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VOOZH | about |
| Structures | π Image Woodland Mansionβ[BE only] |
|---|---|
| Features | π Image Azalea Tree |
| Blocks | π Image Moss Block π Image Moss Carpet π Image Short Grass π Image Tall Grass π Image Azalea π Image Flowering Azalea π Image Vines π Image Cave Vines π Image Spore Blossom π Image Water π Image Clay π Image Small Dripleaf π Image Big Dripleaf π Image Rooted Dirt |
|
Climate | |
| Temperature | 0.5β[JE only] 0.9β[BE only] |
| Downfall | 0.5β[JE only] 0.0β[BE only] |
| Precipitation | Yesβ[JE only] Noβ[BE only] |
|
Colors | |
| Grass color | #8EB971β[JE only] #B9B75Bβ[BE only] |
| Foliage color | #71A74Dβ[JE only] #A6A432β[BE only] |
| Dry foliage color | #A17448β[JE only] #A37E46β[BE only] |
| Water color | #3F76E4β[JE only] #44AFF5β[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Default |
| Lighting | Default |
| Volumetric fog | Humid |
| Color grading | Lush Caves |
{
"title": "Lush Caves",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite woodland-mansion.png article, displayed as 16x16px|link=Woodland Mansion|alt=|class=pixel-image|)</span>(link to Woodland Mansion article, displayed as <span class=\"sprite-text\">Woodland Mansion</span>)</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Structure article, displayed as Structures)"
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{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite azalea-tree.png article, displayed as 16x16px|link=Azalea Tree|alt=|class=pixel-image|)</span>(link to Azalea Tree article, displayed as <span class=\"sprite-text\">Azalea Tree</span>)</span>",
"label": "(link to Feature article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.5β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br>0.9β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.5β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br>0.0β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yesβ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br>Noβ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8EB971; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #8EB971</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #B9B75B; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #B9B75B</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #71A74D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #71A74D</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #A6A432; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #A6A432</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #A17448; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #A17448</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #A37E46; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #A37E46</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #44AFF5; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #44AFF5</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default atmospherics article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default lighting article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Humid)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Lush Caves color grading article, displayed as Lush Caves)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Lush Caves.png",
"Lush Caves Vibrant Visuals.png"
]
}
The lush caves is a temperate cave biome with unique fauna and flora found underground below humid biomes, indicated above ground by azalea trees. Exclusive mobs, such as axolotls, glow squid, and tropical fish can spawn here.
Lush caves generate underground at any altitude and temperature, underneath biomes with high humidity values (β₯ 0.7). This makes them most commonly found beneath dark forests, jungles, old growth taigas, wooded badlands, and taigas within frozen biomes.
Less commonly, they generate under windswept forests, mangrove swamps, birch forests, other taigas, and snowy taigas. When these biomes generate far inland, however, dripstone caves may generate instead.
It is not possible for lush caves to generate beneath forests and grassland biomes like plains and savanna as they are not humid enough.
Lush caves can sometimes generate beneath oceans and deserts, whose generation is independent of humidity values.
Azalea trees generate on any empty space above a lush cave, with roots consisting of rooted dirt and hanging roots that generate down until reaching the lush cave. This is most common at the surface, but they can sometimes generate inside caves if there is enough room.
Underground, moss covers the floors and ceilings, along with moss carpets, short grass, tall grass, and azalea bushes on the ground. On the ceiling, vines and cave vines with glow berries grow down and light up the caves, and spore blossoms grow from the ceiling and fill the caves with particles.
Shallow lakes lined with clay generate between the moss on the ground, filled with dripleaf plants. Tropical fish and axolotls are unique to these pools, whereas common cave mobs like bats and glow squid can also spawn. While hostile mobs can spawn throughout the biome, many areas have a light level greater than 0 due to the pervasive glow berries.
Stone and variants containing ores are sparsely exposed between the vegetation.
Asides from the regular underground structures that can generate in all biomes, woodland mansions rarely generate on the surface above lush caves in Bedrock Edition.
In Bedrock Edition, lush caves are arid biomes with no rain and dry grass colors, although this is barely noticable underground.
With Vibrant Visuals, lush caves biomes use a strong humid volumetric fog setting similar to jungles, which fades the distance in an orange tint. Lush caves have default atmospherics and lighting, and warmish color grading, which makes the biome look more humid and warm, while also notably increasing the color contrast.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100β515 | 4 |
| π Image Skeleton | 100β515 | 4 |
| π Image Slime[note 1] | 100β515 | 4 |
| π Image Spider | 100β515 | 4 |
| π Image Zombie | 95β515 | 4 |
| π Image Enderman | 10β515 | 1β4 |
| π Image Witch | 5β515 | 1 |
| π Image Zombie Villager | 5β515 | 1 |
| Underground water creature category | ||
| π Image Glow Squid | 1 | 4β6 |
| Axolotl category | ||
| π Image Axolotl | 1 | 4β6 |
| Water ambient category | ||
| π Image Tropical Fish | 1 | 8 |
| Ambient category | ||
| π Image Bat | 1 | 8 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Axolotl", "weight": 10 } ], "category": "axolotl" }, "4": { "totalWeight": 25, "mobs": [ { "size": "8", "mob": "Tropical Fish", "weight": 25 } ], "category": "waterambient" }, "5": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100 | 1 |
| π Image Slime[note 1] | 100 | 1 |
| π Image Spider | 100 | 1 |
| π Image Zombie | 95 | 2β4 |
| π Image Skeleton | 80 | 1β2 |
| π Image Enderman | 10 | 1β2 |
| π Image Witch | 5 | 1 |
| π Image Zombie Villager | 5 | 2β4 |
| Creature category | ||
| π Image Glow Squid | 1 | 2β4 |
| Water creature category | ||
| π Image Tropical Fish[note 2] | 75 | 3β5 |
| π Image Tropical Fish[note 2] | 25 | 1β3 |
| π Image Axolotl | 10 | 4β6 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Tropical Fish": "Tropical fish are spawned twice." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 } ], "category": "creature" }, "3": { "totalWeight": 110, "mobs": [ { "note": "Tropical fish are spawned twice.", "mob": "Tropical Fish", "weight": 75, "notename": "Tropical Fish", "size": "3-5" }, { "size": "1-3", "notename": "Tropical Fish", "mob": "Tropical Fish", "weight": 25 }, { "size": "4-6", "mob": "Axolotl", "weight": 10 } ], "category": "watercreature" } }
These music tracks play while the player is in lush caves.
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Shores | 2 | 12.50% | 2 | 12.50% | |
| Aerie | 1 | 6.25% | 1 | 6.25% | |
| An Ordinary Day | 1 | 6.25% | 1 | 6.25% | |
| Clark | 1 | 6.25% | 1 | 6.25% | |
| Echo in the Wind | 1 | 6.25% | 1 | 6.25% | |
| Featherfall | 1 | 6.25% | 1 | 6.25% | |
| Firebugs | 1 | 6.25% | 1 | 6.25% | |
| Floating Dream | 1 | 6.25% | 1 | 6.25% | |
| Labyrinthine | 1 | 6.25% | 1 | 6.25% | |
| Left to Bloom | 1 | 6.25% | 1 | 6.25% | |
| Mice on Venus | 1 | 6.25% | 1 | 6.25% | |
| Minecraft | 1 | 6.25% | 1 | 6.25% | |
| O's Piano | 1 | 6.25% | 1 | 6.25% | |
| One More Day | 1 | 6.25% | 1 | 6.25% | |
| Sweden | 1 | 6.25% | 1 | 6.25% | |
| Name | Identifier | Translation key |
|---|---|---|
| π BiomeSprite lush-caves.png: Sprite image for lush-caves in Minecraft Lush Caves | lush_caves |
biome.minecraft.lush_caves |
| Name | Identifier | Numeric ID |
|---|---|---|
| π BiomeSprite lush-caves.png: Sprite image for lush-caves in Minecraft [No displayed name] | lush_caves | 187 |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |
| October 3, 2020 | The lush caves biome is shown at Minecraft Live 2020. | ||||||
|---|---|---|---|---|---|---|---|
| November 27, 2020 | Agnes Larsson shows a prototype of lush caves in which calcite can be seen. | ||||||
| March 9, 2021 | Agnes Larsson tweaked some values for the lush caves. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17 | 21w10a | Added lush caves. Ambient cave noises are not played in this biome yet. | |||||
| Currently the biome is accessible only in buffet or custom world type. | |||||||
| 21w11a | Reduced the amount of floating water in lush caves. | ||||||
| 1.18 | Experimental Snapshot 1 | Lush caves now generate naturally. | |||||
| experimental snapshot 2 | Lush caves are now slightly smaller and slightly less common. | ||||||
| experimental snapshot 5 | Lush cave biomes were unintentionally made smaller and more fragmented.[1] | ||||||
| experimental snapshot 6 | Lush cave generation has been fixed. | ||||||
| 21w40a | Tropical fish now spawn in lush caves. | ||||||
| 21w44a | Lush caves are now required for the "Adventuring Time" advancement. | ||||||
| 1.20 | 23w17a | "A Familiar Room" and "Echo in the Wind" can now be played in lush caves. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16.220 Experiment | beta 1.16.220.52 | Added the lush caves. They don't naturally generate yet and are accessible only through add-ons. | |||||
| 1.17.0 Experiment | beta 1.16.230.52 | Vines now generate in lush caves. | |||||
| beta 1.17.0.50 | Lush caves now generate throughout the Overworld behind experimental gameplay toggle. | ||||||
| 1.17.20 Experiment | beta 1.17.20.22 | Lush caves can now generate below Y=0 to Y=-64. | |||||
| 1.17.40 Experiment | beta 1.17.40.20 | Vines now generate inside of lush caves instead of above them on the surface.[2] | |||||
| 1.18.0 | beta 1.18.0.20 | Lush caves can now generate naturally by default, and no longer have to be enabled with experimental gameplay toggle. | |||||
| beta 1.18.0.21 | Tropical fish now spawn in lush caves. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added humid volumetric fog and unique warmish color grading to lush caves with Vibrant Visuals. | |||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 175. | |||||
Issues relating to "Lush Caves" are maintained on the bug tracker. Issues should be reported and viewed there.
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