![]() |
VOOZH | about |
| Rarity tier | Common |
|---|---|
| Renewable | Yes |
| Stackable | Yes (64) |
| Toolβ[BE only] | Any |
| Drops | π Image (1) π EnvSprite items.png: Sprite image for items in Minecraft The item it contains. |
| Blast resistanceβ[BE only] | 0.25 |
| Hardnessβ[BE only] | 0.25 |
| Luminousβ[BE only] | No |
| Transparentβ[BE only] | Yes |
| Waterloggableβ[BE only] | Yes |
| Flammableβ[BE only] | No |
| Catches fire from lavaβ[BE only] | No |
{
"extratext": "[[#Renders|View all renders]]",
"title": "Item Frame",
"images": [
"Item Frame.png"
],
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any",
"label": "Toolβ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite item-frame.png article, displayed as 16x16px|link=Item Frame|alt=|class=pixel-image|)</span>(link to Item Frame article, displayed as <span class=\"sprite-text\">Item Frame</span>)</span> (1)<br><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite items.png article, displayed as 16x16px|link=|alt=EnvSprite items.png: Sprite image for items in Minecraft|class=pixel-image|)</span> The item it contains.",
"label": "Drops"
},
{
"field": "0.25",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>"
},
{
"field": "0.25",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>"
},
{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>"
},
{
"field": "No",
"label": "Catches fire from (link to lava article, displayed as lava)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>"
}
],
"invimages": [
"Item Frame"
]
}
An item frame is an entityβ[JE only] or blockβ[BE only] that displays the item or block that is inside it.
In Java Edition, because the item frame is an entity, it can be broken by simply punching it, even in Adventure mode. It is also targeted by commands using the @e selector.
In Bedrock Edition, no tool can accelerate the breaking process of the item frame.
| Block | π Image | |
|---|---|---|
| Hardness | 0.25 | |
| Breaking time (secs) | ||
| Default | 0.4 | |
An item frame drops itself when it's destroyed.
If the item frame contains an item, punching it drops the item, leaving the frame.
An item frame containing a pair of elytra generates in each End ship.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Cartographer | π Image Expert | 33%β50% (biome-dependent) | 33%β50% (biome-dependent) | 7 Γ π Image Emerald | π Image | 12 | 15 | 0.05 |
Item frames can be placed on the sides of most solid blocks (including slabs, stairs, fences, walls, doors, trapdoors, fence gates, glass panes, iron bars, chains, etc), in Java Edition as well as some non-solid blocks such as repeaters and comparators. They can also be placed on the top and bottom of the solid blocks. To place item frames on interactable blocks (such as chests and doors), the player needs to be sneaking. Item frames can also be placed on the lid of a shulker box, but, in Java Edition, they pop off when the lid is opened. In Java Edition, item frames cannot be placed on the top face of fences, walls, and fence gates.
As item frames are an entity in Java Edition, multiple item frames can occupy the same block, although on different faces. An item frame can occupy the same space as any non-solid block, or a solid block whose collision box does not intersect the item frame's hitbox. In Bedrock Edition, item frames behave like signs and thus cannot occupy the same space as other blocks or other item frames. They can, however, be waterlogged.
Players can place items in the frame by using the item. If a map is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players).
If an item in an item frame has been renamed using an anvil, it displays its custom name when the cursor is over the item frame.
If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.
When the item frame is displaying an item, pressing the pick block control picks the displayed item instead of the item frame.
The displayed item can be rotated by right-clicking the frame. Items displayed in the item frame can turn 45Β° diagonally, with a total of 8 possibilities (90Β° and 4 possibilities if it is a map), and the frame outputs a redstone signal depending on the rotation phase that can be interpreted by a redstone comparator (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.β[Java Edition only]
π ItemSprite item-frame.png: Sprite image for item-frame in Minecraftitemframe sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Once the block has broken | block.itemframe.break | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | When the block is placed | block.itemframe.place | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | While the block is in the process of being broken | hit.wood | β ? | 0.22 | 0.5 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βItem Frame fills | Friendly Mobs | When an item is placed in an item frame | entity.item_frame.add_item | subtitles.entity.item_frame.add_itemβ | 1.0 | 1.0 | 16 | |
| βGlow Item Frame fills | Friendly Mobs | When an item is placed in a glow item frame | entity.glow_item_frame.add_item | subtitles.entity.glow_item_frame.add_itemβ | 1.0 | 1.0 | 16 | |
| βItem Frame broken | Friendly Mobs | When an item frame is broken or pops off | entity.item_frame.break | subtitles.entity.item_frame.breakβ | 1.0 | 1.0 | 16 | |
| βGlow Item Frame broken | Friendly Mobs | When a glow item frame is broken or pops off | entity.glow_item_frame.break | subtitles.entity.glow_item_frame.breakβ | 1.0 | 1.0 | 16 | |
| βItem Frame placed | Friendly Mobs | When an item frame is placed | entity.item_frame.place | subtitles.entity.item_frame.placeβ | 1.0 | 1.0 | 16 | |
| βGlow Item Frame placed | Friendly Mobs | When a glow item frame is placed | entity.glow_item_frame.place | subtitles.entity.glow_item_frame.placeβ | 1.0 | 1.0 | 16 | |
| βItem Frame empties | Friendly Mobs | When an item is removed from an item frame | entity.item_frame.remove_item | subtitles.entity.item_frame.remove_itemβ | 1.0 | 1.0 | 16 | |
| βGlow Item Frame empties | Friendly Mobs | When an item is removed from a glow item frame | entity.glow_item_frame.remove_item | subtitles.entity.glow_item_frame.remove_itemβ | 1.0 | 1.0 | 16 | |
| βItem Frame clicks | Friendly Mobs | When an item is rotated in an item frame | entity.item_frame.rotate_item | subtitles.entity.item_frame.rotate_itemβ | 1.0 | 1.0 | 16 | |
| βGlow Item Frame clicks | Friendly Mobs | When an item is rotated in a glow item frame | entity.glow_item_frame.rotate_item | subtitles.entity.glow_item_frame.rotate_itemβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | When an item is placed in an item frame | block.itemframe.add_item | β ? | 1.0 | 1.0 | |
| β ? | Blocks | When an item is removed from an item frame | block.itemframe.remove_item | β ? | 1.0 | 1.0 | |
| β ? | Blocks | When an item is rotated in an item frame | block.itemframe.rotate_item | β ? | 1.0 | 1.0 | |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Map Room | Place 9 fully explored, adjacent map items into 9 item frames in a 3 by 3 square. | The frames have to be on a wall, not the floor. | 40 | Silver | |
| Item | Identifier | Form | Translation key |
|---|---|---|---|
| π ItemSprite item-frame.png: Sprite image for item-frame in Minecraft Item Frame | item_frame | Item | item.minecraft.item_frame |
| Entity | Identifier | Translation key |
|---|---|---|
| π EntitySprite item-frame.png: Sprite image for item-frame in Minecraft Item Frame | item_frame |
entity.minecraft.item_frame |
| Item Frame | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π ItemSprite item-frame.png: Sprite image for item-frame in Minecraft Item | frame | 513 | Item | β | item.frame.name |
| π BlockSprite item-frame.png: Sprite image for item-frame in Minecraft Block | frame | 199 | Block & Ungiveable Item[i 2] | item.frame |
tile.frame.name |
| Name | Savegame ID |
|---|---|
| π BlockSprite item-frame.png: Sprite image for item-frame in Minecraft Block entity | ItemFrame |
Java Edition:
Despite being an entity in Java Edition, item frames utilize block states internally.
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| map | false | falsetrue | If this item frame contains a map. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x2 | 0
| 5 | 0 | East facing item frame |
4 | 1 | West facing item frame | |||
3 | 2 | South facing item frame | |||
2 | 3 | North facing item frame | |||
1 | Unsupported | Up facing item frame | |||
0 | Unsupported | Down facing item frame | |||
| item_frame_map_bit | 0x4 | false | falsetrue | 01 | If this item frame contains a map. |
| item_frame_photo_bit | Not Supported | false | falsetrue | Unsupported | If this item frame contains a photo. |
id tag. Excludes UUID and Passengers. Unlike spawn eggs, cannot change the type of entity created using the id tag. Data that item frames do not normally use (see below) has no effect.In Java Edition, item frames have entity data that define various properties of the entity.
1, or 0 (true/false) - If true: the item frame does not drop when it has no support block, it can not be moved by pistons, and it won't take damage (except from creative players). An item cannot be placed in or removed from a fixed item frame. The item in a fixed item frame (if any) can not be rotated.1, or 0 (true/false) - Whether the item frame (background) is invisible. An item or map inside an invisible item frame is still visible.0 means the item is upright, 1 means the item is turned 45 degrees clockwise from the upright orientation. This value can only ever be between 0 and 7, just like its redstone output when measured with a comparator.In Bedrock Edition, an item frame has a block entity associated with it that holds additional data about the block.
See Bedrock Edition level format/Block entity format.
| August 15, 2012 | π Image Dinnerbone showed the first image of item frames. | ||||||
|---|---|---|---|---|---|---|---|
| August 15, 2012 | π Image Dinnerbone showed item frame in item form. | ||||||
| August 15, 2012 | π Image Jeb showed the item frames with new model. | ||||||
| August 16, 2012 | π Image Dinnerbone showed the item frame in item form with new texture. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.2 | 12w34a | π Image π Image Added item frames. | |||||
| There is currently a bug where attempting to place an item frame in multiplayer causes an internal server error, as well as other bugs. | |||||||
| 12w34b | The multiplayer item frame bug has been fixed. | ||||||
| 12w38a | Item frames no longer despawn when the player moves 20 blocks away. | ||||||
| 1.7.2 | 13w36a | Items renamed using an anvil now display their name when looked at up close. | |||||
| 13w38a | Maps placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps. This makes undiscovered areas of maps invisible. | ||||||
| 13w43a | π Image Incomplete maps placed in item frames now display the item frame texture underneath. | ||||||
| 1.8 | 14w04a | Items and blocks displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a comparator outputs a redstone signal depending on the rotation phase. | |||||
| 14w10a | Multiple item frames can no longer be placed on the same block face. | ||||||
| 14w25a | Item frames now use the oak planks texture instead of the birch planks texture. | ||||||
| 14w28b | Item frames now use the birch planks texture again instead of the oak planks texture. | ||||||
| 1.9 | 15w41a | An item frame now generates in the treasure room of End ships, above the shulker that guards the treasure. It holds elytra. | |||||
| 15w49a | Item frames are no longer destroyed by lightning bolts. | ||||||
| 15w50a | Added sounds to item frames: entity.itemframe.add_item, entity.itemframe.break, entity.itemframe.place, entity.itemframe.remove_item, and entity.itemframe.rotate_item. | ||||||
| 1.11 | 16w32a | The entity ID of item frames has been changed from ItemFrame to item_frame. | |||||
| 1.13 | 17w47a | As part of The Flattening, the numeric item ID (389) of item frames has been removed.β[more information needed] | |||||
| 17w50a | Item frames can now be placed on floors and ceilings. | ||||||
| 1.14 | 18w43a | π Image π Image π Image The textures of item frames have been changed. | |||||
| 19w11a | Item frames are now sold by cartographer villagers for 7 emeralds. | ||||||
| 1.15 | 19w38a | π Image π Image Item frames now appear dark, same as suffocating mobs.[1] | |||||
| 19w39a | Item frames are now colored correctly. | ||||||
| 1.16 | 20w10a | The NBT Invisible and Fixed have been added to item frames. | |||||
| 1.18 | 21w41a | π Image The textures of item frames as an item have been changed.[2] | |||||
| 1.19 | 22w15a | Item frames now adjusts its hitbox to account for the larger size of a framed map. | |||||
| pre3 | Reverted the change in 22w15a. | ||||||
| 1.21.2 | 24w33a | Item frames are no longer destroyed by TNT that explodes in water.[3] | |||||
| 1.21.4 | 24w44a | Players in Survival or Adventure can now use pick block on item frames.[4] | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.14.0 | build 1 | π Image π Image π Image Added item frames. | |||||
| Item frames are considered as a block entity instead of an entity.[5] | |||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | An item frame containing elytra now generates in End city ships. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image π Image π Image The textures of item frames have been changed. | |||||
| 1.11.0 | beta 1.11.0.4 | Item frames can now be bought from cartographer villagers. | |||||
| 1.13.0 | beta 1.13.0.9 | Item frames can now be placed on the top and bottom of blocks. | |||||
| 1.16.0 | beta 1.16.0.57 | Trading has been changed, item frames are now offered by expert-level cartographer villager. | |||||
| 1.18.10 | beta 1.18.10.20 | π Image The textures of item frames as an item have been changed. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU9 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image π Image Added item frames. |
| Maps now show an X at the location of the End portal if someone is in the End. | |||||||
| π Image Maps in item frames have their position represented by a green triangle. | |||||||
| TU10 | Reaching the maximum number of item frames/paintings in a world now prevents the player from placing more of them instead of removing existing ones. | ||||||
| TU11 | The limit for item frames in a world has been increased. A message is now displayed when the maximum number of item frames are reached. | ||||||
| TU12 | π Image Item frames now use the same textures as Java Edition, instead of using the bottom texture for cake. | ||||||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | π Image Maps placed in an item frame now cover the whole block face. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | π Image Item frames now use oak planks textures for the border. | |
| Items and blocks displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a comparator now outputs a redstone signal depending on the rotation phase. | |||||||
| Hitting an item frame with an item inside now only removes the item instead of destroying the entire item frame. | |||||||
| TU41 | CU30 | 1.33 | 1.33 | 1.33 | Patch 11 | Only up to 100 item frames and paintings can now be rendered on the screen at once.[is this the correct version?] | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | π Image π Image Item frames now use the textures for birch planks instead of oak planks once again. | |
| Added sounds for item frames. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | An item frame now generates in the treasure room of End ships, above the shulker that guards the treasure. It holds elytra. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | π Image Maps in item frames now have their position represented by an item frame icon. |
| TU56 | CU47 | 1.55 | 1.55 | 1.55 | Patch 26 | 1.0.6 | If the item in the item frame has a name (from an anvil) it now shows as if there is a name tag on the item frame. |
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Observers now register changes to item frames. |
| 1.90 | π Image π Image π Image The textures of item frames have been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image π Image π Image Added item frames. | ||||||
Issues relating to "Item Frame" are maintained on the bug tracker. Issues should be reported and viewed there.
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