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Clouds are graphical effects in the Overworld sky. While serving a solely aesthetic purpose, they can be used to determine directions because they always move westward.
The appearance of clouds varies depending on the graphics settings used either on the specific clouds oneβ[JE only] or the general graphics mode:
Clouds are tinted light gray during the day, which changes to gray or dark gray depending on the weather and the daylight cycle. Specifically, clouds color
rgb(191, 191, 191) during rain or snowfall and
rgb(30, 30, 30) during thunderstorms or when a wither is nearby in Bedrock Edition, blended with regular cloud colors for 95%, and not applied in dry biomes with Vibrant Visuals. During the night, fancy clouds are more transparent. In Bedrock Edition, clouds gradually turn orange during sunset and sunrise at any graphics mode, along with ambient lighting.
In Java Edition, clouds are faded by environmental fog.
The shape, dimensions, and color of clouds can be changed by modifying the clouds.png file located within assets\minecraft\textures\environment within the version's JAR fileβ[JE only] or /textures/environment in the resource pack.β[BE only] The file's dimensions can be changed to any size.
Clouds are made from individual square pieces. The game assembles clouds by placing cloud pieces one by one.
Clouds always float westward between layer 192 and 196. They are not interactive, and simply float through blocks and entities. Unlike in real life, clouds themselves do not produce rain or snow, meaning rain or snow continues even above the clouds.
The maximum distance in which clouds are rendered depends on the cloud distance setting in Java Edition (max 128 chunks), while they are always rendered to 20 chunks in Bedrock Edition, and faded with the render distance on Fancy graphics. With Vibrant Visuals, the cloud distance is controlled by a separate "Clouds" slider, which has for different options at a maximum of 128 chunks.β[more information needed] Clouds do not render with a render distance of 3 chunks or lower.
The position of the clouds is the same for every player on a server, due to their movement being dependent on world time.
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| May 23, 2009 | Notch says he accomplished adding "Clouds two tiles above the maximum build height". | ||||||
| 0.0.14a | π Image Added clouds, which float westward between layers 108 and 112. | ||||||
| Java Edition Indev | |||||||
| ? | The color and height of clouds can now be changed via world editing. | ||||||
| Java Edition Infdev | |||||||
| 20100227-1414 | With the removal of Indev world types and formatting, clouds can no longer be recolored or have their height changed. | ||||||
| 20100330 | Clouds no longer follow the player horizontally. However, they still follow the player vertically.[verify] | ||||||
| 20100611 | π Image Clouds are now 3D, have a top texture, and are translucent. | ||||||
| 20100615 | A Fast/Fancy graphics setting is added, which toggles clouds between two- and three-dimensional. | ||||||
| 20100624 | π Image Clouds no longer have a further texture applied. | ||||||
| Java Edition Beta | |||||||
| 1.8 | Pre-release | Now clouds float between layers 128 and 132. | |||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 5 | Clouds can now be disabled in the Video Options menu. | |||||
| ? | Clouds now completely occlude the rendering of blocks when seen from below. | ||||||
| 1.5 | 13w06a | Fixed blocks being unable to be seen through clouds from below. | |||||
| 13w10b | Undid the previous fix due to performance reasons. | ||||||
| 1.8.1 | pre4 | The shape of clouds on "Fast" and "Fancy" are now controlled with the same option that enables clouds, rather than with the standard Fast and Fancy graphics. | |||||
| 1.13 | 18w10d | Big optimizations to how clouds are rendered. | |||||
| 18w14a | The rendering of clouds has been optimized again. | ||||||
| 1.15 | 19w38b | Blocks can now be seen through clouds from below again.[1] | |||||
| 19w44a | Clouds no longer follow the player vertically.[2] | ||||||
| 1.17 | 21w06a | Now clouds float between layers 192 and 196. | |||||
| 21w13a | Reverted the above change. | ||||||
| 1.18 | experimental snapshot 2 | Clouds once again float between layers 192 and 196. | |||||
| 1.21.6 | 25w16a | Clouds now exist all the way to the horizon, at 128 chunks. | |||||
| The cloud texture now uses bitwise logic, preventing color and alpha transparency from functioning. | |||||||
| 25w17a | Cloud rendering distance can now be configured independently of world/chunk render distance. | ||||||
| 25w21a | π Image The texture file used for clouds has been changed. | ||||||
| A creeper face pattern now appears in the clouds. | |||||||
| 1.21.11 | 25w41a | Cloud movement and position is now tied to the world time, hence the same for all players on a server. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.6.0 | Added clouds. Clouds could be seen only in Fancy graphics, and if so, the clouds appeared opaque and two-dimensional, similar to the Fast clouds seen on Java Edition. | ||||||
| v0.7.0 | Clouds are now toggled with the Beautiful Skies option. | ||||||
| v0.7.4 | Clouds now have a darker color to match Java Edition. | ||||||
| v0.8.0 | build 1 | Clouds are always three-dimensional, and are opaque and transparent with Fast and Fancy graphics, respectively. | |||||
| v0.9.0 | build 1 | New culling of clouds. | |||||
| Clouds have been made translucent, as opposed to being completely opaque. | |||||||
| v0.10.0 | build 1 | New double-sided lighting on clouds that's more coherent with the terrain. | |||||
| build 6 | Better fog on clouds, starting farther away and following the sky color. | ||||||
| build 7 | The clouds and the terrain are now tinted red during sunset. | ||||||
| Bedrock Edition | |||||||
| 1.17.40 | beta 1.17.40.20 | Now clouds float between layers 192 and 196. | |||||
| 1.18.0 | ? | Clouds once again float between layers 128 and 132 in old worlds. | |||||
| 1.21.80 Experiment | Preview 1.21.80.25 | Added a unique pattern of clouds for when Vibrant Visuals is turned on. | |||||
| Added a unique lighting model for clouds with Vibrant Visuals, affected by directional lighting. | |||||||
| Clouds with Vibrant Visuals are rendered up to 128 chunks away regardless of render distance, controlled by a dedicated cloud distance setting. | |||||||
| 1.21.90 | Preview 1.21.90.26 | The pattern of clouds has been changed. | |||||
| Removed the pattern of clouds unique to Vibrant Visuals. | |||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added clouds. |
| TU5 | Cloud height raised to the top of the map, so clouds can no longer phase through blocks. | ||||||
| Cloud movement syncs with the game's time. | |||||||
Issues relating to "Cloud" are maintained on the bug tracker. Issues should be reported and viewed there.
cloud.png image includes a creeper face as gaps between clouds.| Game graphical and visual elements | |||||
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| Environmental |
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| π Image Color |
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| Joke | |||||