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VOOZH | about |
| Structures | π Image Abandoned Campβ[upcoming: Third Drop 2026] |
|---|---|
| Features | π Image Oak π Image Birch π Image Oak with Bee Nest π Image Birch with Bee Nest |
| Blocks |
|
|
Climate | |
| Temperature | 0.7 |
| Downfall | 0.8 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #79C05A |
| Foliage color | #59AE30 |
| Dry foliage color | #A36D46 |
| Water color | #3F76E4β[JE only] #20A3CCβ[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Default |
| Lighting | Default |
| Volumetric fog | Default |
| Color grading | Default |
{
"title": "Flower Forest",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite abandoned-camp.png article, displayed as 16x16px|link=Abandoned Camp|alt=|class=pixel-image|)</span>(link to Abandoned Camp article, displayed as <span class=\"sprite-text\">Abandoned Camp</span>)</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement applies only to upcoming versions of Minecraft.\">upcoming:</span> (link to Third Drop 2026 article, displayed as Third Drop 2026)</i>]</sup>(link to Category:Upcoming article, displayed as Category:Upcoming)",
"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Feature article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.7",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.8",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #79C05A; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #79C05A</span>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #59AE30; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #59AE30</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #A36D46; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #A36D46</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #20A3CC; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #20A3CC</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default atmospherics article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default lighting article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Default)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default color grading article, displayed as Default)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Flower Forest.png",
"Flower Forest Vibrant Visuals.png"
]
}
A flower forest is a variant of the forest filled with a much larger variation and frequency of flowers. Rabbits spawn here instead of wolves and bee nests generate much more often.
Flower forests generate in medium temperature ranges and in the lowest humidity. This means that they are rarer than regular forests and never border them.
They are most commonly bordered by plains and meadow biomes or separated from sunflower plains, which generate in place of a flower forest in high weirdness, by rivers. Generating in all types of terrain, they can either border windswept hills or mountains.
Flower forests have both oak and birch trees. They generate with a wide array of flowers, along with bee nests on 5% of trees.
Abandoned camps sometimes generate in flower forests.β[upcoming: Third Drop 2026]
There are some key differences between regular forests and flower forests.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100β515 | 4 |
| π Image Skeleton | 100β515 | 4 |
| π Image Slime[note 1] | 100β515 | 4 |
| π Image Spider | 100β515 | 4 |
| π Image Zombie | 95β515 | 4 |
| π Image Enderman | 10β515 | 1β4 |
| π Image Witch | 5β515 | 1 |
| π Image Zombie Villager | 5β515 | 1 |
| Creature category | ||
| π Image Sheep | 12β44 | 4 |
| π Image Pig | 10β44 | 4 |
| π Image Chicken | 10β44 | 4 |
| π Image Cow | 8β44 | 4 |
| π Image Rabbit | 4β44 | 2β3 |
| Underground water creature category | ||
| π Image Glow Squid | 1 | 4β6 |
| Ambient category | ||
| π Image Bat | 1 | 8 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 44, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100 | 1 |
| π Image Slime[note 1] | 100 | 1 |
| π Image Spider | 100 | 1 |
| π Image Zombie | 95 | 2β4 |
| π Image Skeleton | 80 | 1β2 |
| π Image Enderman | 10 | 1β2 |
| π Image Witch | 5 | 1 |
| π Image Zombie Villager | 5 | 2β4 |
| Creature category | ||
| π Image Sheep | 12 | 2β3 |
| π Image Chicken | 10 | 2β4 |
| π Image Glow Squid | 10 | 2β4 |
| π Image Pig | 10 | 1β3 |
| π Image Cow | 8 | 2β3 |
| π Image Rabbit | 4 | 2β3 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 54, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 } ], "category": "creature" } }
These music tracks play while the player is in the flower forest:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Memories | 2 | 14.29% | 2 | 14.29% | |
| Shores | 2 | 14.29% | 2 | 14.29% | |
| Bromeliad | 1 | 7.14% | 1 | 7.14% | |
| Danny | 1 | 7.14% | 1 | 7.14% | |
| Echo in the Wind | 1 | 7.14% | 1 | 7.14% | |
| Featherfall | 1 | 7.14% | 1 | 7.14% | |
| Haggstrom | 1 | 7.14% | 1 | 7.14% | |
| Key | 1 | 7.14% | 1 | 7.14% | |
| Left to Bloom | 1 | 7.14% | 1 | 7.14% | |
| Living Mice | 1 | 7.14% | 1 | 7.14% | |
| Oxygène | 1 | 7.14% | 1 | 7.14% | |
| Subwoofer Lullaby | 1 | 7.14% | 1 | 7.14% | |
| Name | Identifier | Translation key |
|---|---|---|
| π BiomeSprite flower-forest.png: Sprite image for flower-forest in Minecraft Flower Forest | flower_forest |
biome.minecraft.flower_forest |
| Name | Identifier | Numeric ID |
|---|---|---|
| π BiomeSprite flower-forest.png: Sprite image for flower-forest in Minecraft [No displayed name] | flower_forest | 132 |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Flower forests have been added, along with many other biomes and flower types. | |||||
| 1.8 | 14w27a | Added rabbits, which can spawn in flower forests. | |||||
| 1.14 | 18w43a | Cornflowers and lilies of the valley are now generated in flower forests. | |||||
| 1.15 | 19w34a | Flower forests now have bees and bee nests. | |||||
| 1.18 | 21w44a | Flower forest is now required for the "Adventuring Time" advancement. | |||||
| 1.20 | 23w17a | "A Familiar Room", "Bromeliad", and "Echo in the Wind" can now be played in flower forest. | |||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | Added abandoned camps, which can generate in flower forests. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added flower forests, along with many other biomes. | |||||
| v0.13.0 | build 1 | Rabbits can now spawn in flower forests. | |||||
| Bedrock Edition | |||||||
| 1.9.0 | beta 1.9.0.0 | Added lily of the valleys, which generate in forest and flower forest biomes. | |||||
| Added cornflowers, which generate in flower forest biomes. | |||||||
| 1.14.0 | beta 1.14.0.1 | Flower forests now have bees and bee nests. | |||||
| 1.21.60 | Preview 1.21.60.23 | Trees are now denser. | |||||
| Flowers now generate in more cohesive patches. | |||||||
| Upcoming Bedrock Edition | |||||||
| 26.40 Experiment | Preview 26.40.27 | Added abandoned camps, which can generate in flower forests. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added flower forests, along with many other biomes. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | The ID of flower forests has been changed from mutated_forest to flower_forest. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 132. | |||||
Issues relating to "Flower Forest" are maintained on the bug tracker. Issues should be reported and viewed there.
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