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Java Edition Beta 1.8

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"Beta 1.8" redirects here. For beta versions for Bedrock Edition 1.8.0, see Bedrock Edition 1.8.0/Development versions. For the second part of the Adventure Update, see Java Edition 1.0.0.
Minecraft Beta 1.8
Edition Java Edition
Official name Adventure Update (Part 1)
Release date September 14, 2011
Development versions
Downloads Client (.json)
Server (.exe)
Protocol version 17
Minimum Java version Java SE 5
Applet page minecraft.net/play
Cache ID 1315993659000
β—„β—„  Beta 1.7 Beta 1.8 1.0.0 β–Ίβ–Ί

β—„  Beta 1.7.3

Beta 1.8.1 β–Ί

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There is a guide for this update!
 
See Java Edition guides/Adventure Update: Part I for a guide to all of the new features introduced in Adventure Update: Part I.

Beta 1.8, the first release of the Adventure Update, is a version of Java Edition Beta released on September 14, 2011,[1] which introduces features that focus mainly on fighting, exploration, and adventuring, as well as other aspects, and fixes bugs and crashes.

Additions

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Beta 1.8 block and item additionsπŸ‘ Invicon Stone Bricks.png: Inventory sprite for Stone Bricks in Minecraft as shown in-game linking to Stone Bricks with description: Stone Bricks
πŸ‘ Invicon Cracked Stone Bricks.png: Inventory sprite for Cracked Stone Bricks in Minecraft as shown in-game linking to Cracked Stone Bricks with description: Cracked Stone Bricks
πŸ‘ Invicon Mossy Stone Bricks.png: Inventory sprite for Mossy Stone Bricks in Minecraft as shown in-game linking to Mossy Stone Bricks with description: Mossy Stone Bricks
πŸ‘ Invicon Infested Stone.png: Inventory sprite for Infested Stone in Minecraft as shown in-game linking to Infested Stone with description: Infested Stone
πŸ‘ Invicon Infested Cobblestone.png: Inventory sprite for Infested Cobblestone in Minecraft as shown in-game linking to Infested Cobblestone with description: Infested Cobblestone
πŸ‘ Invicon Infested Stone Bricks.png: Inventory sprite for Infested Stone Bricks in Minecraft as shown in-game linking to Infested Stone Bricks with description: Infested Stone Bricks
πŸ‘ Invicon Brick Slab.png: Inventory sprite for Brick Slab in Minecraft as shown in-game linking to Brick Slab with description: Brick Slab
πŸ‘ Invicon Stone Brick Slab.png: Inventory sprite for Stone Brick Slab in Minecraft as shown in-game linking to Stone Brick Slab with description: Stone Brick Slab
πŸ‘ Invicon Brick Stairs.png: Inventory sprite for Brick Stairs in Minecraft as shown in-game linking to Brick Stairs with description: Brick Stairs
πŸ‘ Invicon Stone Brick Stairs.png: Inventory sprite for Stone Brick Stairs in Minecraft as shown in-game linking to Stone Brick Stairs with description: Stone Brick Stairs
πŸ‘ Invicon Glass Pane.png: Inventory sprite for Glass Pane in Minecraft as shown in-game linking to Glass Pane with description: Glass Pane
πŸ‘ Invicon Iron Bars.png: Inventory sprite for Iron Bars in Minecraft as shown in-game linking to Iron Bars with description: Iron Bars
πŸ‘ Invicon Oak Fence Gate.png: Inventory sprite for Oak Fence Gate in Minecraft as shown in-game linking to Oak Fence Gate with description: Oak Fence Gate
πŸ‘ Invicon Vines.png: Inventory sprite for Vines in Minecraft as shown in-game linking to Vines with description: Vines
πŸ‘ Invicon Mushroom Block.png: Inventory sprite for Mushroom Block in Minecraft as shown in-game linking to Mushroom Block with description: Mushroom Block
πŸ‘ Invicon Mushroom Stem.png: Inventory sprite for Mushroom Stem in Minecraft as shown in-game linking to Mushroom Stem with description: Mushroom Stem
πŸ‘ Invicon Red Mushroom Block.png: Inventory sprite for Red Mushroom Block in Minecraft as shown in-game linking to Red Mushroom Block with description: Red Mushroom Block
πŸ‘ Invicon Brown Mushroom Block.png: Inventory sprite for Brown Mushroom Block in Minecraft as shown in-game linking to Brown Mushroom Block with description: Brown Mushroom Block
πŸ‘ Invicon Pumpkin Seeds.png: Inventory sprite for Pumpkin Seeds in Minecraft as shown in-game linking to Pumpkin Seeds with description: Pumpkin Seeds
πŸ‘ Invicon Melon Seeds.png: Inventory sprite for Melon Seeds in Minecraft as shown in-game linking to Melon Seeds with description: Melon Seeds
πŸ‘ Invicon Melon.png: Inventory sprite for Melon in Minecraft as shown in-game linking to Melon with description: Melon
πŸ‘ Invicon Melon Slice.png: Inventory sprite for Melon Slice in Minecraft as shown in-game linking to Melon Slice with description: Melon Slice
πŸ‘ Invicon Raw Chicken.png: Inventory sprite for Raw Chicken in Minecraft as shown in-game linking to Raw Chicken with description: Raw Chicken
πŸ‘ Invicon Cooked Chicken.png: Inventory sprite for Cooked Chicken in Minecraft as shown in-game linking to Cooked Chicken with description: Cooked Chicken
πŸ‘ Invicon Raw Beef.png: Inventory sprite for Raw Beef in Minecraft as shown in-game linking to Raw Beef with description: Raw Beef
πŸ‘ Invicon Steak.png: Inventory sprite for Steak in Minecraft as shown in-game linking to Steak with description: Steak
πŸ‘ Invicon Rotten Flesh.png: Inventory sprite for Rotten Flesh in Minecraft as shown in-game linking to Rotten Flesh with description: Rotten Flesh
πŸ‘ Invicon Ender Pearl.png: Inventory sprite for Ender Pearl in Minecraft as shown in-game linking to Ender Pearl with description: Ender Pearl

Blocks

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Stone bricks

  • Occur naturally in strongholds.
  • Crafted using stone.

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Cracked stone bricks

  • Occur naturally in strongholds.

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Mossy stone bricks

  • Occur naturally in strongholds.

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Infested blocks

  • Spawn silverfish when broken.
  • Drops nothing when broken.
  • They lack an in-game name.

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Bricks slab

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Stone bricks slab

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Brick stairs

πŸ‘ Invicon Bricks.png: Inventory sprite for Bricks in Minecraft as shown in-game linking to Bricks with description: Bricks
πŸ‘ Invicon Bricks.png: Inventory sprite for Bricks in Minecraft as shown in-game linking to Bricks with description: Bricks
πŸ‘ Invicon Bricks.png: Inventory sprite for Bricks in Minecraft as shown in-game linking to Bricks with description: Bricks
πŸ‘ Invicon Bricks.png: Inventory sprite for Bricks in Minecraft as shown in-game linking to Bricks with description: Bricks
πŸ‘ Invicon Bricks.png: Inventory sprite for Bricks in Minecraft as shown in-game linking to Bricks with description: Bricks
πŸ‘ Invicon Bricks.png: Inventory sprite for Bricks in Minecraft as shown in-game linking to Bricks with description: Bricks

πŸ‘ Invicon Brick Stairs.png: Inventory sprite for Brick Stairs in Minecraft as shown in-game linking to Brick Stairs with description: Brick Stairs
4

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Stone brick stairs

πŸ‘ Invicon Stone Bricks.png: Inventory sprite for Stone Bricks in Minecraft as shown in-game linking to Stone Bricks with description: Stone Bricks
πŸ‘ Invicon Stone Bricks.png: Inventory sprite for Stone Bricks in Minecraft as shown in-game linking to Stone Bricks with description: Stone Bricks
πŸ‘ Invicon Stone Bricks.png: Inventory sprite for Stone Bricks in Minecraft as shown in-game linking to Stone Bricks with description: Stone Bricks
πŸ‘ Invicon Stone Bricks.png: Inventory sprite for Stone Bricks in Minecraft as shown in-game linking to Stone Bricks with description: Stone Bricks
πŸ‘ Invicon Stone Bricks.png: Inventory sprite for Stone Bricks in Minecraft as shown in-game linking to Stone Bricks with description: Stone Bricks
πŸ‘ Invicon Stone Bricks.png: Inventory sprite for Stone Bricks in Minecraft as shown in-game linking to Stone Bricks with description: Stone Bricks

πŸ‘ Invicon Stone Brick Stairs.png: Inventory sprite for Stone Brick Stairs in Minecraft as shown in-game linking to Stone Brick Stairs with description: Stone Brick Stairs
4

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Glass pane

πŸ‘ Invicon Glass.png: Inventory sprite for Glass in Minecraft as shown in-game linking to Glass with description: Glass
πŸ‘ Invicon Glass.png: Inventory sprite for Glass in Minecraft as shown in-game linking to Glass with description: Glass
πŸ‘ Invicon Glass.png: Inventory sprite for Glass in Minecraft as shown in-game linking to Glass with description: Glass
πŸ‘ Invicon Glass.png: Inventory sprite for Glass in Minecraft as shown in-game linking to Glass with description: Glass
πŸ‘ Invicon Glass.png: Inventory sprite for Glass in Minecraft as shown in-game linking to Glass with description: Glass
πŸ‘ Invicon Glass.png: Inventory sprite for Glass in Minecraft as shown in-game linking to Glass with description: Glass

πŸ‘ Invicon Glass Pane.png: Inventory sprite for Glass Pane in Minecraft as shown in-game linking to Glass Pane with description: Glass Pane
16

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Iron bars

πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot

πŸ‘ Invicon Iron Bars.png: Inventory sprite for Iron Bars in Minecraft as shown in-game linking to Iron Bars with description: Iron Bars
16

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Fence gate

πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
πŸ‘ Invicon Oak Planks.png: Inventory sprite for Oak Planks in Minecraft as shown in-game linking to Oak Planks with description: Oak Planks
πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
πŸ‘ Invicon Oak Planks.png: Inventory sprite for Oak Planks in Minecraft as shown in-game linking to Oak Planks with description: Oak Planks
πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick

πŸ‘ Invicon Oak Fence Gate.png: Inventory sprite for Oak Fence Gate in Minecraft as shown in-game linking to Oak Fence Gate with description: Oak Fence Gate

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Vines

  • Can grow to nearby blocks.
  • Spread infinitely down, but do not spread if there are more than four other vine blocks nearby.
  • Are naturally generated in swamps.

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Mushroom blocks

  • Drop their corresponding mushroom.
  • Generate when the player uses bone meal on a mushroom.

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Pumpkin stems

  • Are plants grown on farmland that, over time, grow pumpkin on dirt, mud and moss blocks adjacent to them.

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Melon stems

  • Are plants grown on farmland that, over time, grow melon on dirt, mud and moss blocks adjacent to them.

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Melon block

  • Cannot be obtained.

Items

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Raw chicken

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Cooked chicken

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Raw beef

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Steak

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Ender pearl

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Melon seeds

  • Can be planted in farmland to grow melons.
  • Can be found in the new Mineshaft chests.
  • Crafted from melons.

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Melon

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Pumpkin seeds

  • Cannot be obtained.
  • Can be planted in farmland to grow pumpkins.

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Rotten flesh

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Cave spider

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Enderman

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Silverfish

Non-mob entities

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Experience orb

  • Adds to the player's total experience when collected.
  • Entity ID is XPOrb.
  • Plays low-pitched item pickup sound upon collecting.
  • Dropped by monsters and animals when they are killed.

World generation

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Ravine

  • Are deep and long cracks breaching the underground layers of the Overworld.

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Huge mushroom

  • Does not generate naturally.
  • Can be artificially created by applying bone meal to a brown or red mushroom.
  • Can only be made if a mushroom is planted on grass or dirt.

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Extreme hills

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Ocean

  • New biome.
  • Oceans existed in previous versions, however, now they exist as an actual biome, spanning thousands of blocks.

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River

  • New biome.
  • Flows through/in between biomes.

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Mineshaft

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Stronghold

  • Is an underground structure in the Overworld.
  • Only 3 generate per world.

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Village

  • Is a group or complex of buildings and other above ground structures that generate naturally in the Overworld.

Gameplay

[edit | edit source]

Achievements

  • Added Sniper Duel: "Kill a skeleton with an arrow at 50 meters".

Controls Debug keys

  • and move time forwards and backwards, respectively.
  • disables gravity for the player, it can be canceled by pressing it again.
  • and increase and decrease the player's FOV, respectively
  • and make the player's camera turn right and left, respectively
  • and make the player's camera turn up or down, respectively
  • and rotate the player's camera 180Β° around the Z-axis, respectively.

Sprinting

  • Activated by double-tapping .

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Hunger

  • Is a feature exclusive to the player, which is required for natural health regeneration and sprinting.
  • Decreases when the player does certain actions, like when being hurt, jumping and mining.
  • Food no longer heals directly, but indirectly: if the food meter is above 90%, heals πŸ‘ πŸ’”
    every 4 seconds.
  • If the food meter is at 0%, the player starves and loses πŸ‘ πŸ’”
    hearts every 4 seconds.
  • It can be restored by eating food.

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Experience

  • Currently has no use.

Critical hits

  • Do more damage depending how close the player was to the ground while falling.

Creative gamemode

  • Infinite access to almost every item.
  • No health, except when falling into the void.
  • Food is not edible.
  • Flying by double tapping .
  • Increased reach.

Effects

Fog

  • Now changes color during sunrise and sunset when looking toward the sun.

Void fog

  • Increases darkness at extreme depths.
  • Decreases field of vision.

Commands

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/gamemode

  • Changes the gamemode.

General

[edit | edit source]

Main menu

  • Revamped the main menu by adding an animated menu panorama.[2]

Options

  • The player can now set their field of view in the options via the FOV slider. It can be set from 70 (default) to 110 (Quake Pro).
  • "Attack", "Use Item", and "List Players" can now be remapped.
  • "Pick Block" can now be remapped.
  • "Toggle Fog" can be remapped once again.
  • Added the brightness option.

Particles

  • Performing a critical hit on any mob causes 'sparks' to fly.
  • Explosion particles are now shockwaves instead of smoke.
  • Tiny stationary bubble particles can be seen when underwater.
  • Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.

Server list

  • The ability to save and view multiple servers has now been added.

Splash

  • Added the following splash text:
    • Jeb has amazing hair!
    • Casual gaming!
    • Undefeated!
    • Kinda like Lemmings!
    • Follow the train, CJ!
    • Leveraging synergy!
    • This message will never appear on the splash screen, isn't that weird?
    • DungeonQuest is unfair!
    • 110813!
    • 90210!
    • Check out the far lands!
    • Tyrian would love it!
    • Also try VVVVVV!
    • Also try Super Meat Boy!
    • Also try Terraria!
    • Also try Mount And Blade!
    • Also try Project Zomboid!
    • Also try World of Goo!
    • Also try Limbo!
    • Also try Pixeljunk Shooter!
    • Also try Braid!
    • That's super!
    • Bread is pain!
    • Read more books!
    • Khaaaaaaaaan!
    • Less addictive than TV Tropes!
    • More addictive than lemonade!
    • Bigger than a bread box!
    • Millions of peaches!
    • Fnord!
    • This is my true form!
    • Totally forgot about Dre!
    • Don't bother with the clones!
    • Pumpkinhead!
    • Hobo humping slobo babe!

Changes

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Blocks

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Cake

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Ferns

  • Ferns no longer generate naturally.

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Chests

  • Texture changed from πŸ‘ Image
    πŸ‘ Image
    .
  • Added an opening and closing animation πŸ‘ Image
    πŸ‘ Image
    .
  • The chest's texture is no longer in the terrain.png file. Instead, it is in the folder "item" under "chest.png" and "chestlarge.png", with the former being a chest on its own and the latter being the large chest.
  • Are now tile entities, which means they no longer show the breaking animation and are also now slightly smaller than they were before.
  • Now change the direction they face based on the viewpoint of the player.
  • Can now be found in mineshafts and strongholds.
  • Use door sounds when opening and closing.

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Cobblestone Slab

  • Renamed from "Stone Slab".

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Lava

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Leaves

  • Player-placed leaves no longer decay.

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Moss stone

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Obsidian

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Stone pressure plate

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Torch

  • Their model is no longer always rendered in full brightness.

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Water

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Wooden pressure plate

Items

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Apples

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Bow

  • Behavior has been overhauled; they now need to be charged in order to fire.

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Bread

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Cooked fish

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Cooked porkchop

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Cookie

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Golden apples

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Mushroom stew

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Raw fish

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Raw porkchop

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Shears

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Swords

  • Added blocking.
    • Negates 50% of the incoming damage.

Passive mobs

  • No longer despawn.
  • Randomly flee if attacked by the player or other mobs.

Hostile mobs

  • Perform attack animations.

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Mob

  • Removed the mob as an entity, however, their AI is still in the code.

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Monster

  • Removed the monster as an entity, however, their AI is still in the code.

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Pigs

  • Their snouts now extrude from their model, rather than being flat.

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Skeletons

  • The bows of skeletons are now larger and held realistically (full-sized bows, two-handed, but don't yet show the arrow pulling back).
  • Skeletons now fire arrows slower, but further.
  • Skeletons no longer bounce around the player, making them much easier to hit.

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Zombies

Non-mob entities

[edit | edit source]

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Arrows

  • Arrows which hit a mob visually "stick" into the mob rather than just disappear.

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Players

World generation

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General

  • Biomes are now much bigger and more flat.
  • Hills and mountains tend not to generate as much and now mostly only generate within the new extreme hills biome.
  • Biomes are no longer aligned based on temperature and humidity. Instead, their distribution is purely random.
  • The sea level has been decreased by one block (64 to 63).
  • Biomes in worlds before Beta 1.8 were not saved. Therefore, every biome is regenerated within existing chunks upon entering an old world.

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Desert

  • Larger than before.

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Forest

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Plains

  • Larger than before.

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Swamp

  • Features vibrant green vegetation.
  • Added swamp oak trees which are similar to regular oak trees but are slightly bigger and have vines hanging from their leaves. They can also generate in shallow water pools.
  • Has the flattest terrain out of any biome.

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Taiga

  • No longer generate with snow or ice.

Gameplay

[edit | edit source]

Clouds

  • Height raised to the top of the map.
  • Can no longer phase through blocks.
  • Movement now syncs with the game's time.

Controls

  • Fog key mapped to .
  • + clicking while crafting makes as much as possible and moves it straight to player's inventory.
  • Holding the left mouse button with a weapon now only swings once.
  • Holding the right mouse button to place blocks is slightly slower than before.
  • Player list in multiplayer, defaults to .

Daylight cycle

  • No longer require chunk updates and is a smooth transition.
  • A few tweaks to sunrise and sunset:
    • Clouds change color during sunrise and sunset to match the sky color.
    • Horizon, specifically haze changes color more vividly during sunset and sunrise.

HUD

  • Armor bar moved to above hearts, due to hunger bar.
  • The version tag appears outside of the debug screen again.

Void

  • Entities are now lit in the void.
  • Color of the void now changes from blue to black while descending.

Spawn

  • The player's spawn point is now bound to a specific biome rather than to any sand block. The player can spawn in forest, swamp and taiga biomes.

Weather

General

[edit | edit source]

Light

  • Implemented a new lighting engine. The lighting on a block is given a tint based on the most prominent source of light.
  • Artificial light now gives a very subtle "flicker".

Splash

  • Removed duplicate "Check it out!"

Technical

[edit | edit source]

General

[edit | edit source]

Debug screen

  • The ability to see the level's seed has now been added to the debug screen.
  • Entity numbers being shown above a mob's head have now been removed from the debug screen.

Removals

[edit | edit source]

World generation

[edit | edit source]

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Far Lands

  • The Far Lands was moved to X/Z Β±53,905,378,846,979,747, way beyond the world limit of X/Z Β±32,000,000 (Note: 32,000,000 is where the player gets kicked out of the world).

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Seasonal forest

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Rainforest

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Shrubland

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Savanna

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Tundra

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Ice desert

  • This biome did not generate in previous versions, so its removal was not noticeable.

πŸ‘ BiomeSprite beach.png: Sprite image for beach in Minecraft
Sand and gravel beach

Gameplay

[edit | edit source]

Controls

  • Removed the ability to change the fog level by pressing .

General

[edit | edit source]

Distance effects

  • The famous high-distance world rendering offset bug has been fixed (except for moving pistons).
  • Redstone repeater top faces are no longer weirdly broken.
  • Rails, powered rails and detector rails are no longer stretched.
  • Ladders are no longer offset nor stretched.
  • Upwards travelling redstone wire no longer appears offset from the block it's on.
  • The side faces of flowing water and lava are no longer broken.

World boundary

  • Has now been reduced from 32,000,000 to 30,000,000.

Options

  • "Toggle Fog" can no longer be remapped.
  • The 'Sniper Duel' achievement does not work.
  • Inventory block lighting is rendered incorrectly.

Fixes

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9 bugs fixed

  • The + click crash bug from Beta 1.8 Pre-release 2 is fixed.
  • Fixed redstone circuits not working after /time set x glitch is now fixed in multiplayer.
  • Destroying boats and minecarts now creates particles.
  • Ghast attack sounds have been fixed in multiplayer.
  • The Far Lands have been moved beyond X/Z Β±32,000,000, where attempting to modify NBT data to go there automatically kicks you out of the world.
  • Fixed stairs, cactus, farmland, pressure plate, fence, cake, snow layer, button, and trapdoor items being too big.
  • Fixed the "smart farms" glitch where the hitbox of a fence would extend past the hitbox of tilled soil and prevent it from reverting to dirt when walked on.
  • Fixed several crash bugs relating to pistons.
  • Increased the z-buffer from 8-bit to 24-bit, fixing graphical issues with AMD graphics cards.

Distance effects

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  • The world rendering no longer loses precision at high coordinates.
  • Vertically traveling redstone dust no longer "snaps" to the side planes of blocks at high coordinates.
  • Ladders, rails, and the side textures of vertically flowing water and lava no longer becomes stretched at high coordinates.

Trailer

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Main article: Minecraft 1.8 trailer

The official trailer for Beta 1.8 was made by Hat Films. The footage shown is from an earlier, non-public preview build given to Hat Films for advertising purposes, and thus has a few differences from public versions. Made before the final release of Java Edition (and well before 1.8 existed), the trailer omits "Beta" from the version title.

Gallery

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Screenshots

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Comparisons

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Videos

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References

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Navigation

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