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VOOZH | about |
| Structures | π Image Desert Pyramidβ[BE only] |
|---|---|
| Features | π Image Fossil |
| Blocks | π Image Sand π Image Sandstone π Image Cactus π Image Cactus Flower π Image Short Dry Grass π Image Tall Dry Grass π Image Dead Bush π Image Sugar Cane |
|
Climate | |
| Temperature | 2.0 |
| Downfall | 0.0 |
| Precipitation | No |
|
Colors | |
| Grass color | #BFB755 |
| Foliage color | #AEA42A |
| Dry foliage color | #A38046 |
| Water color | #3F76E4β[JE only] #1A7AA1β[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Desert |
| Lighting | Desert |
| Volumetric fog | Default |
| Color grading | Desert |
{
"title": "Desert Hills",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite desert-pyramid.png article, displayed as 16x16px|link=Desert Pyramid|alt=|class=pixel-image|)</span>(link to Desert Pyramid article, displayed as <span class=\"sprite-text\">Desert Pyramid</span>)</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite fossil.png article, displayed as 16x16px|link=Fossil|alt=|class=pixel-image|)</span>(link to Fossil article, displayed as <span class=\"sprite-text\">Fossil</span>)</span><br>\n<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite desert-well.png article, displayed as 16x16px|link=Desert Well|alt=|class=pixel-image|)</span>(link to Desert Well article, displayed as <span class=\"sprite-text\">Desert Well</span>)</span><br>",
"label": "(link to Feature article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "2.0",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.0",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "No",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #BFB755; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #BFB755</span>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #AEA42A; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #AEA42A</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #A38046; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #A38046</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #1A7AA1; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #1A7AA1</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Desert atmospherics article, displayed as Desert)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Desert lighting article, displayed as Desert)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Default)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Desert color grading article, displayed as Desert)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Desert Hills.png",
"Desert Hills Vibrant Visuals.png"
]
}
The desert hills biome is a variant of the desert that no longer generates since Caves & Cliffs: Part II and was removed in Java Edition.
Like all other hills biomes, desert hills featured hillier terrain with occasional overhangs, cliffs, and floating islands. Sand often generated floating here, providing a risk of suffocation when the sand fell down. Desert hills were comprised mostly of sand and sandstone like the rest of the desert, decorated with dead bushes and more sugar cane near water. Unlike the regular desert, desert villages and pillager outposts didn't generate here, but fossils, desert pyramids,β[Bedrock Edition only] and desert wells did. Desert hills didn't generate in the thin desert border around a badlands biome.
In Bedrock Edition, desert hills in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.
They appear similar to deserts, with patches of short dry grass and tall dry grass while cactus flowers generate on some cacti, although desert villages still don't generate. Camels uncommonly spawn at daytime, while parched and camel husk jockeys can also spawn at nighttime.
With Vibrant Visuals, desert hills re-use desert atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night. Moonlight is much more vibrant blue, and the warm color grading temperature tints everything yellow/orange.
Desert hills use the same mob spawning chances as deserts.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| π Image Rabbit[note 1] | 1 | 2β3 |
| Monster category | ||
| π Image Spider | 100β515 | 4 |
| π Image Skeleton | 100β515 | 4 |
| π Image Creeper | 100β515 | 4 |
| π Image Slime[note 2] | 100β515 | 4 |
| π Image Husk | 80β515 | 4 |
| π Image Zombie | 19β515 | 4 |
| π Image Enderman | 10β515 | 1β4 |
| π Image Witch | 5β515 | 1 |
| π Image Zombie Villager | 1β515 | 1 |
| Ambient category | ||
| π Image Bat | 1 | 8 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Rabbit": "All spawned rabbits are gold." }, "1": { "totalWeight": 4, "mobs": [ { "note": "All spawned rabbits are gold.", "mob": "Rabbit", "weight": 4, "notename": "Rabbit", "size": "2-3" } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Husk", "weight": 80 }, { "size": "4", "mob": "Zombie", "weight": 19 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 1 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Husk | 240 | 2β4 |
| π Image Creeper | 100 | 1 |
| π Image Slime[note 1] | 100 | 1 |
| π Image Spider | 100 | 1 |
| π Image Zombie | 95 | 2β4 |
| π Image Skeleton | 40 | 1β2 |
| π Image Parched | 40 | 1β2 |
| π Image Camel Husk[note 2] | 25 | 1 |
| π Image Enderman | 10 | 1β2 |
| π Image Witch | 5 | 1 |
| π Image Zombie Villager | 5 | 2β4 |
| Creature category | ||
| π Image Glow Squid | 10 | 2β4 |
| π Image Rabbit | 4 | 2β3 |
| π Image Camel | 1 | 1 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Camel Husk": "Camel husks will always spawn being ridden by a [[husk]] wielding an [[iron spear]] with a [[parched]] passenger." }, "1": { "totalWeight": 760, "mobs": [ { "size": "2-4", "mob": "Husk", "weight": 240 }, { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 40 }, { "size": "1-2", "mob": "Parched", "weight": 40 }, { "note": "Camel husks will always spawn being ridden by a [[husk]] wielding an [[iron spear]] with a [[parched]] passenger.", "mob": "Camel Husk", "weight": 25, "notename": "Camel Husk", "size": "1" }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 15, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 }, { "size": "1", "mob": "Camel", "weight": 1 } ], "category": "creature" } }
Desert hills use the same music as deserts, in the latest version.
| Filename in Minecraft |
Gameplay | Soundtrack Title | Soundtrack | Track preview | Weight |
|---|---|---|---|---|---|
| hal1.ogg | Overworld | "Subwoofer Lullaby" | Minecraft - Volume Alpha No. 3 | ||
| hal2.ogg | Overworld | "Living Mice" | Minecraft - Volume Alpha No. 5 | ||
| hal3.ogg | Overworld | "Haggstrom" | Minecraft - Volume Alpha No. 7 | ||
| hal4.ogg | Overworld | "Danny" | Minecraft - Volume Alpha No. 21 | ||
| nuance1.ogg | Overworld | "Key" | Minecraft - Volume Alpha No. 1 | ||
| nuance2.ogg | Overworld | "Oxygène" | Minecraft - Volume Alpha No. 9 | ||
| one_more_day.ogg | The Overworld, further emphasized in Snowy Slopes, Meadow, Forest, Old Growth Taiga, Lush Caves, Desert, Badlands, Eroded Badlands, and Wooded Badlands | "One More Day" | Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 6 | ||
| crescent_dunes.ogg | Desert, Badlands, Eroded Badlands, Wooded Badlands | "Crescent Dunes" | Minecraft: Trails & Tales (Original Game Soundtrack) No. 4 | ||
| fireflies.ogg | Desert, the Overworld and Main menu | "Fireflies" | Minecraft: Chase the Skies (Original Game Soundtrack) No. 5 |
| Name | Identifier | Numeric ID |
|---|---|---|
| π BiomeSprite desert-hills.png: Sprite image for desert-hills in Minecraft [No displayed name] | desert_hills | 17 |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1 | 12w01a | Added DesertHills. | |||||
| 1.2.1 | 12w04a | Added desert wells to deserts. | |||||
| 1.3.1 | 12w19a | Hills in deserts are now taller. | |||||
| 1.7.2 | 13w36a | Desert hills are now required for the new "Adventuring Time" achievement. | |||||
| 1.10 | 16w20a | Added husks, which replace most zombies in deserts. | |||||
| Added fossils, which may generate in deserts. | |||||||
| 1.13 | 18w16a | "DesertHills" has been renamed to "Desert Hills". | |||||
| 1.18 | Experimental Snapshot 1 | Desert hills no longer generate naturally. | |||||
| 21w40a | Desert hills have been removed. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added Desert Hills variant, along with many other biomes. | |||||
| v0.11.0 | build 1 | Added desert wells to deserts. | |||||
| v0.13.0 | build 1 | Added rabbits, which can spawn in deserts. | |||||
| v0.15.0 | build 1 | Added husks, which replace most zombies in deserts. | |||||
| Pocket Edition | |||||||
| 1.1.3 | alpha 1.1.3.0 | Added fossils, which may generate in deserts. | |||||
| Bedrock Edition | |||||||
| 1.18.0 | beta 1.18.0.20 | The desert hills biome no longer generates naturally. | |||||
| 1.21.60 | Preview 1.21.60.23 | Dead bushes now generate more frequently. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Ambient sounds have been added to blocks in desert hills. | |||||
| Preview 1.21.70.22 | Short dry grass, tall dry grass and cactus flowers now generate in desert hills. | ||||||
| Preview 1.21.70.23 | Camels now spawn in desert hills instead of only desert villages. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added unique warm atmospherics, lighting, and color grading to desert hills with Vibrant Visuals. | |||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 17. | |||||
Issues relating to "Desert Hills" are maintained on the bug tracker. Issues should be reported and viewed there.
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