![]() |
VOOZH | about |
| Health points | 20HP👁 ❤️ × 10 |
|---|---|
| Behavior | Hostile |
| Mob type | 👁 Image Monster |
| Attack strength |
In Java Edition: 👁 EnvSprite explosion.png: Sprite image for explosion in Minecraft Explosion: Explosion varies by proximity and difficulty. Maximum damage: Regular: Easy: 22.5HP👁 ❤️ × 11.25 Normal: 43HP👁 ❤️ × 21.5 Hard: 64.5HP👁 ❤️ × 32.25 Charged: Easy: 43.5HP👁 ❤️ × 21.75 Normal: 85HP👁 ❤️ × 42.5 Hard: 127.5HP👁 ❤️ × 63.75 In Bedrock Edition: |
| Hitbox size | In Java Edition: Height: 1.7 blocks |
| Spawn | Regular: Light level of 0 Charged: |
| Usable items |
{
"title": "Creeper",
"rows": [
{
"field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 10</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\nHeight: 1.7 blocks<br>Width: 0.6 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 1.8 blocks<br>Width: 0.6 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "'''Regular:'''<br>Light level of 0<br>\n'''Charged:'''<br>\nWhen <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite lightning.png article, displayed as 16x16px|link=lightning|alt=|class=pixel-image|)</span>(link to lightning article, displayed as <span class=\"sprite-text\">lightning</span>)</span> strikes within 4 blocks of a Regular Creeper",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite flint-and-steel.png article, displayed as 16x16px|link=Flint and Steel|alt=|class=pixel-image|)</span>(link to Flint and Steel article, displayed as <span class=\"sprite-text\">Flint and Steel</span>)</span> <br>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite fire-charge.png article, displayed as 16x16px|link=Fire Charge|alt=|class=pixel-image|)</span>(link to Fire Charge article, displayed as <span class=\"sprite-text\">Fire Charge</span>)</span> <sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as Java Edition) only</span></i>]</sup>",
"label": "Usable items"
}
],
"invimages": [
"Creeper Spawn Egg"
],
"images": [
"Creeper.png",
"Charged Creeper.gif"
]
}
A creeper is a common hostile mob that quietly approaches a player, hisses, and will explode if not retreated from in time. Creeper explosions can destroy blocks and deal massive amounts of damage, which can be completely blocked using a shield or blocks.
When struck by lightning, a creeper becomes a charged creeper, which amplifies its explosion power and enables mob heads to be obtained from piglins, zombies, skeletons and other creepers it kills.
Due to its distinctive appearance and unique destructive method of attack, the creeper has become one of the most iconic mobs of Minecraft, being featured in promotional material and merchandise.
Creepers naturally spawn in the Overworld on solid blocks with a light level of 0, except in mushroom fields and deep dark biomes. In Bedrock Edition, creepers also do not spawn in rivers, frozen rivers, and snowy plains. They spawn individually in Bedrock Edition and in groups of four in Java Edition.
In Bedrock Edition, there is a density limit of five creepers on the surface of Overworld.
| Category: Monster | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 👁 Image Bamboo Jungle | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Meadow | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Windswept Hills | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Eroded Badlands | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Frozen Peaks | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Jagged Peaks | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Grove | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Snowy Beach | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Jungle | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Stony Peaks | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Snowy Slopes | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Sparse Jungle | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Birch Forest | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Flower Forest | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Beach | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Taiga | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Lush Caves | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Wooded Badlands | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Dappled Forest | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Snowy Taiga | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Ice Spikes | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Windswept Gravelly Hills | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Old Growth Spruce Taiga | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Pale Garden | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Badlands | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Dark Forest | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Windswept Forest | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Desert | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Forest | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Old Growth Birch Forest | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Stony Shore | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Cherry Grove | 100⁄515 | 19.42% | 4 | 100 | 1 |
| 👁 Image Frozen River | 100⁄516 | 19.38% | 4 | — | — |
| 👁 Image Mangrove Swamp | 100⁄516 | 19.38% | 4 | 100 | 1 |
| 👁 Image Swamp | 100⁄516 | 19.38% | 4 | 100 | 1 |
| 👁 Image Cold Ocean | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Lukewarm Ocean | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Deep Cold Ocean | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Sunflower Plains | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Deep Frozen Ocean | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Snowy Plains | 100⁄520 | 19.23% | 4 | — | — |
| 👁 Image Warm Ocean | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Ocean | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Frozen Ocean | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Savanna | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Savanna Plateau | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Deep Ocean | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Deep Lukewarm Ocean | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Plains | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Windswept Savanna | 100⁄520 | 19.23% | 4 | 100 | 1 |
| 👁 Image Old Growth Pine Taiga | 100⁄540 | 18.52% | 4 | 100 | 1 |
| 👁 Image Dripstone Caves | 100⁄610 | 16.39% | 4 | 100 | 1 |
| 👁 Image River | 100⁄615 | 16.26% | 4 | — | — |
| 👁 Image Sulfur Caves | 50⁄315 | 15.87% | 2 | 50 | 2 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Gunpowder | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 |
| 👁 Image | Music Disc[A][B] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| 👁 Image | Creeper Head[C] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Gunpowder | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 |
| 👁 Image | Music Disc[A][B] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| 👁 Image | Creeper Head[C] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | Gunpowder | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| 👁 Image | Music Disc[A][B] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| 👁 Image | Creeper Head[C] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| 👁 Image | Gunpowder | 1.00 | 1.50 | 2.00 | 2.50 |
| 👁 Image | Music Disc[A][B] | 1.00 | 1.00 | 1.00 | 1.00 |
| 👁 Image | Creeper Head[C] | 1.00 | 1.00 | 1.00 | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Gunpowder | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 |
| 👁 Image | Music Disc[A][B] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| 👁 Image | Creeper Head[C] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Gunpowder | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 |
| 👁 Image | Music Disc[A][B] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| 👁 Image | Creeper Head[C] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | Gunpowder | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| 👁 Image | Music Disc[A][B] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| 👁 Image | Creeper Head[C] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| 👁 Image | Gunpowder | 1.00 | 1.33 | 1.67 | 2.00 |
| 👁 Image | Music Disc[A][B] | 1.00 | 1.00 | 1.00 | 1.00 |
| 👁 Image | Creeper Head[C] | 1.00 | 1.00 | 1.00 | 1.00 |
Creepers chase any player within a 16-block radius. They chase the player at a 14-block radius when they are crouching. They do not attack any other mob without provocation by being attacked first.
When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands, and explodes after 1.5 seconds (30 ticks), destroying (and dropping as items) blocks in the area as well as significantly damaging the player. A creeper's detonation can be halted if the player leaves the blast radius, including by knocking it back, going out of the creeper's sight, or if the creeper is killed before the explosion. Assuming the player stays within line of sight, the distance that the player must move in order for a creeper to cancel its explosion is 7 blocks, regardless of difficulty. Normal creeper explosions have a power of 3.
In Java Edition, if the game rule mobExplosionDropDecay is set to false, blocks have a 100% chance of dropping as items instead of being destroyed.
A creeper explodes only if it has an uninterrupted line of sight with the player throughout the entire 1.5-second countdown. As a result, if the creeper does not have line-of-sight with the player, it does not start hissing even at close range, even if the player is attacking it, and a detonation is canceled if it has started. The hissing sound plays in its entirety regardless of whether the explosion happens or not.
Unlike most mobs, the creeper does not have an idle sound, nor does it have unique step sounds. Although it does make normal stepping and swimming sounds, it is hard for players to distinguish those from their own sounds. This makes the approach of a creeper difficult for an unwary player to notice until it starts hissing.
A creeper jumps down to a player if it can survive the fall. A creeper taking fall damage adds to its swell according to fallDistance * 1.5, up to a maximum of 5 less than the fuse of the creeper. The creeper explodes when the swell equals the fuse, so an explosion occurs soon after landing with higher falls. For example, a creeper falling from greater than 16 blocks can explode 5 ticks after it lands.
Despite their lack of arms, creepers can climb up ladders, vines, and similar blocks like any other mob, but do not do so intentionally.
Using a flint and steel or fire charge[JE only] on a creeper forces an explosion.
In Java Edition, the detection range of creepers is reduced by 50% when the player is wearing a creeper head.
Creepers flee from ocelots and cats within a 6-block radius, with faster movement than when pursuing a player. Cats and ocelots do not attack creepers. A creeper that has begun a detonation does not flee unless the player leaves its blast radius.
Creepers are not targeted by tamed wolves, iron golems or zoglins. However, they are still attacked by withers, snow golems,[1] vindicators named "Johnny", wardens and goats. When hit by a stray projectile (like a drowned's trident), a creeper retaliates if not already chasing a player. If a creeper is attacked by any mob except a goat, the creeper moves toward the mob that attacked it and explodes.
When a creeper is inflicted with a status effect, its explosion creates an area effect cloud of the effect, like a lingering potion.[Java Edition only]
Charged creepers are stronger versions of creepers. They are distinguished from normal creepers by their blue aura surrounding them, and their explosion power is significantly increased from 3 to 6, equal to that of an End crystal.
A charged creeper is created when lightning strikes within four blocks of a normal creeper. The lightning can be created in any way, including naturally, with the /summon command, by a trident with the Channeling enchantment, or attracted to a lightning rod. Due to this mechanic, creepers cannot be damaged by lightning but still can take damage from fire caused by it.
A charged creeper can also be summoned using the following commands:
/summon creeper ~ ~ ~ {powered:1}/summon creeper ~ ~ ~ ~ ~ minecraft:become_chargedTheir countdown timers are the same as normal creepers, both in terms of range and time. Charged creepers' explosions are 50% more powerful than an explosion of TNT and 100% more powerful than their normal counterparts. How close the creeper was to the lightning strike does not affect the size or power of the explosion.
In Java Edition, a charged creeper explosion that kills zombies, skeletons, wither skeletons, piglins, or other creepers causes only one[2] of those mobs to drop its corresponding mob head. If multiple valid mobs are killed in the explosion, the one that drops a head is chosen at random. In Bedrock Edition, a charged creeper explosion that kills zombies, skeletons, wither skeletons, piglins, or other creepers causes all the killed mobs to drop their corresponding heads.[3]
A charged creeper does not drop its own head when it explodes, although any other charged creepers or creepers killed in the explosion drop a creeper head. Players and ender dragons do not drop their heads,[4] nor do mobs without corresponding mob heads, such as livestock animals.
Charged creepers have the same entity ID as normal creepers. The only difference is that the value of the boolean powered tag is set to 1 (true).
The overlay of charged creepers is strongly emissive with Vibrant Visuals, and darkens the environment as a screen effect. Combined with the darkness of a thunderstorm, this makes the creeper behind it almost invisible.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Creeper dies | Hostile Mobs | When a creeper dies without exploding | entity.creeper.death | subtitles.entity.creeper.death | 1.0 | 0.8–1.2 | 16 | |
| Creeper hurts | Hostile Mobs | When a creeper is damaged | entity.creeper.hurt | subtitles.entity.creeper.hurt | 1.0 | 0.8–1.2 | 16 | |
| Creeper hisses | Hostile Mobs | When a creeper begins its explosion timer | entity.creeper.primed | subtitles.entity.creeper.primed | 1.0 | 0.5 | 16 | |
| Explosion | Blocks | When a creeper explodes | entity.generic.explode | subtitles.entity.generic.explode | 4.0 | 0.56–0.84 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Creeper dies | Hostile Mobs | When a creeper dies | mob.creeper.death | ? | 1.0 | 0.8–1.2 | |
| Creeper hurts | Hostile Mobs | When a creeper is damaged | mob.creeper.say | ? | 1.0 | 0.8–1.2 | |
| TNT fizzes | Blocks | When a creeper begins its explosion timer | random.fuse | ? | 1.0 | 0.5 | |
| Explosion | Blocks | When a creeper explodes | random.explode | ? | 4.0 | 1.0 | |
| Name | Identifier | Translation key |
|---|---|---|
| 👁 EntitySprite creeper.png: Sprite image for creeper in Minecraft Creeper | creeper |
entity.minecraft.creeper |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| 👁 EntitySprite creeper.png: Sprite image for creeper in Minecraft Creeper | creeper | 33 |
creepermobmonster | entity.creeper.name |
Creepers have entity data associated with them that contains various properties.
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| 👁 Image | 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| 👁 Image | 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| 👁 Image 👁 Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| 👁 Image 👁 Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| 👁 Image 👁 Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| 👁 Image 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. |
| 👁 Image 👁 Image | Arbalistic | Kill five unique mobs with one crossbow shot | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| 👁 Image 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
These mobs were originally meant to be a pig, but due to a coding bug, it created a creeper after the model got repurposed.
The story of the Creeper – it was supposed to be the pig, but Notch mixed the height and the width values, or the rotation of it, so it's standing up instead of lain horizontally. But it did have the AI behaviour of looking at the player. So he just thought it was extremely creepy, with this weird thing walking around, looking at you. So he decided to keep it as a monster. He wrote that a friend said it would be cool if it exploded *laughs* and that brought us to the Creeper.
The face was to clearly, with a limited number of pixels, make it look really dangerous. I think the green colour is supposed to be camouflage. But we're still debating – is it flesh? Or is it more like leaves? Or is it fur? You don't really know just by looking at the pixels. I know Junkboy debates that! *laughs*
| August 20, 2009 | 👁 Image A failed pig model is shown. Notch commented, "it looks creepier when animated ... haha, I'll keep it for a creepy creature. =D".[more information needed] | ||||||
|---|---|---|---|---|---|---|---|
| September 1, 2009 | 👁 Image Creepers were shown on The Word of Notch. | ||||||
| 👁 Image While the texture itself is bright, creepers appear darker than what seems to be intended. | |||||||
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.24_SURVIVAL_TEST | 👁 Image Added creepers. | ||||||
| Creepers behave much like zombies currently do, hopping around randomly until spotting the player. | |||||||
| The melee attacks of creepers deal only 4HP👁 ❤️ 👁 ❤️ worth of damage rather than the zombies' 6HP👁 ❤️ 👁 ❤️ 👁 ❤️ . | |||||||
| When killed, creepers "lie down" like any other dead mob and cause a 4×4×4 spherical explosion that left a sizable crater, destroying plenty of blocks and severely hurting any players nearby. | |||||||
| The creeper drops 250XP when killed. | |||||||
| 0.24_SURVIVAL_TEST_03 | Creeper explosions no longer drop water and lava items when blowing up the liquids. | ||||||
| 0.25 SURVIVAL TEST | Mobs, including creepers, are now more dangerous, respawn, despawn, and attack skeletons if shot by them. | ||||||
| October 20, 2009 | Notch mentioned that creepers no longer destroy rock-type blocks. | ||||||
| 0.26 SURVIVAL TEST | 👁 Image The texture of creepers has been changed. | ||||||
| The explosions of creepers no longer destroy stone or stone-like blocks. | |||||||
| The explosions of creepers now leave smoldering. | |||||||
| 0.27 SURVIVAL TEST | The creeper now drops 200XP when killed. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-0040 | Creepers and other mobs no longer spawn naturally. | |||||
| 20100202 | 👁 Image The lighting on creepers has been changed to be much brighter. | ||||||
| Creepers and other mobs now spawn naturally again. However, they are currently passive. | |||||||
| 20100204-2027 | Creepers are now hostile again, and attack by approaching and exploding near players.[verify] Previously in Survival Test, creepers dealt melee damage and exploded only when killed by the player. | ||||||
| 20100219 | Creepers now drop sulphur upon death. | ||||||
| ? | Creepers no longer produce leaf particles upon explosion. | ||||||
| Java Edition Alpha | |||||||
| v1.0.3 | Added unique hurt sounds for creepers. Previously, they used the hurt sound for players. | ||||||
| v1.0.14 | Added music discs "13" and "cat", which are dropped by creepers shot by skeletons. | ||||||
| v1.2.0_02 | Creepers now have new hurt sounds.
Old hurt sounds: | ||||||
| Java Edition Beta | |||||||
| ? | Creeper's fuse timer does not tick back when the player is out of range.[verify] | ||||||
| 1.3 | Creeper's fuse timer has been fixed. | ||||||
| 1.4 | 👁 Image The 'A' in the Minecraft logo now includes a creeper face. | ||||||
| 1.5 | 👁 Image Creepers now become charged when struck by lightning, increasing the explosion's radius and strength. | ||||||
| 1.8 | Pre-release | Creepers are now much more deadly, and can kill an unarmored player, if in a radius of 4 to 5 blocks around the creeper. This damage is also difficulty-independent. | |||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 5 | Creepers and other hostile mobs no longer attack the player in Creative mode, unless provoked. | |||||
| RC1 | Creeper explosions now have a new sound. | ||||||
| 1.1 | 11w50a | Creepers now drop all music discs, except for "11". | |||||
| 1.2.1 | 12w05b | Creepers now run away from tamed cats and ocelots. | |||||
| 12w07a | As part of the AI overhaul, creepers no longer attack other mobs.[more information needed] | ||||||
| Creepers no longer strafe toward the left of the player, now stopping in front of the player. | |||||||
| 1.3.1 | 12w30a | Creepers have been made stronger. Depending on difficulty, creeper damage is now scaled, with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and Hard difficulty, a creeper can knock players down to 2 hearts.[6] | |||||
| 1.4.2 | 12w38b | New creeper fall mechanics have been added; creepers now explode, if they fall on the player from a certain height. | |||||
| 1.4.4 | 1.4.3 | Creepers now drop music discs "11" and "wait". | |||||
| 1.6.1 | 13w18a | Creepers no longer explode when hit in Creative mode. | |||||
| 1.7.2 | 13w36a | Creepers can now be forcibly exploded by using flint and steel. | |||||
| 1.8 | 14w05a | Players can now see from the perspective of a creeper in Spectator mode. A green creeper shader is applied and the player is limited to the creeper's movements. | |||||
| 14w11a | Other creepers, witches, zombies, skeletons, cave spiders and zombie pigmen now run away from creepers that are about to explode. | ||||||
| 14w30a | Charged creepers now cause zombies, skeletons, wither skeletons and other creepers to drop heads. | ||||||
| 14w30b | Each charged creeper now causes the drop of only one head, even if multiple head-dropping mobs are killed. | ||||||
| 1.8.1 | pre1 | Mobs no longer run from creepers that are about to explode, due to performance issues. | |||||
| Creepers no longer attack iron golems. | |||||||
| 1.9 | 15w32a | The detection range of creepers is halved when the player is wearing a creeper head. | |||||
| 15w33c | The detection range for players wearing the creeper head is adjusted, now 37.5% of the normal range. | ||||||
| 15w36a | The detection range for players wearing the creeper head is again 50% of the normal range. | ||||||
| 15w39a | Creepers are now slightly shorter (1.7 blocks tall rather than 1.8). | ||||||
| 15w51a | Creepers no longer drop music discs when game rule doMobLoot is false.[7] | ||||||
| 1.11 | 16w32a | Creepers that explode while having a potion effect now leave behind an area effect cloud having that effect. | |||||
| Creepers no longer drop music discs when killed by strays or wither skeletons.[8] | |||||||
| 1.14 | 18w43a | Creepers now drop music discs when killed by strays and wither skeletons[a] again. | |||||
| 1.15 | 19w39a | Creepers no longer flash solid white when exploding.[9] | |||||
| 1.17 | 21w15a | Creepers now show no hostility when attacked by a goat. | |||||
| 1.19.3 Experiment | 22w46a | Charged creepers now cause piglins to drop piglin heads. | |||||
| 1.19.3 | pre2 | Creepers can now be forcibly exploded by using a fire charge.[10] | |||||
| 1.20.3 | 23w40a | Creepers now drop music discs when killed by skeleton horses.[b] | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.3.3 | 👁 Image Added creepers. | ||||||
| They do not yet spawn naturally and require external help to spawn.[11] | |||||||
| Creepers currently have old explosion sounds. | |||||||
| Creeper's explosions produce a white mist and have a smaller range. | |||||||
| Creepers strafe toward the left of the player and are as slow as zombies. | |||||||
| v0.4.0 | Creepers now spawn naturally. | ||||||
| v0.7.4 | Tapping and holding flint and steel on a creeper now causes it to automatically explode. | ||||||
| v0.9.0 | build 1 | Creepers no longer float 2 pixels off the ground. | |||||
| build 2 | An ignite button is now used to automatically explode a creeper when holding flint and steel, instead of tapping and holding. | ||||||
| build 8 | Creepers now use the new AI, so now they avoid fire, cactus, lava, and falling (and water when idle). | ||||||
| build 9 | Creepers now use the old AI again because them walking faster and not detonating. | ||||||
| v0.9.2 | Creepers now have a correct explosion range. | ||||||
| The detonation time for creepers has been fixed (would previously explode almost instantly). | |||||||
| v0.11.0 | build 1 | Creepers can now climb ladders. | |||||
| v0.12.1 | build 1 | Creepers now use the new AI again, now stopping in front of the player. | |||||
| The creeper's moving speed and explosions' knockback effect has been increased. | |||||||
| Creepers now explode if they fall on players from a certain height. | |||||||
| 👁 Image Creepers now become charged when struck by lightning, increasing the explosion's radius and strength. | |||||||
| Creepers now have the new explosion sound. | |||||||
| Creepers now have the flashing animation and the explosions have shockwaves. | |||||||
| v0.14.0 | build 1 | Creepers are now slightly shorter (1.7 blocks tall rather than 1.8). | |||||
| v0.16.0 | build 4 | Creepers now have idle sounds. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Creepers now drop music discs when killed by skeletons. | |||||
| 1.10.0 | beta 1.10.0.3 | Creepers now drop music discs when killed by strays. | |||||
| 1.16.210 | beta 1.16.210.51 | No longer attack back after being rammed by a goat. | |||||
| 1.20.10 | ? | Creepers bobbing in water in a 1 block space no longer attack a swimming player for 3HP👁 ❤️ 👁 💔 . | |||||
| 1.21.60 | Preview 1.21.60.21 | Creepers no longer flash solid white when exploding.[12] | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | 👁 Image Added creepers. |
| TU5 | 👁 Image Added charged creepers. | ||||||
| TU12 | Creepers no longer attack other mobs. Before this update, a creeper shot by a skeleton would attack the skeleton, creating a crater in the process. | ||||||
| TU14 | 1.04 | Creepers have been made stronger. Depending on difficulty, creeper damage is scaled now with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and hard difficulty, a creeper can knock players down to 2 hearts. | |||||
| A creeper is now aggressive toward the last player that hit it. | |||||||
| The creeper's explosions' knockback effect has been increased. | |||||||
| Creepers now explode if they fall on players from a certain height. | |||||||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | The creeper's flashing animation has been updated. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Creepers can now be forcibly exploded using flint and steel. | |
| Creepers drop a mob head when killed by a charged creeper. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Creepers that explode while having a potion effect now leave behind an area effect cloud having that effect. |
| 1.90 | Creepers now drop music discs when killed by strays. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | 👁 Image Added creepers. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The namespaced ID of creepers have been changed from Creeper to creeper. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] | |||||
Issues relating to "Creeper" are maintained on the bug tracker. Issues should be reported and viewed there.
Creepers have a formidable reputation in the community because of their potential to hurt or kill even veteran players and destroy structures. Their distinct appearance and destructive abilities have made them a widely recognizable Minecraft icon. Creepers are referenced in several of the items available at the Minecraft merchandise depot,[27] and have become an internet meme complete with fan art, webcomic references, and demotivational posters. A central part of the meme is the creeper's unofficial catchphrase derived from the mob's tendency to sneak up on the player and hiss before detonating:
That'sssss a very nice <random valuable object> you've got there... It'd be a ssssshame if anything were to happen to it...
Creepers have been portrayed in many Minecraft products including but not limited to:
In Sonic Racing: CrossWorlds, a creeper is one of the playable characters. It can be unlocked by purchasing the Season Pass or Digital Deluxe Edition.