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Feature

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This article is about generated features in the world. For the structures, see Structure.
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Not to be confused with Terrain features.

Features (also known as generated features) are small decorators generated in each chunk after terrain generation. This page lists generated features in a Minecraft world.

Overworld

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Aboveground

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Feature Description
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Forest rock
A boulder made entirely of mossy cobblestone found in old growth taiga biomes.
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Iceberg
A small island-like ice feature made out of blue ice or packed ice, and snow, found in frozen oceans and deep frozen oceans.
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Blue ice
Small blobs of blue ice adjacent to packed ice blocks, generating at or below the ocean surface.
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Freeze top layer
Ice on water and snow on blocks. In Bedrock Edition, it is technically not a feature.
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Ice spike
Tall spires made of packed ice found in the ice spikes biome. In order to generate using the /place command, the position given is required to be on a snow block and in an ice spikes biome.
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Ice patch
Disk-like feature of packed ice.
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Lava lake
A small, widespread feature that contains a volume of lava.
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Disk
Small circular patches of clay, sand (sandstone if above air), grass (dirt if under solid-material block or water), and gravel found throughout the world.
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Bonus Chest
A chest surrounded by torches generated near the player's spawn if the "Bonus chest" option is toggled on.
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Void start platform
A 33 by 33 platform of stone centered on a block of cobblestone. Only generates in the void biome or the Void superflat preset at the bottom of the world.
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Desert Well
A structure-like feature made of sandstone blocks and slabs which contains water source blocks and suspicious sand inside.
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Spring
A water or lava source block that generates on the side of a hill, cave or ravine.
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Pile
A pile of blocks that only generate in villages. There are 5 variants of pile: Hay, Ice, Melon, Pumpkin and Snow.
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Sulfur Spring
A pool of sulfur, sulfur spikes and potent sulfur surrounded with tuff, granite, and cinnabar, used to indicate the sulfur caves biome.

Underground

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Feature Description
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Lava lake
A small, widespread feature that contains a volume of lava.
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Monster room
A structure-like feature made of cobblestone and mossy cobblestone that contains a monster spawner and several loot chests.
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Fossil
A rarely-occurring skeletal feature composed of bone blocks and sometimes also coal ore or diamond ore.
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Dripstone cluster
Some pointed dripstone blocks generated hanging from the ceiling.
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Large dripstone
Stalagnate composed entirely of dripstone blocks.
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Pointed dripstone
A single stalagmite or stalactite composed of pointed dripstone blocks.
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Underwater magma
Group of magma blocks found underwater.
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Amethyst geode
Large geodes consisting of amethyst and budding amethyst blocks surrounded by a layer of calcite and an outer layer of smooth basalt.
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Ore
A feature consisting of a natural deposit of ores or other blocks.
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Sulfur Pool
A body of water surrounded by sulfur blocks with potent sulfur at the bottom in the sulfur caves biome.
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Sulfur Spike
A small feature of sulfur blocks with one or multiple sulfur spikes in the sulfur caves biome.

The Nether

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Feature Description
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Delta
One-block-deep sheets of constrained lava.
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Basalt column
Vertical clusters of basalt blocks found within basalt delta biomes
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Basalt pillar
Tall features made up of basalt block.
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Glowstone blob
Piles of glowstone.
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Ore
A feature consisting of a natural deposit of ores or other blocks.
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Blob
โ€Œ[Java Edition only]
A feature consisting of a natural deposit of basalts or blackstones.
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Spring
A single lava source block that generates inside blocks or open to air.
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Fire patch
A patch of fire or soul fire.

The End

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Feature Description
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Exit portal
The exit portal in the End.
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End spike
Tall spikes made of obsidian.
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End gateway
End gateway block surrounded with bedrock.
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Small island
Hemispherical clusters of End stone blocks.
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End platform
Square of obsidian at the entity spawnpoint in the End.

Plant-like

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Feature Description
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Vines
A single vine block found in jungle biomes and lush cave biomes.
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Bamboo
Bamboo plant with optional podzol found in jungle biomes.
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Glow lichen
A single glow lichen block found underground.
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Sculk patch
A feature that places sculk catalysts and sculk shriekers.
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Huge mushroom
Tree-like features that consist of mushroom blocks.
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Tree
A feature consisting of logs and appropriate leaves.
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Coral reef
Coral reefs are features that consist of coral, coral fans, coral blocks and sea pickles. In Bedrock Edition, the coral reefs can also consist of dead coral, dead coral fans and dead coral blocks.
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Chorus plant
A plant-like feature of chorus flower in the End. In Bedrock Edition, it is technically not a feature.
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Vegetation
Patches of vegetation like flowers and grass.

Composed features

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The following features are composed of multiple plant-like features mentioned above.

Java Edition:

Configured feature ID Included configured features
bamboo_vegetation

patch_grass_jungle
fancy_oak
jungle_bush
mega_jungle_tree

dark_forest_vegetation

oak
huge_brown_mushroom
huge_red_mushroom
dark_oak
birch
fancy_oak

Bedrock Edition:

Feature ID Included features
legacy:flower_forest_foliage_feature
legacy:forest_foliage_feature
legacy:roofed_forest_foliage_feature

huge_mushroom_feature
scatter_tall_grass_around_forest_foliage_feature
double_plant_feature
select_roofed_tree_feature
select_birch_tree_feature
fancy_oak_tree_feature
select_oak_tree_feature

legacy:swamp_foliage_feature

seagrass_feature
scatter_tall_grass_around_tree_feature
huge_mushroom_feature
swamp_tree_feature

Generation

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Features are generated for a given chunk after the terrain has been formed. When features are generated, they can spill over into neighboring chunks that have been previously generated. Thus, a tree at the edge of the generated world may be overwritten by a village before the player reaches it. It is also theoretically possible for two worlds generated with the same seed, from the same version of Minecraft, to differ slightly depending on the players' travel routes, because the chunk generation order may determine which of two conflicting features overwrite or suppress the other.

History

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This section is missing information about: additional history
 
Please expand the section to include this information. Further details may exist on the talk page.

Java Edition

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Java Edition Classic
0.0.14aAdded trees.
Java Edition Indev
March 21, 2010Notch describes an implementation for Terrain Features.
Java Edition Infdev
20100616-1808Added springs.
20100625-1917Added dungeons.
Java Edition Alpha
v1.2.0previewAdded the Nether, which contains ceiling springs and glowstone blobs.
v1.2.6Added water and lava lakes.
Java Edition Beta
1.8Pre-releaseAdded disks.
Java Edition
1.0.0Beta 1.9 PrereleaseRoses generate naturally once again.
1.0.0Beta 1.9 Prerelease 4Added the exit portal and End spikes along with the End.
1.2.112w04aAdded desert wells.
1.3.112w16aAdded bonus chests.
1.513w02aAdded hidden lava spring in the Nether.
1.7.213w36aAdded forest rocks, ice spikes and ice patches.
1.915w31aAdded End gateways.
15w37aAdded void start platforms.
1.1016w20aAdded fossils.
1.1318w15aAdded icebergs.
1.1620w06aAdded basalt pillars.
20w15aAdded deltas and basalt columns.
Added basalt blobs and blackstone blobs.
1.1720w45aAdded amethyst geodes.
20w49aAdded dripstone features.
21w06aAdded underwater magma.
1.1821w40aWater lakes no longer generate, as aquifers provide an effective substitute.[1]
21w41aFreeze top layer now becomes a feature technically.

Bedrock Edition

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Pocket Edition Alpha
v0.1.0Added springs.
v0.9.0build 1Added dungeons, forest rocks, ice spikes, ice patches, water and lava lakes, disks, and desert wells.
v0.12.1build 1Added the Nether, which contains glowstone blobs, ceiling springs and hidden lava.
Pocket Edition
1.0.0alpha 0.17.0.1Added the exit portal, End gateways, and End spikes.
1.1.3alpha 1.1.3.0Added fossils.
Bedrock Edition
1.2.0beta 1.2.0.2Added bonus chests.
1.4.0beta 1.2.14.2Added icebergs.
1.16.0beta 1.16.0.51Added basalt pillars.
beta 1.16.0.57Added deltas and basalt columns.
1.16.220beta 1.16.220.50Added the dripstone clusters. They don't naturally generate yet and are only accessible through add-ons.
1.17.0beta 1.17.0.50Dripstone clusters now generate throughout caves in the Overworld.
Added amethyst geodes.
1.18.0beta 1.18.0.21Water lakes are removed, as aquifers provide an effective substitute.[2]
beta 1.18.0.22Added underwater magma.[3]

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added dungeons, and water and lava lakes.
TU5Added bonus chests.
TU9Added the exit portal, End gateways, and End spikes.
TU12Added desert wells.
TU19CU71.121.121.12Added hidden lava spring in the Nether.[is this the correct version?]
TU31CU191.221.221.22Patch 3Added forest rocks, ice spikes and ice patches.
TU43CU331.361.361.36Patch 13Added fossils.
TU46CU361.381.381.38Patch 15Added End gateways.
TU69 1.761.761.76Patch 38 Added icebergs.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
0.1.0Added dungeons.
1.7.10Added exit portal and End gateways.
1.9.19Added fossils.

Minecraft Education

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Minecraft Education
1.0.21Added bonus chests.

Issues

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Issues relating to "Feature" are maintained on the bug tracker. Issues should be reported and viewed there.

References

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  1. โ†‘ "Minecraft Snapshot 21w40a" โ€“ Minecraft.net.
  2. โ†‘ "Minecraft Beta - 1.18.0.21 (Xbox One/Windows 10/Android)" โ€“ feedback.minecraft.net, October 14, 2021.
  3. โ†‘ MCPE-141376 โ€“ [Experimental] Magma blocks doesn't generate at the bottom of the underwater cave โ€“ resolved as "Fixed".

Navigation

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