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VOOZH | about |
| Health points | Wild: 8HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ Tamed: 40HP๐ โค๏ธ ร 20 |
|---|---|
| Behavior | Neutral (wild, or if owned by a different player) Passive (player is owner or active) |
| Mob type | ๐ Image Animal |
| Attack strength |
Easy: 3HP๐ โค๏ธ ๐ ๐ Normal: 4HP๐ โค๏ธ ๐ โค๏ธ Hard: 6HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ |
| Hitbox size | Adult: Height: 0.85 blocks Width: 0.6 blocks Baby: |
| Speed | 0.3 |
| Spawn | ๐ Image Forest ๐ Image |
| Usable items |
{
"extratext": "[[#Gallery|View all renders]]",
"title": "Wolf",
"images": [
"Wolf.png",
"Baby Wolf JE3 BE3.png",
"Ashen Wolf.png",
"Ashen Baby Wolf JE2.png",
"Black Wolf.png",
"Black Baby Wolf JE2.png",
"Chestnut Wolf.png",
"Chestnut Baby Wolf JE2.png",
"Rusty Wolf.png",
"Rusty Baby Wolf JE2 BE2.png",
"Snowy Wolf.png",
"Snowy Baby Wolf JE2.png",
"Spotted Wolf.png",
"Spotted Baby Wolf JE2.png",
"Striped Wolf.png",
"Striped Baby Wolf JE2.png",
"Woods Wolf.png",
"Woods Baby Wolf JE2.png",
"Angry Wolf.png",
"Angry Baby Wolf JE3 BE3.png",
"Tamed Wolf.png",
"Tamed Baby Wolf JE3 BE3.png",
"Wolf wearing Wolf Armor JE2.png"
],
"rows": [
{
"field": "'''Wild:''' 8<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"4 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)</span></span><br>'''Tamed:''' 40<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)</span> ร 20</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Neutral (wild, or if owned by a different player)<br>Passive (player is owner or active)",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''Adult:'''<br>Height: 0.85 blocks<br>Width: 0.6 blocks<br>\n'''Baby:'''<br>Height: 0.425 blocks<br>Width: 0.3 blocks<br>",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.3",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Wolf Spawn Egg"
]
}
A wolf is a neutral mob that can be tamed using bones. Tamed wolves defend their owners against attackers and can assist in combat. They can also be equipped with wolf armor.
Wild wolves spawn naturally in multiple biomes on grass blocks, coarse dirt, snow (in Java Edition only on 8 layers of snow), snow blocks or podzol. In Bedrock Edition, they have a 10% chance of spawning naturally as a baby. Their appearance and the amount of wolves that attempt to spawn depend on the biome.
| Category: Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| ๐ Image Sparse Jungle | 8โ58 | 13.79% | 2โ4 | 8 | 2โ4 |
| ๐ Image Snowy Taiga | 8โ60 | 13.33% | 4 | 13 | 4 |
| ๐ Image Old Growth Pine Taiga | 8โ60 | 13.33% | 4 | 13 | 2โ4 |
| ๐ Image Taiga | 8โ60 | 13.33% | 4 | 13 | 4 |
| ๐ Image Old Growth Spruce Taiga | 8โ60 | 13.33% | 4 | 8 | 2โ4 |
| ๐ Image Savanna Plateau | 8โ68 | 11.76% | 4โ8 | 8 | 4โ8 |
| ๐ Image Forest | 5โ45 | 11.11% | 4 | 5 | 4 |
| ๐ Image Grove | 1โ13 | 7.69% | 1 | 8 | 1 |
| ๐ Image Wooded Badlands | 2โ48 | 4.17% | 4โ8 | 2 | 4โ8 |
Wolves have 9 color variants, each of which spawns in a different biome. Most variants spawn in packs, with some having larger or smaller packs.
When a wolf pack spawns near a biome border, individual wolves of the pack might take on a different appearance if their spawn location is in a bordering biome.[1]
Wolves spawned in jungles or bamboo jungles (using spawn eggs, monster spawners, commands, or due to a wolf pack bordering these biomes) spawn as rusty wolves; wolves in savannas or windswept savannas spawn as spotted wolves; wolves in badlands or eroded badlands spawn as striped wolves. Wolves in all other biomes spawn as the pale variant.
For pictures of individual color variants, see ยง Gallery.
Wolves have seven sound variants: Big, Classic, Cute, Puglin, Angry, Grumpy, and Sad. These variants are meant to reflect a wolf's personality,[2] but have no effect on the wolf's behavior.
Wolf sound variants are assigned independently of a wolf's spawning biome, with a 14.2% chance of spawning for one of each sound variant. Wolves will make the sounds associated with their variant when they make bark, pant, whine, growl, death, or hurt sounds. Sound variants are unrelated to color variants. Similarly, the angry sound variant is unrelated to the ๐ EntitySprite angry-wolf.png: Sprite image for angry-wolf in Minecraft
angry wolf state.
For the sounds of each sound variant, see ยง Sounds.
Adult wolves drop 1โ3XP experience orbs when killed by a player or a tamed wolf. In Bedrock Edition, a tamed wolf that is killed by its owner does not drop experience.
Wolves wearing wolf armor always drop their wolf armor when they die, regardless of what kills them.
Upon successful breeding, 1โ7XP are dropped.
Like other baby animals, baby wolves will drop no experience when killed.
Wolves exhibit three different states depending on how the user interacts with them:
A wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit. It also causes wild wolves and standing tamed wolves in a 33ร21ร33 cuboid centered on the attacked wolf to become hostile to the attacker, allowing coordination for attacks and team hunts (only in wild wolves).
In Java Edition, any tamed wolf attacked by a player/mob causes all standing wolves on that team to attack that player/mob who attacked the tamed wolf.
Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves. ๐ Image
Killer rabbitsโ[JE only] attack wolves actively. Sheep ignore wolves, but flee when attacked by one. Sheep ignore tamed wolves but also do not flee from them.
When a player within 8 blocks holds meat or bones near a wolf, the wolf tilts its head as if to 'beg' for the food for 2 to 4 seconds.
The behavior of baby wolves is the same as adult tamed wolves. Baby wolves have large heads, similar to other baby animals.
Wolves are 0.85โ[JE only] or 0.8โ[BE only] blocks tall and baby wolves are 0.425โ[JE only] or 0.4โ[BE only] blocks tall.
The textures of the wolves are tinted dark gray once submerged in water.
In Peaceful difficulty, attacking a wild wolf aggravates the wolf and its group, but they deal no damage to the player.
Standing tamed wolves wander randomly when near their owner, but follow if more than 10 blocks away and teleport to a nearby free block (if any) if more than 12 blocks away. Besides making travel easier, teleportation can be used to rescue them from lava, water or pits, as they immediately teleport to a safe area.
Tamed wolves teleport to their owner if they are more than 12 blocks away, unless the owner is not directly touching the ground[verify] (e.g. using elytra, swimming, flying, in a boat).
Tamed wolves teleport to a block on the edge of a 5ร1ร5 region centered on the player. This block must be transparent, with a solid block below and another transparent block above. If no such block can be found, the wolf does not teleport.
It is possible for tamed wolves to teleport to an inaccessible location (e.g. under ice) and be injured or die of suffocation as a result. This happens when the wolf considers transparent blocks, such as glass or slabs, to be open.[verify]
Wolves cannot teleport across dimensions. As such, if the player is in another dimension than the wolf, it remains in its current dimension and automatically sits until the player allows it to stand. However, wolves can be transported to another dimension by pushing them into the portal first.
Tamed wolves do not teleport if:
Wolf teleportation is completely silent.[5]
A wolf can be tamed by feeding it bones. Once tamed, a wolf does not accept any more bones. The number of bones required is random: each bone has a 1โ3 chance of taming the wolf. If the wolf is tamed, it receives a red collar and, in Java Edition, sits if not swimming. There is no limit to the number of wolves that a player can tame. A wolf cannot be tamed if it is hostile or already tamed. Wolves that are tamed by the same player can accidentally attack each other while attacking another mob, leading to a fight.[verify]
A tamed wolf's tail rises and lowers depending on its health. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health that the wolf has. Tamed wolves whine when they have low health (below 20HP๐ โค๏ธ
ร 10โ[JE only] / 10HP๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
โ[BE only]). Untamed wolves have a maximum health of 8HP๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
๐ โค๏ธ
; the position of an untamed wolf's tail does not depend on its health. Tamed wolves, as well as untamed wolves in Bedrock Edition, can be healed by feeding them any of the meat and fish items listed below.
| Food | Heals | Causes love mode in BE | Notes |
|---|---|---|---|
| ๐ Image Pufferfish |
2HP๐ โค๏ธ |
No | Does not inflict Hunger, Poison, or Nausea. |
| ๐ Image Tropical Fish |
No | ||
| ๐ Image Raw Chicken |
4HP๐ โค๏ธ ๐ โค๏ธ |
Yes | Does not inflict Hunger. |
| ๐ Image Raw Cod |
No | ||
| ๐ Image Raw Mutton |
Yes | ||
| ๐ Image Raw Salmon |
No | ||
| ๐ Image Raw Beef |
6HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ |
Yes | |
| ๐ Image Raw Porkchop |
Yes | ||
| ๐ Image Raw Rabbit |
Yes | ||
| ๐ Image Rotten Flesh |
8HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ |
Yes | Does not inflict Hunger. |
| ๐ Image Cooked Cod |
10HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ |
No | |
| ๐ Image Cooked Rabbit |
Yes | ||
| ๐ Image Cooked Chicken |
12HP๐ โค๏ธ ร 6 |
Yes | |
| ๐ Image Cooked Mutton |
Yes | ||
| ๐ Image Cooked Salmon |
No | ||
| ๐ Image Cooked Porkchop |
16HP๐ โค๏ธ ร 8 |
Yes | |
| ๐ Image Steak |
Yes | ||
| ๐ Image Rabbit Stew |
20HP๐ โค๏ธ ร 10 |
No | In Bedrock Edition, the bowl is also consumed.[6] |
Wolves do not get ๐ Image
hunger from eating rotten flesh and raw chicken, nor ๐ Image
poison from eating pufferfish. Feeding any meat item to a tamed wolf that is already at full health starts the "love mode" animation.
A tamed wolf's collar color can be changed by the owner using one of the sixteen colored dyes on the wolf.
Using a wolf spawn egg on a tamed wolf makes the baby automatically be tamed to the parent wolf's owner.
Using wolf armor on a wolf that the player has tamed equips it onto the wolf.
Wolf armor absorbs all damage done to the wolf with some exceptions (see the list below), until its durability runs out. When the armor absorbs damage, the wolf does not produce a hurt noise.
Baby or untamed wolves cannot wear armor.
Wolf armor does not absorb damage dealt by the following sources:
/kill commandIf the owner uses shears on a wolf that is wearing armor, the armor gets unequipped from the wolf.
If a wolf dies while equipped with wolf armor, the armor is dropped.
A wolf armor's durability is 64 Durability points. It can make a cracking sound in certain points. Damage particles appear as the armor goes down 60, 44, and 20 points.
Repairing wolf armor recovers 8 durability points per armadillo scute. When merged with another wolf armor via crafting table or anvil it also gives a 5% durability bonus.
Tamed wolves at full health can be bred with any type of meat, including rotten flesh and raw chicken without causing the hunger status effect (see the list above). In Java Edition, rabbit stew and any type of fish can also be used to breed wolves. There is a 5-minute cooldown in Java Edition and a 1-minute cooldown in Bedrock Edition for breeding, during which the wolf does not accept meat. In order to breed, both wolves must be standing.
Baby wolves have a 50% chance of being the same variant as either of its parents. Similar to a sheep's wool color, the color of a baby wolf's collar is a mix of the colors of the parents' collars, if it is possible to mix them; otherwise, one of the parents' collars is randomly chosen.
Similarly, breeding two wolves with different sound variants or a single one will produce a baby with a randomized sound variant.
Baby wolves take 24000 ticks (20 minutes) to grow, but the growth time can be accelerated using any type of meat; in Java Edition, rabbit stew and any type of fish can also be used. Each use takes 10% off the remaining time to grow up.
Breeding two wolves that recognize someone else as an owner causes the baby to also be owned by the owner of the original two wolves. If two tamed wolves have different owners, the baby is randomly assigned to one of their two owners as its permanent owner.
In Java Edition, if an untamed wolf is fed any type of meat or fish, it enters love mode but doesn't look for a partner and cannot breed.
15% of nearby baby zombies, husks, or drowned may ride a wild wolf to form a jockey.
Java Edition:
Wolves use the Friendly Creatures sound category for entityโdependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โWolf Armor takes damage | Friendly Mobs | When a wolf with wolf armor absorbs damage | item.wolf_armor.damage | subtitles.item.wolf_armor.damageโ | 1.0 | 0.8โ1.2 (Baby: 1.3โ1.7) | 16 | |
| โWolf shakes | Friendly Mobs | When a wolf shakes off water | entity.wolf.shake | subtitles.entity.wolf.shakeโ | 0.4 | 0.8โ1.2 | 16 | |
| โFootsteps | Friendly Mobs | While a wolf is walking | entity.wolf.step | subtitles.block.generic.footstepsโ | 0.15 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โ ? | Players | When a wolf eats an item | random.eat | โ ? | 0.5โ1.1 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When a wolf with wolf armor absorbs damage | armor.damage_wolf | โ ? | 1.0 | 0.8โ1.2 (Baby: 1.3โ1.7) | |
| โ ? | Friendly Mobs | When a wolf shakes off water | mob.wolf.shake | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | While a wolf is walking | mob.wolf.step | โ ? | 0.65 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โWolf barks | Friendly Mobs | Randomly | entity.wolf_angry.ambient | subtitles.entity.wolf.barkโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf pants | Friendly Mobs | Randomly while tamed | entity.wolf_angry.pant | subtitles.entity.wolf.ambientโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf whines | Friendly Mobs | Randomly while with 9HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ ๐ health or less | entity.wolf_angry.whine | subtitles.entity.wolf.whineโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf growls | Friendly Mobs | Randomly while angry | entity.wolf_angry.growl | subtitles.entity.wolf.growlโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf dies | Friendly Mobs | When an angry wolf (sound variant) dies | entity.wolf_angry.death | subtitles.entity.wolf.deathโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf hurts | Friendly Mobs | When an angry wolf (sound variant) is damaged | entity.wolf_angry.hurt | subtitles.entity.wolf.hurtโ | 0.4 | 0.8โ1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โ ? | Friendly Mobs | Randomly | mob.wolf_angry.bark | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly | mob.wolf_angry.panting | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly while with 9HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ ๐ health or less | mob.wolf_angry.whine | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly while angry | mob.wolf_angry.growl | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When an angry wolf (sound variant) dies | mob.wolf_angry.death | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When an angry wolf (sound variant) is damaged | mob.wolf_angry.hurt | โ ? | 1.0 | 0.8โ1.2 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โWolf barks | Friendly Mobs | Randomly | entity.wolf_big.ambient | subtitles.entity.wolf.barkโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf pants | Friendly Mobs | Randomly while tamed | entity.wolf_big.pant | subtitles.entity.wolf.ambientโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf whines | Friendly Mobs | Randomly while with 9HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ ๐ health or less | entity.wolf_big.whine | subtitles.entity.wolf.whineโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf growls | Friendly Mobs | Randomly while angry | entity.wolf_big.growl | subtitles.entity.wolf.growlโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf dies | Friendly Mobs | When a big wolf dies | entity.wolf_big.death | subtitles.entity.wolf.deathโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf hurts | Friendly Mobs | When a big wolf is damaged | entity.wolf_big.hurt | subtitles.entity.wolf.hurtโ | 0.4 | 0.8โ1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โ ? | Friendly Mobs | Randomly | mob.wolf_big.bark | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly | mob.wolf_big.panting | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly while with 9HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ ๐ health or less | mob.wolf_big.whine | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly while angry | mob.wolf_big.growl | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When a big wolf dies | mob.wolf_big.death | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When a big wolf is damaged | mob.wolf_big.hurt | โ ? | 1.0 | 0.8โ1.2 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โWolf barks | Friendly Mobs | Randomly | entity.wolf.ambient | subtitles.entity.wolf.barkโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf pants | Friendly Mobs | Randomly while tamed | entity.wolf.pant | subtitles.entity.wolf.ambientโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf whines | Friendly Mobs | Randomly while with 9HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ ๐ health or less | entity.wolf.whine | subtitles.entity.wolf.whineโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf growls | Friendly Mobs | Randomly while angry | entity.wolf.growl | subtitles.entity.wolf.growlโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf dies | Friendly Mobs | When a classic wolf dies | entity.wolf.death | subtitles.entity.wolf.deathโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf hurts | Friendly Mobs | When a classic wolf is damaged | entity.wolf.hurt | subtitles.entity.wolf.hurtโ | 0.4 | 0.8โ1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โ ? | Friendly Mobs | Randomly | mob.wolf.bark | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly | mob.wolf.panting | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly while with 9HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ ๐ health or less | mob.wolf.whine | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly while angry | mob.wolf.growl | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When a classic wolf dies | mob.wolf.death | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When a classic wolf is damaged | mob.wolf.hurt | โ ? | 1.0 | 0.8โ1.2 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โWolf barks | Friendly Mobs | Randomly | entity.wolf_cute.ambient | subtitles.entity.wolf.barkโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf pants | Friendly Mobs | Randomly while tamed | entity.wolf_cute.pant | subtitles.entity.wolf.ambientโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf whines | Friendly Mobs | Randomly while with 9HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ ๐ health or less | entity.wolf_cute.whine | subtitles.entity.wolf.whineโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf growls | Friendly Mobs | Randomly while angry | entity.wolf_cute.growl | subtitles.entity.wolf.growlโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf dies | Friendly Mobs | When a cute wolf dies | entity.wolf_cute.death | subtitles.entity.wolf.deathโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf hurts | Friendly Mobs | When a cute wolf is damaged | entity.wolf_cute.hurt | subtitles.entity.wolf.hurtโ | 0.4 | 0.8โ1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โ ? | Friendly Mobs | Randomly | mob.wolf_cute.bark | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly | mob.wolf_cute.panting | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly while with 9HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ ๐ health or less | mob.wolf_cute.whine | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly while angry | mob.wolf_cute.growl | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When a cute wolf dies | mob.wolf_cute.death | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When a cute wolf is damaged | mob.wolf_cute.hurt | โ ? | 1.0 | 0.8โ1.2 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โWolf barks | Friendly Mobs | Randomly | entity.wolf_grumpy.ambient | subtitles.entity.wolf.barkโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf pants | Friendly Mobs | Randomly while tamed | entity.wolf_grumpy.pant | subtitles.entity.wolf.ambientโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf whines | Friendly Mobs | Randomly while with 9HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ ๐ health or less | entity.wolf_grumpy.whine | subtitles.entity.wolf.whineโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf growls | Friendly Mobs | Randomly while angry | entity.wolf_grumpy.growl | subtitles.entity.wolf.growlโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf dies | Friendly Mobs | When a grumpy wolf dies | entity.wolf_grumpy.death | subtitles.entity.wolf.deathโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf hurts | Friendly Mobs | When a grumpy wolf is damaged | entity.wolf_grumpy.hurt | subtitles.entity.wolf.hurtโ | 0.4 | 0.8โ1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โ ? | Friendly Mobs | Randomly | mob.wolf_grumpy.bark | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly | mob.wolf_grumpy.panting | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly while with 9HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ ๐ health or less | mob.wolf_grumpy.whine | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly while angry | mob.wolf_grumpy.growl | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When a grumpy wolf dies | mob.wolf_grumpy.death | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When a grumpy wolf is damaged | mob.wolf_grumpy.hurt | โ ? | 1.0 | 0.8โ1.2 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โWolf barks | Friendly Mobs | Randomly | entity.wolf_puglin.ambient | subtitles.entity.wolf.barkโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf pants | Friendly Mobs | Randomly while tamed | entity.wolf_puglin.pant | subtitles.entity.wolf.ambientโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf whines | Friendly Mobs | Randomly while with 9HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ ๐ health or less | entity.wolf_puglin.whine | subtitles.entity.wolf.whineโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf growls | Friendly Mobs | Randomly while angry | entity.wolf_puglin.growl | subtitles.entity.wolf.growlโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf dies | Friendly Mobs | When a puglin wolf dies | entity.wolf_puglin.death | subtitles.entity.wolf.deathโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf hurts | Friendly Mobs | When a puglin wolf is damaged | entity.wolf_puglin.hurt | subtitles.entity.wolf.hurtโ | 0.4 | 0.8โ1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โ ? | Friendly Mobs | Randomly | mob.wolf_puglin.bark | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly | mob.wolf_puglin.panting | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly while with 9HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ ๐ health or less | mob.wolf_puglin.whine | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly while angry | mob.wolf_puglin.growl | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When a puglin wolf dies | mob.wolf_puglin.death | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When a puglin wolf is damaged | mob.wolf_puglin.hurt | โ ? | 1.0 | 0.8โ1.2 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โWolf barks | Friendly Mobs | Randomly | entity.wolf_sad.ambient | subtitles.entity.wolf.barkโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf pants | Friendly Mobs | Randomly while tamed | entity.wolf_sad.pant | subtitles.entity.wolf.ambientโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf whines | Friendly Mobs | Randomly while with 9HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ ๐ health or less | entity.wolf_sad.whine | subtitles.entity.wolf.whineโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf growls | Friendly Mobs | Randomly while angry | entity.wolf_sad.growl | subtitles.entity.wolf.growlโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf dies | Friendly Mobs | When a sad wolf dies | entity.wolf_sad.death | subtitles.entity.wolf.deathโ | 0.4 | 0.8โ1.2 | 16 | |
| โWolf hurts | Friendly Mobs | When a sad wolf is damaged | entity.wolf_sad.hurt | subtitles.entity.wolf.hurtโ | 0.4 | 0.8โ1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โ ? | Friendly Mobs | Randomly | mob.wolf_sad.bark | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly | mob.wolf_sad.panting | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly while with 9HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ ๐ health or less | mob.wolf_sad.whine | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | Randomly while angry | mob.wolf_sad.growl | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When a sad wolf dies | mob.wolf_sad.death | โ ? | 1.0 | 0.8โ1.2 | |
| โ ? | Friendly Mobs | When a sad wolf is damaged | mob.wolf_sad.hurt | โ ? | 1.0 | 0.8โ1.2 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โPuppy yips | Friendly Mobs | Randomly | entity.baby_wolf.ambient | subtitles.entity.baby_wolf.ambientโ | 1.0 | 0.75 | 16 | |
| โPuppy pants | Friendly Mobs | Randomly while tamed | entity.baby_wolf.pant | subtitles.entity.baby_wolf.pantโ | 1.0 | 0.75 | 16 | |
| โPuppy whines | Friendly Mobs | Randomly while with 9HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ ๐ health or less | entity.baby_wolf.whine | subtitles.entity.baby_wolf.whineโ | 1.0 | 0.75 | 16 | |
| โPuppy growls | Friendly Mobs | Randomly while angry | entity.baby_wolf.growl | subtitles.entity.baby_wolf.growlโ | 1.0 | 0.75 | 16 | |
| โPuppy hurts | Friendly Mobs | When a puppy is damaged | entity.baby_wolf.hurt | subtitles.entity.baby_wolf.hurtโ | 1.0 | 0.75 | 16 | |
| โPuppy dies | Friendly Mobs | When a puppy dies | entity.baby_wolf.death | subtitles.entity.baby_wolf.deathโ | 1.0 | 0.75 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โโ | Friendly Mobs | Randomly | mob.baby_wolf.bark | โโ | 1.0 | 1.0 | |
| โโ | Friendly Mobs | Randomly while tamed | mob.baby_wolf.pant | โโ | 1.0 | 0.5 | |
| โโ | Friendly Mobs | Randomly while with 9HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ ๐ health or less | mob.baby_wolf.whine | โโ | 1.0 | 1.0 | |
| โโ | Friendly Mobs | Randomly while angry | mob.baby_wolf.growl | โโ | 1.0 | 1.0 | |
| โโ | Friendly Mobs | When a puppy is damaged | mob.baby_wolf.hurt | โโ | 1.0 | 1.0 | |
| โโ | Friendly Mobs | When a puppy dies | mob.baby_wolf.death | โโ | 1.0 | 0.5 | |
| โโ | Friendly Mobs | When a puppy shakes off water | mob.baby_wolf.shake | โโ | 1.0 | 1.0 | |
| โโ | Friendly Mobs | While a wolf is walking | mob.baby_wolf.step | โโ | 1.0 | 1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| ๐ EntitySprite wolf.png: Sprite image for wolf in Minecraft Wolf | wolf | followable_friendly_mobs |
entity.minecraft.wolf |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| ๐ EntitySprite wolf.png: Sprite image for wolf in Minecraft Wolf | wolf | 14 |
mobwolf | entity.wolf.name |
Wolves have entity data associated with them that contain various properties.
minecraft:wolf/collar component.minecraft:wolf/variant component.minecraft:wolf/sound_variant component.| Color | Data value |
|---|---|
| ๐ Image White |
0
|
| ๐ Image Orange |
1
|
| ๐ Image Magenta |
2
|
| ๐ Image Light Blue |
3
|
| ๐ Image Yellow |
4
|
| ๐ Image Lime |
5
|
| ๐ Image Pink |
6
|
| ๐ Image Gray |
7
|
| ๐ Image Light Gray |
8
|
| ๐ Image Cyan |
9
|
| ๐ Image Purple |
10
|
| ๐ Image Blue |
11
|
| ๐ Image Brown |
12
|
| ๐ Image Green |
13
|
| ๐ Image Red |
14
|
| ๐ Image Black |
15
|
pale (default)ashenblackchestnutrustysnowyspottedstripedwoodsclassicangrybigcutegrumpypuglinsadWolf color variants can be configured using JSON files within a data pack in the path data/<namespace>/wolf_variant.
Java Edition:
Wolf sound variants can be configured using JSON files within a data pack in the path data/<namespace>/wolf_sound_variant.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| ๐ Image | ๐ Image | Leader of the Pack | Befriend five wolves. | Note: This does not have to be in a single game, so multiple games or reloading old saves still counts toward this achievement. | 20 | Bronze | |
| ๐ Image | ๐ Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| ๐ Image | ๐ Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| ๐ Image | ๐ Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| ๐ Image | ๐ Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| ๐ Image ๐ Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| ๐ Image ๐ Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| ๐ Image ๐ Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| ๐ Image ๐ Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | ๐ Image Armor Stand and ๐ Image Mannequin also count for this advancement. |
| ๐ Image ๐ Image | Arbalistic | Kill five unique mobs with one crossbow shot | ๐ Image Armor Stand and ๐ Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| ๐ Image ๐ Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
Wolves when they were in development uploaded by Jeb as shown below.
MC Spotlight video (2012):
| August 15, 2010 | Notch responded positively to the idea of adding wolves to the game. It was mentioned that they could be tamed, and they could also howl at the full moon at midnight. | ||||||
|---|---|---|---|---|---|---|---|
| March 2, 2011 | Notch confirmed the addition of wolves after having breakfast with an idol of his (likely Peter Molyneux). | ||||||
| March 15, 2011 | ๐ Image Jeb posted a first image of wolves. | ||||||
| March 16, 2011 | ๐ Image ๐ Image Jeb posted a second image of wolves, with updated texture and model, showing one of them in a sitting pose. | ||||||
| March 18, 2011 | ๐ Image ๐ Image Jeb posted a video of wolves in action with an updated texture and a unique texture for tamed wolves. | ||||||
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.4 | ๐ Image ๐ Image ๐ Image Added wolves. | ||||||
| Wolves can be tamed. When wolves are hit by the player or the player's tamed wolves, they become angry. A glitch is encountered where if the player's wolf isn't sitting when the player logs off, it becomes wild and the player must tame it again. This problem was fixed a couple of updates after wolves were first introduced.[when?] | |||||||
| 1.5 | Wolves no longer continuously make whimpering noises in multiplayer even when at full health. This originally happened because Jeb accidentally used client-side health instead of synced health.[7] | ||||||
| 1.6 | Test Build 3 | Players hurting themselves with arrows no longer causes all of their tamed wolves to attack them. | |||||
| 1.8 | Pre-release | Just like farm animals, wolves no longer despawn, and they now spawn rarely. | |||||
| Most wolves now generate with the world. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 3 | ๐ Image ๐ Image ๐ Image Added baby wolves. They can be spawned only through map editors and NBT editing. | |||||
| 1.1 | ? | Wolves now only despawn when they are untamed and angry. | |||||
| 1.2.1 | 12w03a | Wolves can now be bred using any type of meat: raw chicken, cooked chicken, raw porkchop, cooked porkchop, raw beef, steak, or rotten flesh. A tamed wolf can only be bred when it is at full health. Baby wolves can now be obtained through normal gameplay. | |||||
| 12w06a | Wolves no longer spin in circles on non-full-height blocks. | ||||||
| 12w07a | Wolves no longer teleport huge distances when the player is hit. | ||||||
| 1.4.2 | 12w34a | ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image Tamed wolves can now have dye-able collars.[8] | |||||
| 1.4.4 | pre | Untamed baby wolves can now be spawned in Creative mode using a spawn egg. | |||||
| 1.6.1 | 13w16a | Added leads, which can be used to leash wolves. | |||||
| 13w18a | Wolves no longer become angry when attacked by a player in Creative mode. | ||||||
| Wolves now appear angry when attacking sheep. | |||||||
| ? | Untamed wolves that are not angry now despawn after existing in loaded chunks for at least two minutes. | ||||||
| 1.8 | 14w02a | Feeding baby wolves now accelerates their growth. | |||||
| 14w05b | Tamed wolf collars are no longer visible when they have the Invisibility effect. | ||||||
| 14w10a | Wolves (both wild and tamed) now chase and attack both regular skeletons and wither skeletons. | ||||||
| Tamed wolves named using a name tag now display death messages to the owner. | |||||||
| 14w18a | A tamed wolf's collar color now defaults to orange rather than red.[9] | ||||||
| 14w26a | Due to a bug, wild wolves now deal 4HP๐ โค๏ธ ๐ โค๏ธ attack damage instead of 2HP๐ โค๏ธ .[10] | ||||||
| 14w27a | Wolves can now be fed using raw rabbit, cooked rabbit, raw mutton and cooked mutton. | ||||||
| 1.9 | 15w31a | Untamed wolves no longer beg when a player holds bones nearby, while tamed wolves now do. | |||||
| 15w38a | All tamed wolves โ even unnamed ones โ now display death messages to their owner. | ||||||
| 15w39a | Wolves are now slightly taller (0.85 blocks tall rather than 0.8, with babies 0.425 blocks tall rather than 0.4). | ||||||
| 15w46a | A tamed wolf's collar color now once again defaults to red. | ||||||
| 1.10 | 16w21a | Wild wolves no longer despawn. | |||||
| 1.13 | 18w07a | Wild wolves now attack baby turtles. | |||||
| 1.14 | 18w43a | ๐ Image ๐ Image Changed the textures of wolves and baby wolves. | |||||
| ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image Changed the textures of tamed wolves. | |||||||
| ๐ Image Changed the texture of tamed baby wolves. | |||||||
| ๐ Image ๐ Image Changed the textures of angry wolves and angry baby wolves. | |||||||
| 19w07a | Wild wolves now attack foxes. | ||||||
| 19w11a | Tamed wolf kills now count as player kills, meaning mobs killed by tamed wolves have a chance to produce rare drops. | ||||||
| Previously, mobs killed by tamed wolves dropped only experience in addition to common drops. | |||||||
| 1.15 | 19w37a | Now have a 5% chance to spawn as babies. | |||||
| 19w45a | Changed the position of wolves' hind legs from ๐ Image to ๐ Image when sitting.[11] | ||||||
| 1.16 | 20w10a | Firework damage now provokes wolves.[12] | |||||
| 1.16.2 | pre3 | Wolves are now properly rendered in dark places. | |||||
| 1.18 | 21w44a | Wolves can now spawn on snow blocks. | |||||
| 1.20.5 | 23w51a | ๐ Image Tamed wolves can now wear wolf armor. | |||||
| 24w03a | ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image Changed the collar textures of tamed wolves. | ||||||
| ๐ Image Changed the texture that wolf armor has when it is worn by a wolf. | |||||||
| 24w06a | Increased the maximum health of tamed wolves from 20HP๐ โค๏ธ ร 10 to 40HP๐ โค๏ธ ร 20. Preexisting tamed wolves need to be fed to reach the new maximum health. | ||||||
| Doubled the health restored by each item when it is fed to a tamed wolf. | |||||||
| Removed tamed wolves' hidden resistance to environmental damage. | |||||||
| Wolves are no longer damaged by snowballs from snow golems.[13] | |||||||
| 1.20.5 Experiment | 24w07a | Wolves now attack bogged. | |||||
| 1.20.5 | 24w10a | ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image Added eight new wolf variants. | |||||
| Wolves can now spawn on coarse dirt and podzol. | |||||||
| Wolves can now spawn in Sparse Jungle, Savanna Plateau and Wooded Badlands biomes. | |||||||
| 24w11a | When summoned using spawn eggs or commands, the variant selection now follows the natural spawning biome rules with some extensions. | ||||||
| 1.21 | 24w21a | Wolves now only panic from cactus, freezing, fire and lightning bolt damage. | |||||
| 1.21.2 | 24w33a | Wolves can now be fed using all types of fish and rabbit stew. | |||||
| pre1 | Wolf armor now shows the enchantment glint on wolves when enchanted. | ||||||
| 1.21.4 | 24w45a | Baby Wolves now get a collar with the color that is a mix between the parents' collar color if possible. | |||||
| 1.21.5 | 25w08a | Added six new wolf sound variants. These sound variants are not related to the existing texture variants. | |||||
| The original wolf sound variant is now considered classic. | |||||||
| Wolf Spawn Egg received a new texture. | |||||||
Removed Wolf howl1.ogg and Wolf howl2.ogg, which were unused sounds,[14] with a sound ID of entity.wolf.howl. | |||||||
| 1.21.6 | 25w15a | Wolves now have their legs mirrored. | |||||
| 26.1 | snap2 | Baby wolves are now referred to as puppies. | |||||
| ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image The model and textures of puppies have been changed. | |||||||
| Sitting tamed puppies have a bug where the body texture is flipped so that their collar is rendered at the tail instead of at the neck.[15] | |||||||
| Added new baby sounds for wolves. | |||||||
| Armor on baby wolves no longer render. | |||||||
| snap5 | Added golden dandelions, which can be used to prevent puppies from growing up. | ||||||
| snap7 | Sitting tamed puppies now have their collar rendered correctly. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | ๐ Image ๐ Image Added wolves and baby wolves. | |||||
| ๐ Image ๐ Image Wolves can be tamed and tamed wolves can be bred to make tamed baby wolves. | |||||||
| ๐ Image ๐ Image When wolves and baby wolves are hit by the player or the player's tamed wolves, they become angry. | |||||||
| build 2 | Wolves now have sounds. | ||||||
| build 9 | Wolves now have interact buttons at the bottom of the screen to tame and sit them. | ||||||
| v0.9.5 | Wolves now damage the player in Peaceful difficulty. | ||||||
| v0.11.0 | build 1 | ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image Wolves' collars are now dyeable. | |||||
| v0.12.1 | build 11 | Tamed wolves now attack targets when hit with a bow. | |||||
| v0.13.0 | build 1 | Wolves now naturally attack skeletons and rabbits. | |||||
| v0.14.0 | build 1 | Baby zombie jockeys now search for nearby adult untamed wolves to mount prior to attacking a player, villager, or golem. | |||||
| v0.15.0 | build 1 | Baby husks can now mount wolves. | |||||
| Wolves now attack strays. | |||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Wolves now run away from llamas. | |||||
| Bedrock Edition | |||||||
| ? | Moved the tails of sitting wolves up slightly higher on their model. | ||||||
| 1.5.0 | beta 1.5.0.4 | Wild wolves now attack baby turtles. | |||||
| 1.10.0 | beta 1.10.0.3 | ๐ Image ๐ Image Changed the textures of wolves and baby wolves. | |||||
| ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image Changed the textures of tamed wolves. | |||||||
| ๐ Image Changed the texture of tamed baby wolves. | |||||||
| ๐ Image ๐ Image Changed the textures of angry wolves and angry baby wolves. | |||||||
| 1.13.0 | beta 1.13.0.1 | Wild wolves now attack foxes. | |||||
| 1.16.0 | beta 1.15.0.51 | Wolves now spawn in forests, wooded hills and giant tree taigas. | |||||
| 1.18.20 | Preview 1.18.20.28 | Now deal 4HP๐ โค๏ธ ๐ โค๏ธ damage instead of 3HP๐ โค๏ธ ๐ ๐ on normal mode. | |||||
| 1.20.60 Experiment | Preview 1.20.60.23 | ๐ Image Wolves can now wear wolf armor. | |||||
| 1.20.60 | Preview 1.20.60.25 | Wolves can now spawn on snow and top snow. | |||||
| 1.20.70 | Preview 1.20.70.20 | Increased the maximum health of tamed wolves from 20HP๐ โค๏ธ ร 10 to 40HP๐ โค๏ธ ร 20. Preexisting tamed wolves need to be fed to reach the new maximum health. | |||||
| Doubled the health restored by each item when it is fed to a tamed wolf. | |||||||
| 1.20.70 Experiment | Preview 1.20.70.20 | ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image Changed the collar textures of tamed wolves. | |||||
| ๐ Image Changed the texture that wolf armor has when it is worn by a wolf. | |||||||
| 1.20.70 Experiment | Preview 1.20.70.24 | Wolves now attack bogged. | |||||
| 1.20.80 | Preview 1.20.80.20 | ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image Changed the collar texture of tamed wolves. | |||||
| Wolf armor and the new wolf collar textures are no longer experimental. | |||||||
| Moved the tails of sitting wolves down slightly lower on their model. | |||||||
| Preview 1.20.80.21 | ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image Added eight new wolf variants. | ||||||
| Wolves can now spawn in savanna plateaus, sparse jungles, and wooded badlands. | |||||||
| Wolves now leap when attacking their targets. | |||||||
| Preview 1.20.80.23 | If spawned through non-natural means or due to a wolf pack spawning on a biome border, rusty wolves, spotted wolves, and striped wolves now spawn instead of pale wolves in all jungle, savanna, and badlands variants, respectively. | ||||||
| 1.21.20 | Preview 1.21.10.23 | Wolves now only panic from cactus, freezing, fire and lightning bolt damage. | |||||
| 1.21.60 | Preview 1.21.60.21 | Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible. | |||||
| 1.21.70 | Preview 1.21.70.24 | Added six new wolf sound variants. These sound variants are not related to the existing texture variants. | |||||
| The original wolf sound variant is now considered classic. | |||||||
| Wolf Spawn Egg received a new texture. | |||||||
| 1.21.111 | Preview 1.21.110.20 | Wolves no longer start shaking off water if they are already shaking off water. | |||||
| 26.0 Experiment | Preview 26.0.27 | Tweaked the bounding box of both adult and baby wolves to align with Java Edition and the new model. | |||||
| ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image The model and textures of baby wolves have been changed. | |||||||
| 26.10 | Preview 26.10.20 | All features behind the "Drop 1 of 2026" experimetal toggle are fully implemented. | |||||
| Preview 26.10.21 | Added golden dandelions, which can be used to prevent puppies from growing up. | ||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ๐ Image Added wolves. |
| ๐ Image Wolves can be tamed. | |||||||
| ๐ Image When wolves are hit by the player or the player's tamed wolves, they become angry. | |||||||
| TU7 | ๐ Image ๐ Image ๐ Image Added baby wolves. | ||||||
| Wolves can now be bred using any type of meat: raw chicken, cooked chicken, raw porkchop, cooked porkchop, raw beef, steak, or rotten flesh. A tamed wolf can only be bred when it is at full health. | |||||||
| Baby wolves spawn untamed. | |||||||
| TU8 | Baby wolves born from breeding are now tamed. | ||||||
| TU14 | 1.04 | ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image Tamed wolves can now have dyeable collars. | |||||
| Baby wolves can now be spawned by using ๐ Left trigger on that mob using its spawn egg.[verify] | |||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | A tamed wolf's collar color now defaults to orange rather than red. | |
| Feeding baby wolves now accelerates their growth. | |||||||
| Wolves (both wild and tamed) now chase and attack both regular skeletons and wither skeletons. | |||||||
| Tamed wolves named using a name tag now display death messages to the owner. | |||||||
| TU32 | CU20 | 1.23 | 1.23 | 1.23 | A tamed wolf's collar color now once again defaults to red rather than orange. | ||
| 1.88 | All tamed wolves โ even unnamed ones โ now display death messages to their owner. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | ๐ Image ๐ Image Added wolves and baby wolves. | ||||||
| ๐ Image ๐ Image Wolves can be tamed and tamed wolves can be bred to make tamed baby wolves. | |||||||
| ๐ Image ๐ Image When wolves and baby wolves are hit by the player or the player's tamed wolves, they become angry. | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | Changed the entity ID of wolves from Wolf to wolf. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.โ[more information needed] | |||||
| 1.20.5 | ? | Added [Byte] armor tag. | |||||
| 1.20.5 | 24w05a | Replaced [Byte] armor tag with [NBT Compound / JSON Object] body_armor_item. | |||||
| 1.21.5 | 25w03a | Replaced [NBT Compound / JSON Object] body_armor_item tag with [NBT Compound / JSON Object] equipment.body. | |||||
Issues relating to "Wolf", "Wolves", or "Dog" are maintained on the bug tracker. Issues should be reported and viewed there.
minecraft:wolf_leashable gets removed when a wolf becomes angry.