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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Renewable | Yes |
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 0 |
| Hardness | 0 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 21 COLOR_GRAY |
| Note block instrument | Default (Harp) |
{
"title": "Dried Ghast",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(76, 76, 76); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 21 COLOR<wbr/>_GRAY</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Dried Ghast"
],
"images": [
"Dried Ghast JE1 BE1.png",
"Partially Hydrated Ghast JE1 BE1.png",
"Mostly Hydrated Ghast JE1 BE1.png",
"Hydrated Ghast JE1 BE1.png"
]
}
A dried ghast is an immobile, shriveled, harmless ghast in the form of a block. It can be found near Nether fossils, obtained through bartering, or crafted. Placing it in water causes it to hydrate over time until it becomes a ghastling.
A dried ghast can be instantly mined with any tool or by hand, and it always drops itself when mined. If mined while waterlogged, it reverts to its "dry" state regardless of which state it has reached while waterlogged.
| Block | π Image | |
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
Dried ghasts naturally generate in soul sand valleys as part of Nether fossils and have a 1β3 (~33.3%) chance of spawning next to one.
Piglins have a 10β469 (~2.13%) chance to barter a dried ghast when given a gold ingot.
When a dried ghast is waterlogged, it initiates a rehydration process: green particles appear, and the ghast gradually develops a smiling expression and becomes brighter in color. These visual changes appear in stages, becoming noticeable after about 5 minutes (partially hydrated), more pronounced after about 10 minutes (mostly hydrated), and visually complete (hydrated) after about 15 minutes. After about 20 minutes, it transforms into a ghastling, which matures over time into a happy ghast.
If the water is removed during the process, the ghast slowly reverts to the original, dried state at the same rate as it hydrates. Breaking a dried ghast instantly reverts it to the dried state.
The exact timings are somewhat randomized: To reach the next stage of hydration or dehydration, a 250 second delay (5000 ticks) must run out, but that delay does not start automatically. Instead, it begins when the dried ghast receives a random tick, i.e. on average after about 68 seconds, for a total of about 5.3 minutes on average.
A non-waterlogged dried ghast emits cracking ambient sounds when it is placed on soul sand or soul soil.
π BlockSprite dried-ghast.png: Sprite image for dried-ghast in Minecraftdried_ghast sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.dried_ghast.break | subtitles.block.generic.breakβ | ? | ? | 16 | |
| βBlock placed | Blocks | When the block is placed | block.dried_ghast.place | subtitles.block.generic.placeβ | ? | ? | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.dried_ghast.fall | subtitles.block.generic.fallβ | ? | ? | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.dried_ghast.step | subtitles.block.generic.footstepsβ | ? | ? | 16 | |
π BlockSprite dried-ghast.png: Sprite image for dried-ghast in Minecraftdried_ghast sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Once the block has broken | block.dried_ghast.break | β ? | 0.8 | 0.96 | |
| β ? | Blocks | When the block is placed | block.dried_ghast.place | β ? | 0.8 | 0.96 | |
| β ? | Blocks | Falling on the block with fall damage | block.dried_ghast.fall | β ? | 0.4 | 0.9 | |
| β ? | Blocks | Walking on the block | block.dried_ghast.step | β ? | 0.12 | 1.2 | |
| β ? | Blocks | Jumping from the block | block.dried_ghast.step | β ? | 0.12 | 1.2 | |
| β ? | Blocks | Falling on the block without fall damage | block.dried_ghast.step | β ? | 1.0 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βDried Ghast soaks | Blocks | When the block is placed in water | block.dried_ghast.place_in_water | subtitles.block.dried_ghast.place_in_waterβ | 1.0 | 1.0 | 16 | |
| βSounds of dryness | Blocks | Randomly when placed on soul sand or soul soil | block.dried_ghast.ambient | subtitles.block.dried_ghast.ambientβ | 1.0 | 1.0 | 16 | |
| βDried Ghast rehydrates | Blocks | Randomly when submerged in water | block.dried_ghast.ambient_water | subtitles.block.dried_ghast.ambient_waterβ | 1.0 | 1.0 | 16 | |
| βDried Ghast feels better | Blocks | When its hydration level changes | block.dried_ghast.state_change | subtitles.block.dried_ghast.transitionβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | When the block is placed in water | block.dried_ghast.place_in_water | β ? | 1.0 | 1.0 | |
| β ? | Ambient/Environment | Randomly when placed on soul sand or soul soil | block.dried_ghast.ambient | β ? | 1.0 | 1.0 | |
| β ? | Ambient/Environment | Randomly when submerged in water | block.dried_ghast.ambient_water | β ? | 1.0 | 1.0 | |
| β ? | Blocks | When its hydration level changes | block.dried_ghast.state_change | β ? | 1.0 | 1.0 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π BlockSprite dried-ghast.png: Sprite image for dried-ghast in Minecraft Dried Ghast | dried_ghast | Block & Item | block.minecraft.dried_ghast |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite dried-ghast.png: Sprite image for dried-ghast in Minecraft Dried Ghast | dried_ghast | 1282 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1027) |
tile.dried_ghast.name |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the dried ghast is facing. The opposite from the direction the player faces when placing a dried ghast. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this dried ghast. |
| hydration | 0 | 0123 | The level of hydration of the dried ghast. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| minecraft:cardinal_direction | Not Supported | north | eastnorthsouthwest | Unsupported | The direction the dried ghast is facing. The opposite from the direction the player faces when placing a dried ghast. |
| rehydration_level | Not Supported | 0 | 0123 | Unsupported | The level of hydration of the dried ghast. |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Stay Hydrated! | Place a Dried Ghast block into water | β | 10 | Silver | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Stay Hydrated! | Place a block into water | β |
| March 18, 2025 | Dried ghasts are subtly teased in Twitter and TikTok posts.[1][2] | ||||||
|---|---|---|---|---|---|---|---|
| March 22, 2025 | π Image Dried ghasts are revealed at Minecraft LIVE β March 2025. | ||||||
Issues relating to "Dried Ghast" are maintained on the bug tracker. Issues should be reported and viewed there.