This is a list of Bedrock Edition exclusive features , compared to Java Edition . Some of these exclusive features may be eventually added to Java Edition to bring parity .
Features marked in italics are fully exclusive to Bedrock Edition (except Minecraft Launcher ), other features have exclusive behavior listed below.
Platforms
Bedrock Edition is supported on Windows, Xbox, Nintendo Switch, PlayStation, Android, ChromeOS, iOS, and Fire. See Bedrock Edition for more information.
The game is purchased, downloaded, updated, and managed from the platform's app store in addition to the Minecraft Launcher and the Xbox app on Windows.
Cross-platform multiplayer between all supported platforms.
Bedrock Dedicated Server is supported on Windows and Linux.
The Windows version of Bedrock Edition runs on the latest GDK (Game Development Kit) version, which allows signing in and downloading updates during startup. User data is also separately stored for each signed-in player, and synced to the Xbox cloud.
On Windows and mobile versions, add-ons , skin packs , worlds , and world templates can be zipped into dedicated file extensions that can be automatically imported into the game.
Minecraft Preview
A separate app for testing beta features.
Has some exclusive features compared to Bedrock Edition , such as debug information and toggleable Ore UI menu screens.
Bedrock Editor
๐ Image The GUI of Bedrock Editor . An in-game tool to edit world projects.
Has various creator tools to efficiently create large world projects, such as for content creators.
Can be modified with scripting.
Has the exclusive /project command, map marker entities, and void world type.
Has an interface to create custom Vibrant Visuals resource packs.
Can export worlds as project, world, or world template files.
Minecraft Launcher
Has tabs for Creator Tools, FAQ, and Marketplace Pass in the Bedrock Edition section.
Bedrock Edition does not require the Minecraft Launcher to be launched, but can also be opened with a desktop shortcut on Windows, or like regular applications on other devices.
Trial mode
Add-ons
Official modding API.
Used to change the way things look in-game.
Behavior packs are used to change behavior, loot, equipment, and spawn rule of entities, instead of data packs in Java Edition .
Can be used to replace entities, items, blocks, recipes, biomes, or add new ones.
Scripting can be used for further customization, such as adding new commands.
World templates can be used to re-create a world with imported settings, world data, and add-ons.
Bedrock Edition supports backwards-compatibility, making it possible to "lock" world templates in older versions.
Some creator options are available for debugging when creating add-ons.
Packs can have a settings menu to switch between sub-packs or adjust custom options.
Resource packs
Entities can be remodeled.
Can be used to customize animations and GUIs.
Resource packs use JSON files called biomes_client for applying biome tints depending on biome, rather than confusing color maps like with foliage.
Said JSON file can also be used to change and apply other effects, such as fog.
Marketplace
๐ Image The Marketplace.
Dressing Room
๐ Image The main menu of the Dressing Room.
Interface where players can view and select skins, even while in-game.
Allows customization of skins with cosmetic items obtained in-game and from the Marketplace.
Allows equipment of emotes and capes .
Skins
Have extra 3D pixels on the skin model.
Resolution supports up to 128ร128 pixels.
Skins can be customized into four different sizes.
Skin packs are available from the Marketplace or can be created manually.
Default and Character Creator skins blink occasionally.
Emotes
Animations of players .
Players can execute emotes in-game by selecting .
Emotes show in the chat , which can be toggled.
Multiplayer
LAN worlds show on the Play screen alongside local worlds.
Bedrock Edition uses the Xbox social system in-game, synchronizing friend lists and profile data.
Any player can be searched in-game and added as a friend. Friends can be viewed and managed in the social drawer.
Players can join worlds from in-game friends from the worlds list or the social drawer. This can be disabled in the game settings , or extended to friends of friends.
Players can always invite friends to their world or server, sending a device notification.
Parties
A feature in the social drawer where friends can be invited to a group of online players, or join one depending on the settings.
Parties have a leader, and if the leader joins a world or server, the entire party moves to that world.
Each party has a chat, which allows members to send and view messages regardless of whether they are in the same game.
Servers
Realms
Has two subscriptions: Core for two players online at once, and Plus for 10 players online at once.
Allows access to the Realms Celebration Map .
Allows members to be invited with the Xbox friends system and invite links.
Realms Stories , a social hub for Realm members allowing to share screenshots, comment, view members and activity.
Includes Realm Events, auto-generated stories when one or more players achieved a goal on the Realm, such as defeating the ender dragon .
A report system allows administrators to manage Realms Stories.
Allows add-ons to be enabled.
Realms subscriptions include a separate Realm for Minecraft Preview .
Worlds can be copied at any time on a Realm to be stored as a save in addition to backups, with a maximum storage of 10GB for Plus and 5GB for Core.
Graphical
Bedrock Edition uses different types of anti-aliasing , configurable in the settings .
Burning mobs emit large particles with fire's animation.
Sky color is affected by vertical position; it darkens at lower altitudes and turns purple at higher altitudes.
At sunset and sunrise, clouds and ambient lighting turn red.
The sun and the moon disappear after a period of time after sunset and sunrise respectively.
When the camera is looking at the sun, the environment darkens.
Fancy bubbles are affected by their own settings rather than the graphics mode.
Textures in the far distance are rendered opaque, and some textures do not render at all to save on GPU load.
Fog
All settings related to fog can be customized per biome using resource packs (see Fog definition ).
Render distance fog is thicker and smoother.
Rendering
The render distance with Fancy or Simple graphics can be changed between 5-96 chunks, depending on the device. The device's limit can be bypassed by adjusting it in options.txt .
Vibrant Visuals and Ray Tracing graphics modes each use a separate render distance option. The render distance with Vibrant Visuals can be increased to 128 chunks in options.txt.
RenderDragon
Ray tracing
๐ Image Different light sources with reflective materials with RTX.
Vibrant Visuals
๐ Image A beach with Vibrant Visuals.
Deferred graphics mode using physically based rendering .
Exclusive features include directional lighting, pixel-aligned shadows, environmental and biome-dependent effects, and various water effects.
Includes End flashes and an exclusive panorama .
Point lighting and colored lighting is available behind an experiment in Minecraft Preview .
Can be customized using resource packs and in the Editor .
Particles
Has several exclusive particles:
breaking_item_terrain
cauldron_explosion_emitter
cauldron_spell_emitter
conduit_particle
Similar to the nautilus particle in Java Edition but with different shapes and colors. Separate particle variants exist for the conduit animation and attack animation.
falling_border_dust_particle
Some particles with the same textures but different usage have multiple IDs
Explosion particles are more pixelated.
Scraping and waxing copper particles appear to fade in instead of instantly appearing.
Biome particles are dependent of the player's position rather than the block position of particles, similar to weather particles.
User interface
๐ Image Some of the private area emojis written in a book.
Two UIs for in-game interfaces: Pocket and Classic.
Is data-driven and can be customized by resource packs.
GUIs have a close button on the top-right, and most settings menus have a Reset to Default button.
Menu screens use JSON UI or Ore UI .
Ore UI has unique sound effects, animations, textures, and in-game descriptions.
A large version of Ore UI menu screens can be toggled in the settings .
Opening/closing GUIs and menu screens has an animation, toggleable in the settings.
Quick moving items in the GUI has an animation.
Stacked items in the inventory can be split by holding on the item.
Selecting an item in any interface enlargens it.
Menu screens have generally more different types of objects, rather than only buttons.
Game load after the Mojang Studios splash screen is a Minecraft splash screen and shows loading percentage.
Animated loading icon exists for all interfaces that are not instant.
Many more toasts exist for menu notifications.
Some toasts can be opened to show error details.
Menu buttons and inventory slots turn green upon hover.
Some text uses the Noto Sans font for better readability, or Minecraft Ten for styling.
Certain private area emojis are implemented as icons in-game for text inputs, mainly for controls, but also others such as the hunger or armor icons.
Heads-up display
Shows a paper doll in the top-left when the player is sneaking or sprinting, which can be toggled from the settings and by pressing .
Shows coordinates and days played, toggleable in the game settings .
Text backgrounds from hotbar tooltips and /title command are more rounded and centered, slightly opaque by default and adjustable separately from chat background.
Background opacity of the action bar can be adjusted.
The hotbar shows enchantments and shulker box contents in item tooltips.
Hand in first person is positioned lower and turns red when taking damage.
When not moving, the hand/held item sways up and down to imitate breathing in first person.
Switching to the same item in a different hotbar slot plays the item switching animation.
๐ Image Comparison of charging a crossbow between Java Edition (top) and Bedrock Edition (bottom). The player's arm is animated when charging a crossbow in first person.
Staying idle for 15 minutes lowers the brightness and shows an inactive toast.
Closed captions
Background opacity of closed captions can be adjusted with "Chat Background Opacity".
Changing chat font and color also affects closed captions.
Closed captions can be toggled to show at the height of the chat in the top-right.
Can adjust time of closed captions.
Can be toggled to hide weather and ambient sounds, or the player's own sounds.
Screen effects
Suffocating in a block shows a cube model of that block around the player's head, rather than only one side of the block's texture across the entire screen.
The same is applied when stepping into a Nether portal and being on fire, the latter is locked around the point of view.
All screen effects except the vignette are visible with the HUD hidden.
The elder guardian in the Mining Fatigue effect is animated and shortly waits in the middle of the screen.
Tutorial hints
Has much more different tutorial hints than Java Edition .
Animated tutorial hints show a tiny Alex performing an action, sometimes clarified with a control which changes depending on the control mode.
Certain tutorial hints appear on different positions with different shapes on the screen, for example, the hotbar hint appears right above the hotbar slot it is pointing to.
Tutorial hints can be toggled and reset from the settings .
Creative inventory
๐ Image The Creative inventory.
There are 40 items exclusive to the Bedrock Edition Creative inventory, as follows:
Allows to show the Survival inventory standalone, alongside the Creative inventory, or only the Creative inventory.
Survival inventory in Creative has a 2ร2 crafting grid.
Several items are grouped together.
Controllers have a button to clear the hotbar .
Left-clicking an item takes a full stack rather than one item; shift-clicking sends the entire stack to the inventory.
Recipe book
๐ Image The recipe book.
Uses the same layout and tabs as the Creative inventory.
The craftable amount of an item is shown up to 99 and shift-clicking instantly crafts the maximum amount possible.
"Craftable" toggle in the recipe book shows all recipes the player has at least one ingredient of.
Recipe unlocking can be disabled in the game settings as a game rule .
Autosave
๐ Image The full animation of the autosave indicator.
The autosave indicator has an animated icon.
Autosaving happens more often.
Splitscreen
๐ Image Two players in splitscreen.
A feature exclusive to console versions of the game that allows up to four players to play on one device.
Players can enter splitscreen mode by connecting another controller. A player needs to select a user profile and the world must have enabled multiplayer.
Chat
๐ Image The chat in Bedrock Edition .
Players can be mentioned with @.
Allows quick execution of some commands with buttons.
Can show player and facing coordinates with copy interface.
Chat settings can be changed from the chat menu itself.
Allows custom font and mention color.
Allows Noto Sans for chat messages.
The chat can filter certain messages which can be toggled in the settings .
The chat can also be opened by pressing as a second customizable keybind.
On keyboard & mouse and controller controls, a message informs how to open the chat and execute emotes every time the world gets loaded.
In the United Kingdom, chat is not disabled in multiplayer if all players are Xbox friends.
Most action bar messages are shown in the chat.
Shows a tooltip if there are new messages below.
Formatting codes
๐ Image Text formatting in the chat.
Text can be styled with ยง in any in-game text input.
Many more color codes exist for in-game materials.
How to Play
๐ Image How to Play.
A tutorial guide in the settings and accessible from several interfaces with "?" buttons.
Includes an encyclopedia with more detailed information about various game aspects.
Controls
Has three control modes: Keyboard & Mouse, Controller, and Touch.
Allows full keyboard gameplay to map mouse controls on the keyboard.
Keybind for Identify , which shows the name of facing block or entity above the hotbar.
Touch controls have three control modes, with further customization options.
Touch buttons can be changed in position, opacity, and scale.
Touch control mode can vibrate the device when breaking blocks or splitting items.
Controller control mode shows controller hints on the HUD , user interfaces, and menu screens.
Controllers have a cursor in user interfaces.
Settings
Signed out players can change their name in the options.
"Dinnerbone" or "Grumm" turns the player model upside down.
This supports names up to 32 characters long.
Account settings have links to Xbox account management and privacy settings.
Players on non-Windows devices can sign out in-game, and sign in with Microsoft Remote Connect.
Subscriptions tab shows available and active subscriptions as well as managing options.
Storage tab allows to clear different types of cache and quickly delete screenshots , several packs, and worlds .
File storage location can be toggled between Application and External on Android devices.
Has some exclusive options:[ note 1]
Allow mobile data for online play
Websockets Enabled
Require Encrypted Websockets
Auto Update Unlocked Packs
Lower Framerate When Controller Is Disconnected
Improved Input Response
Frame Pacing
Allow In-Game Graphics Mode Switching
Beautiful Skies
Camera Perspective
Spyglass Damping
Change Screen Safe Area
Select World and server list
๐ Image The Play screen in grid mode.
Is called "Play" screen and shows all worlds, Realms, and servers in different tabs.
Has an option to automatically import world files and world templates on Windows.
Worlds tab has a list of Marketplace and imported world templates which can be used to create a world.
Can be organized in gallery style.
Hardcore worlds show the amount of in-game days played on the Hardcore tag, if the game rule is enabled.
Create New World
๐ Image The Create new world screen.
Shows a thumbnail image for the world, which changes when a different world type or world template is used.
Starting map โ an option that lets the player spawn with an empty locator map .
Various game rules are listed as settings instead of a separate screen.
Allows to upload the world to a Realm .
Seed templates
๐ Image The seed templates.
An interface in the Create New World screen to select a world seed from different presets, with interesting terrain or structures near the world spawn.
Game settings
๐ Image The Edit world screen.
Experiments
Has exclusive experiments for add-on creators.
Named updates receive an experimental toggle in a minor update before the release, containing some of the update's features.
Experiments can be enabled for existing worlds.
Main menu
Shows a player miniature and the player's gamertag.
Animated Marketplace button.
After opening the game for the first time after installation, the player is welcomed with quick world creation , allowing to create a Survival or Creative world with default settings through a number of steps.
The world seed is predefined from specific starter seeds , notable for unique or outstanding world generation.
Game menu
๐ Image The game menu.
Profile
๐ Image The profile screen.
Every signed in player has an in-game profile screen.
The player's profile image is the face of their skin .
The profile screen is used to track achievements , view screenshots , view some player statistics, and view Xbox friends.
The profile is connected to the Xbox profile where some settings can be managed.
Players can open a profile from other players to compare statistics, and view up to 5 showcased screenshots, from which one featured.
Inbox
All Realms invites, Marketplace offers, and announcements can be found in the in-game inbox, accessible from the main menu.
Certain announcements and offers also appear as pop-ups upon launching the game or opening the Marketplace.
Some settings related to notifications and invites can be changed in the inbox.
Background
Teleporting to the End displays an end stone background with loading screen box.
Teleporting to the Nether displays a netherrack background.
The End Poem and teleporting to the Overworld has a dirt background.
Unique Nether portal and dirt backgrounds shown on error screens.
Loading world screen
๐ Image The loading world screen.
Displays loading progress with an experience bar.
Displays loading tips .
The set of loading tips used depends on the player's game progress. Exclusive loading tips are shown when loading modified worlds, when joining Realms, in Creative mode, joining Realms, and in Preview .
Exclusive loading screens are used for the Marketplace and Realms.
Menu music continues in the loading screen and fades out after spawning in a world.
Errors on world load are named and provide links and information.
Sound
Exclusive sounds are listed on sounds.json .
Ambient sound effects can play at different pitches.
Stereo footstep sounds.
"UI" slider is called "Sound" and controls miscellaneous sounds and invalid sound categories.
General
Facing down at an angle allows the player to place off of the front of the block without crouching and pointing their crosshair at it.
Blocks can be placed or broken more quickly in a row by holding the place button.
Block placing speed matches player movement speed.
Elytra flight can be disabled by pressing jump button while gliding.
Attempting to place blocks below the minimum height limit shows warning messages.
Block outline on double blocks (such as doors, beds and tall grass) is connected.
Has two types of block selection: Highlighted Color and Show Block Outline.
Pick block can replace items on the hotbar .
Hitting the air makes a sound.
Jumping sounds when jumping off of and landing on blocks.
Separate chat messages are shown when respawning at a bed or respawn anchor fails.
The world spawn is restricted to certain common biomes .
Achievements
๐ Image The achievements screen.
A game progression system similar to Java Edition 's advancements .
Achievements are tracked for the whole game rather than one world.
Completing certain achievements grants Character Creator items, emotes , and Xbox gamerscore.
Can be sorted by game progress, update, or completion.
Achievements can be marked as in progress.
Some achievements are equivalent to some advancements in Java Edition but many are exclusive.
Breaking
Range is 5 blocks on keyboard & mouse and controller controls, 12 blocks in Creative on touch controls, and 6 blocks in Survival on touch controls.
Creative mode
Letting go any movement keys while flying makes the player stop immediately.
Players crouch when flying down in Creative mode.
Players can "step upward" while flying.
When touching the ground while flying down in Creative mode, the player will not stop flying.
Players in Creative mode cannot be killed.
Death
๐ Image The death screen.
Death screen uses Ore UI .
The death screen is slightly darkened and a maroon vignette appears and closes around the screen,
Upon dying, the camera switches to third-person view and zooms out for the purpose of allowing the player to see their cause of death.
Unique death messages for being killed by llama spit and shulker bullet projectiles.
Difficulty
Food can be eaten in Peaceful difficulty when the hunger bar is full.
Education features
Effects
Can be viewed in a separate GUI opened by pressing .
Enchanting
Fire Aspect can be used to ignite TNT, light unlit candles, and light campfires.
Multiple arrows fired in the same shot with Multishot can hit and damage the same entity at the same time.
Piercing V or higher still makes arrows shoot pass through hit entities, instead of getting stuck.
Channeling can be used to hit entities with lightning when they are inside blocks or vehicles.
Impaling applies extra damage to all mobs when underwater or during rain.
Riptide deals splash damage, except when the trident is thrown from a dispenser.
Damage increase for Sharpness , Smite , and Bane of Arthropods is calculated differently, resulting in increased overall damage.
Sharpness, Smite, and Bane of Arthropods can be applied to an axe in an enchanting table.
Thorns can be applied to all armor pieces in an enchanting table.
Fatal Poison ๐ Image
An effect occurred when a parrot is given a cookie.
Can hurt and kill both undead and non-undead mobs similar to Wither effect.
Damage is classified as magic attack, unlike Wither.
Haste , Strength and Weakness
Have more complex methods of calculating the increase/decrease in attack speed/damage per level.
The haste effect is generally more powerful than in Java Edition .
Hero of the Village
๐ Image The Hero of the Village animation.
Pop up shows an animation similar to the totem of undying.
Amplifier is always I, regardless of waves defeated in raids.
Stored per saved village, and considered as AoE buff.
Is not removed from drinking milk, using a Totem of Undying, or dying.โ
Night Vision
The End sky turns white for players with the Night Vision effect.
Levitation
Player permissions
๐ Image The player permissions screen in the pause menu in multiplayer.
In addition to the internal permission level , each player in a server or multiplayer game has permissions that affect what a player can do in the world.
The owner of the world can change each player's permissions in the pause menu , or in permissions.json for servers.
Pillager patrol
On Easy difficulty, patrols can only spawn at light level 7 or less, on Normal and Hard difficulty, they can spawn at any light level.
Can spawn inside villages.
Attacked patrol members provokes all illagers in the patrol.
Raid
Raid Omen
๐ Image The Raid Omen animation.
Pop up shows an animation similar to the totem of undying.
Sleeping
๐ Image The sleeping animation.
Sleeping screen uses Ore UI and has the chat not opened by default.
When sleeping, the camera is animated and moves slowly downward, as if the player starts laying in the bed.
A dark screen overlay is animated from the top and bottom and darkens the whole screen almost pitch black.
Regeneration
Spawn event
A way to spawn entities under certain event conditions. Spawn events are used in commands such as /summon and /event .
Spectator mode
Water breathing
Allows usage of waterlogged beds .
Prevents aquatic mobs from taking suffocation damage above the water.
Prevents suffocation damage inside blocks.
Weather
๐ Image The transition between snowfall and rainfall.
Sky color during rain is gray, rather than bluish-gray.
Lightning changes color from white to orange at sunset, and appears brighter during the daytime.
Rainfall and snowfall can have variable strengths.
During precipitation the sun and moon remain visible in biomes without rain or snow.
The sky color is still darkened and mobs can still spawn during thunderstorms.
Rain is slightly tilted.
Snow particles can fall twisting, bending, and moving around, independent of a block.
The transition between precipitation and dry biomes, or snowfall and rainfall is a mix between the precipitation in both biomes, which strengthens from one biome to another depending on the player's position rather than the border between the biomes.
This is also applied vertically.
General
Light-emitting blocks are brighter and not shaded.
Various blocks have randomly rotated textures, including clay, coarse dirt, crying obsidian, dirt, glowstone, leaves, magma blocks, nylium, obsidian, sand, sandstone, snow blocks, sponges, and terracotta.
Almost every non-full block can be waterlogged .[ note 2]
Some semi-transparent blocks, like glass panes and sugar cane , become more transparent when the camera is close to the block, which can be toggled in the settings.
Slabs, stairs, and farmland do not block light.
More different values of sky light reduction per block.
The player's inventory can contain blocks, not just items.
For example, stone is handled as a block in the player's inventory, as opposed to an item in Java Edition .
Through add-ons, inventory editing, or glitches, the player can obtain technical blocks such as lit furnaces and End gateways.
Blocks in the inventory can have block states. For example, the player can obtain mushroom blocks with pores on some or all sides.
Many more blocks with a random horizontal or vertical offset also have their hitbox offset.
Coral has a horizontal hitbox offset and coral fans have horizontal hitbox and texture offsets.
Fluids
Blocks that can be destroyed by fluids are unable to be placed in fluids.
Holding fluids by bucket will not briefly remove the fluid when the player is underwater.
Make the player float up or down slightly if the eye level of the player ends up being at the height of the water/lava during creative flight.
If the camera ends up at the height of water or lava in other situations, the camera is moved instead.
Plants
๐ Image Short grass and ferns have a randomly selected height in Bedrock Edition .
๐ Image Plants can be snowlogged in Bedrock Edition .
Some plants can be "snowlogged "; snow can be placed inside plant blocks and completely cover the plant with multiple layers.
Plants can also generate snowlogged.
Snowlogged firefly bushes do not emit light.
Crops, melons, and pumpkins grow more slowly than in Java Edition .
Allow and deny ๐ Invicon Allow.png: Inventory sprite for Allow in Minecraft as shown in-game linking to Allow with description: Allow ๐ Invicon Deny.png: Inventory sprite for Deny in Minecraft as shown in-game linking to Deny with description: Deny
Exclusive blocks only available through commands .
Used to define areas where players in Adventure mode can or cannot break or place blocks.
Banners
Banners can be customized with a crafting table using the old banner customization recipes.
Barriers
Visual mechanics are much cleaner and less resource-intensive - instead of summoning multiple particles in the same spot that take a while to decay, the barrier immediately becomes visible or invisible when the barrier is in the hand or not.
Players and dispensers in any game mode can waterlog barriers or remove water from it.
Beacons
Instantly turns on, on the first tick when placed.
Beds
Bells
Can be rung by any projectiles (including thrown items).
Projectiles get bounced back after hitting the bell.
Big dripleaf
Water can flow through big dripleaf plants.
Border ๐ Invicon Border.png: Inventory sprite for Border in Minecraft as shown in-game linking to Border with description: Border
Exclusive block only available through commands .
A type of wall where players cannot pass through at any vertical height above or below the block.
Emits unique particles .
Buttons
Do not get broken when placed on the side of a piston when the piston is activated.
Do not get broken by water or lava.
Cacti
Cakes
Make burp sound when eaten.
Stack up to 64.
Campfires
๐ Image A named campfire.
Can be lit by players and mobs standing on top when they are on fire .
Can be lit by a sword or axe with the Fire Aspect enchantment.
Can be extinguished at the bottom face.
Can also be extinguished by placing a water source or allowing water to flow in the space above.
Display custom item names as name tags above the campfire on hover.
Candles
Can be lit by players and mobs standing on top when they are on fire .
Can be lit by a sword or axe with the Fire Aspect enchantment.
Candles can be lit in Adventure mode.
Cartography tables
๐ Image Cartography table GUI.
Can be used to rename maps.
Can be used to create locator maps .
Can be used to turn paper into maps.
Show the top of a cartography table in the GUI, covered with a glass pane when locking maps.
Cauldrons
๐ Image Several potions in cauldrons.
Are block entities.
Can hold up to three potions , including splash potions and lingering potions .
Cauldrons in swamp huts generate with random potions inside.
Arrows can be tipped by right-clicking on a potion cauldron. The maximum amount of arrows tipped at once depends on the amount of potions in the cauldron; a full cauldron can tip a stack of arrows.
Potion cauldrons produce an explosion animation and empty the cauldron when a different fluid is added to the cauldron.
Can hold twice as many levels of liquid at once.
Cauldrons beneath water fill up with water.
Using a lava bucket on a water or snow cauldron removes the water or snow.
Water in cauldrons can be colored using dyes . Multiple dyes can be added for unique colors.[ feedback 1]
Leather armor, leather horse armor, and wolf armor dyeing has to be done using a cauldron rather than in the crafting grid.
Cave vines
Chests , trapped chests , and ender chests
Command blocks
GUI is a full menu rather than an overlay.
GUI shows target selectors .
Have a delay option.
Can set a hover note, which shows when targeting at the command block.
Command input can be expanded into a full typing interface.
Composters
When the composterโs fullness increases, any entities inside are pushed up accordingly.
Conduit
Can be oriented in 16 different directions when placed, like standing signs, banners and heads.
When activated by 42 specified blocks, changes its inside texture another time.
Have more particles.
Coral
Coral can be grown by using bone meal underwater outside of warm ocean biomes.
Larger variation in the amount of time it takes for coral to die when not exposed to water.
Coral blocks
Always dies after 2.25 seconds of being out of water.
Do not die if they are surrounded by any non-air blocks.
Coral fans
Wall fans have one texture pane, as opposed to two in Java Edition .
Instantly turn into dead coral fans if placed outside of water.
Daylight detectors
The inverted variant of daylight detectors can be obtained in Creative mode using pick block.
Dead coral and dead coral fans
Can be obtained using any Silk Touch tool, not just a pickaxe.
Decorated pots
Play different sounds when picked up without shattering.
Dirt paths
Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.
Drop itself when broken using Silk Touch .
Dragon eggs
Two dragon eggs spawn per world instead of one.
Enchanting table
Appears more brightly lit.
End portals
Reduce fall damage.
Allow withers to teleport.
Farmland
Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.
Does not dehydrate when growing plants.
Fire
The side texture of fire is slightly tilted towards the center of the block.
Rain extinguishes fire more quickly.
Players catch fire immediately after walking through it.
Flowers
Using bone meal on small flowers spawns other flowers of the same type on top of nearby dirt/grass blocks. This does not apply to wither roses.
Frosted ice
Glass panes
Grass blocks
Hanging roots
Can be obtained using any Silk Touch tool.
Honey blocks
Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.
Entities slide much less compared to Java Edition .
Honey blocks moved by pistons move entities that are touching the side of the block.
Transfers redstone power (not a transparent block).
Jump height on honey blocks is lower.
Fences, glass panes, walls and iron bars connect with honey blocks.
Hoppers
A chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.
Hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located.
Hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits 4 redstone ticks (0.4 seconds, barring lag) before attempting to collect again.
Invisible bedrock
A block used for the void floor in all three dimensions.
Iron bars
Have different models and appearance when unconnected.
Item frames and glow item frames
Are blocks instead of entities, allowing for some exclusive features like breaking time and waterlogging .
Can be placed on the lid of a shulker box without popping off when the lid is opened.
Can be placed on the top face of fences, walls, and fence gates.
Display particles when broken.
Several items on the item frame glow in the dark:
Items that have enchantment glint overlay.
Light-emitting block items (including lava bucket and with the exception of campfires).
Jigsaw blocks
GUI and functionality is different.
Lava
Lava does not deactivate elytra flight.
Still lava correctly displays a still lava texture at the sides of glass blocks, instead of a downward flowing texture.
Leaves
๐ Image Leaves becoming snowy during snowfall.
Lecterns
Because Bedrock Edition displays two pages of the book at once, the same signal strength increments require double the number of pages.
The tops of lecterns are slightly less than one block wide.
Levers
Can be placed on the top of a fence, wall or hopper.
Do not get broken by water or lava.
Light
Lightning rods
Has a radius of 128 blocks instead of 64.
Lightning can strike a lightning rod hit by a trident enchanted with Channeling during rain or thunderstorms, even if there are solid blocks above it blocking rainfall, as long as all the blocks are fully transparent.
Lily pads
Are brighter in the inventory.
Are considered treasure loot in fishing instead of junk loot as in Java Edition .
Can be placed inside entities.
Looms
Banner designs are listed in a separate tab on the GUI similar to the Creative inventory instead of inside the inventory tab.
This makes all banner designs visible at once.
Preview all banner designs without a banner and dye in the input slots.
Monster spawners
Mobs are spawned within 4 blocks of taxicab distance from a spawner, resulting in a diamond-shaped volume where mobs can spawn.
Some animals require light level 7+ to be spawned, e.g. chicken, sheep, cow, rabbit.
Spawners can only spawn fish if the spawner is waterlogged.
Moss blocks
Can spread on polished andesite, polished diorite, and polished granite.
Growing trees other than spruce or azalea on a moss block will turn the moss block to dirt.
Moss blocks require air above a replaceable block to spread.
Muddy mangrove roots
Saplings convert muddy mangrove roots into dirt when grown.
Mushrooms
Mushroom blocks
Mushroom pore blocks are available in the Creative inventory , as a fourth variant of a mushroom block obtainable in Creative.
Nether portals
Netherrack
Generates additionally next to the obsidian floor when a Nether portal generates floating in the air, making it renewable .
Note blocks
Honeycomb blocks, infested blocks, and blocks of resin produce a flute sound.
Ominous banners
Have a longer flagpole model when worn by illagers.
Worn using an illager's chestplate slot rather than helmet slot.
Can be copied using loom or crafting table.
Petrified oak slabs
Drop a normal oak slab.
Called "Wooden Slab" in-game.
Pistons and sticky pistons
A powered unextended piston immediately extends if it becomes able to rather than waiting for an update.
Blocks that contain block entities (except banners, signs, and campfires) can be moved by pistons.[ feedback 4] [ feedback discord 2]
Blocks that stick to walls (such as levers) can be placed on pistons without being destroyed when activated.
Break banners and signs , rather than being unable to extend.
Have a 1 game tick delay between powering/depowering and extension/retraction.
Have a block entity; control pick blocking an extended piston gives a piston that deletes any block in front of it when placed.
Piston head model has a larger "neck".
Piston head has a slightly different side texture.
Pistons only extend/retract when the previous action finished.
Can push and pull bells, lanterns and candles.
Blocks retracted by sticky pistons take entities with them.
Pointed dripstone
Placing a pointed dripstone with commands places a stalactite instead of a stalagmite.
Jumping on a stalagmite makes the falling sound and particles.
Powder snow
Freezing effect looks slightly different.
Particles appear when an entity is extinguished by powder snow.
Powder snow slows down flying fireworks.
Pumpkins
Can generate in frozen peaks, jagged peaks, stony peaks, meadows, cherry groves, lush caves and mangrove swamps.
Rails
Are broken by flowing water.
Redstone comparators
Can be placed on walls and fences.
Comparators can read inventories through chains.
Redstone dust
Connects to pistons.
Power transmission is in a random order.[ note 4]
Remains on the base of a piston after being extended and then retracted.
Transparent blocks can pass redstone power downward.
Redstone repeaters
Can be placed on walls and fences.
Redstone torches
Redstone torches can be turned off with a one-tick pulse.
Redstone torches on powered pistons always turn off.
Have a different appearance. ๐ Image ๐ Image
Sand
Sand block shading is lighter.
Scaffolding
Sculk catalysts
Have a larger detection range for mob deaths.
Sculk sensors
Different tendril animations and textures.
Sculk sensors are activated upon placing eyes of ender into end portal frames.
Sculk shriekers
Sculk shrieker particles last longer.
Seagrass
Shulker boxes
Can't open if obstructed by a redstone conductive block.
Items inside are listed on the tooltip as properties when being held.
Signs
Are flammable.
GUI is much bigger and always shows a wall sign.
The GUI can be closed by clicking anywhere next to the sign rather than with a button.
Can be placed on top of more blocks.
Support formatting codes for decorative effects such as color or italics.
Writing jumps to the next line if it doesn't fit, rather than stopping inserting text.
Writing JSON on a sign shows the JSON output, rather than the input on the sign.
Small dripleaf
Leaves can overlap when placed next to each other.
Small dripleaf can partially break from lack of water.
Small dripleaf can be placed in flowing water.
Snow
Can be removed by right-clicking with a shovel.
With Silk Touch, this will drop snowballs instead of the block.
Can generate randomly in multiple layers.
Generates and can be placed on packed ice and blue ice.
Is affected by gravity.[ feedback 5]
When falling on other snow, it'll add the layer count together and add an additional few.
Melts in snowless biomes.
If there are multiple layers, the layers melt gradually.
While snowing snow randomly stacks together to have random patches, opposed to being completely flat.
Soul sand
Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.
Sponges
A wet sponge placed in any dry biome in the Overworld dries out after a few minutes and turns into a normal sponge.
If a normal sponge comes into contact with water in a dry biome, it absorbs the water and immediately dries out with a puff of steam.
Stonecutter
Can be crafted using andesite, diorite and granite.
Structure blocks
๐ Image Structure block GUI.
Can export and import .mcstructure files, which can be used directly in a behavior pack .
Show a rotatable preview of the structure.
Has placement animation options in Load mode.
Remove blocks (can include entity without saving any block as structures).
Structure size is limited to 64 on horizontal axis and 384 on the Y-axis, rather than 48.
Usage is explained in-game.
Option to save structures in the world data when powered by redstone rather than memory.
Can waterlog blocks.
Can export structures as 3D renders to view them in external programs like Paint 3D.
Can toggle bounding box in any mode.
Structure void
Can support blocks such as signs, torches, and redstone wire.
Have different (full) textures and inventory icons.
Sugar cane
Bone meal can be used on sugar cane.[ feedback 6]
Instantly breaks if its water is removed, rather than not breaking until updated as in Java Edition .
Grows much more slowly than in Java Edition .
Sugar cane can generate in frozen peaks, jagged peaks, stony peaks, meadows, cherry groves, lush caves and mangrove swamps.
Tall grass
Can generate in windswept savannas and snowy plains.
TNT
TNT submerged in water can destroy armor stands, leash knots and paintings.
Tripwire
Can be activated by thrown eyes of ender, the ender dragon, and items clipped into solid blocks.
Water
Underwater brightness is much brighter than in Java Edition .
Water has different surface and fog colors, strengths, or opacities for every biome, rather than only in ocean and swamp biomes.[ feedback 7]
Water color is not hard-coded. Texture color, underwater fog color and fog distance are defined in biome JSON files in resource packs.
Underwater sky lighting visually changes depending on player's underwater level.
Still water displays a still water texture at the sides of glass blocks, instead of just a solid color.
Underwater fog is thicker than in Java Edition .
General
Held items in third person point up more.
Most items with durability have one additional durability point.
Because of this, a single unenchanted brush can get 5 armadillo scutes from an armadillo instead of 4.
Players throwing items emits a sound.
Can be stacked up to 127 using commands .
Ink sacs, cocoa beans, lapis lazuli, and bone meal can be used to substitute corresponding dyes with crafting.
Armor
When worn, the diamond chestplate's sleeve has a distinct model from Java Edition .
๐ Image Book and quill GUI
๐ Image Book signing GUI
Books and quills and written books
GUI has 2 pages open at once.
GUI has options to delete pages, insert empty pages, and swap pages.
Writing is always saved when pressing or X and does not require to press a "Done" button.
When signed, the author can be anything the player wants.
Book signing GUI has unique texture.
Text can be pasted in the title.
Title can be up to 16 characters long.
Writing JSON in the book shows the JSON output, rather than the input in the book.
Buckets of tropical fish
Tropical fish inside are always named with their colors, following "Bucket of [<color 1 > - [<color 2 >]] <tropical fish name >" instead of showing the colors below the name.
Five colors have unique names instead of Minecraft 's color names.
Compass
Ender pearls
Travel further when thrown.
Eyes of ender
If the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction.
Fishing rods
Carrots and warped fungi on sticks can be crafted using damaged fishing rods.
Have a higher durability (384 compared to 64 in Java Edition ).
Mobs riding other mobs dismount when hooked by a fishing rod.
Maps and explorer maps
๐ Image Map colors in Bedrock Edition .
๐ Image Map colors in Java Edition .
Nether stars
Never despawn when dropped.
Ominous bottles
Effects are applied with a slight delay after drinking.
Potions
Potions, splash potions, lingering potions, and tipped arrows of Decay exist, which apply the Wither effect. ๐ Invicon Potion of Decay.png: Inventory sprite for Potion of Decay in Minecraft as shown in-game linking to Potion of Decay with description: Potion of Decay Wither II (00:40) ๐ Invicon Splash Potion of Decay.png: Inventory sprite for Splash Potion of Decay in Minecraft as shown in-game linking to Splash Potion of Decay with description: Splash Potion of Decay Wither II (00:40) ๐ Invicon Lingering Potion of Decay.png: Inventory sprite for Lingering Potion of Decay in Minecraft as shown in-game linking to Lingering Potion of Decay with description: Lingering Potion of Decay Wither II (00:10) ๐ Invicon Arrow of Decay.png: Inventory sprite for Arrow of Decay in Minecraft as shown in-game linking to Arrow of Decay with description: Arrow of Decay Wither II (00:05)
The potions are exclusive to Creative mode but tipped arrows can be obtained by trading with master fletchers .
Extended long mundane potion, splash potion, lingering potion, and arrow; the 3 potion variants are available in the Creative inventory.
The corruption of Healing II or Poison II potions results in a potion of Harming I.
Hitting an undead mob with a Regeneration Potion always registers as Regeneration I, no matter the level of the used potion.
Splash and lingering potions can be used to extinguish a burning entity in the Nether.
Weakness potions can be brewed by awkward, mundane, long mundane, thick, and Strength potions.
Recovery compass
Shields
Are activated by sneaking .
Are always activated when riding entities.
Smithing templates
"Spire", "Tide", and "Dune" armor trims can be duplicated with more blocks than in Java Edition . In addition to the normal blocks, "Tide" armor trims can be duplicated using prismarine bricks or dark prismarine, "Dune" armor trims can be duplicated using smooth sandstone, cut sandstone, or chiseled sandstone, and "Spire" armor trims can be duplicated using purpur pillars.
Spears
Have a use cooldown instead of an attack cooldown when using the jab attack.
Suspicious stew
Effects have a shorter duration.[ note 5]
Sweet berries
Restore 1.2 saturation instead of 0.4.
Tipped arrows
Tridents
Can hurt multiple mobs in one throw.
Can be shot from dispensers , rather than thrown as an item.
Tridents with Loyalty return to the player, even if thrown into the Void.[ note 6]
Thrown tridents don't despawn.
General
Entities on fire have an orange-yellow tint and an exclusive particle.
Entities with the Fire Resistance effect or a total Fire Protection of 7 or higher do not catch fire.
Entities become slightly transparent when the camera gets closer, which can be toggled in the settings.
Entities do not take entity cramming damage and can be crammed infinitely.
Pillagers and vindicators can wear armor, though it does not render.
Silverfish and endermites have walking sounds.
Slimes and magma cubes can spawn in smaller spaces (2ร2x2) than in Java Edition (3x2.1x3).
Slimes and magma cubes can damage snow golems.
Villagers and iron golems prefer walking on certain types of blocks over others.[ note 7]
Wandering traders run away from zombified piglins.
Mobs that can pick up items will actively try to pick them up.
Solid entity collisions can't push players into a crawling position.
Mobs have better pathfinding AI for blocks like rails and azaleas . Mobs generally get less often stuck and start spinning on such blocks.
Many mobs appear to have glowing textures, even without Vibrant Visuals. Most notably, spider eyes, ghast eyes, and glow squid are brighter.
Agents ๐ Image ๐ Invicon Agent Spawn Egg.png: Inventory sprite for Agent Spawn Egg in Minecraft as shown in-game linking to Agent Spawn Egg with description: Agent Spawn Egg
A mob primarily used in Minecraft Education but also obtainable via commands.
Can be programmed to perform specific actions.
Stays invisible and can't be interacted with, except if it is connected to Code Connection through WebSocket.
Allays
Can follow players through portals by teleporting across dimensions.
Has different animations.
Can have a lead or name tag attached by shift clicking.
Animals
Animals that are in love mode emit heart particles constantly.
Aquatic mobs can survive on land if given the water breathing effect.
Death messages are produced upon the death of a tamed donkey, llama, trader llama, horse, or mule.
Feeding mobs makes the corresponding food particles and plays a sound.
Some animals detect and follow players holding food from a greater distance.
Striders and hoglins share a mob cap.
The player can hold an object that cannot be used when mounting a wild ride, instead of just their bare hand.
Armor stands
๐ Image Posed armor stands.
Are affected by splash potions effect.
Have a brief death animation when killed with a Harming, Wither, or Poison potion.
Can be renamed using name tags.
Armor stands named "Dinnerbone" or "Grumm" turn upside-down.
Can change pose depending on a redstone signal or by sneaking and interacting.
Can use totems of undying.
Can ride minecarts and boats.
Have arms and can hold items by default.
Renamed armor stands display their name tag like mobs and players.
Stack up to 64.
Axolotls
Can breed again after 1 minute instead of 5.
Can turn their heads.
Regeneration effect given to players has no time limit.
Keep status effects when caught in a bucket.
Boats
Boats can be ridden upward in descending water.
Do not sink when submerged but instead float up.
Falling boats can go through other entities.
Have 40 health points instead of 4 health points.
Mobs can be picked up by a boat being ridden by a player.
Leashed boats can bounce when the player jumps.
Breeze
Faster spinning animation. ๐ Image ๐ Image
Eye emissive layer is rendered over the entire body instead of only the head.
Cats
25% chance to spawn as a kitten.[ feedback 9]
Spawns as a black cat with a 50% chance on a full moon night.[ feedback 10]
Stray kittens follows stray cats.
Can not teleport when blocking a container.
Cod
Can spawn in frozen oceans.
Copper golems
Creepers
Charged creeper explosions drop heads/skulls for all mobs it kills that have a head/skull, rather than dropping one head/skull.
Dolphins
Attacks the player more often while angered.
Swims in groups of 2.
Baby dolphins follow nearby adult dolphins.
Produce bubble particles when swimming.
Apply a speed boost directly to players rather than providing an effect.
Donkeys
More donkeys naturally spawn at once.
Chests attached to donkeys and mules wobble while the animal walks.
Drowned
Are neutral during the day, not passive.
Chase and attack villagers and snow golems.
Have exclusive attack animations.
Have a swimming animation.
Have glowing eyes and mouth.[ feedback 11]
Have proper throwing animations.[ feedback 12]
Spawn in groups of 2 to 4 in oceans.
When holding tridents, can use melee attacks when within 3 blocks.[ feedback 13]
Elder guardians
Inflicts any unafflicted player within range with Mining Fatigue immediately.
Make their underwater death sounds if killed on land.
The animation when inflicting Mining Fatigue uses a separate entity, the elder guardian ghost .
Can also be summoned using commands.
Endermen
Arrows go straight through endermen that are unable to teleport, but effects are still applied if it is a tipped arrow.
Can be provoked by players under the Invisibility effect.
Take damage from standing in cauldrons filled with water.
Teleports away if being attacked on their legs or by wolves.
Endermen can be attacked with projectiles if they are in a boat or minecart.
Endermites
Are hostile to endermen and iron golems.
Spawn at an ender pearl's landing site.
Evokers
Firework rockets
Have a cross model like arrows.
Fish
Cod, salmon, and pufferfish spawn in slightly larger groups and cannot spawn underneath solid blocks.
Have different swimming animations.
Pufferfish wiggle their tail rather than fins.
Cod and salmon wiggle their tail further than in Java Edition .
When flopping, they rotate around the Y-axis.[ feedback 14]
Fish avoid axolotls.
All fish drop bones instead of bone meal.
Bone drops are affected by Looting and can yield up to 8 bones.
Fishing bobbers
Foxes
Foxes that trust the player attack any mob that harms their trusted player, including other players.
If a fox wields a sword with the Fire Aspect enchantment while attacking a mob on a campfire or a soul campfire, it ignites the campfire and does critical damage to the entity.
Shake side to side before pouncing and their legs wave while in midair.
Frogs
Frogs that grow up in stony peaks biomes are green instead of orange.
Frogs that grow up in warm or cold ocean biomes become warm or cold variants instead of always becoming the temperate variant.
Ghasts
Holds its charge like a pillager when its target gets lost of its sight and shoots again instantly when in range.
Normally targets a player within a sphere of 28 blocks, increasing to 64 blocks if the player damages it.
Retaliate when attacked by other mobs.
Glow squid
Can spawn in any dimension.
Glow squid can spawn inside water (with any block above it), regardless of lighting.
Goats
Two screaming goats have a 2% chance of producing a non-screaming baby.
Goats can accidentally ram attack other goats.
Guardians
Can attack players under the Invisibility effect.
Happy ghasts
Have a 5% chance to spawn as ghastlings when spawned via spawn eggs.
Hoglins
Leads attached to hoglins do not break when hoglins turn into zoglins.
Horses
The player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated
Iron golems
Can ride minecarts.
Can spawn during world generation.
Walk slightly faster.
Jockeys
Baby husks/zombies/drowned can ride many mobs other than just chickens[ feedback 16] [ note 8]
Jockey mechanics are different for zombies and variants. Babies have a 15% chance to spawn as a mob that can mount mobs, and will try to find mobs they can ride.
Cave spiders can spawn as spider jockeys.
Bogged , parched , and strays can naturally spawn on spider jockeys, depending on the biome .
Wither skeletons can also spawn on on spider jockeys when using spawn eggs in the Nether.
Riders do not always control the mob they are riding.
Leads
Have a better physics engine.
Leashes drag on the ground and don't get longer.
When in the air, the leashed mob doesn't bounce higher.
Stick to the arm while it's moving in third person.
Llamas
Carpet becomes invisible if the llama is invisible.
Trader llamas are immediately tame after being unleashed from a wandering trader.
Can spawn in windswept savannas.
Llama spit can be deflected like ghast fireballs.
Magma cubes
Minecarts
Can move trough entities without being stopped or losing velocity.
Players in minecarts can climb rail and unpowered rail slopes at the lowest speed.
Minecarts don't glide down on unpowered rail slopes.
Minecart with chests
Minecarts with command block
Minecarts with hopper
A minecart with hopper on a curved rail pulls in items in a hopper lying in front of its moving direction and one block above if the hopper's output funnel is pointed downward and no block is below that hopper.
Hopper minecarts can suck disks from jukeboxes while on a powered activator rail.
NPCs ๐ Image ๐ Invicon NPC Spawn Egg.png: Inventory sprite for NPC Spawn Egg in Minecraft as shown in-game linking to NPC Spawn Egg with description: NPC Spawn Egg
An interactive passive mob with models similar to villagers with customizable dialogs. ๐ Image An NPC's dialog menu.
Can have 60 different skins.
Can perform commands , either directly or by a button in the dialog menu.
Ocelots
Can spawn in all jungle variants.
Breeding creates an ocelot kitten that trusts the player.
Trusting ocelots don't despawn.
Pandas
Attack the player less often while angered.
Breeding behavior is different; they require 8 nearby bamboo blocks to enter love mode at all, while in Java they only require 1 bamboo block and enter love mode regardless, but just don't breed.
Drop 0-2 bamboo upon death, rather than always 1.
When lying on their back, lazy pandas get up and follow the player if they hold bamboo, rather than ignore the player completely.
Can spawn in sparse jungles .
Can be fed cakes .
Parrots
Dance on the player's shoulder when a music disc is playing.
Dismount when the player falls down a distance greater than 1 9 โ16 blocks, compared to 3 โ4 of a block in Java Edition .
Dismount when the player's shoulders become submerged in water, instead of feet in Java Edition .
Parrots sitting on the player's shoulders prevent the player from entering a Nether portal.
Parrots can imitate pandas, polar bears, wolves, endermen, and zombified piglins.
Can spawn in sparse jungles .
Pillager patrols
Can spawn in any light level.
Phantoms
Piglins
Are afraid of extinguished soul campfires.
Baby piglins can be made to wear armor and wield a sword, but not a gold sword.
Baby piglins drop 1XP instead of 5XP .
Baby piglins make angry noises when any piglin gets angry.
Can exist and spawn in Peaceful difficulty with passive behavior.
Hold a loaded crossbow with both hands.
Need 8 seconds to barter, rather than 6.
Immediately attack players while bartering instead of waiting for the transaction to finish.
Piglin brutes
Deal less damage when armed.
Hunt down hoglins with piglins.
Pillagers
Drop 0-2 arrows upon death.
Have a melee attack.
Used when underwater only, not when no crossbow is equipped.
Have a unique celebration animation. ๐ Image
Don't hold their crossbow with two hands unless they are targeting.
Hold a loaded crossbow with both hands.
Players
All projectiles knockback players.
Players can fall off non-full blocks when crouching.
Players have an eating and drinking animation in third person.
Player name tags completely disappear when sneaking.
Polar bears
Can spawn in frozen river, frozen peaks, jagged peaks, and snowy slopes.
Can drop both cod and salmon at once.
Projectiles
Snowballs and eggs deal knockback to players and trigger their pets to attack.
Snowballs, eggs, fishing rod bobbers, and wind charges thrown through fire or lava catch fire and can set fire to entities they hit.
Throwable entities such as eggs, ender pearls, and snowballs render immediately in front of the player after being thrown, rather than being rendered after two ticks as in Java Edition .
Pufferfish
Inflates when hurt.
Small pufferfish move their tails when swimming.
Rabbits
Ravagers
Can destroy more block types.[ note 9]
Have a delay between beginning their attack animation and dealing damage to their target.
Have a farther attack reach.
Salmon
Can spawn in lukewarm and normal oceans.
Silverfish
Attack iron golems before they are hit.
Shulkers
Can be colored by using a dye on them in Creative mode.
Can spawn in Peaceful mode.
Drop 0-4 shulker shells when killed with Looting III (increase of 1 shulker shell per level), instead of 0-1 as in Java (increase of 6.25% per level).
Skeletons , strays , and bogged
A skeleton on land shoots quickly at a player in water. The rate of fire increases as the player approaches, making combat difficult due to the knockback.
Skeletons typically stop moving to shoot, making no attempt to avoid being hit.
Skeletons typically shoot more rapidly at players the more they are closer to it.
Underwater, skeletons switch to melee attacks without using a bow and arrow.[ feedback 18]
Strays can spawn from skeleton spawners.
Skeleton horses
Can be controlled without a saddle.
Immune to lightning.
Killing a trap skeleton horse yields no items or experience.
Slimes
The chunks that slimes can naturally spawn in inhabit the same coordinates for every world.
Sniffers
Only sniffers at full health can breed.
Sniffers are healed by 2 health points each time they are fed a torchflower seed.
Snow golems
Don't leave snow trails in biomes with high temperature values, such as jungles, mushroom fields, savannas, stony peaks, deserts, badlands, and biomes in the Nether.
Spiders
Can spawn in 3x1x3 spaces beneath full solid blocks.
Squid
If a squid is out of the water, its tentacles swing more slowly as its oxygen meter goes down. When 15 seconds have passed, its tentacles stop swinging and the squid begins to suffocate.
Striders
Can move their heads up and down when being ridden by mobs.
Can spawn at the bottom of lava lakes.
Babies spawn more than adults.
Players can ride striders submerged in lava.
Tropical fish
Are bigger than in Java Edition .
Turtles
Much shorter breeding cooldown.
Vexes
Don't despawn after raids end.
Have a random chance of dropping an iron sword.
Villagers
Babies ignore players.
Babies can take poppies held by iron golems.
Baby villagers can grow into nitwits .
Display angry particles when nearby beds, bells, and assigned workstations are broken by a player.
Heal if there is bread in their inventory.
Heal after sleeping in a bed.
Prefer certain path blocks over others, especially dirt path and building blocks are preferred and job site blocks avoided.
If the beds or workstations tie in well, green particles are emitted from both the villagers and the beds or workstations.
If they lose their job site block, they go back to being an unemployed villager, unless they're a higher level.
Negative reputation can never increase the prices, only lower discounts. Instead, the entire village's population can increase prices.
Always spawn with random professions.
When showing an item they offer, they will slightly lift their arms.
During rain or snowfall, villagers enter houses and stop their daily schedule.
Summon iron golems based on village population and active working, rather than panicking or gossiping.
Activity schedule is more varied; gathering happens at noon, villagers stay at home before sleeping, and nitwits start and stop sleeping later.
Librarians inspect bookshelves.
Villager GUI always shows the next locked trades. ๐ Image Trading GUI.
Villagers can sometimes have three trades on one level.
Vindicators
Johnny vindicators target baby villagers and armor stands.
Arm position is different when not holding a weapon.
Wandering traders
Can spawn in village gathering sites.
Despawn shortly after all trades are used up.
Drink an Invisibility potion when hurt or near a hostile mob (illagers, vexes, and zombies and their variants).
Show the item they offer when the player is holding an emerald or tradable item.
Have an 8.5% chance to drop this item when killed.
Always spawns with two leashed trader llamas , even when spawned with a spawn egg.
Run away from zombified piglins.
Can sell mangrove logs .
Witches
Always spawn in a single spot in witch huts, rather than anywhere within a larger area.
Are immune to their own negative splash potion effects.
Attack iron golems before they are hit even if not in a raid or patrol.
Held potion and hat model pieces are offset. ๐ Image ๐ Image
Withers
Have different AI.
Fly around their target, then fire a volley of 3 wither skulls and 1 blue wither skull.
Possess a dash attack.
Spawn four wither skeletons when at half health, except when on Easy difficulty.
Always break blocks that they touch.
Do not inflict the Wither effect on Easy difficulty.
Fire wither skulls at a faster rate the lower health they have.
Do not regenerate health.
Explode not just when created, but also when half health, and killed.
Have a different spawning and death animation.
Health depends on the world's difficulty . They have 300HP ๐ โค๏ธ ร 150 on Easy, 450HP ๐ โค๏ธ ร 225 on Normal, and 600HP ๐ โค๏ธ ร 300 on Hard, opposed to 300HP ๐ โค๏ธ ร 150 in Java Edition .
Wither skull projectiles can be deflected.
Blue wither skull projectiles can be deflected when hit.
Can break Nether portals and End gateways , and cannot break structure voids .
Zombies
Will break off from chasing a player to target closer villagers and golems.
Can see villagers through walls.
Zombie villagers
Nitwit zombie villagers can become employed after being cured.
Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked.
Zombie villagers spawn in groups.
Zombie villagers never count towards mob caps.
Zombified piglins
Using the classic texture pack turns the zombified piglin back into a classic zombie pigman.
The Nether
Caves below the lava sea are not filled with lava.
The End
Uses one biome (The End ) to generate the whole dimension.
This does not result in any gameplay or generation differences.
Void
A layer of invisible bedrock generates in the void in all dimensions to prevent players from falling further down.
Has the same color as the sky .
Entities take void damage at slightly lower depths.
Players in Creative mode don't take damage in the void.
World boundary
A world border does not exist and the world attempts to generate infinitely. Teleporting is limited to 30,000,000 blocks from the origin.
Distance effects gradually increase at higher distances and make the game unplayable after a certain distance.
The Stripe Lands are a graphical glitch with some distorted physics, usually seen as the world boundary.
Players next to water are teleported into the void .
Starts to generate at X/Z: ยฑ16,777,216 and continues until the game's limits.
Generated structures can still generate.
The Stripe Lands.
The Corner Stripe Lands.
Flat world
Old world type
A removed world type . Old worlds can no longer be created, but pre-existing old worlds remain. Old worlds can be converted to infinite worlds.
Finite, 256ร128ร256 world; although NBT editing can change the size of the world or it's location in the world seed.
Has some changed gameplay and other limitations.
Biomes
Snowy plains and frozen river
No monsters other than strays and skeletons can naturally spawn here.
Swamp
๐ Image Huge mushrooms in a swamp.
Windswept gravelly hills
๐ Image Windswept gravelly hills in Bedrock Edition .
Windswept hills
Structures
Have display names and translations.
Buried treasures
Are much more common.
Can generate in stony shore biomes.
Desert pyramids
Are slightly more common.
If generated in a ravine or river, the temple's floor are replaced by the bottom of the ground in a ravine or river, rather than just one block from a TNT shape.
If generated in stripe land, it has a very tall foundation to bedrock layer, unlike in deserts that never have a tall foundation if generated with air in the bottom.
Igloos
Generate with packed ice windows instead of ice.
The villager spawned in the basement is from the snowy type and has a random profession.
Jungle pyramids
Ocean monuments
Always generate at the same Y level, with the top of the roof at Y=56.
Ocean ruins
Pillager outposts
๐ Image A pillager outpost in a snowy taiga village.
Can generate with a tall foundation.
Can generate in snowy taigas and sunflower plains .
Can generate at any location regardless of nearby villages, even inside villages.
Ruined portals
Chest cannot be overridden by world generation features.
Shipwrecks
Shipwrecks are present with their masts made of stripped logs.
Acacia variants of shipwrecks can generate.
Strongholds
Has a larger chance to generate under a village meeting point to easily detect without an eye of ender, even when the eye of ender has been added.
Number of strongholds able to generate per world is random instead of 128 per world.
3 strongholds generate in a ring centered at 0,0 and other strongholds generate infinitely around the world.
The 5-way crossing room in strongholds usually has 1โ4 entrances sealed.
Altar chests can contain emeralds.
Storeroom chests can contain ink sacs.
Swamp huts
Cauldron is 1 โ3 to 2 โ3 filled with a random potion or splash potion.
Can generate in swamp hills .
Villages
Plains tannery only generate a one cauldron so there aren't multiple leatherworkers in one building.
A crafting table and empty barrel generate inside the house instead of a chest and two barrels outside.
Can generate in snowy taigas and sunflower plains .
Are slightly more common.
Woodland mansions
๐ Image A woodland mansion in a desert , because lush caves generated underground.
Bonus chest
Canyons
Are generally larger and deeper.
Coral reefs
Desert wells
Generation is 1 in 500 chunks, rather than 1 in 1000.
When generated, sometimes consist of 2 desert wells, rather than 1.
Erosions
Generate properly in all Overworld biomes.
Icebergs
Nether portal
If generated in mid-air, netherrack generates as a part of the generation, even in the Overworld.
Ores
Can generate in polished andesite, diorite, and granite in structures.
Ancient debris ores generate much more often.
Trees
๐ Image Dying trees.
Can generate and grow as a dying variant, covered in vines .
General
Commands can be performed by NPCs and connected WebSocket servers.
Most commands are not available at all in worlds with cheats disabled.
A relative coordinate can have the next relative coordinate right behind it (without a space).
The list of suggested inputs in the chat shows icons for blocks and items.
Command macros can be used to exectute any command with a hotkey.
Target selectors
@initiator exists to select players who click an NPC dialogue button.
Can select targets by family, permission, item, and property.
Exclusive commands
/gamerule
More game rules :
functionCommandLimit[ note 10]
recipesUnlock
respawnBlocksExplode
showBorderEffect
showCoordinates
showDaysPlayed
showRecipeMessages
showTags[ note 11]
Certain gamerule commands are available even without turning on cheats.
Disabling doMobSpawning gamerule prevents passive mobs and mobs from structures from spawning.
/gamemode and /difficulty
Can be typed with abbreviated forms and numeric IDs.
/help
List of commands is organized into pages.
/? as alias.
/ride
Allows to summon riders or rides for mobs.
Allows to select rides to dismount their riders.
/save-all , /save-off and /save-on
Are all merged into /save .
/teleport
Has optional boolean to cancel teleporting if it ends up inside collision boxes of blocks.
/time
Time can be set to sunrise and sunset.
/title
/title does not support raw JSON text, only plain strings, instead /titleraw exists to allow raw JSON text.
/weather
Can be used to show the current weather.
Splash text
Explanation
Glowing creepy eyes!
Refers to endermen and spiders ' glowing eyes.
100% more yellow text!
Astronomically accurate!
Cubism!
Mostly harmless!
Refers to Mostly Harmless of the serial book The Hitchhiker's Guide to the Galaxy .
!!!1!
A reference to a common typo when typing in several ! s.
Dramatic lighting!
Implementation of dynamic lighting and/or sunlight shading.
Multithreaded!
Hmmmrmm.
References villagers ' sounds.
Episode 3!
Probably in reference to Half-Life 2: Episode Three , which was announced, but doesn't actually exist.
Made by Mojang!
Mojang Studios develops Minecraft .
Made in C++!
Bedrock Edition is written in C++ .
Multiplayer!
OpenGL ES 2.0+!
Bedrock Edition runs on OpenGL ES .
Ported implementation!
A reference to the port of Java Edition features into Bedrock Edition , implementing them through gradual updates.
The Work of Many!
Before 0.15.0 alpha build 1 it read "The Work of Notch!", likely referencing his personal blog named "The Word of Notch ".
V-synched!
Bedrock Edition uses V-sync.
110813!
Notch 's and Ez's wedding day, August 13, 2011.
Endless!
Possibly a reference to Minecraft ' s infinite terrain. However, at the time of addition, infinite terrain had not yet been implemented in Bedrock Edition .
Almost C++20!
& Knuckles!
Refers to the Sega game Sonic & Knuckles , which could be combined with Sonic 2 and Sonic 3 to allow play of the Knuckles character in both games. When this is done, the games become Knuckles in Sonic 2 and Sonic 3 & Knuckles respectively.
Pandamonium!
A portmanteau of panda and pandemonium. Additionally, a free Minecraft map with the same name was added to the marketplace in the same update.
code.org/minecraft
This is a reference of Minecraft Hour of Code .
discord.gg/minecraft
This is a reference to the Minecraft Discord server.
Machine learning!
Release the Snord!
Team Mystic!
Team Mystic is one of the teams that can be joined in Pokรฉmon Go .
Living, breathing world!
Innovating innovation!
Change my mind.
High-key!
Funding secured!
Reference to a tweet by Elon Musk .
YANNY OR LAUREL???
Refers to a memetic audio clip which, due to poor recording quality, sounds like "yanny" to some listeners and "laurel" to others.
So. You read splash text.
Alexander Hamilton!
Most likely refers to Hamilton , a sung-and-rapped-through multiaward Broadway musical based on the life of the American Founding Father Alexander Hamilton .
#Blessed!
Have you finished your homework?
Refers to Minecraft Education ' s splash "The creeper ate my homework!"
We're working on it!
Like that smash button!
The phrase "Smash that like button" (commonly used in YouTube videos) with "smash" and "like" reversed.
Minecraft 2 unconfirmed!
Refers to rumors that Mojang Studios is working on a sequel to Minecraft .
A circle-free environment!
Minecraft does not have any circles.
Llama, llama, duck!
A reference to "The Llama Song" by Burton Earney as published on Albino Blacksheep.
When it's ready!
Make a viral video!!1
Artisinal!
The Floor is Lava!
Refers to a simple game in which the floor is imagined as lava and players must seek higher ground. "<player> discovered floor was lava" is a death message due to players walking on magma blocks .
Savage Dad jokes!
Protec but also attac
A reference to a meme .
Potatoes gonna potate!
A reference to the phrase "Haters gonna hate".
Bananas!
zhoolor
Refers to the picture ZHOOlOr.png on Imgur. It bears the title "Good for Realms" within an obsidian border.
Oh geez!
Crush it!
Keep your head down, there's two of us in here now. Remember?
This is a quote from the first level of Halo: Combat Evolved called "The Pillar of Autumn " where if the player takes damage after Cortana is inserted into the players helmet, she will say that line.
Sodium free!
A common marketing term.
What DOES the fox say?
Refers to Ylvis song The Fox (What Does the Fox Say?) .
#gartzkebrokeit
All blocks covered!
feedback.minecraft.net
Minecraft 's feedback site.
Enter the Render Dragon!
A reference to RenderDragon , the rendering engine used in Bedrock Edition .
โ There are more exclusive options, the following list only shows options not noted anywhere else in this article
โ See this section for a full comparison list.
โ This doesn't include cherry, azalea, flowering azalea, and pale oak leaves.
โ A similar issue happens when de-powering/reconnecting redstone wires in certain directions in Java Edition , due to MC-11193 .
โ See this table for comparison.
โ This is a side-effect of the invisible barrier at Y=-104.
โ See this section for more details.
โ See Jockey ยง Mounting for a full list of mobs.
โ See this section for comparison.
โ Java Edition uses the maxChainCommandLength gamerule for this purpose.
โ Java Edition uses the HideFlags item tag for this purpose.