
  • Generate with leaf litter around or shelf mushrooms on them.
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    Fallen poplar trees have shelf mushrooms on them.
  • The trunk of the trees are made of poplar logs.
    • Poplar logs can be crafted into a new set of poplar wood blocks.

Structures

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Abandoned camp

General

[edit | edit source]

Data component format

  • minecraft:provides_pottery_pattern
    • Describes the pottery pattern stored on a stack.
    • Format:
      • namespaced ID pointing to an element of minecraft:decorated_pot_pattern registry.

Particles

  • Added minecraft:red_poplar_leaves
    • Falls from red poplar leaves blocks.
    • Has no fields.
  • Added minecraft:orange_poplar_leaves
    • Falls from orange poplar leaves blocks.
    • Has no fields.
  • Added minecraft:yellow_poplar_leaves
    • Falls from yellow poplar leaves blocks.
    • Has no fields.

Tags

  • Biome Tags
    • Added tags for biomes which will generate the respective abandoned camp variant:
      • #has_structure/abandoned_camp_bamboo_jungle
      • #has_structure/abandoned_camp_birch_forest
      • #has_structure/abandoned_camp_cherry_grove
      • #has_structure/abandoned_camp_dappled_forest
      • #has_structure/abandoned_camp_flower_forest
      • #has_structure/abandoned_camp_forest
      • #has_structure/abandoned_camp_meadow
      • #has_structure/abandoned_camp_old_growth_birch_forest
      • #has_structure/abandoned_camp_old_growth_pine_taiga
      • #has_structure/abandoned_camp_old_growth_spruce_taiga
      • #has_structure/abandoned_camp_savanna
      • #has_structure/abandoned_camp_pale_garden
      • #has_structure/abandoned_camp_snowy_taiga
      • #has_structure/abandoned_camp_sparse_jungle
      • #has_structure/abandoned_camp_swamp
      • #has_structure/abandoned_camp_taiga
      • #has_structure/abandoned_camp_windswept_forest
      • #has_structure/abandoned_camp_wooded_badlands
  • Block Tags
    • Added #blocks_dolphin_jump
      • Contains all blocks that dolphins cannot move through when jumping out of water.
    • Added #blocks_fluid_flow
      • Contains all blocks that block fluid flow.
      • Currently, this tag does nothing.[2]
    • Added #blocks_lava_fire_spread
      • Contains all blocks that block the creation of fire by lava.
    • Added #blocks_motion
      • Collection tag containing all blocks that are considered to block motion in some way.
    • Added #blocks_motion_in_heightmap
      • Contains all blocks that are taken into account for the motion_blocking heightmap.
    • Added #blocks_motion_in_heightmap_no_leaves
      • Contains all blocks that are taken into account for the motion_blocking_no_leaves heightmap.
    • Added #blocks_motion_no_leaves
      • Collection tag containing all blocks that are considered to block motion in some way, but excluding leaf blocks.
    • Added #causes_suffocation
      • Contains all blocks where entities can suffocate.
    • Added #entities_can_teleport_to
      • Contains all blocks that entities are allowed to teleport to.
    • Added #ice_melts_when_destroyed_above
      • Contains all blocks that causes ice to melt into water if the ice is destroyed when placed above them.
    • Added #ores
      • Collection tag containing all types of ores.
    • Added #poplar_logs
      • Contains all poplar log blocks.
    • Added #required_for_poplar_leaf_ambience
      • Contains the blocks which can satisfy requirement for Poplar leaves to make ambient sound.
    • Added #skulls
      • Collection tag containing all head and skull blocks.
    • Added #washed_away_by_fluids
      • Contains all blocks that break when a fluid flows through them.
      • Currently, this tag does nothing, causing blocks like redstone components and cobwebs to not be broken by flowing water.[2]
    • Added #wool_slabs
      • Contains all wool slabs blocks.
    • Added #wool_stairs
      • Contains all wool stairs blocks.
  • Damage Type Tags
    • Added #no_wolf_retaliation for all damage types that should not cause tamed wolves to attack their source in order to defend their owner.
  • Entity Tags
    • Added #cannot_be_dismounted_by_item_usage
      • Contains all entities which cannot be dismounted by items.
  • Item Tags
    • Added #poplar_logs
      • Contains all poplar log items.
    • Added #wool_stairs
      • Contains all wool stairs items.
    • Added #wool_slabs
      • Contains all wool slabs items.
    • Added #mushrooms
      • Contains all mushroom items.
    • Added #ores
      • Collection tag containing all types of ores.

Changes

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Blocks

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Carpets

  • Due to a bug, they can no longer be crafted.[3]

Items

[edit | edit source]

Pottery sherds

  • Pottery sherds are now data-driven.
  • Pottery sherds dropped from breaking a decorated pot will now preserve data.

Suspicious stew and mushroom stew

  • Can now be crafted with 2 of any mushroom.

Sulfur cubes

  • Changed the sounds of the "regular" sulfur cube archetype.

Wandering trader

Non-mob entities

[edit | edit source]

Paintings

  • Paintings with custom names now also show those names when the player looks at them in the world.

Command format

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General

/execute

  • Added new slots condition sub-command.
    • Counts the number of slots from the slot source that are present on the targeted block or entity.
    • The slot source will be evaluated with the minecraft:command_slot_source loot type.
    • Syntax:
      • /execute execute if unless slots block <pos> <slot source>
      • /execute execute if unless slots entity <targets> <slot source>
  • The items condition sub-command now takes a slot source as argument instead of a slot.
    • The slot source will be evaluated with the minecraft:command_slot_source loot type.
    • Syntax:
      • /execute execute if unless items block <pos> <slot source> <item predicate>
      • /execute execute if unless items entity <targets> <slot source> <item predicate>

/give

  • When the amount of items passed to the give command is above limit, the command will now signal an error instead of just printing an error message and returning 0.

/item

  • Now takes a slot source as argument in place of anywhere a slot was previously used.
    • It will be evaluated with the minecraft:command_slot_source loot type.
    • Can be a slot source in either inline or reference form.
    • Can be a slot source targeting multiple slots.
    • The replace sub-command has new semantics:
      • One by one in the order they are provided by the slot source, the contents of each destination slot are replaced with the corresponding source item.
      • When there are more destination slots than there are source items, the remaining slots are ignored.
        • Example: replace [12345] with (ABC) -> [ABC45]
      • When there are fewer destination slots than there are source items, the remaining items are ignored.
        • Example: replace [123] with (ABCDE) -> [ABC]
    • String notation slot ranges in the form <slot_type> or <slot_type>.<slot_number> are still permitted.
      • Can be a single slot, such as armor.chest
      • Can be multiple slots, such as container.*
      • Acts as shorthand for a minecraft:slot_range slot source using that slot range.
        • Example: hotbar.4 is the same as {type:"minecraft:slot_range",slots:"hotbar.4"}
  • The entity argument in the from entity item source can now be a selector targeting multiple entities.
    • When more than a single entity is targeted, the slots sourced from each are concatenated.
  • Added new fill and override sub-commands, each with syntax identical to /item replace.
    • /item fill
      • Fills each destination slot with a source item.
      • When there are more destination slots than there are source items, the items repeat until every slot is filled.
        • Example: fill [12345] with (ABC) -> [ABCAB]
    • /item override
      • Overrides the contents of each destination slot with the corresponding source item.
      • When there are more destination slots than there are source items, the remaining slots are cleared.
        • Example: override [12345] with (ABC) -> [ABC__] (where _ represents an empty slot).

/team

  • The result of /team join and /team leave subcommands now reflects the exact count of entities that have joined or left (i.e. excluding entities for which teams have not changed).

/tellraw

  • The nbt component in a raw chat message will only be resolved up to 64k times.

/tick

  • The following subcommands will now signal an error instead of just printing an error message and returning 0:

Gameplay

[edit | edit source]

Advancements

  • Visiting the dappled forest is now required for the "Adventuring Time" advancement.

General

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Block entity format

  • minecraft:decorated_pot
    • Field sherds no longer stores a list of 4 item IDs. Instead, the new format is an object with 4 optional item stack fields named:
      • back
      • left
      • right
      • front

Data component format

  • minecraft:pot_decorations
    • Instead of taking a list of 4 item IDs, this component now takes an object with 4 optional item stack fields named:
      • back
      • left
      • right
      • front
  • minecraft:trim_material
    • The format of inline material definitions has been updated
    • Trim Materials
      • The format of elements in the trim_material registry has been updated:
        • asset_name has been replaced with palette - Palette Texture ID to be used for this material.
        • override_armor_assets has been removed, overrides are now defined in the Resource Pack Equipment Asset.

Data pack

Instrument definition

  • The format of elements in the instrument registry have been updated:
    • Added the durability_damage field - optional non-negative integer, amount of durability to consume on each use.
    • Updated the use_duration field - can now be 0 for no cooldown.

Loot functions

  • Added minecraft:command_slot_source loot table type.
    • Currently used to evaluate slot sources with the /item and /execute commands.
    • It takes the following parameters:
      • container, the container or inventory being evaluated.
      • origin, the position at which the command was executed.
      • this_entity, the @s entity of the command being executed (optional).

Minecraft Server Management Protocol 3.1.0

  • Added notifications indicating when the server performs a full world upgrade on startup.
    • minecraft:notification/world/upgrade_started
    • minecraft:notification/world/upgrade_progress
    • minecraft:notification/world/upgrade_finished
    • minecraft:notification/world/upgrade_failed

Particles

Resource pack

  • The version is now 89.0.

Servers

  • Some log lines that server software might look out for have been removed.
    • The Minecraft Server Management Protocol can be used instead.

Slot sources

  • Slot sources can now be defined as files inside a datapack, within the slot_source folder.
    • Can be used in commands which take slot sources as arguments.
    • Can be used in inline slot sources using the minecraft:reference type.
  • minecraft:contents is no longer restricted to only selecting non-empty slots.
  • Added minecraft:reference
    • Uses the referenced slot source.
    • Fields:
      • name - the namespaced id of the slot source.
  • Changed minecraft:slot_range
    • The source field has a new valid type container, which sources slots from a container or inventory provided through loot context.
    • The source field is now optional.
      • Defaults to the container source type when absent.

Sounds

  • Added new sound events:
    • block.shelf_mushroom.break
    • block.shelf_mushroom.fall
    • block.shelf_mushroom.place
    • block.shelf_mushroom.step
    • block.shelf_mushroom.bounce
    • block.poplar_leaves.ambient

Tags

  • Biome Tags
    • Added dappled_forest to #is_forest, #is_overworld, #spawns_cold_variant_farm_animals, and #has_structure/trial_chambers tags.
  • Block Tags
    • Added tuff to #stone_ore_replaceables tag.
    • Added red_shrub to #replaceable, and #replaceable_by_mushrooms tags.
    • Added red_poplar_leaves, orange_poplar_leaves, and yellow_poplar_leaves to #leaves tag.
    • Added potted_poplar_sapling to #flower_pots tag.
    • Added #poplar_logs to #logs_that_burn tag.
    • Added poplar_log to #overworld_natural_logs tag.
    • Added poplar_planks to #planks tag.
    • Added poplar_sign to #standing_signs tag.
    • Added poplar_hanging_sign to #ceiling_hanging_signs tag.
    • Added poplar_wall_sign to #wall_signs tag.
    • Added poplar_wall_hanging_sign to #wall_hanging_signs tag.
    • Added poplar_button to #wooden_buttons tag.
    • Added poplar_door to #wooden_doors tag.
    • Added poplar_fence to #wooden_fences tag.
    • Added poplar_fence_gate to #fence_gates tag.
    • Added poplar_pressure_plate to #wooden_pressure_plates tag.
    • Added poplar_shelf to #wooden_shelves tag.
    • Added poplar_slab to #wooden_slabs tag.
    • Added poplar_stairs to #wooden_stair tag.
    • Added poplar_trapdoor to #wooden_trapdoors tag.
    • Added #wool_slabs to #slabs tag.
    • Added #wool_stairs to #stairs tag.
    • Added #wool_slabs, and #wool_stairs to #dampens_vibrations tag.
  • Entity Tags
    • Added poplar_boat to #boat tag.
  • Item Tags
    • Added tuff to #stone_ore_replaceables tag.
    • Added red_poplar_leaves, orange_poplar_leaves, and yellow_poplar_leaves to #leaves tag.
    • Added #poplar_logs to #logs_that_burn tag.
    • Added poplar_planks to #planks tag.
    • Added poplar_sign to #signs tag.
    • Added poplar_hanging_sign to #hanging_signs tag.
    • Added poplar_button to #wooden_buttons tag.
    • Added poplar_door to #wooden_doors tag.
    • Added poplar_fence to #wooden_fences tag.
    • Added poplar_fence_gate to #fence_gates tag.
    • Added poplar_pressure_plate to #wooden_pressure_plates tag.
    • Added poplar_shelf to #wooden_shelves tag.
    • Added poplar_slab to #wooden_slabs tag.
    • Added poplar_stairs to #wooden_stair tag.
    • Added poplar_trapdoor to #wooden_trapdoors tag.
    • Added poplar_boat to #boats tag.
    • Added poplar_chest_boat to #chest_boats tag.
    • Added #wool_slabs to #slabs tag.
    • Added #wool_stairs to #stairs tag.
    • Added #wool_slabs, and #wool_stairs to #dampens_vibrations tag.

Textures

  • Palette Textures
    • All armor trim palette textures have been moved from textures/trim/color_palettes/ to textures/palettes/trim/
      • The base armor trim palette texture has instead been moved to textures/palettes/trim_base.png
    • Entity armor trim material textures are no longer generated into the minecraft:trims atlas with paletted_permutations, but rather generated on-demand
      • The base palette id is now specified in a new palette mcmeta section field
      • This section has a single field: base_palette - the base Palette Texture ID to remap from
    • Item armor trim material textures are still generated with paletted_permutations as before
    • Palette Texture locations in the palette_key and permutations fields have been replaced by Palette Texture IDs - i.e. <namespace>:<path> now resolves to <namespace>:textures/palettes/<path>.png
  • Equipment Assets
    • A new optional trim_palette_replacements field controls which trim material palettes should be replaced for this equipment asset (formerly controlled by override_armor_assets in the trim material)
      • Format: map from original Palette ID to a replacement Palette ID
  • Block Sprites
    • Added new Block textures:
      • block/orange_poplar_leaves.png
      • block/red_poplar_leaves.png
      • block/yellow_poplar_leaves.png
      • block/poplar_door_bottom.png
      • block/poplar_door_top.png
      • block/poplar_log_top.png
      • block/poplar_log.png
      • block/poplar_planks.png
      • block/poplar_trapdoor.png
      • block/stripped_poplar_log.png
      • block/stripped_poplar_log_top.png
      • block/poplar_log.png
      • block/shelf_mushroom_stage0.png
      • block/shelf_mushroom_stage1.png
      • block/poplar_hanging_sign.png
      • block/poplar_sign.png
      • block/poplar_sapling.png
      • block/poplar_shelf.png
      • block/red_shrub.png
  • Item Sprites
    • Added new Item textures:
      • item/poplar_door.png
      • item/poplar_hanging_sign.png
      • item/poplar_sign.png
      • item/poplar_boat.png
      • item/poplar_chest_boat.png
  • UI Sprites
    • Added new UI textures:
      • gui/hanging_signs/poplar.png
      • gui/signs/poplar.png
  • Entity Textures
    • Added new Entity textures:
      • entity/boat/poplar.png
      • entity/chest_boat/poplar.png
  • Particles
    • Added new Particle textures:
      • orange_poplar_1.png
      • orange_poplar_2.png
      • orange_poplar_3.png
      • orange_poplar_4.png
      • red_poplar_1.png
      • red_poplar_2.png
      • red_poplar_3.png
      • red_poplar_4.png
      • yellow_poplar_1.png
      • yellow_poplar_2.png
      • yellow_poplar_3.png
      • yellow_poplar_4.png

World generation

  • Features
    • The worldgen/configured_feature registry has moved to worldgen/feature and configuration is now done inline in the root object rather than separated into a config field.
    • Added minecraft:end_podium feature type
      • Places the end podium.
      • Two feature instances are now used to place the podium from in-game events:
        • end_podium_active
        • end_podium_inactive
      • Fields:
        • active: boolean field controlling if the portal is active.
    • minecraft:tree feature type
      • Added shelf_mushroom tree decorator type.
        • Places shelf mushrooms on logs with the specified probability.
        • Format: object with fields:
          • probability - float (between 0 and 1), the probability that any shelf mushrooms will be placed for a given feature.
      • Added poplar_foliage_placer foliage placer type
        • Places leaves blocks for poplar trees in a rhombus shape in one of two possible directions
        • Format: object with fields:
          • height - int provider (between 5 and 16), the height of the foliage.
          • side_hole_chance - float (between 0.0 and 1.0), the chance for blocks to be randomly removed at the edge of the foliage.
      • Added poplar_trunk_placer trunk placer type
        • Places log blocks for poplar trees in a straight shape with branches by the start of the foliage.
        • Format:
          • trunk_height_above_branches - int provider (between 0 and 8), the height of the trunk above the branches.
          • branch_amount - int provider (between 1 and 4), the amount of branches to create by the foliage.
  • Noise settings
    • The surface_rule field has been renamed to material_rule
      • Format: inline Material Rule or Material Rule ID reference.
  • Material Rule Registry
    • A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_rule/<id>.json.
    • Elements in this registry define a pipeline for selecting what base block to place in the world at a given position.
    • The format is identical to that which was formerly written in the surface_rule field within noise settings files, with the following extensions:
      • Material rules can now be specified either inline (as previously), or as an ID reference to an element in the worldgen/material_rule registry.
      • Material conditions can also now be specified as an ID reference to an element in the worldgen/material_condition registry.
  • Material Condition Registry
    • A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_condition/<id>.json.
    • Elements in this registry define a condition that can be referenced within a Material Rule pipeline (e.g. testing biome or surface depth).
    • The format is identical to that which was formerly written within the condition Material Rule type, with the following extension:
      • Material Conditions can also now be specified as an ID reference to an element in the worldgen/material_condition registry.
  • Structure Placements
    • Added minecraft:dimension_origin
    • New structure placement that places a single instance of the structure at the dimension origin.
      • The dimension origin is defined as the spawn_target for noise settings based dimensions, otherwise Chunk (0, 0).
    • No additional fields.
  • Rule Tests
    • These are the predicates used by ore Features (targets[].target), and rule Structure Processors (rules[].input_predicate and rules[].location_predicate).
    • Added test type minecraft:height_match
    • This checks the y-level of a block, returning true only if it's higher than or equal to min_inclusive and lower than or equal to .Code
    • Format: object with fields:
        • min_inclusive - int, the minimum y value of allowed blocks (inclusive)
        • max_inclusive - int, the maximum y value of allowed blocks (inclusive)
    • Added rule test type minecraft:all_of
      • This checks a list of Rule Tests for whether all of them return true for the same block.
      • Format: object with fields:
        • rules - list of Rule Tests, the rules to test the block against.

Fixes

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41 issues fixed

From released versions before 26.3

  • MC-4 – Item drops sometimes appear at the wrong location.
  • MC-73162 – Breaking an entity that instantly breaks sometimes destroys the block behind it in Creative mode.
  • MC-91006 – Some entities lose their name when placed/broken.
  • MC-102732 – Arrows can visually bounce off of entities that don't wear a shield.
  • MC-113006 – Items reeled in with fishing rods do not move smoothly but appear to teleport.
  • MC-122717 – Command success messages for some commands include unaffected entities, unlike the command result.
  • MC-151857 – The success message of /give when affecting multiple players uses the wrong string.
  • MC-162159 – Riding boats above bubble columns causes players to teleport up 2 blocks.
  • MC-168446 – Single dark oak and pale oak saplings accept bone meal despite not being able to grow.
  • MC-206356 – The motion of falling block entities is visually slow.
  • MC-222818 – You can ignite TNT in Adventure mode.
  • MC-223321 – You can destroy turtle eggs by standing or jumping on them in spawn protection.
  • MC-223323 – You can trample farmland in spawn protection.
  • MC-264003 – Boats carrying players sometimes stop abruptly when sliding along ice.
  • MC-265584 – TNT dispensed in bubble columns with soul sand right under visually moves through blocks above.
  • MC-276692 – Lingering potions which land on the target's head do not grant their effects to the target.
  • MC-279395 – Trees can generate floating over ruined portals.
  • MC-295756 – Pistons desync on the client-side, causing players to be moved differently compared to other entities.
  • MC-297741 – Gravity-affected blocks in upwards bubble columns can clip through solid blocks above them (on the client).
  • MC-298431 – Boats are launched by slime blocks inconsistently.
  • MC-298762 – Phantoms deflect arrows shot from bows/crossbows.
  • MC-302221 – Moving entities deflect arrows.
  • MC-304594 – Spears can dismount interaction entities from their vehicles.
  • MC-305535 – Elytra are activated after only single tapping the "Jump" key when the player is in lava.
  • MC-307625 – The glowing effect is not visible on block displays displaying end portals or end gateways.
  • MC-307890 – Some textures of geyser plume particles use the wrong color in some spots.
  • MC-307933 – Deepslate ores can generate on the surface by replacing tuff around sulfur springs.
  • MC-308008 – The success message of /tag reports that it affected more entities than it did.
  • MC-308009 – The success message of /scoreboard players enable reports that it affected more players than it did.
  • MC-308011 – The success message of /recipe reports that it affected more players than it did.
  • MC-308012 – The success message of /enchant reports that it affected more entities than it did.
  • MC-308013 – The success message of /effect reports that it affected more entities than it did.
  • MC-308254 – Dying to a sulfur cube with a magma block doesn't increment the player's killed_by:sulfur_cube statistic.
  • MC-308314 – Custom player heads do not render their texture properly when inside a sulfur cube.
  • MC-308405 – /unpublish succeeds when the game is not published despite the failure message.
  • MC-308490 – The "regular" sulfur cube archetype produces stone sounds, despite no longer using stone blocks.
  • MC-308789 – Pointed dripstone and sulfur spikes can be destroyed by tridents in Adventure mode.
  • MC-308809 – Full-width spaces take up more space on signs now.
  • MC-308830 – Placing beds to replace tall grass doesn't break the other half.
  • MC-308836 – Obfuscated text no longer keeps a consistent width.
  • MC-308849 – Creakings can take knockback.

Videos

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Videos made by slicedlime:

Trivia

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  • The MC-4 fix in this snapshot marks the longest period of time between a bug being reported and being patched, at nearly 14 years.

References

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  1. ↑ "Minecraft 26.3 Snapshot 1" – Minecraft.net, June 23, 2026.
  2. ↑ a b MC-309259 β€“ Block Tags "#blocks_fluid_flow" and "#washed_away_by_fluids" do not work as expected
  3. ↑ MC-309043 β€“ Carpets can no longer be crafted

Navigation

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