![]() |
VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | 👁 Invicon Shears.png: Sprite image for Shears in Minecraft |
| Blast resistance | 0 |
| Hardness | 0 |
| Luminous | No |
| Transparent | Yes |
| Flammable | Yes (60) |
| Catches fire from lava |
Yes |
| Map color | 7 PLANT |
| Note block instrument | Default (Harp) |
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"extratext": "[[#Color|View all renders]]",
"title": "Tall Grass",
"images": [
"Tall Grass.png"
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"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Shears.png article, displayed as 32x32px|link=|alt=Invicon Shears.png: Sprite image for Shears in Minecraft|class=pixel-image|This block can be broken with any tool, but shears are the quickest)</span>",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes (60)",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "Yes",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(0, 124, 0); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 7 PLANT</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
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"invimages": [
"Tall Grass"
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Tall grass is the 2-block tall variant of short grass.
As an item, tall grass can only be obtained as chest loot.
When broken normally, tall grass has a 12.5% chance of dropping 1 wheat seeds item. This is affected by the Fortune enchantment, dropping 1–3, 1–5, or 1–7 wheat seeds with Fortune I, II, and III respectively.
When broken using shears, tall grass drops two units of short grass instead.
Placing any block on tall grass breaks the grass and causes it to not drop anything.
Tall grass generates in plains, savannas, cherry groves, meadows, pale gardens, and lush caves. There is approximately 8.6 tall grass per chunk.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| 👁 Image |
👁 Image Village |
Savanna house chest | 1 | 45.9%{ "item": "Tall Grass", "stacksize": 1, "chance": 0.4586286582688752, "structure": "Village", "container": "Savanna house chest" }
|
Bone meal can be used on short grass to turn it into tall grass. Using bone meal on a grass block, moss block or pale moss block, also has a chance of generating tall grass.
Most 2-block tall plants, including tall grass, have a disproportionately large hitbox compared to other plants.[1] The only exception to this rule is tall seagrass.[2]
Placing tall grass into a composter has a 50% chance of raising the compost level by 1.
The coloration of tall grass is dependent on the biome they are in. A block always uses the color set to its location, regardless of how it was placed or of its source. This affects the side and top of the block.
In Java Edition, tall grass items use biome color with temperature 0.5, downfall 1.0, and as a result is colored
#7cbd6b. In Bedrock Edition, this color is coded in the item's texture.
These values are generated by the biome dyeing algorithm. See biome colors for more information.
👁 BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block.grass.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block.grass.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block.grass.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block.grass.fall | subtitles.block.generic.fall | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block.grass.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 | |
👁 BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig.grass | subtitles.block.generic.break | 0.7 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place.grass | subtitles.block.generic.place | 0.8 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit.grass | subtitles.block.generic.hit | 0.3 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall.grass | subtitles.block.generic.footsteps | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step.grass | subtitles.block.generic.footsteps | 0.3 | 1.0 | |
| Shovel flattens | Blocks | When a shovel creates a dirt path | use.grass | subtitles.item.shovel.flatten | 1.0 | 0.8 | |
| Footsteps | Blocks | Jumping from the block | jump.grass | subtitles.block.generic.footsteps | 0.11 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land.grass | subtitles.block.generic.footsteps | 0.21 | 1.0 | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| 👁 BlockSprite tall-grass.png: Sprite image for tall-grass in Minecraft Tall Grass | tall_grass | Block & Item | enchantment_power_transmitterreplaceablereplaceable_by_trees |
block.minecraft.tall_grass |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
| 👁 BlockSprite tall-grass.png: Sprite image for tall-grass in Minecraft Tall Grass | tall_grass | double_plant / 2 | -864 | Block & Giveable Item[i 2] | Identical[i 3] | tile.double_plant.grass.name |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| half | lower | lowerupper | The half of the plant contained in this block. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| double_plant_type | 0x10x20x4 | sunflower
| sunflower | 0 | 👁 Image Sunflower |
syringa | 1 | 👁 Image Lilac | |||
grass | 2 | 👁 Image | |||
fern | 3 | 👁 Image Large Fern | |||
rose | 4 | 👁 Image Rose Bush | |||
paeonia | 5 | 👁 Image Peony | |||
| upper_block_bit | 0x8 | false | falsetrue | 01 | If it is the upper half of the plant. For items, it is 0. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | 👁 Image Added "Double Tallgrass". | |||||
| Double tallgrass with values over 5[more information needed] now cause a game crash when rendered. | |||||||
| 1.8 | 14w04a | 👁 Image If tall grass is set to render as the block inside of a minecart via commands or map editing, it now appears as this (previously it would be entirely invisible). | |||||
| 14w25a | 👁 Image The texture for tall grass has been made slightly brighter. However, this version also applies directional shading to cross models, making tall grass appear darker as a result. | ||||||
| ? | 👁 Image Crosses are no longer subject to directional shading.[3] | ||||||
| 1.13 | 17w47a | "Double Tallgrass" has been renamed to "Tall Grass". | |||||
| 1.14 | 18w43a | 👁 Image The texture of tall grass has been changed. | |||||
| 18w49a | Tall grass items can now be found in chests in savanna village houses. Therefore, tall grass items have become legitimately obtainable in Survival mode. | ||||||
| 19w03a | Placing tall grass into the composter now has a 20% chance of increasing the compost level by 1. | ||||||
| 19w05a | Tall grass now has a 50% chance of increasing the compost level by 1. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | 👁 Image 👁 Image Added tall grass. It has version-exclusive textures, having a noticeably different shape. | |||||
| build 5 | Tall grass is no longer flammable. | ||||||
| v0.11.0 | build 14 | Tall grass pixels are now square.[more information needed] | |||||
| v0.14.0 | build 3 | The hitbox no longer occupies an entire block. | |||||
| v0.15.0 | build 1 | The texture is now 44x44, instead of 16x16. Whether this results in any visible changes in-game is unknown. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | 👁 Image [verify] 👁 Image The texture of tall grass has been changed. | |||||
| 1.11.0 | beta 1.11.0.1 | Tall grass can now be used to fill a composter. | |||||
| Tall grass can now be found in savanna village chests. | |||||||
| 1.19.60 | Preview 1.19.60.20 | Accidentally added the loot table for tall grass in the vanilla behavior pack. | |||||
| 1.21.70 | Preview 1.20.70.21 | Removed the loot table for tall grass from the vanilla behavior pack. | |||||
| 1.21.30 | Preview 1.21.30.22 | Changed name from "Double Tallgrass" to "Tall Grass" to match Java Edition. | |||||
| 1.21.60 | Preview 1.21.60.21 | Tall grass no longer appears mirrored when viewed from certain angles.[4] | |||||
| Preview 1.21.60.23 | Tall grass generates less frequently but in larger patches in plains and savannas. | ||||||
| Tall grass generates more frequently in meadows. | |||||||
| 26.20 | Preview 26.20.20 | Bone meal now causes tall grass to grow when applied to grass blocks. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added double tall grass. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | The hitbox of double tall grass is now smaller to match Bedrock Edition. | ||
| 1.90 | The texture of double tall grass has been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | 👁 Image [verify] Added tall grass. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8.1 | pre1 | Added a facing state to double_plant, though without visible effect. | |||||
| 1.13 | 17w47a | The different block states for the double_plant ID have now been split up into their own IDs.
| |||||
"Tall Grass", which has been renamed from "Double Tallgrass", now has a new ID: tall_grass.
| |||||||
| Prior to The Flattening, this block's numeral ID was 175. | |||||||
| 1.17 | 21w19a | minecraft:tall_grass has been added to the newly-implemented #minecraft:mineable/axe block tag. This, however, has no effect in-game, since the block breaks instantly anyway regardless of tool used or active effects.[check the code] | |||||
| 1.21.5 | 25w10a | minecraft:tall_grass has been removed from the block tags #minecraft:mineable/axe and #minecraft:sword_efficient. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.0 | Preview 1.21.0.22 | The different double plant type block states for the double_plant ID have now been split up into their own IDs. | |||||
Issues relating to "Tall Grass" are maintained on the bug tracker. Issues should be reported and viewed there.