![]() |
VOOZH | about |
| Other names | Ender Dragon Head (NZ) |
|---|---|
| Rarity tier | Epic |
| Renewable | No |
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 1 |
| Hardness | 1 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | JE: No BE: Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 0 NONE |
| Note block instrument | Ender dragon roar |
{
"title": "Dragon Head",
"rows": [
{
"field": "Ender Dragon Head (<span class=\"explain \" title=\"New Zealand\">NZ</span>)",
"label": "(link to Language#Differences between English variants article, displayed as Other names)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #f5f; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Epic",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "No",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "1",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "1",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 0 NONE</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Ender dragon roar",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Dragon Head"
],
"images": [
"Dragon Head.png"
]
}
A dragon head[a] is a block that resembles a smaller version of the ender dragon's head. It can only be obtained from End ships.
Unlike other mob heads obtainable in survival, the dragon head does not drop when its corresponding mob is killed by a charged creeper.[1]
No tool can accelerate the breaking process of dragon head.[2]
| Block | π Image | |
|---|---|---|
| Hardness | 1 | |
| Breaking time (secs) | ||
| Default | 1.5 | |
Dragon head drops itself when it's destroyed. When destroyed by an explosion, the dragon head will always drop as an item.
Dragon heads generate on End ships found in End cities.
Dragon heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to signs. They can be placed on top of, or beside each other by shift clicking.
When placed and powered by redstone, the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or armor stand (note: the animation does not play if the NoGravity tag is set to 1).
The player can wear dragon heads, similarly to pumpkins or helmets. This overlays the second layer of the player's skin.
Unlike most other heads, wearing a dragon head does not impact the behavior of a corresponding mob: the ender dragon attacks the player as usual.
Wearing a dragon head makes the player invisible to other players on a locator map and the locator bar.
A dispenser can equip a dragon head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
Dragon heads can receive the following enchantments, but only through an anvil.
| Name | Max level | Method |
|---|---|---|
| Curse of Binding | I | π Image Anvil |
| Curse of Vanishing | I | π Image Anvil |
Placing a dragon head above a note block causes the note block to play the ender dragon's ambient sound when activated.
The block below the note block does not affect the mob sound it creates.
Dragon head is destroyed when the piston tries to push it. It can't be pulled by the sticky piston.
π BlockSprite stone.png: Sprite image for stone in Minecraftstone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.stone.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.stone.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite stone.png: Sprite image for stone in Minecraftstone sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.stone | subtitles.block.generic.breakβ | 1.0 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.stone | subtitles.block.generic.placeβ | 1.0 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.stone | subtitles.block.generic.hitβ | 0.37 | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.stone | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.stone | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βFootsteps | Blocks | Jumping from the block | jump.stone | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.stone | subtitles.block.generic.footstepsβ | 0.22 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βDragon roars | Jukebox/Note Blocks | When an ender dragon head is played using a note block | block.note_block.imitate.ender_dragon | subtitles.entity.ender_dragon.ambientβ | 3.0 | 1.0 | 16 | |
| βGear equips | Players | When a dragon head is equipped | item.armor.equip_generic | subtitles.item.armor.equipβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Jukebox/Note Blocks | When a dragon head is played using a note block | note.enderdragon | β ? | ? | 0.84 [sound 1] | |
| β ? | Players | When a dragon head is equipped | armor.equip_generic | β ? | 1.0 | 1.0 | |
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
| π BlockSprite dragon-head.png: Sprite image for dragon-head in Minecraft Dragon Head | dragon_head | Block & Item | skulls |
block.minecraft.dragon_head |
| π BlockSprite dragon-wall-head.png: Sprite image for dragon-wall-head in Minecraft Dragon Wall Head | dragon_wall_head | Block | β | block.minecraft.dragon_wall_head |
| Name | Identifier |
|---|---|
| π BlockSprite dragon-head.png: Sprite image for dragon-head in Minecraft Block entity | skull |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
| π BlockSprite dragon-head.png: Sprite image for dragon-head in Minecraft Dragon Head | dragon_head | skull / 5 | -969 | Block & Giveable Item[i 2] | Identical[i 3] | item.skull.dragon.name |
| Name | Savegame ID |
|---|---|
| π BlockSprite dragon-head.png: Sprite image for dragon-head in Minecraft Block entity | Skull |
Java Edition:
Floor
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
| rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. |
Wall
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
| facing | north | eastnorthsouthwest | The direction the head is facing. Opposite from the direction a player is facing when placing it. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 0
| 1 | 1 | On the floor (rotation is stored in the tile entity) |
2 | 2 | On a wall, facing north | |||
3 | 3 | On a wall, facing south | |||
4 | 4 | On a wall, facing east | |||
5 | 5 | On a wall, facing west | |||
0 | 0 | Same as 5, but unobtainable without commands or editing. |
A dragon head has a block entity associated with it that holds additional data about the block.
minecraft:custom_name component.minecraft:note_block_sound component.minecraft:profile component.
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9 | 15w31a | π Image Added dragon heads. | |||||
| Dragon heads are currently available only in Creative mode. | |||||||
| 15w32c | Dragon heads now generate on End ships, meaning they are now obtainable in Survival. | ||||||
| 15w39a | Dispensers can now equip dragon heads onto players, mobs, and armor stands. | ||||||
| 15w49a | Dragon heads no longer turn red when the player or mob takes damage.[3] | ||||||
| 1.11 | pre1 | The hand animation when holding a dragon head in first person has been changed to block the player's view very much.[4] | |||||
| 1.13 | 17w47a | Dragon heads now play a sound when placed. | |||||
| Dragon heads can no longer be placed inside entities.[5] | |||||||
| The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each. | |||||||
| 18w21a | The rarity of dragon heads has been changed from "Common" to "Uncommon". | ||||||
| 1.19.4 Experiment | 23w03a | Dragon heads can now be placed on top of note blocks without sneaking. | |||||
| 1.19.4 | 23w05a | Dragon heads can now be swapped with other pieces of headgear in the head inventory slot by using them.[6] | |||||
| 1.20.2 | 23w35a | Added a "powered" block state. | |||||
| 1.21.2 | 24w33a | The rarity of dragon heads has been changed from "Uncommon" to "Epic". | |||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | alpha 0.17.0.1 | π Image Added dragon heads. | |||||
| Dragon heads use a two-dimensional sprite, unlike Java does. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Dragon heads can now be used to craft firework stars. | |||||
| beta 1.2.0.11 | π Image Dragon heads in inventories and when held by mobs/players now display as blocks. | ||||||
| 1.19.60 Experiment | Preview 1.19.60.25 | Dragon heads can now be placed on top of note blocks without sneaking. | |||||
| 1.21.30 | Preview 1.21.30.21 | The rarity of dragon heads has been changed from "Common" to "Epic". | |||||
| 1.21.40 | Preview 1.21.40.20 | The separate and direct item forms of the skull block ID have been merged and its data values have been split up into their own IDs. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | π Image Added dragon heads. | |
| TU49 | CU39 | 1.42 | 1.42 | 1.42 | Patch 18 | 1.0.1 | Dragon heads are now held the same way as on Java Edition in first person. |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | The hand animation when holding a dragon head in first person has been changed to block the player's view very much. |
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.10 | π Image Added dragon heads. | ||||||
Issues relating to "Dragon Head" are maintained on the bug tracker. Issues should be reported and viewed there.
| Combat | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| The End | |||
|---|---|---|---|
| Dimension | |||
| Biomes |
| ||
| Items | |||
| Building blocks | |||
| Functional blocks | |||
| Mobs | |||
| Terrain features | |||
| Structures | |||
| Features | |||