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Single biome is a world type or a vanilla world preset in which the entire Overworld consists of one biome.
Single biome can be enabled in the Create New World screen, on the "World Type" button. This reveals a menu where the player can select any existing biome to generate in the Overworld.
Server operators can set a single biome world type by setting level-type=minecraft:single_biome_surface in server.properties, although this defaults to plains and cannot be customized.
Additionally, players can override any dimension with the same fixed biome source generation like single biome using a custom dimension data pack.
Code for the single biome world type exists in Bedrock Edition; however, it is inaccessible through the game's GUI. It can only be accessed by editing the world's level.dat file using external programs.[1] This code supports every biome in the game, including unused biomes and custom biomes if available in the world's behavior packs.
Servers cannot create single biome worlds, but placing a single biome-enabled world in a server or Realm generates regular single biome world.
Single biome uses a single fixed biome source for generating the Overworld with the default noise generator. Similar to the default world type, this configuration generates a world with a bedrock floor at the Y=-64 lower height limit, and the rest of the terrain is generated on top of it. However, in contrast to the default world type, the Overworld in a single biome world consists of only one biome.
In Java Edition, using a biome from the Nether or the End to generate the Overworld results in a world with their structures and characteristics, albeit very incomplete. For example, warped forest does not generate any warped trees, but still generates partial fog, particles, and Nether fortresses. This is caused by a bug where the biome surface and terrain is different from their own dimension.[2]
In Bedrock Edition, biomes from different dimensions generate properly with all features, including the lava sea.
In Bedrock Edition, mineshafts, ruined portals, and strongholds generate in every biome including customized. Woodland mansions also generate in any vanilla cave biome except deep dark.
The Nether and the Endβ[JE only] are unchanged from their Default world type counterpart. In Bedrock Edition, the End generates the same End terrain but applies the selected biome and generated features on top of it, resulting in glitched terrain.
| Java Edition | |||||||
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| 1.13 | 18w16a | Added Buffet world type. At this time, the world generation options were "Overworld" and "End". | |||||
| 18w19a | Added the "Caves" generation option. | ||||||
| Changed the "Overworld" generator option to "Surface", and changed the "End" option to "Floating Islands". | |||||||
Before this snapshot, players could change the level.dat's [String] generatorOptions tag to {"biome_source":{"type":"minecraft:fixed","biomes":["minecraft:plains"]},"chunk_generator":{"type":"minecraft:nether"}} to create the "Caves" generation option. | |||||||
| pre4 | Biome names are now sorted alphabetically in the Buffet menu. | ||||||
| 1.16 | 20w21a | The world generator types are now world type values instead of being an option in the Buffet world type. | |||||
| Renamed "Surface" generator to "Single Biome". | |||||||
| 1.17 | 21w06a | Cave and Floating Island worlds now generate up to y=319 and down to y=-64. | |||||
| 21w07a | Cave and Floating Island worlds do not generate with grimstone. | ||||||
| 21w15a | Cave and Floating Island worlds now generate up to y=255 and down to y=0. | ||||||
| 21w17a | Cave and Floating Island worlds now once again generate as they did prior to 21w06a. | ||||||
| 1.18 | Experimental Snapshot 1 | Cave and Floating Island worlds no longer generate surface features. | |||||
| Floating Island worlds no longer generate terrain properly, and terrain generated above y=~64 now generates as end stone. | |||||||
| 21w43a | Cave worlds now generate with netherrack on the ceiling. | ||||||
| 21w44a | Cave worlds now once again generate with a bedrock ceiling, but now generate with netherrack instead of stone, and without a surface layer. | ||||||
| Floating Island worlds now generate as a single thick floating layer of end stone. | |||||||
| Pre-release 1 | Removed the "Caves" and "Floating Islands" generation options from the world creation screen. | ||||||
| Existing Cave and Floating Island worlds can still be opened, but still do not generate properly. | |||||||
| Pre-release 5 | Cave worlds once again generate with stone and a surface layer, and now generate down to y=-64. | ||||||
| Deepslate now generates in Cave worlds. | |||||||
| Floating Island worlds once again generate as they did in 21w16a. | |||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| ? | Added the Single Biome world type, although it is unused and inacessible through the game's GUI. | ||||||
| 1.18.0 | ? | With the world generation changes, single biome worlds also generate differently. The terrain is now always the same as in normal worlds, depending on the world seed, with the biome's features generating on top, instead of different terrain depending on the biome. | |||||
| 26.20 | Preview 26.20.22 | It is now possible to generate single biome worlds with dripstone caves. This was mentioned in the changelog, however, nothing seems to have changed with dripstone caves single biome, generating normally before and after this change. | |||||
Issues relating to "Single Biome" or "Buffet" are maintained on the bug tracker. Issues should be reported and viewed there.
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