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Java Edition Survival Test

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Survival Test
Starting version Classic 0.24_SURVIVAL_TEST (September 1, 2009)
Latest version Classic 0.30 (Survival) (November 10, 2009)
Paid Yes, prior to October 24, 2009 (€9.95)
No, since October 24, 2009
Applet page minecraft.net/survivaltest/
(discontinued Dec 2010)
{
 "title": "Survival Test",
 "images": [
 "Survival Test.png"
 ],
 "rows": [
 {
 "field": "(link to Java Edition Classic 0.24_SURVIVAL_TEST article, displayed as Classic 0.24_SURVIVAL_TEST) (September 1, 2009)",
 "label": "Starting version"
 },
 {
 "field": "(link to Java Edition Classic 0.30#Survival article, displayed as Classic 0.30 (Survival)) (November 10, 2009)",
 "label": "Latest version"
 },
 {
 "field": "Yes, prior to October 24, 2009 (€9.95)<br>No, since October 24, 2009",
 "label": "Paid"
 },
 {
 "field": "minecraft.net/survivaltest/<br><small>(discontinued Dec 2010)</small>",
 "label": "(link to Applet#Hosting article, displayed as Applet page)"
 }
 ],
 "invimages": [],
 "footer": "<div style=\"display:inline-block\">\n<div style=\"display:inline-block;padding:0 .4em\">[[Java Edition pre-Classic|<span style=\"margin-right:-0.35em\">β—„</span>β—„ Pre-Classic]]</div>\n<div style=\"display:inline-block;padding:0 .4em\">[[Java Edition Middle Classic|β—„ Middle Classic]]</div>\n</div><div style=\"display:inline-block\">\n<div style=\"display:inline-block;padding:0 .4em\">[[Java Edition Late Classic|Late Classic β–Ί]]</div>\n<div style=\"display:inline-block;padding:0 .4em\">[[Java Edition Indev|Indev <span style=\"margin-right:-0.35em\">β–Ί</span>β–Ί]]</div>\n</div>"
}
πŸ‘ Image
A zombie wearing a helmet in the Survival Test.
πŸ‘ Image
A skeleton wearing a helmet in the Survival Test.

Survival Test was a test for the Survival game mode during the Classic phase of development, split off of Middle Classic as a development branch, and running somewhat alongside Late Classic. It refers to 12 versions released between September 1 and November 10, 2009, including the Survival mode variant of Classic 0.30. This development phase led directly into Indev 0.31, which began seriously expanding Survival gameplay.

Survival Test added health as well as several hostile and passive mobs. Multiplayer was disabled during Survival Test.

Survival Test was initially released to premium members,[1] being accessible on minecraft.net at applet page /survivaltest/. On October 24, 2009,[2] Survival Test was opened to be played regardless of premium membership.

Survival Test was removed from the website on December 16, 2010, when the site received a major overhaul. No Survival Test versions are available in the launcher, though some are otherwise archived.

Additions

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Survival Test block and item additionsπŸ‘ Invicon Smooth Stone Slab.png: Inventory sprite for Smooth Stone Slab in Minecraft as shown in-game linking to Smooth Stone Slab with description: Smooth Stone Slab
πŸ‘ Invicon Block of Iron.png: Inventory sprite for Block of Iron in Minecraft as shown in-game linking to Block of Iron with description: Block of Iron
πŸ‘ Invicon TNT.png: Inventory sprite for TNT in Minecraft as shown in-game linking to TNT with description: TNT
πŸ‘ Invicon Mossy Cobblestone.png: Inventory sprite for Mossy Cobblestone in Minecraft as shown in-game linking to Mossy Cobblestone with description: Mossy Cobblestone
πŸ‘ Invicon Bricks.png: Inventory sprite for Bricks in Minecraft as shown in-game linking to Bricks with description: Bricks
πŸ‘ Invicon Bookshelf.png: Inventory sprite for Bookshelf in Minecraft as shown in-game linking to Bookshelf with description: Bookshelf
πŸ‘ Invicon Arrow.png: Inventory sprite for Arrow in Minecraft as shown in-game linking to Arrow with description: Arrow
Mobs
Added zombies, skeletons, creepers, pigs, spiders, and sheep.
Creepers in this version had a melee attack where they jumped toward the player and would explode only upon death.
Skeletons fired arrows that were purple, and after killed resulted in an "explosion" of four to nine arrows that the player could pick up, increasing the total amount of arrows the player has. They also shot arrows from their bare hands, as bows did not exist until Indev. Skeletons had a random chance of shooting an arrow on each tick, unlike in future versions where they shoot at a specific fixed rate depending on factors such as distance from the player.
Sheep could eat grass (and did so constantly), a behavior that was removed in Indev and not re-added to the game until 1.1.
Health
The player has a health bar, which has 10 hearts (HPπŸ‘ ❀️
Γ— 10
). When the player has 2 hearts or less, the health bar begins to shake.
Players and mobs can take damage from various sources: falling, drowning, lava, hostile mobs, and the player's arrows.
Brown mushrooms can be eaten by right-clicking while holding it, healing 5HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
points of health. They are dropped by pigs and sheep. Red mushrooms are poisonous, and deal 3HPπŸ‘ ❀️
πŸ‘ πŸ’”
damage to the player.
When the player dies, the world is no longer playable, like in Hardcore mode before Spectator mode was introduced.
General
The player can fire arrows by pressing "tab". However, the player only spawns with 20 arrows upon generating a new world.
After 0.26 SURVIVAL TEST, the player starts with 10 TNT in their ninth hotbar slot, which can be placed with right-click and detonated with left-click. Exploding TNT deals a maximum of six hearts of damage (depending on how close the player is to it) and has a blast radius of about four blocks.

Points

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Some aspects of the point system are listed below:

  • Pigs awarded 10 points.
  • Sheep awarded 10 points.
  • Zombies awarded 80 points (formerly 100).
  • Spiders awarded 105 points (formerly 10).
  • Skeletons awarded 120 points (formerly 100).
  • Creepers awarded 200 points (formerly 250).

Points would not be awarded for indirect kills (e.g. a creeper's explosion killing a zombie did not award points for killing the zombie).

Blocks

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A handful of blocks are obtained in different ways than in the modern game:

All blocks in the Survival Test could stack up to 99.

All other blocks found naturally in the world could be picked up normally, with the exception of ores and logs, which drop their resources, stone which drops cobblestone as normal, leaves which also drop saplings as normal, grass blocks which drop dirt (which can handle grass again) and fluids and bedrock which are unbreakable.

The following table details what items can be collected in a given Survival Test world:

Items and their obtainability
Block Dropped Hotbar Obtained by
Dirt πŸ‘ Image
πŸ‘ Image
Found in the world
Breaking it
Breaking grass blocks
Cobblestone πŸ‘ Image
πŸ‘ Image
Breaking it
Breaking stone
Breaking obsidian[note 1]
Sand πŸ‘ Image
πŸ‘ Image
Found in the world
Breaking it
Gravel πŸ‘ Image
πŸ‘ Image
Found in the world
Breaking it
Oak Planks πŸ‘ Image
πŸ‘ Image
Breaking it
Breaking oak logs
Smooth Stone Slab πŸ‘ Image
πŸ‘ Image
Breaking it
Breaking coal ore
Block of Iron πŸ‘ Image
πŸ‘ Image
Breaking it
Breaking iron ore
Block of Gold πŸ‘ Image
πŸ‘ Image
Breaking it
Breaking gold ore
White Cloth πŸ‘ Image
πŸ‘ Image
Breaking it
Punching sheep
TNT πŸ‘ Image
πŸ‘ Image
Start with in hotbar
Defusing existing entities
Oak Sapling πŸ‘ Image
πŸ‘ Image
Breaking it
Breaking oak leaves
Dandelion πŸ‘ Image
πŸ‘ Image
Found in the world
Breaking it
Rose πŸ‘ Image
πŸ‘ Image
Found in the world
Breaking it
Brown Mushroom πŸ‘ Image
πŸ‘ Image
Found in the world
Breaking it
Killing sheep
Killing pigs
Red Mushroom πŸ‘ Image
πŸ‘ Image
Found in the world
Breaking it

The following items cannot be obtained in a Survival Test world, but a creative world with existing instances of these blocks will result in the items being obtainable through breaking them:

Items obtainable only through world loading
Block Dropped Hotbar
Glass πŸ‘ Image
πŸ‘ Image
Sponge πŸ‘ Image
πŸ‘ Image
Bricks πŸ‘ Image
πŸ‘ Image
Mossy Cobblestone πŸ‘ Image
πŸ‘ Image
Red Cloth πŸ‘ Image
πŸ‘ Image
Orange Cloth πŸ‘ Image
πŸ‘ Image
Yellow Cloth πŸ‘ Image
πŸ‘ Image
Chartreuse Cloth πŸ‘ Image
πŸ‘ Image
Green Cloth πŸ‘ Image
πŸ‘ Image
Spring Green Cloth πŸ‘ Image
πŸ‘ Image
Cyan Cloth πŸ‘ Image
πŸ‘ Image
Capri Cloth πŸ‘ Image
πŸ‘ Image
Ultramarine Cloth πŸ‘ Image
πŸ‘ Image
Purple Cloth πŸ‘ Image
πŸ‘ Image
Violet Cloth πŸ‘ Image
πŸ‘ Image
Magenta Cloth πŸ‘ Image
πŸ‘ Image
Rose Cloth πŸ‘ Image
πŸ‘ Image
Dark Gray Cloth πŸ‘ Image
πŸ‘ Image
Light Gray Cloth πŸ‘ Image
πŸ‘ Image

Versions

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Trivia

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  • Survival Test was going to be the original "beta" phase of the game, with "release" being when Survival was finalized.[3] This was changed by Indev as Notch realized the game would have a much longer development cycle.
  • In Survival Test, zombies and skeletons had a chance of wearing decorative plate armor, but Notch removed it in Indev. This feature was re-added in a similar fashion in Java Edition 1.4.2.
  • In Survival Test, the fastest mob was the spider, being able to move as fast as the player.
  • In 0.24, creepers were made from the failed pig model.
  • In Survival Test, the player's hand is pointed backwards and is rotated slightly. This was changed in Indev and remains the same.
  • Stone materials are not damaged by TNT.
  • In this version, creepers had melee attacks and only exploded when killed. The only food source was mushrooms, and you could get them by killing pigs and sheep or finding them in caves. The point system was first implemented in this update. The player's fist also took 4HPπŸ‘ ❀️
    πŸ‘ ❀️
    away from the mob the player punched.
  • If the player pressed the "" key on their keyboard, it would toggle a rainy weather effect.

Gallery

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Notes

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  1. ↑ Cannot be encountered legitimately at this point.

References

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  1. ↑ "Survival Mode Test" (archived) – Minecraft.net. "You have to pre-purchase the game to be able to participate in the test."
  2. ↑ https://web.archive.org/web/20091027054401/notch.tumblr.com/post/221349730/survival-mode-updated-free-testing-for-everyone
  3. ↑ IRC logs on Archive.org; #minecraft.20090711.log. July 11, 2009 (UTCβˆ’5). "A9:27:00 <08Notch> beta = when survival mode works "ok"", "A9:27:06 <08Notch> release = when survival mode is done" (14:27 UTC)

Navigation

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