VOOZH about

URL: https://minecraft.wiki/w/Giant_Tree_Taiga_Hills

⇱ Giant Tree Taiga Hills – Minecraft Wiki


Giant Tree Taiga Hills

From Minecraft Wiki
Jump to navigation Jump to search
This article describes content that has been officially made unobtainable in Bedrock Edition.
 
It can still be obtained using third-party software. However, this can cause unexpected behavior such as bugs and crashes.
This page describes content that has been removed from Java Edition.
 
This feature was present in earlier versions of Java Edition, but has since been removed.
Giant Tree Taiga Hills
Features πŸ‘ Image
Spruce

πŸ‘ Image
Pine

πŸ‘ Image
Mega Pine

πŸ‘ Image
Forest rock
Blocks πŸ‘ Image
Grass Block

πŸ‘ Image
Podzol

πŸ‘ Image
Coarse Dirt

πŸ‘ Image
Fern

πŸ‘ Image
Large Fern

πŸ‘ Image
Dead Bush

πŸ‘ Image
Mushrooms

πŸ‘ Image
Sweet Berry Bush

Climate

Temperature 0.3
Downfall 0.8
Precipitation Yes

Colors

Grass color
 #86B87F
Foliage color
 #68A55F
Dry foliage color
 #9C754D
Water color
 #3F76E4
β€Œ[JE only]

 #286378
β€Œ[BE only]

Vibrant Visuals

Atmospherics Default
Lighting Cold
Volumetric fog Semi-humid
Color grading Coolish
{
 "title": "Giant Tree Taiga Hills",
 "rows": [
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Feature article, displayed as Features)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Blocks"
 },
 {
 "field": "",
 "label": "Climate"
 },
 {
 "field": "0.3",
 "label": "(link to Biome#Temperature article, displayed as Temperature)"
 },
 {
 "field": "0.8",
 "label": "(link to Biome#Downfall article, displayed as Downfall)"
 },
 {
 "field": "Yes",
 "label": "(link to Biome#Precipitation article, displayed as Precipitation)"
 },
 {
 "field": "",
 "label": "Colors"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #86B87F; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #86B87F</span>",
 "label": "Grass color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #68A55F; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #68A55F</span>",
 "label": "Foliage color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #9C754D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #9C754D</span>",
 "label": "Dry foliage color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #286378; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #286378</span>β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
 "label": "Water color"
 },
 {
 "field": "",
 "label": "Vibrant Visuals"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Default atmospherics article, displayed as Default)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Cold lighting article, displayed as Cold)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
 },
 {
 "field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Semi-humid)",
 "label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Coolish color grading article, displayed as Coolish)",
 "label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
 }
 ],
 "invimages": [],
 "images": [
 "Giant Tree Taiga Hills.png",
 "Giant Tree Taiga Hills Vibrant Visuals.png"
 ]
}

The giant tree taiga hills or mega taiga hills biome is a hills variant of the giant tree taiga that no longer generates since Caves & Cliffs: Part II, and has been removed in Java Edition.

Description

[edit | edit source]

Like all other hills biomes, giant tree taiga hills featured elevated, hillier terrain compared to the tegular giant tree taiga, making the landscape less suitable for shelter. In any other aspect, the giant tree taiga hills generated the same way as the regular giant tree taiga. Podzol, coarse dirt, and rocks all generated on the hills. Wolves, foxes and rabbitsβ€Œ[Java Edition only] spawned here.

Current

[edit | edit source]

In Bedrock Edition, giant tree taiga hills in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.

The appear similar to the regular old growth pine taiga. Cold animal variants spawn as well as black wolf variants. The snowfall height is increased to Y=200Β±8, covering only the highest mountain peaks in snow. Unlike in regular old growth pine taigas, trail ruins do not generate. No old growth taiga music tracks play, which is different from the giant spruce taiga hills.

With Vibrant Visuals, giant tree taiga hills use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint. Giant tree taiga hills have coolish color grading tints the environment with a colder blue color, and cold sunlight which appears slightly brighter at dusk and dawn.


Giant tree taiga hills use the same mob spawning chances as old growth pine taigas.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Creature category
πŸ‘ Image
Sheep
12⁄604
πŸ‘ Image
Pig
10⁄604
πŸ‘ Image
Chicken
10⁄604
πŸ‘ Image
Cow
8⁄604
πŸ‘ Image
Wolf
8⁄604
πŸ‘ Image
Rabbit
[note 1]
4⁄602–3
πŸ‘ Image
Fox
[note 2]
8⁄602–4
Monster category
πŸ‘ Image
Spider
100⁄5404
πŸ‘ Image
Zombie
100⁄5404
πŸ‘ Image
Skeleton
100⁄5404
πŸ‘ Image
Zombie Villager
25⁄5401
πŸ‘ Image
Creeper
100⁄5404
πŸ‘ Image
Slime
[note 3]
100⁄5404
πŸ‘ Image
Enderman
10⁄5401–4
πŸ‘ Image
Witch
5⁄5401
Ambient category
πŸ‘ Image
Bat
18
  1. ↑ 50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.
  2. ↑ The foxes are red foxes.
  3. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Rabbit": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "Slime": "Spawn attempt succeeds only in slime chunks.", "Fox": "The foxes are red foxes." }, "1": { "totalWeight": 60, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Wolf", "weight": 8 }, { "note": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "mob": "Rabbit", "weight": 4, "notename": "Rabbit", "size": "2-3" }, { "note": "The foxes are red foxes.", "mob": "Fox", "weight": 8, "notename": "Fox", "size": "2-4" } ], "category": "passive" }, "2": { "totalWeight": 540, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "1", "mob": "Zombie Villager", "weight": 25 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
1001
πŸ‘ Image
Slime
[note 1]
1001
πŸ‘ Image
Spider
1001
πŸ‘ Image
Zombie
952–4
πŸ‘ Image
Skeleton
801–2
πŸ‘ Image
Enderman
101–2
πŸ‘ Image
Witch
51
πŸ‘ Image
Zombie Villager
52–4
Creature category
πŸ‘ Image
Black Wolf
132–4
πŸ‘ Image
Sheep
122–3
πŸ‘ Image
Cold Chicken
102–4
πŸ‘ Image
Glow Squid
102–4
πŸ‘ Image
Cold Pig
101–3
πŸ‘ Image
Cold Cow
82–3
πŸ‘ Image
Fox
82–4
Ambient category
πŸ‘ Image
Bat
12
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 71, "mobs": [ { "size": "2-4", "mob": "Black Wolf", "weight": 13 }, { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Cold Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Cold Pig", "weight": 10 }, { "size": "2-3", "mob": "Cold Cow", "weight": 8 }, { "size": "2-4", "mob": "Fox", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }

Data values

[edit | edit source]

Bedrock Edition:

NameIdentifierNumeric ID
πŸ‘ BiomeSprite giant-tree-taiga-hills.png: Sprite image for giant-tree-taiga-hills in Minecraft
[No displayed name]
mega_taiga_hills33

History

[edit | edit source]

Reveal

[edit | edit source]
August 7, 2013Jens tweeted the first image of a mega taiga, unofficially dubbed the redwood forest. The name was changed following 1.7's release.

Java Edition

[edit | edit source]
Java Edition
1.7.213w36aMega Taiga Hills biome added, along with many other biomes.
1.1318w19aRenamed "Mega Taiga Hills" to "Giant Tree Taiga Hills".
1.15pre2Foxes and berry bushes can now spawn in giant tree taiga hills.
1.18Experimental Snapshot 1Giant tree taiga hills no longer generates naturally.
21w40aThe giant tree taiga hills biome has been removed.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.9.0build 1Added mega taiga hills, along with many other biomes.
A block named "grassless dirt" generates in place of the current coarse dirt.
Bedrock Edition
1.2.0beta 1.2.0.2Added coarse dirt, which can generate in mega taiga hills.
1.11.0beta 1.11.0.1Added illager patrols, which can spawn in giant tree taiga hills.
1.13.0beta 1.13.0.1Added foxes, which can spawn in giant tree taiga hills.
1.16.0beta 1.15.0.51Wolves can now spawn in giant tree taiga hills.
1.18.0beta 1.18.0.22Giant tree taiga hills no longer generates naturally.
?Snowfall now occurs above Y=200Β±8 instead of 160Β±8.
1.20.80Preview 1.20.80.21Wolves that spawn in giant tree taiga hills are now the black variant.
1.21.60Preview 1.21.60.23Mushrooms now generate in larger and more cohesive patches.
Ferns now generate more frequently.
Sweet berry bushes patches now generate.
1.21.60
Experiment
Drop 1 2025
Preview 1.21.60.25Pigs that spawn in giant tree taiga hills are now the cold variant.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20Cows that spawn in giant tree taiga hills are now the cold variant.
Preview 1.21.70.22Chickens that spawn in giant tree taiga hills are now the cold variant.
1.21.90Preview 1.21.90.26Added semi-humid volumetric fog, cold lighting, and coolish color grading to giant tree taiga hills in Vibrant Visuals.
1.21.100Preview 1.21.100.20Increased the size of the podzol patches generated beneath mega pines.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1Added mega taiga hills, along with many other biomes.
1.91 Added illager patrols, which can spawn in giant tree taiga hills.

New Nintendo 3DS Edition

[edit | edit source]
New Nintendo 3DS Edition
0.1.0Added mega taiga hills, along with many other biomes.
1.5.25Added coarse dirt, which can generate in mega taiga hills.

Data history

[edit | edit source]
Java Edition
1.13pre5Changed the ID redwood_taiga_hills to giant_tree_taiga_hills.
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 33.

Issues

[edit | edit source]

Issues relating to "Mega Taiga Hills" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

[edit | edit source]

See also

[edit | edit source]

Navigation

[edit | edit source]
Retrieved from "https://minecraft.wiki/w/Giant_Tree_Taiga_Hills?oldid=3611430"

Navigation menu