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VOOZH | about |
| Structures | π Image Abandoned Campβ[upcoming: Third Drop 2026] π Image Badlands Mineshaft |
|---|---|
| Features | π Image Oak |
| Blocks | π Image Red Sand π Image Red Sandstoneβ[JE only] π Image Terracotta π Image Cactus π Image Cactus Flower π Image Short Dry Grass π Image Tall Dry Grass π Image Dead Bush π Image Leaf Litter π Image Grass π Image Coarse Dirt π Image Gold Ore π Image Stained Terracotta: |
|
Climate | |
| Temperature | 2.0 |
| Downfall | 0.0 |
| Precipitation | No |
|
Colors | |
| Grass color | #90814D |
| Foliage color | #9E814D |
| Dry foliage color | #9E814D |
| Water color | #3F76E4β[JE only] #55809Eβ[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Mesa |
| Lighting | Warmish |
| Volumetric fog | Default |
| Color grading | Mesa |
{
"title": "Wooded Badlands",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite abandoned-camp.png article, displayed as 16x16px|link=Abandoned Camp|alt=|class=pixel-image|)</span>(link to Abandoned Camp article, displayed as <span class=\"sprite-text\">Abandoned Camp</span>)</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement applies only to upcoming versions of Minecraft.\">upcoming:</span> (link to Third Drop 2026 article, displayed as Third Drop 2026)</i>]</sup>(link to Category:Upcoming article, displayed as Category:Upcoming)<br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite badlands-mineshaft.png article, displayed as 16x16px|link=Badlands Mineshaft|alt=|class=pixel-image|)</span>(link to Badlands Mineshaft article, displayed as <span class=\"sprite-text\">Badlands Mineshaft</span>)</span>",
"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite oak.png article, displayed as 16x16px|link=Oak|alt=|class=pixel-image|)</span>(link to Oak article, displayed as <span class=\"sprite-text\">Oak</span>)</span>",
"label": "(link to Feature article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "2.0",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.0",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "No",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #90814D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #90814D</span>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #9E814D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #9E814D</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #9E814D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #9E814D</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #55809E; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #55809E</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Mesa atmospherics article, displayed as Mesa)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Warmish lighting article, displayed as Warmish)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Default)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Mesa color grading article, displayed as Mesa)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Wooded Badlands Plateau.png",
"Wooded Badlands Vibrant Visuals.png"
]
}
The wooded badlands or mesa plateau stone biome is a more humid variant of the badlands covered by grass blocks and coarse dirt on their plateaus, vegetated by small oak trees.
Wooded badlands generate at higher humidity values compared to the default badlands, which means that they can often be found bordering jungles and bamboo jungles. Near lower altitudes or oceans with stony shores, wooded badlands change to deserts.
They can also generate in mountain peaks, where they can elevate up to Y=256 and rarely border stony peaks.
Due to their high humidity values, wooded badlands almost always have lush caves beneath them, although dripstone caves may generate instead when they are far inland. Due to their low erosion value, wooded badlands have a high chance to generate the deep dark beneath them.
Wooded badlands generate groves of trees at their plateaus, and therefore are the forest variant of the badlands. The uppermost layers of terrain consist of both grass blocks and coarse dirt, with oak trees and short grass growing on them, the former always appearing as small variants. Leaf litter and dead bushes commonly cover the ground under the trees. In wooded badlands, the grass and oak leaves take on a dull greenish-brown color darker than that of the savanna biome, giving it a droughted and weathered appearance.
The coarse dirt and grass layer on top begins generating above Y=97. Beneath, wooded badlands generate similar to regular badlands, with red sand, stained terracotta, dead bushes and cacti making up the landscape. Additionally, gold ore has a higher chance of generating, like in other badlands biomes, and mineshafts made of dark oak planks generate much more elevated and exposed than regular mineshafts.
Abandoned camps sometimes generate in wooded badlands.β[upcoming: Third Drop 2026]
Despite being more lush, wooded badlands still count as arid biomes and never experience rainfall.
Armadillos live in wooded badlands, and the warm variants of farm animals can spawn on top of the wooded plateaus. Striped wolves exclusively spawn in here.
When a river cuts through wooded badlands and generates dry terrain with grass blocks, the wooded badlands biome will spawn oak trees in this river biome, even though it is not on a plateau and surrounded by red sand.
With Vibrant Visuals, wooded badlands have unique atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night, while the daytime horizon is tinted brown. Moonlight is more vibrant blue, and the warm color grading tints the environment more yellow, although color saturation is slightly lower.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100β515 | 4 |
| π Image Skeleton | 100β515 | 4 |
| π Image Slime[note 1] | 100β515 | 4 |
| π Image Spider | 100β515 | 4 |
| π Image Zombie | 95β515 | 4 |
| π Image Enderman | 10β515 | 1β4 |
| π Image Witch | 5β515 | 1 |
| π Image Zombie Villager | 5β515 | 1 |
| Creature category | ||
| π Image Sheep | 12β48 | 4 |
| π Image Warm Chicken | 10β48 | 4 |
| π Image Warm Pig | 10β48 | 4 |
| π Image Warm Cow | 8β48 | 4 |
| π Image Armadillo | 6β48 | 1β2 |
| π Image Striped Wolf | 2β48 | 4β8 |
| Underground water creature category | ||
| π Image Glow Squid | 1 | 4β6 |
| Ambient category | ||
| π Image Bat | 1 | 8 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 48, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Warm Chicken", "weight": 10 }, { "size": "4", "mob": "Warm Pig", "weight": 10 }, { "size": "4", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 }, { "size": "4-8", "mob": "Striped Wolf", "weight": 2 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100 | 1 |
| π Image Slime[note 1] | 100 | 1 |
| π Image Spider | 100 | 1 |
| π Image Zombie | 95 | 2β4 |
| π Image Skeleton | 80 | 1β2 |
| π Image Enderman | 10 | 1β2 |
| π Image Witch | 5 | 1 |
| π Image Zombie Villager | 5 | 2β4 |
| Creature category | ||
| π Image Sheep | 12 | 2β3 |
| π Image Warm Chicken | 10 | 2β4 |
| π Image Glow Squid | 10 | 2β4 |
| π Image Warm Pig | 10 | 1β3 |
| π Image Warm Cow | 8 | 2β3 |
| π Image Armadillo | 6 | 1β2 |
| π Image Striped Wolf | 2 | 4β8 |
| Ambient category | ||
| π Image Bat | 1 | 2 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 58, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Warm Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 }, { "size": "4-8", "mob": "Striped Wolf", "weight": 2 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
These music tracks play while the player is in the wooded badlands:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Memories | 2 | 13.33% | 2 | 5.71% | |
| Crescent Dunes | 1 | 6.67% | β | β | |
| Danny | 1 | 6.67% | 1 | 2.86% | |
| Dry Hands | 1 | 6.67% | 1 | 2.86% | |
| Echo in the Wind | 1 | 6.67% | β | β | |
| Featherfall | 1 | 6.67% | β | β | |
| Haggstrom | 1 | 6.67% | 1 | 2.86% | |
| Key | 1 | 6.67% | 1 | 2.86% | |
| Living Mice | 1 | 6.67% | 1 | 2.86% | |
| Mice on Venus | 1 | 6.67% | 1 | 2.86% | |
| One More Day | 1 | 6.67% | 1 | 2.86% | |
| Oxygène | 1 | 6.67% | 1 | 2.86% | |
| Subwoofer Lullaby | 1 | 6.67% | 1 | 2.86% | |
| Wet Hands | 1 | 6.67% | 1 | 2.86% | |
| Ebb | β | β | 2 | 5.71% | |
| Home | β | β | 2 | 5.71% | |
| Nightly | β | β | 2 | 5.71% | |
| Shores | β | β | 2 | 5.71% | |
| Below and Above | β | β | 1 | 2.86% | |
| Broken Clocks | β | β | 1 | 2.86% | |
| Clark | β | β | 1 | 2.86% | |
| Comforting Memories | β | β | 1 | 2.86% | |
| Fireflies | β | β | 1 | 2.86% | |
| Floating Dream | β | β | 1 | 2.86% | |
| komorebi | β | β | 1 | 2.86% | |
| Left to Bloom | β | β | 1 | 2.86% | |
| Lilypad | β | β | 1 | 2.86% | |
| Minecraft | β | β | 1 | 2.86% | |
| O's Piano | β | β | 1 | 2.86% | |
| Puzzlebox | β | β | 1 | 2.86% | |
| Sweden | β | β | 1 | 2.86% | |
| Watcher | β | β | 1 | 2.86% | |
| yakusoku | β | β | 1 | 2.86% | |
| Name | Identifier | Translation key |
|---|---|---|
| π BiomeSprite wooded-badlands.png: Sprite image for wooded-badlands in Minecraft Wooded Badlands | wooded_badlands |
biome.minecraft.wooded_badlands |
| Name | Identifier | Numeric ID |
|---|---|---|
| π BiomeSprite wooded-badlands.png: Sprite image for wooded-badlands in Minecraft [No displayed name] | mesa_plateau_stone | 38 |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |
| August 2, 2013 | Jeb tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains". | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Added mesa plateau F, along with its variants, many other biomes, and the temperature system. | |||||
| 1.13 | 18w16a | Renamed "Mesa Plateau F" to "Mesa Forest Plateau". | |||||
| 18w19a | Renamed "Mesa Forest Plateau" to "Wooded Badlands Plateau". | ||||||
| 1.16.2 | pre2 | Plateaus generate more frequently at the edges of badlands. | |||||
| 1.18 | Experimental Snapshot 1 | World seeds now generate 192 layers of terracotta per world seed, instead of 64 layers of terracotta, for use in generating terracotta in badlands biomes. | |||||
| experimental snapshot 4 | Increased the minimum Y-level for grass and coarse dirt to generate in wooded badlands plateaus. | ||||||
| experimental snapshot 5 | Badlands biomes are slightly smaller on average. | ||||||
| 21w40a | "Wooded Badlands Plateau" has been renamed to "Wooded Badlands". | ||||||
| 21w42a | The extra gold ore in badlands biomes now generates up to Y=255. | ||||||
| 1.20 | 23w17a | "Crescent Dunes", and "Echo in the Wind" can now be played in wooded badlands. | |||||
| 1.20.5 | 24w03a | Armadillos now spawn in wooded badlands. | |||||
| 24w10a | Striped wolves now spawn in wooded badlands. | ||||||
| 1.21.5 | 25w02a | Added leaf litter, which can generate in wooded badlands. | |||||
| Pigs that spawn in wooded badlands are now the warm variant. | |||||||
| 25w05a | Cows that spawn in wooded badlands are now the warm variant. | ||||||
| 25w06a | Chickens that spawn in wooded badlands are now the warm variant. | ||||||
| Short dry grass, tall dry grass and cactus flowers now generate in wooded badlands. | |||||||
| 25w09a | Firefly bushes can now generate near water in all types of badlands (very rarely), like other biomes with water. | ||||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | Added abandoned camps, which can generate in wooded badlands. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Mesa biomes added, along with many other biomes. | |||||
| v0.10.0 | build 1 | Mesa biomes now have gold ore at every elevation. | |||||
| Bedrock Edition | |||||||
| 1.20.70 Experiment | Preview 1.20.70.20 | Armadillos now spawn in wooded badlands. | |||||
| 1.20.80 | Preview 1.20.80.21 | Wolves can now spawn in wooded badlands, and are the striped variant. | |||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in wooded badlands are now the warm variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Added leaf litter, which can generate in wooded badlands. | |||||
| Cows that spawn in wooded badlands are now the warm variant. | |||||||
| Preview 1.21.70.22 | Chickens that spawn in wooded badlands are now the warm variant. | ||||||
| Short dry grass, tall dry grass and cactus flowers now generate in wooded badlands. | |||||||
| 1.21.90 | Preview 1.21.90.26 | Added unique atmospherics and color grading, and warmish lighting to wooded badlands with Vibrant Visuals. | |||||
| Upcoming Bedrock Edition | |||||||
| 26.40 Experiment | Preview 26.40.27 | Added abandoned camps, which can generate in meadows. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added mesa biomes, along with many other biomes. |
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added mesa biomes. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | Changed the ID mesa_rock to wooded_badlands_plateau. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 38. | |||||
| 21w40a | Changed the ID wooded_badlands_plateau to wooded_badlands. | ||||||
Before Caves & Cliffs, the wooded badlands plateau took up 2/3 of the rare dry temperature zones, alongside badlands plateaus which had no forest. Wooded badlands plateaus formed almost perfectly flat plateaus about 30 blocks above sea level, exposing different stained terracotta layers altered by its forest vegetation. When rivers cut through wooded badlands plateaus, they formed steep and narrow canyons exposing all terracotta layers.
The rare dry climate zone was surrounded by a regular badlands biome at lower altitudes, mostly covered by red sand, which had a thin desert border. Regular badlands or eroded badlands also generated as small spots inside wooded badlands plateaus, creating curved cliffs and much variation. No beaches generated next to oceans. Their mutation was the modified wooded badlands plateau.
Issues relating to "Wooded Badlands" or "Mesa Plateau Stone" are maintained on the bug tracker. Issues should be reported and viewed there.
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