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Non-model-dependent block elements

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Models are used for defining the fundamental geometry for the vast majority of blocks in the game. Some blocks have additional visual data associated with them which are effectively fixed in nature; while their textures can often be modified, their geometry, positioning and fundamental presence usually cannot be.

Render models, but have additional graphics

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Blocks Relevant element Render
Entire block 👁 Image
Entire block 👁 Image
Entire block 👁 Image
Entire block 👁 Image
Entire block 👁 Image
Entire block 👁 Image
Entire block 👁 Image
Entire block 👁 Image
Entire block 👁 Image
Text 👁 Image
Text 👁 Image
Text 👁 Image
Text 👁 Image
Beam 👁 Image
Bell itself 👁 Image
Book 👁 Image
Book 👁 Image
Entity inside 👁 Image
Items inside 👁 Image
Items inside 👁 Image
Items placed 👁 Image
Item during extraction 👁 Image

Do not render model elements

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Block Reason
The block is hardcoded to be invisible. Despite having empty physical model data, defining such a model does not change it.[1]
This is a highly technical block which is only used in specific circumstances, with its own special rendering method.
These blocks display a starfield which is completely separate from models. Unlike other block entities, a block model specified with these IDs will not render.[2]
Fluid rendering is hardcoded and their handling differs significantly from blocks. Defining a model will change the associated particles, but will add no geometry.[3]
This is intended to render mostly as water and uses particles, however custom models still do not render planes within it, unlike in Bedrock Edition.[4]

History

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This section is missing information about: when each block's model could be changed in 1.8, even though only particles were affected (note: despite the fact that not all blocks became remodellable at once, not being able to change a block's model in a given version does not qualify it for this page). to test:
  • sign (not in 1.8)
  • wall sign (not in 1.8)
  • chest (not in 1.8)
  • trapped chest (not in 1.8)
  • ender chest (not in 1.8)
  • skull (not in 1.8)
  • moving piston
  • maybe banners i guess
 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Infdev
Minecraft Infdev20100607Standing signs have been added as a block, using the previous texture file used for sign entities.
20100625-1917Spawners have been added; an entity is rendered within to indicate what is spawned.
Java Edition Alpha
v1.0.1Wall signs have been added, also rendering as an entity rather than as part of the main block mesh.
v1.1.0Spawners no longer contain a miniature model of the mob that is to be spawned.
Java Edition Beta
1.2Spawners once again contain a miniature model of the mob that is to be spawned.
1.8Pre-releaseChests now render as entities; prior to this version they were part of the block mesh like other blocks. This change has been instituted to accommodate the new opening animation.
Java Edition
1.0.0Beta 1.9 Prerelease 3👁 Image
Enchanting tables have been added; the main body of the table is rendered as part of the chunk mesh, but the rotating, openable book renders as an entity.
👁 Image
End portals have been added, which render a section of starfield. A normal untinted grass block texture plane exists on the underside, implying that the block can use normal geometry at this point, unlike in later versions.
Beta 1.9 Prerelease 4End portals have been changed; the starfield now renders two pixels lower. The excess plane on the bottom has been removed. It is not known whether there was an internal change in this version to force this block ID to not render chunk geometry even if it tried, or if such a change was made later (presumably in 1.13-pre3 or an earlier version).
1.3.112w21aEnder chests have been implemented, using the same rendering system as chests.
1.4.212w32a👁 Image
Beacons have been added, whose beams are rendered separately from the block mesh.
12w36aFive types of heads (zombie head, creeper head, skeleton skull, wither skeleton skull, creeper head) have been added, which render as entities.
👁 Image
A bonus object is now rendered inside of beacons, resembling the end crystal.
12w38a👁 Image
The beacon's beam is now a 3D object, unlike previously, where it rendered as a series of translucent rectangles.
👁 Image
The object added to placed beacon blocks in 12w36a has been removed.
12w40a👁 Image
The beacon's beam geometry has been changed, alongside the assigned texture.
1.513w01aTrapped chests have been implemented, using the same rendering system as chests and ender chests.
1.814w30aBanners have been added, which render as entities.
1.915w31aDragon heads have been added, which render as entities.
End gateways have been added, which also use a starfield, much like end portals.
1.1116w39a16 distinct types of shulker box have been added, which render as entities.
1.1217w15aBeds now render as entities; prior to this version they were part of the block mesh like other blocks. This change has been instituted to accommodate the alternate colors in a way that would not exceed the block ID limit, however this system considerably outlasted the circumstances requiring it.
1.1318w10bA seventeenth shulker box variant has been implemented, which uses much the same rendering system.
18w15aConduits have been added, which render as entities.
pre3It is now possible to assign models to end portal and end gateway blocks through the blockstates system, however these will still only be used for particles and will not render any quads as would be done for other block IDs.
1.1418w43aBirch, spruce, jungle, acacia and dark oak signs, alongside their wall variants, have been implemented, using the same rendering system as oak signs and oak wall signs.
18w50a👁 Image
Bells, specifically the bell itself, now render as entities due to the introduction of a swinging animation. The stand they hang from remains customizable through the usual block model system.
19w02a👁 Image
Lecterns may now hold books; the same model is used as with the enchanting table with different behaviour.
👁 Image
Campfires have been added; the four slots for items render independently of the block model of the campfire itself.
19w03a👁 Image
Campfire item positioning has changed.
1.1519w39aEach half of a large chest renders the whole large chest. In practice, this means that a large chest is comprised of two identical, overlapping large chest models. Previously, rendering large chests was entirely handled by the "right" block state, which represents the left half of a given large chest, and the "left" block state, which represents the right half of a given large chest, was completely invisible.
19w41a👁 Image
The beacon beam geometry has changed once again, removing inner faces.
19w42aEach half of a large chest now only renders that half.
1.1620w06aCrimson and warped signs, alongside their wall variants, have been implemented, using the same rendering system as preceding such signs.
20w15aSoul campfires have been added, which use an identical system to campfires for rendering items.
October 3, 2020👁 Image
It seems likely that sculk sensor tendrils were separate from the model at this point in development, as they moved in a way impossible via standard texture animation and were absent from the item form.
November 13, 2020Sculk sensor tendrils appear to now be part of the model geometry itself, rather than separate, matching the form of the block that was ultimately implemented.
1.1922w11aMangrove signs and mangrove wall have been implemented, using the same rendering system as preceding such signs.
1.19.322w42aTen variants of hanging sign have been added (oak, birch, spruce, jungle, acacia, dark oak, mangrove, bamboo, crimson, warped), which can either be placed on the ceiling or wall, resulting in 20 distinct block IDs; in either case, all of these render as entities as typical signs do.
Bamboo signs and bamboo wall have been implemented, using the same rendering system as preceding such signs.
22w46aPiglin heads have been added, which render as entities.
1.19.423w07aDecorated pots have been added, which render as entities.
Suspicious sand and suspicious gravel have been added; the item that emerges during brushing is rendered independently of the block model of the block itself.
Cherry signs and cherry hanging signs, alongside their wall variants, have been implemented, using the same rendering system as preceding such signs.
1.20.323w45aTrial spawners have been added; much like regular spawners, a miniaturised version of the output mob is displayed within.
1.20.524w13aVaults have been added; much like spawners, a miniaturised version of the potential output item pool is displayed within.
1.21.224w40aPale oak signs and pale oak hanging signs, alongside their wall variants, have been implemented, using the same rendering system as preceding such signs.
1.21.424w46aMany block entities will now render block model elements if assigned them, rather than rendering nothing at all but the entity and only using the model for defining the particles.[5]
For unknown reasons, end portal and end gateway blocks,[6] as well as moving piston blocks, were not given this treatment and continue to ignore custom model geometry.
1.21.525w03a👁 Image
Test instance blocks have been added, which emit beacon-like beams.
1.21.925w31aCopper golem statues have been added, which render as entities.
Copper chests have been implemented, using the same rendering system as chests, ender chests and trapped chests.
👁 Image
Shelves have been added; the three slots for items render independently of the block model of the shelf itself. The items are centered vertically.
25w32a👁 Image
Items on shelves have been moved downward.
25w33aItems on shelves can be configured to be either vertically centered or shifted downward.
26.2snap3Beds now use block models fully rather than only for particles, changing them from 👁 Image
to 👁 Image
.
snap7Signs of all types now use block models for their main body, such that only the text is rendered specially.
Standing signs have been changed from 👁 Image
to 👁 Image
.
Wall signs have been changed from 👁 Image
to 👁 Image
.
Hanging signs have been changed from 👁 Image
to 👁 Image
.
Wall hanging signs have been changed from 👁 Image
to 👁 Image
.

April Fools' exclusive blocks

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This section is missing information about:
 
Please expand the section to include this information. Further details may exist on the talk page.

References

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