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The Nether

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This article is about the dimension. For the update, see Nether Update. For other uses, see Nether (disambiguation).
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A view of a crimson forest and nether wastes with a ghast and two piglins in the background.
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The Nether with Vibrant Visuals.

The Nether is a dangerous, volcanic, fungal dimension resembling a hellish underworld. It contains fire that never goes out; vast oceans of lava; Nether fungi and normal mushrooms in place of plants; many unique mobs, mostly hostile in nature; and exclusive structures, resources, and biomes.

Accessing

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Main article: Nether Portal
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"Economy" portal without corners (left), and a full portal (right)

To access the Nether, the player must construct a Nether portal in the Overworld (portals created in the End do not activate). To create the portal, the player must first build a rectangular obsidian frame, ranging in size from a minimum of 4 blocks Γ— 5 blocks to a maximum of 23 blocks Γ— 23 blocks. Once the frame is completed, it can then be activated by placing fire within the frame, using flint and steel, fire charge, dispensers, or any material that is capable of igniting fire.

The portal allows most entities (with the exception of the wither and the ender dragon) to be transported to a corresponding portal in the Nether. In Survival, the player must stand in a Nether portal for 4 seconds to enter the Nether. The player can step out of a portal before it completes its animation to abort the teleport. The portal plays a sound effect while the player is inside it. If there is no corresponding portal, a new 4Γ—5 portal is created. The portal can be destroyed by breaking the obsidian frame, by a nearby explosion, or by placing water in the Overworld or lava into it with a bucket or dispenser. Any of the blocks in the corners can be destroyed without destroying the portal.

The Nether could generate in the former Oldβ€Œ[Bedrock Edition only] world type, (with the same 256Γ—256 borders as the Overworld) though Nether portals could not be created without using commands. Nether portals created in the Nether could spawn the player outside of the world barrier.

If cheats are enabled, players can also teleport to the Nether without using a Nether portal: the syntax is /execute in the_nether in Java Edition, and /execute in nether in Bedrock Edition.

Traits

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Bedrock forms a rough 5 layer ceiling on top of the nether (starting at y-level 123 and ending at y-level 127) restricting the player from leaving the Nether. Just like in the Overworld, the player is protected from falling off the world by 5 bottom layers of bedrock (starting at y level 4 and ending at y-level 0) in a rough pattern. This makes the Nether 128 blocks high unlike the Overworld's 384. As with the vast Overworld and End dimensions of the Java and Bedrock Editions, the Nether is equally horizontally vast to the world border.

In Java Edition, build limit in the Nether is 256 blocks: if the player manages to get on top of the bedrock roof, they can build additional 128 blocks upward on it. In Bedrock Edition, the build limit in the Nether is 128 blocks, despite it being 256 in the End, and 320 in the Overworld.

The Nether has no daylight cycle and no weather. Natural sources of light include fire, lava, portals, shroomlights and glowstone. Even with a light level of 0, the Nether has a dim ambient light (roughly equivalent to light level 8 in the Overworld). Light otherwise functions exactly the same as it does in the Overworld and the End. The Nether is the only dimension without directional lighting in Vibrant Visuals, so there are no dynamic shadows.

The majority of "flora" in the Nether is fungus-based as opposed to plants. The Nether "grass" consists of specialized Nether mycelium (known as "nylium"). The Nether features its own unique fungi (including Nether wart), as well as equivalent huge fungi that serve as trees. The stems of the huge fungi function as logs. Also present are a number of native vines and roots.

Most creatures found in the Nether are hostile and potentially dangerous; the only Nether-exclusive mobs that are fully passive are striders.

Locations in the Nether correlate to Overworld coordinates, but horizontal Overworld distances are scaled down by a ratio of 8:1 for travel in the Nether. Therefore, traveling one block in the Nether means traveling eight blocks in the Overworld. For example, in a perfect scenario, a player who enters a portal in the Overworld at X=0, Z=0 and travels in the Nether to X=1000, Z=1000 returns to the Overworld at X=8000, Z=8000. This makes portals a useful tool for traveling long distances in the Overworld. This does not allow one to pass the Overworld World border.

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Most items and blocks in the Nether function the same as they do in the Overworld, with a few notable exceptions:

  • Beds cannot be used as a respawn point; they instead explode and cause fires when a player attempts to sleep in one. It has an explosion power of 5. The explosion is larger than that of TNT, which has an explosion power of 4.
    • Villagers, if brought into the Nether, can still use beds safely during night time in the Overworld.
  • The player may use a powered respawn anchor to respawn in the Nether, but when it runs out of charges, the player once again respawns in the Overworld.
  • There is no way to place liquid water in the Nether without the use of commands, except inside a cauldron. These can be used to put out a player on fire.
    • Using water buckets produces steam particles and a hissing sound, leaving the player with an empty bucket.
    • Ice that is melted or smashed in the Nether does not produce water.
    • A wet sponge instantly becomes a regular sponge when placed.
    • If placed using cheats or when placed inside a cauldron, water takes on a reddish-brown color.β€Œ[Bedrock Edition only]
  • Lava flows twice as far (eight blocks) and three times as fast in the Nether compared to Overworld, with the same flowing distance and half the flowing speed of water in the Overworld.
  • Grass blocks, most plants, and leaves take on a dead-looking brownish color because the Nether is dry and hot.
  • Maps generate a brown-gray static pattern. The player's direction indicator is colored redβ€Œ[BE only] and spins randomly; its location is still relative to the player's location in the Nether, except in the New Nintendo 3DS Edition, where it is always in the center of the map.
    • Using an Overworld map in the Nether displays the player's relative coordinates.β€Œ[Bedrock Edition only]
  • Clocks spin wildly, making it impossible to tell the time while in the Nether. Compasses also spin wildly unless connected to a lodestone, which they then point toward.
  • Eyes of ender cannot be thrown, since no strongholds generate in the Nether.
  • Snow golems rapidly take fire damage and die, due to the Nether being dry and hot. However, they can survive if they have the Fire Resistance status effect.
  • Stalactites produce lava particles instead of water particles, and do not convert mud above them into clay.[1]
  • Because there is no daylight cycle, certain blocks and mobs behave differently:

Environment

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The Nether features unique cave-like terrain with no sky. Lava and fire are common hazards everywhere in the Nether. Areas distant from the player are shrouded in fog of red or blue, depending on the biome, and some biomes are filled with particles in the air. The shape of the terrain in the Nether is independent of the biome distribution; instead, the biomes alter the surface material and add terrain features to the netherrack terrain.

Biomes

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The Nether is divided into several biomes just like the Overworld, each featuring unique terrain, mobs, structures, ambience, etc. There are five biomes in the Nether:

Biome name Description Screenshot
Nether wastes

The Nether wastes is the most common biome in the Nether. The terrain mainly consists of netherrack, with glowstone clusters growing and lava leaking from the ceiling, and gravel and soul sand lining its shores. Most of the Nether mobs can spawn here, including ghasts, zombified piglins, magma cubes, striders, piglins, and the occasional enderman.

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Soul sand valley

The soul sand valley mainly consists of soul sand, basalt and soul soil. Notable features of the biome are exposed nether fossils in various shapes and sizes, large amounts of lava, blue fog, large spires made of basalt, soul fire, and the occasional nether fortress or bastion remnant. Ghasts and skeletons are common in this biome while endermen are rare. Striders can spawn here as well. This is the only place to find dried ghasts naturally.

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Crimson forest

The crimson forest consists of many huge crimson fungi, which act as the "trees" of this biome. The huge fungi often generate with weeping vines hanging from them, and shroomlights which light up the landscape. The floor is mostly covered with crimson nylium, with occasional patches of bare netherrack or nether wart blocks. Crimson roots, crimson fungus, and occasionally warped fungus grow on the ground. Small patches of nether wart blocks and weeping vines can also be found growing on the ceiling.

Hoglins, piglins, zombified piglins, and striders can spawn in this biome.

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Warped forest

The warped forest consists of many huge warped fungi, which act as the "trees" of this biome. The huge fungi often generate with shroomlights, which light up the landscape. Twisting vines grow throughout the biome in patches. The floor is mostly covered with warped nylium, with occasional patches of bare netherrack or warped wart blocks. Warped roots, warped fungus, nether sprouts, and occasionally crimson fungus grow on the ground.

Endermen and striders are the only mobs that spawn in this biome. The biome emits out a magenta-purple fog upon entry, and no music plays.

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Basalt deltas

A gray biome, the basalt deltas are said to be the remnant of ancient volcanic eruptions. The ground consists of basalt and blackstone blocks, with small patches of netherrack and pools of lava. The shape of the terrain is chaotic and uneven, making it somewhat difficult to traverse and build on. Unlike the other biomes in the Nether, bastion remnants do not generate in basalt deltas. When this biome borders a lava ocean, clusters of basalt form near the coast. Fog is colored light-gray and particles of dust can be seen falling from the ceiling upon entry.

Magma cubes have a high spawn rate in this biome, making the basalt deltas the best place to farm magma cream, and ghasts are also common. This biome also contains a much higher abundance of blackstone compared to other Nether biomes.

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Biome distribution

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Biome Frequency
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Nether Wastes
36.30%
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Crimson Forest
22.22%
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Soul Sand Valley
17.08%
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Basalt Deltas
15.86%
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Warped Forest
8.54%

Generated structures

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The Nether contains a variety of unique generated structures. Though equally vast, it contains far fewer types of generated structures than there are in the Overworld.

There are 4 generated structures in the Nether:

Name Description Image
Nether fortress Nether fortresses are large, castle-like structures that are composed of nether bricks. This structure is often found bridging over lava seas, or tunnelling through netherrack.

This structure is the only place where blazes and wither skeletons spawn, making fortresses the gateway to both bosses in the game: the ender dragon and the wither. Fortresses also contain blaze monster spawners, as well as small nether wart farms. Nether fortresses can be found in all Nether biomes.

πŸ‘ A nether fortress bridging over basalt deltas.
Nether fossil Nether fossils are structures comprised of bone blocks that generate within the soul sand valley biome. These structures have 14 different designs. Unlike fossils in the Overworld, coal ore and deepslate diamond ore do not generate within these fossils. There's a possibility that a dried ghast can be spotted beneath Nether fossils. πŸ‘ A nether fossil in a soul sand valley.
Bastion remnant Bastion remnants are large fortifications made up of blackstone, blackstone bricks and basalt. A large amount of gold blocks and loot chests can be found within these structures. They generate in four distinct variants, each with its own unique structure and loot. They are inhabited by piglins and piglin brutes, and in certain variants hoglins as well. These structures generate within any Nether biome except for the basalt deltas. πŸ‘ A bridge bastion remnant in a crimson forest.
Ruined portal A structure containing what appears to be a destroyed nether portal and various types of stone or blackstone materials, when generating in the Overworld or the Nether, respectively. Netherrack generates on the ground around the portal, and a chest containing loot generates with the structure.

These structures can be found in any Overworld and Nether biome.

πŸ‘ A giant ruined portal in the Nether.

Terrain features

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The Nether has a lot of different terrain features that generate within the biomes of the Nether.

There are currently 5 terrain features in The Nether:

Name Description Image
Lava sea Lava seas generate at and below level 31 in all Nether biomes.

Striders can be found striding across these seas.

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Glowstone blob Glowstone blobs generate on the ceiling of the Nether in all biomes. πŸ‘ A glowstone blob on the nether ceiling.
Basalt pillar Basalt pillars generate in soul sand valley biomes and on the lava seas present there. πŸ‘ A basalt pillar above a lava sea.
Delta Deltas are sheets of constrained lava and magma blocks found among the terrain of basalt deltas biomes. πŸ‘ Deltas surrounded by basalt and blackstone.
Hidden lava Single blocks of lava are buried within netherrack in all Nether biomes. These are particularly dangerous when mining in the Nether, as the lava can quickly flow out and overwhelm the player when uncovered. πŸ‘ A lava source hidden in netherrack.

The Nether is home to numerous of mobs, most of which are unique to the dimension and immune to fire and lava. Skeletons, endermen, and chickens (as chicken jockeys with baby zombified piglins on themβ€Œ[Java Edition only]) are the only Overworld mobs that naturally spawn in the Nether.

Other Overworld mobs do not naturally spawn in the Nether but can be brought in through portals (except for the wither and ender dragon).

There are currently 12 in Java Edition, or 11 in Bedrock Edition, mobs that spawn in this dimension, with 3 additional associated mobs:

Block light level
Mob
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
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Blaze
Spawn in nether fortresses Do not spawn
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Wither Skeleton
Spawn in nether fortresses Do not spawn
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Skeleton
Spawn in the soul sand valley, Nether wastes. In nether fortress 20% chance to replace Wither Skeletons Do not spawn
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Ghast
Spawn in basalt deltas, Nether wastes, and soul sand valley
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Hoglin
Spawn in crimson forests
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Magma Cube
Spawn in basalt deltas, Nether wastes, and nether fortress
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Piglin
Spawn in crimson forest, Nether wastes
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Piglin Brute
Do not spawn, only upon generation in bastion remnants
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Strider
Spawn on space of lava with air above
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Zombified Piglin
Spawn in Do not spawn
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Enderman
Spawn in Do not spawn

Associated: The following mobs are associated with the Nether, but do not spawn naturally without player interaction.[2][3]

Blocks

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Naturally generated

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Naturally generated blocks includes those that are created through the world seed.

Naturally created

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Naturally created blocks are created through a combination of events that lead these blocks to be placed by natural causes, not by the player.

Structures

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These blocks are only generated as part of Nether fortresses, Nether fossils, bastion remnants and ruined portals, when the "generated structures" option is on.

Technical information

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NameIdentifierNumeric ID
πŸ‘ EnvSprite the-nether.png: Sprite image for the-nether in Minecraft
Nether
the_nether-1

Folder

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In Java Edition, the Nether is stored in .minecraft/saves/worldname/dimensions/minecraft/the_nether. Deleting this folder resets the Nether, so that all player-made changes and buildings in that dimension are undone.

In Bedrock Edition, the com.mojang/minecraftWorlds/world ID/db folder contains several collections of chunks. Some of these files are used for the Nether, but it is impossible to tell which ones simply by reading the file name.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
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Cover me in debrisWear a full set of Netherite armorHave a full set of Netherite armor in your inventory.50Gold
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Into The NetherConstruct a Nether Portal.Enter a Nether portal.30Bronze
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Oooh, shiny!Distract a Piglin using goldGive a piglin a gold item​[more information needed] while it is aggressive toward the player.30Silver
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Hot tourist destinationVisit all Nether biomesNote: Can be completed if the player visits the biomes in different worlds.30Silver

Advancements

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There is a tab dedicated to the Nether in the advancement system, all involving visiting the Nether in some way in order to advance.

IconAdvancementIn-game descriptionActual requirements (if different)
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We Need to Go DeeperBuild, light and enter a Nether PortalEnter dimension.
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NetherBring summer clothesEnter dimension.
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Return to SenderDestroy a Ghast with a fireballKill a ghast by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball.
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Those Were the DaysEnter a Bastion Remnantβ€”
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Hidden in the DepthsObtain Ancient DebrisHave an ancient debris in the inventory.
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Subspace BubbleUse the Nether to travel 7 km in the OverworldUse to travel between 2 points in the Overworld with a minimum horizontal euclidean distance of 7000 blocks between each other, which is 875 blocks in the Nether.
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A Terrible FortressBreak your way into a Nether FortressEnter a nether fortress.
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Oh ShinyDistract Piglins with gold The player must not be wearing any golden armor. Other gold-related items do not distract the piglin and do not trigger this advancement.
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This Boat Has LegsRide a Strider with a Warped Fungus on a StickUse a warped fungus on a stick while riding a strider, decreasing its durability.
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Uneasy AllianceRescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill itReceive kill credit for a ghast while being in the Overworld. The ghast does not have to be in the Overworld.
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War PigsLoot a Chest in a Bastion RemnantOpen a naturally generated, never-before opened chest containing one of the bastion chest loot tables.
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Cover Me in DebrisGet a full suit of Netherite armorHave a of netherite armor in the inventory.
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Spooky Scary SkeletonObtain a Wither Skeleton's skullHave a wither skeleton skull in the inventory.
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Into FireRelieve a Blaze of its rodHave a blaze rod in the inventory.
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Not Quite "Nine" LivesCharge a Respawn Anchor to the maximumβ€”
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Hot Tourist DestinationsExplore all Nether biomesVisit all of the 5 following biomes: The advancement is only for Nether biomes. Other biomes may also be visited, but are ignored for this advancement.
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Withering HeightsSummon the WitherBe within a 100.9Γ—100.9Γ—103.5 cuboid centered on the wither when it is spawned.
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Local BreweryBrew a PotionPick up an item from a brewing stand potion slot. This does not need to be a potion. Water bottles or even glass bottles can also trigger this advancement.
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Bring Home the BeaconConstruct and place a BeaconBe within a 20Γ—20Γ—14 cuboid centered on a beacon block when it realizes it has become powered.
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A Furious CocktailHave every potion effect applied at the same time The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
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BeaconatorBring a Beacon to full powerBe within a 20Γ—20Γ—14 cuboid centered on a beacon block when it realizes it is being powered by a size 4 pyramid.
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How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
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Is It a Balloon?Look at a Ghast through a Spyglassβ€”

Videos

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History

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Java Edition

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Java Edition Indev
0.3120100107Added a map theme named "Hell". It was a normal map, but with a lava ocean, perpetually dim lighting, and a black sky with dull red clouds.
Java Edition Infdev
20100227-1414Map themes, including Hell, have been removed.
20100327The defunct map theme button has been removed from the interface.
Java Edition Alpha
September 18, 2010Notch mentions the return of the hell biome, and that it can be used for fast travel, based on a transportation method used in the novel series The Wheel of Time by Robert Jordan. In the series, people can use a dangerous transportation system called "the Ways" to travel vast distances in days instead of weeks.
v1.2.0October 4, 2010This announcement poster hinted that the hell world would utilize portals and that distance traveled inside the hell world would be multiplied greatly on the map above ground.
October 8, 2010Notch reveals a new block type, now known as soul sand, that would be included in the new dimension.
October 10, 2010A screenshot was released by Notch depicting what the Nether would look like.
October 11, 2010Notch makes mention of the first mob to be added to the Nether, saying "You will hate the Ghast."
October 25, 2010Notch tweets that he is working on the second new Nether mob, and says that they are less dangerous but are otherwise "pointless."
October 29, 2010Notch was conflicted on naming the new dimension; he wanted to avoid "re-using existing religious names", and wanted to use a more creative and original name. He considered both "the Slip" and "the Nexus" but felt that neither felt "[M]inecrafty enough". It was eventually changed to "the Nether" on the day of the Halloween Update release.
previewA preview of the Halloween Update was sent out to two gaming websites later that day.[4] The name "the Slip" was used in this release as a placeholder.[5]
Added the Nether, including ghasts, zombie pigmen, netherrack, soul sand, glowstone, and nether portals.
v1.2.2Lava was made to flow farther than it did on the Overworld.
Java Edition Beta
May 2, 2011Portals were made to function properly in multiplayer, allowing players in servers to teleport between the Overworld and the Nether.
1.6Test Build 3Beds in the Nether were made to explode if used.
The Nether now finally works in multiplayer.
Java Edition
1.0.0September 16, 2011Jens Bergensten tweets a teaser screenshot of changes to the Nether terrain generation, including nether fortresses.
September 19, 2011Jens releases a second teaser screenshot, showcasing the structure of the upcoming nether fortresses.
September 21, 2011Jens mentions that he is finished with most of the new Nether features, including two new mobs, one of which is a "retexturing attempt".
Beta 1.9 PrereleaseMany new additions to the Nether, including: magma cubes, blazes (as well as blaze monster spawners and blaze rods), nether fortresses (including nether bricks, nether brick stairs and nether brick fences), nether wart, ghast tears dropped by ghasts and gold nuggets dropped by zombie pigmen.
Beta 1.9 Prerelease 4With the addition of the Silk Touch enchantment, it was possible to legitimately obtain water using ice in the Nether.
Beta 1.9 Prerelease 5The ability to pick up ice blocks with the Silk Touch enchantment was removed.
1.2.112w03aFog in the Nether now appears closer to the player.
12w06aSnow golems now take damage in the Nether.
12w07aThe build limit has been increased from 128 to 256, allowing players to build on top of the roof.
1.3.112w16aAdded the /give command. Using it to get water or flowing_water blocks allows another way to place water in the Nether.
12w17aIce can now be obtained with Silk Touch again, but ice no longer melts into water in the Nether.
12w22aRarely, nether portals spawn zombie pigmen.
12w27aGrowing nether wart is no longer restricted to the Nether – it can be grown in the Overworld and the End.
1.4.212w32aZombie pigmen can wear armor, and the sword they are holding makes them deal more damage.
12w34aAny mobs and entities can travel through nether portals.
12w36aAdded wither skeletons.
1.4.612w49aAdded nether brick slabs.
1.513w01aNether quartz ore is added to the Nether, which spawns around netherrack.
13w02aLava flows more quickly in the Nether, and hidden lava can be found in the Nether.
1.6.113w18aChests can now be found in nether fortresses.
2013 Music UpdateFour music tracks added for the Nether, including "Concrete Halls", "Dead Voxel", "Warmth" and "Ballad of the Cats".
1.7.213w37aAdded the /setblock command that can place water in the Nether.
1.814w03aAdded the /fill command that can place water in the Nether.
14w25aRemoved the item forms of water. The /give command can no longer be used to get water in the Nether because water can no longer exist in inventories (just as a placed block). /setblock or /fill should be used in place of /give.
1.915w31aRemoved the Nether fog.
15w31cRe-added the Nether fog.
15w49aThe wither and ender dragon no longer travel through portals.
1.1016w20aEndermen now rarely spawn in the Nether, and can now pick up netherrack.
Added magma blocks.
Added red nether bricks and nether wart blocks, which can be crafted but do not otherwise generate naturally in the Nether.
1.1318w06aVertical air cavities, stretching from bedrock level as far as Y=35 and filled with lava to Y=10, now occur in chains across the bottom of the Nether, often forming extensive canyons.
18w19aThe biome "Hell" has been renamed to "Nether".
pre5The biome ID of the Nether has been changed from hell to nether.
1.1418w43aAdded nether brick walls and red nether brick slabs, stairs and walls.
19w14aSoul sand and gravel now generate around lava sea level instead of between y level 60 and 65.[6]
1.1620w06aAdded 3 new biomes to the Nether, the crimson forest, warped forest and soul sand valley, while renaming the original Nether biome to nether wastes.
Added ancient debris, a rare ore that generates in the Nether.
Added hoglins, which spawn exclusively in the crimson forest in the Nether.
20w07aAdded piglins, which spawn in both the crimson forest and nether wastes in the Nether.
20w09aChanged the ambient lighting in the Nether, it is now much darker
20w10aAdded ambience to the Nether.
20w11aAdded twisting vines to the warped forest biome in the Nether.
Added nether gold ore to the Nether.
20w13aAdded striders, which spawn on lava lakes.
20w15aAdded the basalt deltas biome to the Nether.
Added 3 new music tracks including: "Chrysopoeia", "Rubedo" and "So Below".
20w16aAdded bastion remnants to the Nether.
Added ruined portals, which can generate in the Nether.
1.16.220w27aAdded piglin brutes, which spawn in bastion remnants.
1.21.625w15aAdded dried ghasts, which spawn in nether fossils.
1.21.1125w44aEnvironmental fog in the Nether is no longer dependent on the render distance setting and will consistently be applied from 10 to 96 blocks.

Bedrock Edition

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Pocket Edition Alpha
April 22, 2015Tommaso Checchi tweets a picture of the Nether, showing that it is officially in development.
He later tweets a refusal to state how finished it is or the planned version.[7]
v0.12.1build 1Added the Nether.
Water can be placed in the Nether by breaking ice.
build 6Lava now spreads faster in the Nether.
v0.15.0build 1Endermen can now spawn in the Nether, and can now pick up netherrack.
v0.16.0build 1Water cannot be placed in the Nether without inventory editing or using commands.
Pocket Edition
1.0.0Four music tracks added for the Nether, including "Concrete Halls", "Dead Voxel", "Warmth" and "Ballad of the Cats".
1.1.3alpha 1.1.3.0Added magma blocks.
Added red nether bricks and nether wart blocks, which can be crafted but do not otherwise generate naturally in the Nether.
Bedrock Edition
1.16.0beta 1.16.0.51Added 3 new biomes to the Nether, the crimson forest, warped forest and soul sand valley.
Added ancient debris, a rare ore that generates in the Nether.
Added hoglins and piglins, hoglins spawn exclusively in the crimson forest in the Nether, while piglins spawn in both the crimson forest and nether wastes in the Nether.
beta 1.16.0.57Added ambience to the Nether.
Added nether gold ore to the Nether.
Added striders, which spawn on lava lakes.
Added the basalt deltas biome to the Nether.
Added 3 new music tracks including: "Chrysopoeia", "Rubedo" and "So Below".
Added bastion remnants to the Nether.
Added ruined portals, which can generate in the Nether.
Gravel and blackstone patch can now generate below lava sea level in the Nether.
1.16.20beta 1.16.20.50Added piglin brutes, which spawn in bastion remnants.
1.21.80
Experiment
Drop 2 2025
Preview 1.21.80.25Added dried ghasts, which spawn in nether fossils.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added the Nether.
TU7Added nether fortresses.
TU9Added new music to the Nether.
Added Reset Nether option to force regeneration of the Nether. This is helpful for older saves that didn't have a nether fortress.
Growing nether wart is no longer restricted to the Nether – it can be grown in the Overworld and the End.
TU12Snow golems now take damage in the Nether.
The build limit has been increased from 128 to 256, allowing players to build on top of the roof.
TU141.04Nether quartz ore is added to the Nether, which spawns around netherrack.
TU19CU71.121.121.12Any mobs and entities can travel through nether portals.
Added wither skeletons.
Chests can now be found in nether fortresses.
TU43CU331.361.361.36Patch 13Endermen can now spawn in the Nether, and can now pick up netherrack.
Added magma blocks.
Added red nether bricks and nether wart blocks, which can be crafted, but do not otherwise generate naturally in the Nether.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
0.1.0Added the Nether.
1.3.12Improved view distance.

Issues

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Issues relating to "The Nether" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • Upon entering the Nether as a single player, the passage of time freezes in the Overworld and resumes when the player returns unless the /forceload command is used. This is due to the spawn chunks no longer being ticked, and not chunks loading and unloading as some players believe. The spawn chunks are kept loaded when there are no players in the Overworld, but most things other than basic redstone stop working.
  • Names considered for the Nether included "Inferno",[8] "the Ways",[9] "the Nexus",[10] and "the Core".[11] During development, the names "Hell" and "the Slip" were used as placeholders.
  • The numbers for the 3 dimensions are -1=the Nether, 0=Overworld, 1=the End. This contributes to a misconception that the Nether is "below" the Overworld.
    • Notch described the "Nether" as a metaphorical name, rather than a reference to the actual physical location of the dimension.[12]
    • Dinnerbone has also confirmed that they are simply separate dimensions.[13]
  • In Bedrock Edition, if a section of the bedrock ceiling is removed (e.g., through commands) mobs can spawn directly below where the ceiling should be, despite the surface density cap in the Nether being 0.
  • In Legacy Console Edition, the size of the Nether is limited, with bedrock walls surrounding it on all sides. The Overworld-Nether ratio varies depending on the world size: it is 1:3 for Classic and Small worlds, 1:6 for Medium worlds, and 1:8 (the same as Java and Bedrock editions) for Large worlds. This can cause issues when converting classic, small, or medium Legacy worlds to Bedrock, as their ratios may persist.
  • The crimson and warped forest biomes are suggested to decontaminate the Nether environment from potential landfill pollution that coincides with the presence of ancient debris.[14]

Gallery

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Screenshots

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Historical screenshots

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Development images

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In other media

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References

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  1. ↑ MC-264720 β€“ Mud does not convert to clay in Nether with dripstone β€“ resolved as "Works As Intended".
  2. ↑ Minecraft: Mobspotter's Encyclopedia, page 146 to 150
  3. ↑ "Minecraft Snapshot 25w46a" – Minecraft.net, November 11, 2025.
  4. ↑ https://web.archive.org/web/0/https://notch.tumblr.com/post/1431121056
  5. ↑ "No, "The Slip" is not the final name. It's just a placeholder in the preview I sent out." – @notch (Markus Persson) on X (formerly Twitter), October 29, 2010
  6. ↑ MC-152207 β€“ Almost no naturally generating soul sand in nether wastes; changed soul sand generation after 1.13.2 β€“ resolved as "Works As Intended".
  7. ↑ "I won't tell you in which version that's going to be out though, neither how finished that is :)" – @_tomcc (Tommaso Checchi) on X (formerly Twitter), April 22, 2015
  8. ↑ "@DoubleS1928 Inferno's a pretty good name!" – @notch (Markus Persson) on X (formerly Twitter), October 23, 2010
  9. ↑ "the ways would be a neat homage to WoT.." – @notch (Markus Persson) on X (formerly Twitter), October 23, 2010
  10. ↑ "not bad! :-D" – @notch (Markus Persson) on X (formerly Twitter), October 23, 2010
  11. ↑ ""The Core"! I like that." – @notch (Markus Persson) on X (formerly Twitter), October 29, 2010
  12. ↑ "Metaphorical "down there"! Because it's called the "Nether". *shifty eyes*" – @notch (Markus Persson) on X (formerly Twitter), November 12, 2010
  13. ↑ "Separate dimension. It's a common belief but it's not what we're going for, sorry!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), October 22, 2020
  14. ↑ "Taking Inventory: Netherite Scrap" by Duncan Geere – Minecraft.net, March 25, 2021.

External links

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Navigation

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