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VOOZH | about |
| Structures | 👁 Image Taiga Village[BE only] 👁 Image |
|---|---|
| Features | 👁 Image Spruce 👁 Image Pine |
| Blocks | 👁 Image Grass Block 👁 Image Fern 👁 Image Large Fern 👁 Image Sweet Berry Bush 👁 Image Snow |
|
Climate | |
| Temperature | 0.25 |
| Downfall | 0.8 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #86B783 |
| Foliage color | #68A464 |
| Dry foliage color | #9A764F |
| Water color | #3F76E4[JE only] #236583[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Default |
| Lighting | Cold |
| Volumetric fog | Semi-humid |
| Color grading | Coolish |
{
"title": "Taiga Hills",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite taiga-village.png article, displayed as 16x16px|link=Taiga Village|alt=|class=pixel-image|)</span>(link to Taiga Village article, displayed as <span class=\"sprite-text\">Taiga Village</span>)</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup><br>\n<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite pillager-outpost.png article, displayed as 16x16px|link=Pillager Outpost|alt=|class=pixel-image|)</span>(link to Pillager Outpost article, displayed as <span class=\"sprite-text\">Pillager Outpost</span>)</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite spruce.png article, displayed as 16x16px|link=Spruce|alt=|class=pixel-image|)</span>(link to Spruce article, displayed as <span class=\"sprite-text\">Spruce</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite pine.png article, displayed as 16x16px|link=Pine|alt=|class=pixel-image|)</span>(link to Pine article, displayed as <span class=\"sprite-text\">Pine</span>)</span>",
"label": "(link to Feature article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.25",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.8",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #86B783; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #86B783</span>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #68A464; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #68A464</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #9A764F; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #9A764F</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #236583; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #236583</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default atmospherics article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Cold lighting article, displayed as Cold)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Semi-humid)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Coolish color grading article, displayed as Coolish)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Taiga Hills.png",
"Taiga Hills Vibrant Visuals.png"
]
}
The taiga hills biome is a hills variant of the taiga that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.
Like all other hills biomes, taiga hills featured more elevated and hilly terrain, with sharper inclines and more overhangs than the regular taiga, but were identical to them in every other aspect. Villages and pillager outposts generated in this biome,[Bedrock Edition only] and wolves and foxes spawned.
In Bedrock Edition, taiga hills in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.
They appear identical to the current taiga. Cold animal variants spawn here, and wolves use the pale variant. The snowfall height is increased to Y=160±8, covering tall hills in snow, where they appear identical to snowy taigas. Unlike in regular taigas, trail ruins do not generate.
With Vibrant Visuals, taiga hills use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint. Taiga hills have coolish color grading tints the environment with a colder blue color, and cold sunlight which appears slightly brighter at dusk and dawn.
Taiga hills use the same mob spawning chances as taigas.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 👁 Image Sheep | 12⁄60 | 4 |
| 👁 Image Pig | 10⁄60 | 4 |
| 👁 Image Chicken | 10⁄60 | 4 |
| 👁 Image Cow | 8⁄60 | 4 |
| 👁 Image Wolf | 8⁄60 | 4 |
| 👁 Image Rabbit[note 1] | 4⁄60 | 2–3 |
| 👁 Image Fox[note 2] | 8⁄60 | 2–4 |
| Monster category | ||
| 👁 Image Spider | 100⁄515 | 4 |
| 👁 Image Zombie | 95⁄515 | 4 |
| 👁 Image Zombie Villager | 5⁄515 | 1 |
| 👁 Image Skeleton | 100⁄515 | 4 |
| 👁 Image Creeper | 100⁄515 | 4 |
| 👁 Image Slime[note 3] | 100⁄515 | 4 |
| 👁 Image Enderman | 10⁄515 | 1–4 |
| 👁 Image Witch | 5⁄515 | 1 |
| Ambient category | ||
| 👁 Image Bat | 1 | 8 |
{ "hasNotes": true, "notes": { "Rabbit": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "Slime": "Spawn attempt succeeds only in slime chunks.", "Fox": "The foxes spawn as red foxes." }, "1": { "totalWeight": 60, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Wolf", "weight": 8 }, { "note": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "mob": "Rabbit", "weight": 4, "notename": "Rabbit", "size": "2-3" }, { "note": "The foxes spawn as red foxes.", "mob": "Fox", "weight": 8, "notename": "Fox", "size": "2-4" } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 👁 Image Creeper | 100 | 1 |
| 👁 Image Slime[note 1] | 100 | 1 |
| 👁 Image Spider | 100 | 1 |
| 👁 Image Zombie | 95 | 2–4 |
| 👁 Image Skeleton | 80 | 1–2 |
| 👁 Image Enderman | 10 | 1–2 |
| 👁 Image Witch | 5 | 1 |
| 👁 Image Zombie Villager | 5 | 2–4 |
| Creature category | ||
| 👁 Image Pale Wolf | 13 | 4 |
| 👁 Image Sheep | 12 | 2–3 |
| 👁 Image Cold Chicken | 10 | 2–4 |
| 👁 Image Glow Squid | 10 | 2–4 |
| 👁 Image Cold Pig | 10 | 1–3 |
| 👁 Image Cold Cow | 8 | 2–3 |
| 👁 Image Fox | 8 | 2–4 |
| 👁 Image Rabbit | 4 | 2–3 |
| Ambient category | ||
| 👁 Image Bat | 1 | 2 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 75, "mobs": [ { "size": "4", "mob": "Pale Wolf", "weight": 13 }, { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Cold Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Cold Pig", "weight": 10 }, { "size": "2-3", "mob": "Cold Cow", "weight": 8 }, { "size": "2-4", "mob": "Fox", "weight": 8 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Name | Identifier | Numeric ID |
|---|---|---|
| 👁 BiomeSprite taiga-hills.png: Sprite image for taiga-hills in Minecraft [No displayed name] | taiga_hills | 19 |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1 | 12w01a | Added TaigaHills as a variant with a hilly terrain. | |||||
| 1.7.2 | 13w36a | Taiga hills now generate with ferns and the new large fern. | |||||
| Taiga hills are now required for the new "Adventuring Time" achievement. | |||||||
| 1.8 | 14w27a | Added rabbits, which spawn in taigas. | |||||
| 1.13 | 18w16a | Renamed "TaigaHills" to "Taiga Hills". | |||||
| September 29, 2018 | During MINECON Earth 2018, the Minecraft community voted on which biome to update next. Taiga was the most voted biome; therefore, foxes, campfires and sweet berries food sources and plants are to be added to taigas in Java Edition 1.14.[1] | ||||||
| 1.14 | 18w49a | Added sweet berry bushes, which commonly generate in taiga biomes. | |||||
| 19w07a | Added foxes, which spawn in taigas with a red fur texture. | ||||||
| 1.18 | Experimental Snapshot 1 | Taiga hills no longer generate naturally. | |||||
| 21w40a | Taiga hills have been removed. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added the separated snowless taiga and its variants with hills and mountains because older taigas were all snowy and had ice, along with a large number of other biomes. | |||||
| v0.13.0 | build 1 | Added rabbits, which spawn in taigas. | |||||
| v0.15.0 | build 1 | Villages built with spruce wood can now generate in taiga biomes. This used to be an exclusive game feature. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | Added pillager outposts, which may generate in taiga biomes. | |||||
| Added sweet berry bushes, which commonly generate in taigas. | |||||||
| 1.13.0 | beta 1.13.0.1 | Added foxes, which can spawn in taigas with a red tone of fur. | |||||
| 1.17.30 | beta 1.17.30.23 | The taiga hills and taiga mountain biomes no longer generate without add-ons or mods. | |||||
| 1.18.0 | ? | Snowfall now occurs above Y=160±8 instead of 120±8. | |||||
| 1.21.60 | Preview 1.21.60.23 | Small ferns now generate more frequently. | |||||
| Large ferns now generate less frequently. | |||||||
| Sweet berry bushes now generate in larger patches. | |||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in taigas are now the cold variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in taigas are now the cold variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in taigas are now the cold variant. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added semi-humid volumetric fog, cold lighting, and coolish color grading to taiga hills with Vibrant Visuals. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added snow-covered taigas. |
| TU9 | Added the taiga hills biome. | ||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added snowless taigas and their mountainous variants, along with many other biomes. | |
| 1.91 | Added pillager outposts, which may generate in the taiga biomes. | ||||||
| Added sweet berry bushes, which commonly generate in taigas. | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 19. | |||||
Issues relating to "Taiga Hills" are maintained on the bug tracker. Issues should be reported and viewed there.
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